Legendary Armor Runes
Great time to introduce an indestructable extractor :P
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That would be amazing. I’d buy that. Would still be a bit tedious to use often rather than just swapping runes out with a small menu perhaps. It’d still work however. Also a side not I really don’t think that would impact the rune and sigil market greatly considering the amount of gold/time put in to get it will most likely be steep.
Would kill the market.
Just have universal runes (Traveler, Ogre, etc) on the Legendary gear and carry Exotic or Ascended equipment for more specialized roles.
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Something akin to the PvP runes/sigil selector would be nice. That way, as you said, we wouldn’t need to carry around and remove sigils/runes every time we feel like switching play styles. Especially when it comes to armor, where no one runes less than the 6 rune set anyways, being able to switch all the runes out at once would be super nice. And, again as Aewyn said, I don’t see this as something that would affect the sigil/rune market drastically (Especially with people who will now be joining with core being f2p).
It’d be nice if the legendary armor could have multiple rune slots that you fill with purchased runes that you could then cycle through as you need. Even just limiting it to three rune sets would be great.
That is already a Problem in legendary weapons. If you really want to ran another build with that legendary you have often to replace runes and sigils. In currently use sigils like energy and cleansing which I can use in nearly any build. With runes it’s not that easy. I would really love to see this issue resolved. For example with a selector window so we can pick any rune or sigil. If you don’t want us to to get all runes or sigil for free, you could build an unlocking system for that legendy. Like if you added that sigil once to that legendary we can pick it anytime again.
Yes, either a feature that lets you select from any sigil/rune you have previously equipped to the item or an item extractor. Even an item extractor that only works on legendary items and results in account bound runes/sigils. While the first option would be more convenient..I would love to see either one of them.
They could have “sets” of weapons and correlating “sets” of rune and sigil slots for your characters in this hero panel that are for different weapons/stat combinations instead of slotting them into the actual weapon.
Also a build saver where weapon sets, legendary, stats and skills can be saved. I have no legendary anything but I would go to the ends of tyria to make all legendary if this were done.
I agree there should be a way to fix the current having to buy runes and sigils for legendary armor.
How about having a rune select under the stat select, but you can only choose runes once you’ve applied them on the piece. So basicly it takes the runes you apply to it and saves it as an option?
What I would like to see is a unlocking system on legendary weapons and armor. That will let me apply a rune or sigil on a piece of equipment so that you still have to buy each upgrade so that it will not overly effect the market. Once you unlock that rune it will be available in a drop down menu for that piece of equipment.
What if legendary armor could remember each rune that had been put into it, and allow you to select from that list? Of course, this would be individual for each piece.
we need legendary runes
With HoT bringing legendary armor (along with legendary weapons) which would allow players to change gear stats “freely”. This is great, however, having to buy and replace your sigils/runes that would fit the with the new gear stats. This can be problematic and take the “convenient” out of having legendary weapons/armors because when you replace your current sigils/runes, you’d lose them. So this may be a disincentive for players to experiment with new builds etc…
Here’s my solution. Have someway to unlock “legendary” runes/sigils (recipes perhaps) that allow superior sigils/runes to be combined in the mystic forge or crafting. This can be progressive like how we upgrade magic findings or agony resistance.
For example (using mystic forge):
Tier 1: 1 superior rune/sigil + 1 different sup rune/sigl + 2 other ingredients
Tier 2: 2 superior " " 2 " "
Tier 3: 3 ………………….
Each tier would only unlock the runes/sigils that were used in that recipe to unlock that tier and it requires a higher number of the same runes/sigils. This would allow for a much better “quality of life” improvement when it comes to experimenting/changing builds. Which would be especially true in the new raids content where you’ll have to experiment with builds and change your roles according to each boss encounter.
How about placing the legendary upgrades in a SW style map token system so that there’s a unique and powerful thing for all the people currently complaining about raids?
Seems to me like different rewards for different content should be the way going forward with legendary, so to get an eventual “full set” you’d be required to master all kinds of content. Raids for armor, crafting for weapons, Map tokens/masteries for sigils/runes, and maybe wvw for jewelry or something, with a little minor cross requirement like the gift of battle for weapons.
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I’d love to get a developers feedback about this issue. I know Anet is all for build diversity, but not being able to change runes along with your stats seems somewhat pointless to me.
I would also like to see ascended gear, and the time and expense of grinding professions to 500, remain relevant in the face of this new legendary gear. In fact, having these new legendary armor pieces require account-bound crafting at level 500 to finalize the armor piece would be a good idea. It’s already the case that ascended weapon and armor pieces drop from the world (fractals, spvp, wvw). I do like the ideas about being able to swap sigils and runes effortlessly on legendary items. Such a feature might be made available through some very expensive achievement or crafting effort, like some device that enables sigil/run swap, crafted with level 500 pieces from each and every crafting professions, e.g. requires 8 crafting professions at level 500.
I was just about to make the sam forum post
actually in the last few weeks i have done 2-3 posts which r dealing with the same topic.
Im happy more people now say we need this option…to switch runes and sigils…
https://forum-en.gw2archive.eu/forum/game/hot/Rune-and-Sigils-Mastery/first#post5387239
https://forum-en.gw2archive.eu/forum/game/gw2/Its-hard-to-main-a-character-for-3-years/first
While fixing the legendary armor…also fixing the legendary weapon would be cool x) It still dont have all stats (like spender not beeing there) and beeing able to change the sigils will also be great….builds r not only about stats..but also about the runes and sigil
What if legendary armor could remember each rune that had been put into it, and allow you to select from that list? Of course, this would be individual for each piece.
