I vote that it should. You can’t have everything in the game if you don’t do all the content in it.
Why not? That’s a purely arbitrary choice on your part, and I don’t see any reason for it. Aside from items placed in there as a “try this mode” reward, there’s no justification for preventing players from earning every other item through whatever mode they enjoy playing.
You will be surprised at how many players say they hate PVP but after a few PVP games in good guild teams they become PVPers. It’s the same with raiding and any type of content, saying before hand you don’t like content is sad.
Why does this keep coming up? Yes, there is value in a “try it” reward, but again, “try it” rewards should be short and sweet, something you can earn through a couple hours of casual engagement with that mode, just to see whether you like it or not, but after that, there is no value to the “try it” principle, you’ve tried it and made up your mind, and the developers should respect that choice and allow you to be on your way.
As an example of ANet failing to respect that choice, their more recent Daily rotation changes, which made it so that you had to complete 3:4 PvE objectives, many of which are massively inconvenient, like running fractals, or running events in a zone that has horrible event schedules, or running a world boss that only spawns during times you do not play. This means that on many days, I can’t get a full three daily PvE challenges out of the way, and have to dip into the PvP challenges.
So because of this, I’ve ended up doing a few dozen rounds of PvP. I’m not terrible, I’m sometimes the best on my team, though I know I’m nowhere near the serious players, but I also know that I hate PvP. Just hate it. Knew that going in, knew that after one game, knew that after ten games, knew that after getting my third piece of Glorious armor.
I’ve hated PvP since Everquest, I’ve hated it in every game since, and done my very best to stay as far away from it as any game allows me. I have absolutely no interest in competitive play, I know that, and I appreciate games that respect that. If the game did a better job of respecting my choices, then it wouldn’t force me into PvP matches to get around the limited options in the PvE rotation. At least PvP matches only take about ten to fifteen minutes, if they were hour+ raids I would hate them even more.
Other people like PvP, and that’s fine, so long as PvP does as little to mess with me as possible. GW2 launched about as close to perfect on that regard as possible, PvP didn’t interact with PvE AT ALL. Then they added the PvP reward tracks and allowed all that cool loot that PvPers had accumulated to flood into the core game, throwing around weapons that would take a fortune to acquire through PvE methods. They used to have the PvE and PvP dailies separate, but then they made them shared, and made it so that it’s difficult to max out through PvE alone on most days. They frequently make balance changes that make no sense from a PvE perspective, but they insist on doing it anyways because players were abusing some technique in PvP, or because players just don’t like it if thieves are ever able to kill them in any way. I put up with that all. For now, I just don’t want to see raiding have a similar impact on the rest of the game.
Actually you do. Players with higher skill want recognition for it, I know if you’ve never tried to better yourself you won’t get it, if you are always happy to be mediocre and average, but if you ever try to do that something more in a game, you will understand.
I better myself constantly, I just don’t need to pretend that other players are fawning over me. If that’s something that’s actually important, they should pull a .Hack on the game, and just generate client-side NPCs that look like random player characters, and they’ll all bow and scrape as you walk by, so the narcissists can get their jollies without ruining it for the rest of us.
There is a reason most video game expansions (MMORPG or not) are usually harder than their original games. The developers AND the players have learned how to play, the developers found out how to make better encounters, and the players how to beat them. New players would still have to go through all the old content like the veterans.
That’s not really true. Plenty of expansions and sequels actually dial things back a bit, if players complain that the core game was too difficult. They might add new techniques, new opportunities, but the difficulty tends to react to the players wishes, not just arbitrarily increase in difficulty.
No player choice you never be respected because “rewards” are not a player choice. That’s fundamental video game design 101. There no such thing as “try” content then get rewards. Rewards are there so players MASTER that content not merely try it.
No. Mastery should be for those who want mastery, not for those who want an irrelevant reward. No, if you want players to try a new mode, you say “here, play this mode for about an hour, see how you like it, you get a free hat.” Then people do. They play an hour, they get their free hat. If it turns out they liked it, great! They’ll keep playing, because they can use that mode to earn the rewards they want. If they don’t like the mode, also great! They can leave and go have fun doing something else, and not be missing out on any cool rewards.
You should have to work hard to earn the rewards you want, but you should be able to work hard in the mode of your own choosing.
And there is one more little thing. IF (and that’s a huge IF) sometime in the future they want to make the raid rewards non-exclusive they can do it. However, adding multiple paths to those rewards from day 1 is a horrible move, if only because the devs themselves don’t have any idea about how hard their raid is going to be. Once they have better data on how hard it is, they can either just nerfing it or allow players to earn the legendary armor precursors through other types of content.
Maybe that is the best strategic way to handle it, I just hope they will be more agile about this than they’ve been in the past, and are ready to pounce at a moment’s notice to correct issues. This recent Mordrem invasion is a key example of not being agile enough.
In any case, raid exclusives are here to stay no matter what a vocal minority on these forums is saying. That’s set in stone, and probably every future raid will have exclusive content too.
You have absolutely no basis for this claim.
you spend complaining about it on the forums, you’d be
done by now.”