ANet may give it to you.
(edited by Just a flesh wound.3589)
Every other mmo raises the lvl cap with it’s expansion making anyone who buys the expansion 10 times stronger then someone who doesn’t, yet you never hear anyone mention pay to win, people think it’s normal. GW2 doesn’t do this, for very good reason, and then it’s somehow ok to expect perfect balance, because otherwise the game is pay to win?
Who are we kidding here?It appears Speedyfox has only played free to play games before where the expansion was given to him for free. He’s never played any of the subscription or buy to play games where the player has to buy the expansion. He thinks what he is used to is the normal state of affairs for MMOs.
Yes i have never bought a game in which I have to pay to be something, if you are used to be exploited i cant do anything for you but I do not accept that, the first thing I see in a game is if I can have access to everything with my own effort, if not I go to another game, afterward I open my wallet, I do not know what it was like in GW1 or any other B2P game and it does not interest me, the purpose of GW2 was exactly that and has been for three years.
So, you say a game should not charge for expansion but only get their money from items sold in the cash shop. However there are other players who say that the game should not have a cash shop and everything in it should be free inside the game instead.
I’ve had some fun, but 90% of the fun comes from drops. They shouldn’t come from a gem shop. Nor should they they force me into farming 0.01 percent of the map to get them. I managed to have some fun along the way, but the game has to stay fun. Why should the fun end?
So if the game doesn’t charge for expansions and doesn’t charge for cosmetic items in the cash shop, how are they supposed to make their money?
(edited by Just a flesh wound.3589)
Question. If WoW were to bring out an expansion that gives the purchasers 10 more levels and they completely own the non buyers in PvP, is that p2w?
I have no idea, only online games I play is LoL and GW2 because they are not pay to win, you pay for vanity. (PC wise anyway) But if you mean you could up your 80 rank in GW2 to level 90, then yes that would be pay to win, you’re paying for better stats which would make you stronger.
At the other guy: I understand with expansions comes lots of shiny new things, such as new skills, but those skills are currently stronger than the counterparts, so to be on par with it I’ll essentially have to pay $72 to keep up and to be just as effective. That part feels like Pay to Win, where as receiving a glider and a few maps would not be, but because it effects our skills directly that would essentially be pay to win in my books as it greatly separates payers from non-payers.
This is where my confusion comes in…
Then that would mean LOL is pay to win too since an opponent paying for cool 25 dollar skins would give me the mental image that the guy is pro with that champion so I will automatically have a few percent lower in confidence, therefore affecting my game play and ultimately affecting my chances of winning.
As far as I can tell, no, it is not P2W. It’s just Pay to Participate, in expansion content.
If, after the dust has settled, certain elite specs are required to be the best in your class in any given content, then I can see a pretty good argument for P2W. But even then, it would only be the expansion you have to pay for and that’s it. P2W is usually a term reserved for game design that forces you to make repeated micro-transactions to compete with other players.
Every other mmo raises the lvl cap with it’s expansion making anyone who buys the expansion 10 times stronger then someone who doesn’t, yet you never hear anyone mention pay to win, people think it’s normal. GW2 doesn’t do this, for very good reason, and then it’s somehow ok to expect perfect balance, because otherwise the game is pay to win?
Who are we kidding here?It appears Speedyfox has only played free to play games before where the expansion was given to him for free. He’s never played any of the subscription or buy to play games where the player has to buy the expansion. He thinks what he is used to is the normal state of affairs for MMOs.
Yes i have never bought a game in which I have to pay to be something, if you are used to be exploited i cant do anything for you but I do not accept that, the first thing I see in a game is if I can have access to everything with my own effort, if not I go to another game, afterward I open my wallet, I do not know what it was like in GW1 or any other B2P game and it does not interest me, the purpose of GW2 was exactly that and has been for three years.
Oh god, this is even more ridiculous.
You say we are being exploited because we’re paying for games?
The computer you paid for did not need to be that great. You got this computer to play games, when any working computer would suffice to do work. You got exploited.
Your TV – also not needed. Exploited. Try some newspapers.
Your food – doesn’t need to be that great. So that steak you had that other day, you don’t need that. I suggest the cheapest protein, cheapest fiber, buy some vitamin gummies, and then some carbs. Otherwise, you got exploited.
