I hope you guys changed the break bar ...

I hope you guys changed the break bar ...

in Guild Wars 2: Heart of Thorns

Posted by: Xyonon.3987

Xyonon.3987

… because turning every single cc into the same result + giving this breakbar to normal trash mobs (yea there are some) will completly ruin the game for any not pure dps class. If you can’t pull or stun enemies that are trash mobs, the game is gonna die, if you can’t do this to bosses – ok – but the most fun thing for any cc class is TO INTERRUPT an important skill of a boss! Don’t take away one of the best mechanics ingame. Don’t ruin the game with the current break bar! Think over it again, defiance sux yea, but the current breakbar is even worse …

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I hope you guys changed the break bar ...

in Guild Wars 2: Heart of Thorns

Posted by: Zalladi.4652

Zalladi.4652

…If you can’t pull or stun enemies that are trash mobs, the game is gonna die…

Well, that escalated quickly.

For real though, the breakbar isn’t stopping you from being able to interrupt a boss. In fact, you will be much more likely to be able to interrupt with the breakbar in place; rather than having to co-ordinate 65+ stacks of Defiant in order to get a CC on a world boss you only need to co-ordinate about ~5-10 CC skills (don’t know how much it will scale) to interrupt the breakbar.

For dungeon bosses, it has stayed pretty much the same as you currently only need to break through 4 stacks of defiance after each interrupt, and will likely only need to use 4 CC skills come Heart of Thorns in order to interrupt the breakbar.

So, I don’t see how you think this will be an issue?

I hope you guys changed the break bar ...

in Guild Wars 2: Heart of Thorns

Posted by: Inverse.2967

Inverse.2967

Take a look at the presented break bar mechanic once more Xyonon.
Actually running a full CC build will be lots more useful now, because the “heavy hitter”-CCs which cost a lot of resource/CD now have a much stronger effect on break bar breaking than the rather cheap and few ones that most Full-DPS builds bring.
So your big super traited long-time Stun/Knockdown skillls do make a real big difference when it comes to BBB (Break Bar Breaking) :P
I hope this will see the rise of the BBB-Warrior: Hammer+MaceMace/Shield.

I am pretty convinced it work far better than you fear, at least what you could see in BWE1 did.

I hope you guys changed the break bar ...

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Take a look at the presented break bar mechanic once more Xyonon.
Actually running a full CC build will be lots more useful now, because the “heavy hitter”-CCs which cost a lot of resource/CD now have a much stronger effect on break bar breaking than the rather cheap and few ones that most Full-DPS builds bring.
So your big super traited long-time Stun/Knockdown skillls do make a real big difference when it comes to BBB (Break Bar Breaking) :P
I hope this will see the rise of the BBB-Warrior: Hammer+MaceMace/Shield.

I am pretty convinced it work far better than you fear, at least what you could see in BWE1 did.

Pretty much this, now I don’t have to worry about my necro fears going off and resetting the bosses defiance, and this will hopefully put a bigger damper on the Ele’s icy grip with Ice Bow stun.

A knight in shining armor is a man who never had his metal truly tested.