Leather tenning/skinning

Leather tenning/skinning

in Guild Wars 2: Heart of Thorns

Posted by: Nyx.6532

Nyx.6532

maybe introduce the ability to skin animals for their leather hides.
as with all other gathering you can go to do this specifically, but i don’t believe leather gain have any specific way to farm it besides just “kill a lot of stuff and pray to the rng gods”.
so introduce skinning animals and skinning tools would be beneficial on this point ^^

also a specific suggestion forum would be nice (if there is one then i apologies, didnt see any on the overview of the forums).

Leather tenning/skinning

in Guild Wars 2: Heart of Thorns

Posted by: ProtoGunner.4953

ProtoGunner.4953

Would be nice, logical and also would help the years old horrible situation with leather prices. I second that motion.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

Leather tenning/skinning

in Guild Wars 2: Heart of Thorns

Posted by: Cronospere.8143

Cronospere.8143

I like it. But would you leave a corpse that gives an option to skin?
I think that will indeed solve some leather problems. Its just too expensive atm.
One problem though. Animals will spawn indefinitly. Nodes dont. How would you tackle this problem?

Leather tenning/skinning

in Guild Wars 2: Heart of Thorns

Posted by: DeanBB.4268

DeanBB.4268

Just pop some leather “racks” (like in home instance) or “synthesizers” (like in guild hall) in the villages or homesteads or camps that are scattered around the maps. Then they can be controlled like a regular node.

If you add animals, it would seem some sort of addition tool would be needed, such as “skinning knife” or somesuch, which then adds complexity.

Leather tenning/skinning

in Guild Wars 2: Heart of Thorns

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

No additional tool would be needed. It’s not needed for the drops we get from random mobs now, so why would it be necessary for leather drops?

As an example: you kill a drake and get a vial of blood from it. It’s not as if that vial drops out of the mob’s body nice and shiny the moment you kill it. You’d have to drain it and carry the vials with you. But that would make the game too enmeshed into real life details. We just get the drop, period (I’m not even going to argue the drops of weapons and armor, for which you would have to cut open a mob and empty its digestive tract to find these items).

No, leather can just drop from certain mobs without any sort of additional tool needed. DeanBB’s node suggestion would also work fine. WvW already uses that system, so why not PvE?