That place you live in. Humans don’t need that much space. Exploited.
Why are you accepting paying for all of this when you cannot accept paying for a game?
it depends on your definition of “win” here…
for example… there are new skills that you can only acquire by spending money and buying the expansion. While these skills are not necessarily more powerful in design then the current skills you have, and they can be countered with the current skills you have, they nonetheless have different “tells” and animations that are new and could give psychological benefits for/against you/your enemy for 2/3’s of game modes. So there is a Yes, but No factor in play here.
on to the next way…. cash shops… if your definition is winning by aquiring every type of mini/armor/outfit/dye/tool etc etc… then yes its almost a definite pay to win, cuz it takes thousands and thousands of gems to aquire all the gemstore has to offer… technically you COULD use gold to convert, but that will only ever be attainable by a resounding 2% of the population as I can gaurantee that the vast majority doesnt have the time it would take to farm up the gold to convert to get everything there is…
yes. like every game you can buy is. You cannot win it if you don´t buy it.
seriously, this place is on the fast train through the rabbit hole…
I bought the game and want to play with equality, I’m complaining about having to pay for new skills it will unbalance the game and will transform the game in P2W, this was not the proposal of the game when it was released and remained so for 3 years,
now I feel deceived…You’ve said you’ve played games before yet the concept of espansions having new skills is new to you. Perhaps you can tell us what MMOs you’ve played where the expansion did not make the characters stronger in some way, by increased levels or new skills or stronger old skills.
on the contrary, every game I played already launched expansions but never charged money for skills or new characters, some of which previously had monthly fees are now free to play and continue to release expansions without charging money for maps, skills and characters, of them all the one who had the most abusive cash was Rohan and for this reason i stopped playing it
Lineage 2, Aion, RF Online, Requiem, R.O.H.A.N, TERA Online
these are the ones I remember now.
all expansions, f2p or buy to play, have new skills or levels.
but do not charge for it, I said I’ve never seen a game charging for skills, and that’s what ArenaNet is doing, for all I know so far to use the new specializations (reaper, berserker, daredevil, Chronomancer…) you have to buy the expansion HoT, or am I wrong?
ALL MMO expansions, f2p or b2p, have increased abilities/skills/levels on their chars. The f2p ones don’t charge you but the games where you have to buy the expansions do. If you were playing f2p games, then no, you didn’t get charged, because they get their money another way. This is a b2p game. Its business model is, you must buy the expansion to get the new abilities.
then the GW2 community will have one player less, and as soon as the F2P players find out even less, because I refuse to pay to get advantage over the others. as I said I accept to pay to get access to new maps, new armor, weapons and other things, but pay to get advantage is unfair, pay to get access to skills and traits is unfair, not only to the F2Players, but also with those who do not intend to buy the Expansion.
Please leave then. Serious here. Go play something else. If you think a traditional MMO expansion is p2w then there’s nothing else to say here.
You can either keep moaning and whining or go play something you like better. This is a traditional standard mmo expansion. Nothing even close to out of the ordinary here.
GW2 is an unconventional mmorpg, hipster alike, trying hard to be different.
The problem we are looking at with the vanilla core and HoT expansion is there are no vertical progression, unlike other mmorpg with vertical progression.
Assessing whether HoT is going to be P2Win will be awkwardly different too, in a sense.Basically it will come down to this:
Will the new elites become part of the cookie cutter build (aka meta) that stomp everything else without it pvp wise?
Will the new elites become part of the cookie cutter build (aka meta) that are top builds pve and required for raid participation? Remember raid is coming, which means hc stuffs (supposedly).
If those 2 are yes, then yes, HoT is P2Win.Everything will come down to balancing.
If you want to raid you HAVE to have HoT.
Raids are a new thing, you need to buy the expansion to have the new thing.
Same with the new class, the new elite lines.
Frankly I find it is very generous they even allow non-HoT players access to Stronghold in sPvP and will let non-HoT players to even step foot into guild halls.
Seriously people, if you think this is p2w you need to go back to console games and single player RPGs. This is FAR from p2w, this is an expansion with expands upon the options available, nothing more.