When an ascended can’t even remember its own rune before statchanging in the forge, I don’t see this happening soon.
A thing like that would need a complete change in the legendary data structure.
Hm, was also thinking about the vadility of ascended armor now that it is clearly becoming a second rate armor. It´s a time gated mess to build one, why aim for a secondary rate of armor when you can have legendary armor through your raid and raidgrinding efforts?
And for the people that want to debatte it going second rate, I have the obligatory RL comparison for you too:
IN WWII, the tiger tank was uncontested on the battlefield for some times. What let it ultimately fall behind was its armor(the 88 was still a top notch high damage high fire rate gun) standing in an inflexible angle that did not allow an incoming missile to be deflected instead of just taking the brunt of it´s damage, allowing the later models of the T34 to cancel out it´s comparative individual inferiority and battle them on an even field. On a little side note, the Sherman was always a cheap, mass produced car that somehow became a tank and could be considered exotic armor here^^.
It´s basically the same with ascended armor. Its output is still top notch, but it´s tactical versatility is not..
Optimally, I imagine a menu of the runes you’ve added, so you could stick a Scholer and Strength in, and it will have those two runes in a list like the stats.
Add Melandru later and now its a list of 3 etc
Perfection would be able to also remove no longer wanted runes.
Sigh, dream big right?
There is absolutely no evidence to support that it would.” -AnthonyOrdon
What if legendary armor could remember each rune that had been put into it, and allow you to select from that list? Of course, this would be individual for each piece.
When an ascended can’t even remember its own rune before statchanging in the forge, I don’t see this happening soon.
A thing like that would need a complete change in the legendary data structure.
The difference there is that the MF recipe replaces an existing item with a new one with different stats, it’s not technically altering the existing item.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
This is definetly something what must be there. Without rune swapping is whole idea of selectable stats just pointless. I never ever change stats on my lege weapons because of sigils. Pls Anet we will love you even more for this.
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I dont see the addition of a legendary rune/sigil that let’s you pick its type to be a problem. Just like legendaries, high up front cost for ease and usefulness, but not being better stats-wise.
Maybe give it a similar path in creation to legendary weapons where you have to make gifts in the forge, and by the time you’ve made it youve already bought most of the current runes/sigils.
Exactly. Spread it out so people would stop complain about legendary armors.
That’s why this game really needs armour and build templates….seriously Anet. But with the introduction of legendary armour this would be a bit redundant meaning we probably won’t see it anytime soon. But if the template is done well and includes runes & sigils it could still be done. If Arena needs some inspiration on templates they should look at Tera where they do it fairly well.
Another possibility might be for the legendary armor pieces and weapons to “remember” what sigils and runes have been affixed in the past and to allow swapping to any previously affixed upgrade. That forces you to buy the rune/sigil at least once per piece and limits the range of swappable options to those you have actually used on the piece in the past.
not sure how it is with legendary weapons(dont have one), but it would be nice to be able to swap runes withous losing them.
I mean, u can swap stats on legendaries, but its not rly usefull when u must buy new runes each time.
Agreed…but that’s something that affects legendary weapons right now and there doesn’t seem to be any move to change that.
Need to have some drive in the economy to still make runes and sell them. If a large number of people just got legendary runes then the economy would crash a bit. This doesn’t necessarily mean they are never going to make legendary runes. However, it is something to consider.
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Forcing players to use a master tier salvage kit or higher to guarantee you get the runes out of the legendary armor without losing either of them could be good for a minor gold sink for those with legendary armor. Though, I wont stop making armor just because I get a legendary set. That’s just silly.
Wouldn’t it be cool if you could use runes in legendary armor pieces sort of like a wardrobe, in the sense that you would “feed” a rune to a piece of armor, and it would be added to a drop down menu (or when one was overwritten, it could be added to the list)
I hate that I can’t take sigil out of my legendary weapons, but it’s gonna be awful for armor
This rune issue reduces the convenience of legendary armor a lot, much more than the legendary weapons. I don’t believe people today actually use that swap feature a lot for weapons, they’d rather just make a new ascended weapon with the desired sigils and stats. The most used sigils and runes are quite expensive, so there is an incentive all the different needed weapons once and keep them like that indefinitely.
I’d really like to hear from Anet about this issue. Right now I’m not sure what type of armor precursor I’m going to choose. Even if I choose the type I feel would be the most useful to me, if easy rune swapping is not made less expensive, I’ll basically set the armor to some stats, put adequate runes on it and never change it again, unless something major happens in the game mechanics.
In my opinion changeable runes should not be a functionality of the legendary armors. They already get enough with stats swapping. Why not let JEWELERS craft legendary runes and sigils which can be changed on the fly?
Jewelers need something nice to craft at 500 anyway, and this way exotic and ascended armor wearers could benefit as well.
I was thinking Legendary Armor should have special slots that let you apply multiple runes and then be able to select one active rune from those already applied. This way you pay for each rune as you add them rather than having to pay for a Legendary Rune that can change to any past or future runes which does not really make sense.