Luck in HOT

Luck in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Gav.1425

Gav.1425

The first magic find overhaul was a great move, but it was incomplete! Magic find was removed from gear to eliminate players who selfishly ran magic find over important stats to the detriment of their allies. It should be removed from food and infusions for the same reason—to incentivise players to use a better, less selfish option.

  • Increase the magic find cap from luck in HOT from 300% to at least 500%.
  • Add an achievement for progression through luck, and a title (“Lucky kitten!”)
  • Let us craft legendary purple luck (500) out of the exotic orange luck (200).

My bank is so full of tacks of exotics, I can only imagine the clicking ahead of me when the cap is finally bumped up.

Many players have been sitting at the cap for quite a while and there are few things in game that truly feel like you gain a permanent long term boost from your investment. Luck is one of those things.

Thanks!

Luck in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Zalladi.4652

Zalladi.4652

Do keep in mind that the vast majority of the player base are nowhere near reaching the 300% cap on base Magic Find; those who farmed essences to reach the cap are at their own fault for doing so rather than gathering essences through general play as was intended.

However, I see no harm in an increase for magic find, perhaps even make it a bottomless figure since it seems to affect so little at the moment (I can’t tell my own sarcasm there). And I agree that the purple luck essences should be craftable from the orange essences – I see no reason why they shouldn’t be, unless they have some sort of secret purpose.

Luck in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Lucius.2140

Lucius.2140

The first magic find overhaul was a great move, but it was incomplete! Magic find was removed from gear to eliminate players who selfishly ran magic find over important stats to the detriment of their allies. It should be removed from food and infusions for the same reason—to incentivise players to use a better, less selfish option.

  • Increase the magic find cap from luck in HOT from 300% to at least 500%.
  • Add an achievement for progression through luck, and a title (“Lucky kitten!”)
  • Let us craft legendary purple luck (500) out of the exotic orange luck (200).

My bank is so full of tacks of exotics, I can only imagine the clicking ahead of me when the cap is finally bumped up.

Many players have been sitting at the cap for quite a while and there are few things in game that truly feel like you gain a permanent long term boost from your investment. Luck is one of those things.

Thanks!

Luckeater seems to be the trend solution -.- . Problem its that you guys are so small in population that i dont see it coming right now with all the other things they need to do.

Luck in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Gav.1425

Gav.1425

Is say pushing players into using optimal food is the next logical progression of coaxing players into playing better.

For example, the difference between a party with no food and dps food/tuility is quite substantial.

The increased luck cap gives players with disposable income a money sink and drives the economy significantly, IMO.

The investment is so high and the return is so small, lower tier players won’t notice or complain about it, but it leaves a lengthy achievement possible for those who do care.

If i recall, it was 30k luck per 1% up to 300%. The grind to 400 could be 40k, 450 be 45k, and 500 be 50k per 1%.

As for those who say it’s wasteful, it’s our resources to waste, and if you have a really big need for dust, the luck is practically free.

Luck in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Harper.4173

Harper.4173

I’m going to ask an interesting question here – what if the expansion comes with mobs like the SW and DT ones – the kind that don’t really drop loot. What good is MF then?

I’m curious as to what you guys think because I don’t know if I should keep increasing it or give up.

If here they fall they shall live on when ever you cry “For Ascalon!”

Luck in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Zackie.8923

Zackie.8923

I’m going to ask an interesting question here – what if the expansion comes with mobs like the SW and DT ones – the kind that don’t really drop loot. What good is MF then?

I’m curious as to what you guys think because I don’t know if I should keep increasing it or give up.

it seems like they are moving towards give you the MF as seen in SW

Luck in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Gav.1425

Gav.1425

I’m going to ask an interesting question here – what if the expansion comes with mobs like the SW and DT ones – the kind that don’t really drop loot. What good is MF then?

I’m curious as to what you guys think because I don’t know if I should keep increasing it or give up.

Great point. Honestly, I wish they’d just let all mobs drop loot, but that leads to players farming mobs and ignore the objectives.

I’d say the compromise is finding another way to keep MF relevant, which they try to do through chest farm trains and those map buffs. Personally, I spend a lot of time in FOTM and WvW so I feel my MF (if it works at all ) has a fair bang for my buck.

Honestly, I still don’t understand how MF affects PvP. Better loot from the bags/chests? Eh??

Luck in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Harper.4173

Harper.4173

Yes – but only from those that come from PvP.

If here they fall they shall live on when ever you cry “For Ascalon!”