And speedyfox you say that games like TERA are a lot more fair, it just show how ignorant you are. In TERA if you dont spend money its just almost impossible to get an item to +15, and a +15 item just boost your damage by an insane margin, so yeah not p2w at all, and you can spend real money to buy cash itens sell, and buy all the top itens, really fair.
GW2 just follow GW1 bussines model, its by far the less p2w game out there. All other you need to pay a monthly fee or if its f2p there dozen of things you can spend cash that boost you ( premiun account its the most common) all the things you dont see here. So just quit gw2, its not f2p anyway, not p2w, its just b2p as it always has been
I think the problem it is not the TERA, the problem is you it is not difficult to place an item + 15 it just takes time, everything that has in TERA store has in GW2 store too, items to boost xp, karma, gold , items to change appearance, clothing, name, endless tools to gather materials, items to increase space in the inventory etc .., you are so blind trying to defend this game that you do not even sees the the cash shop, but I’m not complaining about the GW2 store I agree that they have to make money somehow, I’m complaining that they are forcing you to buy the new expansion to gain access to new skills, I will not waste my time with you I’m sure everyone who argue at least already bought the expansion and will try to defend it no matter how.
Guild Wars 2 is following the traditional business model of mmorpgs in charging for an expansion. If it is pay to win then all the MMOs out there that charge for an expansion are pay to win also. Many of the MMOs that are f2p are games that tried subscriptions/paid expansions and couldn’t make it with that business model. They used to charge, but the money wasn’t there for them so they had to switch to f2p.
Paid expansions are the way its been done for years. We don’t agree with you because we don’t want a f2p cash shop game but a game where the business model is expansion based. When we bought the game, that’s what we were expecting to get, and got. Again, if you’re not comfortable with it there are a lot of f2p games out there for you. Since it’s not going to change, you should play another game as your primary and if you still want to play this game, as a secondary, vanilla maps only. So, no need for you to hang around as this is not the game for you. Have fun in your f2p cash shop funded game.
And speedyfox you say that games like TERA are a lot more fair, it just show how ignorant you are. In TERA if you dont spend money its just almost impossible to get an item to +15, and a +15 item just boost your damage by an insane margin, so yeah not p2w at all, and you can spend real money to buy cash itens sell, and buy all the top itens, really fair.
GW2 just follow GW1 bussines model, its by far the less p2w game out there. All other you need to pay a monthly fee or if its f2p there dozen of things you can spend cash that boost you ( premiun account its the most common) all the things you dont see here. So just quit gw2, its not f2p anyway, not p2w, its just b2p as it always has been
I think the problem it is not the TERA, the problem is you it is not difficult to place an item + 15 it just takes time, everything that has in TERA store has in GW2 store too, items to boost xp, karma, gold , items to change appearance, clothing, name, endless tools to gather materials, items to increase space in the inventory etc .., you are so blind trying to defend this game that you do not even sees the the cash shop, but I’m not complaining about the GW2 store I agree that they have to make money somehow, I’m complaining that they are forcing you to buy the new expansion to gain access to new skills, I will not waste my time with you I’m sure everyone who argue at least already bought the expansion and will try to defend it no matter how.
I havent bought the expansion but you sir/mam are wrong its totaly ok to charge for new skill lines/side grades to the existing classes, guild halls, raids, new maps, totaly new systems like the mastery system etc ( what I dont want them doing is start cranking out new elite specs and sell them for 10$ a pop)
Oh yeah didn’t ya here the devs going on how elite specs are supposed to be on par with existing classes. Be as usefull with or without that elite spec the devs say as it’s all balanced out.
Cept that it only takes a quick glance at the Mesmer to know the Chrono is strictly better than a Mesmer. Whatever a Mesmer can do a chrono can do better and even faster thanks to there shatter abilities and even with more flare since they have an extra shatter button.
So yeah your going to be hampered if you don’t pony up for HoT.
Guild Wars 2 is following the traditional business model of mmorpgs in charging for an expansion. If it is pay to win then all the MMOs out there that charge for an expansion are pay to win also. Many of the MMOs that are f2p are games that tried subscriptions/paid expansions and couldn’t make it with that business model. They used to charge, but the money wasn’t there for them so they had to switch to f2p.
Paid expansions are the way its been done for years. We don’t agree with you because we don’t want a f2p cash shop game but a game where the business model is expansion based. When we bought the game, that’s what we were expecting to get, and got. Again, if you’re not comfortable with it there are a lot of f2p games out there for you. Since it’s not going to change, you should play another game as your primary and if you still want to play this game, as a secondary, vanilla maps only. So, no need for you to hang around as this is not the game for you. Have fun in your f2p cash shop funded game.
you’re wrong the game’s business model is already changing P2P games and B2P are already agonizing, the base game has already been released for free because the B2P business model is no longer making a profit this is only the first step, if it continues in the future this game will become B2P2W, because money always speaks louder.
Guild Wars 2 is following the traditional business model of mmorpgs in charging for an expansion. If it is pay to win then all the MMOs out there that charge for an expansion are pay to win also. Many of the MMOs that are f2p are games that tried subscriptions/paid expansions and couldn’t make it with that business model. They used to charge, but the money wasn’t there for them so they had to switch to f2p.
Paid expansions are the way its been done for years. We don’t agree with you because we don’t want a f2p cash shop game but a game where the business model is expansion based. When we bought the game, that’s what we were expecting to get, and got. Again, if you’re not comfortable with it there are a lot of f2p games out there for you. Since it’s not going to change, you should play another game as your primary and if you still want to play this game, as a secondary, vanilla maps only. So, no need for you to hang around as this is not the game for you. Have fun in your f2p cash shop funded game.
you’re wrong the game’s business model is already changing P2P games and B2P are already agonizing, the base game has already been released for free because the B2P business model is no longer making a profit this is only the first step, if it continues in the future this game will become B2P2W, because money always speaks louder.
Ok. If you say so…. I thought that Guild Wars 2 has been in the black all these years but I guess you’ve seen the secret, real numbers. ^^
However it’s not going to happen anytime soon. Certainly not soon enough for you to play this expansion with everyone else. So, for you it’s f2p or vanilla Tyria until that happy day dawns and you get it all free.
The new specializations, etc, are (at least in theory) supposed to be horizontal progression. They are supposed to be different, not better.
This means that HoT is (supposedly) pay for variety, not pay to win.
As it stands right now the new specs, etc, are new. The builds that incorporate them are new, the counters to them have not yet been fully developed. This can create the impression that they are more powerful simply because players do not yet know all of their strengths and weaknesses. This does not mean that they are P2W, it means that we need to L2P (against them).
Unless you’re buying boosts out of the gem store that give you +damage and weapons/armor that give you a stat increase that nobody else has, then it is not P2W.
Buy to play, play how you want. If you think that the elite specs are going to be the wildcard that everyone has to have, I can say that is wrong also. They are just new and we haven’t learned how to counterplay them yet. Once everything gets balanced and brought down to earth (that’s why we’re in beta stages), everything will be fine again. I’m sure some things will go through and be overpowered for a while, but that’s the nature of the game. (Burning, d/d Elementalists, PU/condi mes, perplexity/condi thief)
No this isnt pay to win this Is more content that they have been working on for years that there now finally releasing… games that r p2w r uselly things like prefect world, runes of magic things like those. where costumes give u bonus dmg an def. just cause they add new spec doesnt mean these new specs will over power the old ones its really down to skill u have to remember that. they will tweek things in the long run once the exp. has been out for a month or so.
Just cause u think ppl who didnt buy the exp will be at a disadvantage. u wont be at a disadvantage, just because they have the exp an u dont. Just remember the skill to adept to change is very useful.
Pay to win as long as even a single build can be better with an elite specialization over base.
Is HoT pay to win?
New skills I keep bumping into feel extremely effective and have made certain classes harder to deal with than normal, you can only attain new skills by spending $72 (Australian) so that would essentially make it pay to win right?
How technical do you want to get? You have to pay to even access HoT, so yeah, I guess it is hahaha :-D
I like how you ignore my post about how you are exploited by buying the finer things in life but still stand by that being exploited by spending money on an expansion is stupid and “being blind.”
It is an expansion. If you don’t understand how that works…. I don’t know what to tell you.
I like how you ignore my post about how you are exploited by buying the finer things in life but still stand by that being exploited by spending money on an expansion is stupid and “being blind.”
I did not answer you before because you talked a lot of nonsense, but I will try to explain one last time my point of view.
if you buy a game to play online and it launches a new service that would give an advantage to those who buy it, if everyone buy and you do not buy then you will be at a disadvantage or you pay or you stay in the disadvantage and gets frustrated, to me this sounds like a kind of exploitation, in my opinion just would not be a problem if the new content does not interfere with the old content, I’m not saying that you do not have right to buy a new content or that the company has not right to create new ways to make money, but I have the right to not be harmed by you just because you wanted to pay more.
Now I ask, the players who are using the new elite professions will have access to the same map/channel of WvW/EOTM etc… of to those who have not? if yes then you have my point, if not then have a good game.
Remember your rights ends where my rights begins.
(edited by speedyfox.5178)
p2w refers to being able to continuously buy the best gear and boosts in game with real money
hot is an expansion for a Buy to play game, its not p2w its b2p(with a core free trial)
Is it really that hard to understand?
Pay to win:
You get rappelz for free (it’s f2p game).
You use basic pet. You are like ‘omg this pet is crazy weak, why does it die so much’. You see someone with a dragon pet. They kill the same mob 20x faster. You decide you want that pet as well. But on average it costs 2000$ dollar to tame that pet and get decent gear for it (yes both cost money and a lot. Just one attempt to ‘safely tame’ (don’t loose next attempt) = 12$ and they put succes rates very low.
2000$ for a much stronger pet (some even cost more now). That is pay to win.
GW2 Legendary weapons aren’t so different. They allow the unique ability to change stats at will. That’s a big advantage. There are also enhanced versions of gathering tools & boosts that are directly sold through the cash shop.
It is P2W, but it’s a relatively mild version of P2W.
Question. If WoW were to bring out an expansion that gives the purchasers 10 more levels and they completely own the non buyers in PvP, is that p2w?
No.
In WoW, players are matched within the levels 1-10,11-20,21-30 and so on.
Giving players the opportunity to grow to level 101-110 would not be p2w because players who do not own the expansion would never get matched against other players whose characters did reach such a level.
This is not happening in GW2 however, and this is the primary reason this concern even came up in the first place.
Is HoT pay to win?
New skills I keep bumping into feel extremely effective and have made certain classes harder to deal with than normal, you can only attain new skills by spending $72 (Australian) so that would essentially make it pay to win right?
Guild Wars 2 is NOT pay to win.
Pay to win would be where the cash shop sells gear and weapons that boost your statistical power well beyond what a player who doesn’t buy from the cash shop can get from just playing the game.
In GW2 gem store items are solely for looks, quality of life and convenience. Anyone spending their hard earned cash has no advantage above those who don’t spend their real life cash.
The expansion is simply an expansion of the core game. New features. New builds. New class. New content.
Is HoT pay to win?
New skills I keep bumping into feel extremely effective and have made certain classes harder to deal with than normal, you can only attain new skills by spending $72 (Australian) so that would essentially make it pay to win right?
Guild Wars 2 is NOT pay to win.
Pay to win would be where the cash shop sells gear and weapons that boost your statistical power well beyond what a player who doesn’t buy from the cash shop can get from just playing the game.
In GW2 gem store items are solely for looks, quality of life and convenience. Anyone spending their hard earned cash has no advantage above those who don’t spend their real life cash.
The expansion is simply an expansion of the core game. New features. New builds. New class. New content.
New builds is P2W.
Is HoT pay to win?
New skills I keep bumping into feel extremely effective and have made certain classes harder to deal with than normal, you can only attain new skills by spending $72 (Australian) so that would essentially make it pay to win right?
Guild Wars 2 is NOT pay to win.
Pay to win would be where the cash shop sells gear and weapons that boost your statistical power well beyond what a player who doesn’t buy from the cash shop can get from just playing the game.
In GW2 gem store items are solely for looks, quality of life and convenience. Anyone spending their hard earned cash has no advantage above those who don’t spend their real life cash.
The expansion is simply an expansion of the core game. New features. New builds. New class. New content.
New builds is P2W.
Per definition, only if these new builds turn out to be considerably stronger than the classic builds.
Which they’re probably going to be, but you can’t say that they’re going to because people will hate you for it :c
I like how you ignore my post about how you are exploited by buying the finer things in life but still stand by that being exploited by spending money on an expansion is stupid and “being blind.”
I did not answer you before because you talked a lot of nonsense, but I will try to explain one last time my point of view.
if you buy a game to play online and it launches a new service that would give an advantage to those who buy it, if everyone buy and you do not buy then you will be at a disadvantage or you pay or you stay in the disadvantage and gets frustrated, to me this sounds like a kind of exploitation, in my opinion just would not be a problem if the new content does not interfere with the old content, I’m not saying that you do not have right to buy a new content or that the company has not right to create new ways to make money, but I have the right to not be harmed by you just because you wanted to pay more.
Now I ask, the players who are using the new elite professions will have access to the same map/channel of WvW/EOTM etc… of to those who have not? if yes then you have my point, if not then have a good game.
Remember your rights ends where my rights begins.
And you really can’t relate this to real life? Is your mind that literal? You cannot make analogies at all? Ok.
Question. If WoW were to bring out an expansion that gives the purchasers 10 more levels and they completely own the non buyers in PvP, is that p2w?
No.
In WoW, players are matched within the levels 1-10,11-20,21-30 and so on.
Giving players the opportunity to grow to level 101-110 would not be p2w because players who do not own the expansion would never get matched against other players whose characters did reach such a level.This is not happening in GW2 however, and this is the primary reason this concern even came up in the first place.
Then why do I see complaints about max level chars slaughtering people in the PvP maps? One thing they complain about is how it’s now impossible to fight them whereas at the start of the game mid level chars had a chance against max levels.
And yes, those are world PvP maps but it’s still max levels against chars that can’t compete where they used to be able to.
If you’re talking about WvW (which is NOT the same as PvP), the different in levels has nothing to do with Heart of Thorns or pay to win. A higher level character is always going to have an advantage over lower level characters in any game, whether it’s f2p, p2w or buy to play like GW2.
The reason you’re seeing complaints that you mentioned are because a while back Anet changed the system for unlocking traits. Very low level players now bring less unlocked traits, etc, into WvW than they did when the game 1st launched. Max level players in WvW have more traits, skills and stats unlocked. This has NOTHING to do with HoT or any purchases. Not related.
The very definition of play-to-win is about the ability to purchase highly superior gear with real life cash via the cash shop/gem store. It usually relates to a free to play game where you don’t have to pay anything to play the game.
And btw….the beta ended last weekend. Right now no one is playing anything connected to HoT. No elite specs are being played right now.
Question. If WoW were to bring out an expansion that gives the purchasers 10 more levels and they completely own the non buyers in PvP, is that p2w?
No.
In WoW, players are matched within the levels 1-10,11-20,21-30 and so on.
Giving players the opportunity to grow to level 101-110 would not be p2w because players who do not own the expansion would never get matched against other players whose characters did reach such a level.This is not happening in GW2 however, and this is the primary reason this concern even came up in the first place.
Then why do I see complaints about max level chars slaughtering people in the PvP maps? One thing they complain about is how it’s now impossible to fight them whereas at the start of the game mid level chars had a chance against max levels.
And yes, those are world PvP maps but it’s still max levels against chars that can’t compete where they used to be able to.
If you’re talking about WvW (which is NOT the same as PvP), the different in levels has nothing to do with Heart of Thorns or pay to win. A higher level character is always going to have an advantage over lower level characters in any game, whether it’s f2p, p2w or buy to play like GW2.
The reason you’re seeing complaints that you mentioned are because a while back Anet changed the system for unlocking traits. Very low level players now bring less unlocked traits, etc, into WvW than they did when the game 1st launched. Max level players in WvW have more traits, skills and stats unlocked. This has NOTHING to do with HoT or any purchases. Not related.
The very definition of play-to-win is about the ability to purchase highly superior gear with real life cash via the cash shop/gem store. It usually relates to a free to play game where you don’t have to pay anything to play the game.
And btw….the beta ended last weekend. Right now no one is playing anything connected to HoT. No elite specs are being played right now.
My post wasn’t about this game, but another game.
If you intend to play pvp or wvw then yes it is, elite spec always trumps none elite.
For pve no, without the expansion you can only access areas designed for non spec builds.
So it is pay to win!
There is no matter whether you are buying skills in the cash shop or in a regular store.
I bought this game when it came, and now I have to again buy the game for the skills and level, growth statistics! So for me it’s Pay TO WIN! You are all liars! Even if they are selling skills in a funeral parlor that will always pay to win!.kitten… all of you and arena net!
If you buy WoW and don’t buy the expansion than people who buy the expansion can play professions you can’t play or get gear you can’t get or get to a higher level. Therefore WoW is play to win. In fact, by your definition every MMORPG that’s ever come out that’s come out with an expansion is paid to win. Do you know why people don’t call those games pay to win. Because pay to win is a phrase that has an existing meaning. Anyone who interprets anything in the English language literally is doomed to make similar mistakes.
I was attacked by a mob in the game. In the English language a mob is a group. In online games a mob can be a single creature. Short for mobile unit, most likely. It has an existing meaning. Most people don’t think when I’m attacked by a mob, it means I’m attacked by a group, unless they have no familarity with gaming.
If all MMORPGs with paid expansions are pay to win, then the term looses all meaning. Since virtually all of them raise the level cap, they must be pay to win. That’s what you’re saying and it’s simply not the truth.
Pay to win specifically was meant to deal with games that sold power through microtransactions in the cash shop. Not expansions that come out every couple of years, or even every year.
I mean by your definition the original game was pay to win because you had to buy it to play it. You can’t win if you’re not playing it.
The majority of elites like Chrono are strictly better than there core and are HoT only. Elites like Druid exists that changes things however their minority while elites like Chrono instead add thing without sacrifice.
People have paid and they have the edge in competitive modes like WVW. Heck the healing of a Druid or even Rev in WVW can secure a win against a Zerg of F2P.
This isn’t to even mention prefixes giving an advantage in PVE and WVW or though I’m not sure if this last one has been patched but I know Guild Hall buffs didn’t work on F2P members at the launch of HoT.
HoT gives the tools to give a player an edge in order to get people to buy HoT. The game is much harder without HoT. While HoT may only be 3-1/2 map cause I don’t count DS since it’s just Dragon the S3 maps will follow S2 of course as in it will have to be paid for later S3 isn’t HoT kitten isn’t core. Seperate payment is seperate content the issue here is that HoT gates those maps through story thus gating their benefits.
P2W includes advantages in regards to competitive elements and thus Yes HoT falls under it
What are the odds of a zerg in WvW being composed solely of P4F players? The odds seem small to me.
If added content isn’t gated by an expansion, why would anyone purchase any expansions, whatsoever? Should the initial game purchase payment cover all content for the life of the game? It wasn’t ArenaNet’s model before, why should it be so now?
Is HoT pay to win?
New skills I keep bumping into feel extremely effective and have made certain classes harder to deal with than normal, you can only attain new skills by spending $72 (Australian) so that would essentially make it pay to win right?
No. “Pay to Win” means you have to spend the money to compete. ANet is balancing PvP for all profs/specs, not HoT vs HoT and Core vs Core. You say your current build just became less competitive in PvP — that could be because HoT specs are OP’d or it could be that you have to step up your own gameplay/builds.
I get what you’re saying, their intention may be to balance PvP for all professions but the current PvP “meta” is nearly all HoT Specs because they’re simply more powerful than the base specs.
The elite specs tend to give you one or more new abilities or class mechanics that the base class don’t have (itself giving a clear advantage over the base class), new weapons, new skills and traits that work on and customise those new features, giving you a very focused set of new mechanics, abilities and traits.
You folks might want to scroll up and look at the dates.
You folks might want to scroll up and look at the dates.
Seriously, what is with the forum necromancers. I’ve read a few posts today that haven’t been posted in for “about a year”. Who is going that deep into the posts thinking the conversation is still necessary, lol?
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