Mastery progression feels way too grindy

Mastery progression feels way too grindy

in Guild Wars 2: Heart of Thorns

Posted by: TheTrekkie.7153

TheTrekkie.7153

Am I the only one feeling that mastery progression is way too grindy? i mean its understandable that it needs to be hard and should take time, but it just doesnt make sense to me how killing mobs and doing pact events will make me a better glider.

Mastery progression feels way too grindy

in Guild Wars 2: Heart of Thorns

Posted by: Draknar.5748

Draknar.5748

It’s really no different than just simply leveling as far as I can tell. Don’t know what else you really expect.

I see no problem with it. Gives people something to work towards post 80.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Mastery progression feels way too grindy

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Posted by: Stormwind the first.9235

Stormwind the first.9235

I don’t think about it as grindy at all, i spent a few hours there and already got third tier of gliding and bouncing mushrooms unlocked.

Xukk – Retaliate[rT]
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Mastery progression feels way too grindy

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Posted by: Omega Zoa.3859

Omega Zoa.3859

Am I the only one feeling that mastery progression is way too grindy? i mean its understandable that it needs to be hard and should take time, but it just doesnt make sense to me how killing mobs and doing pact events will make me a better glider.

Well how would you train gliding? jump from cliff and glid 5 times to upgrade a trait? no that is even worse, thing is there is no true way to perfect training.

“Might makes Right” – the ability to commit an act is sufficient justification to do it.

Mastery progression feels way too grindy

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Imo part of the problem is too many bugged events. Since doing events is the way to get the most exp, working on an event then having it bug at the end means you lose all that time. A better time to judge the level of grindiness will be the next beta where hopefully the events will be working.

Be careful what you ask for
ANet may give it to you.

Mastery progression feels way too grindy

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Posted by: Diovid.9506

Diovid.9506

Am I the only one feeling that mastery progression is way too grindy?

For something that is account-bound and meant to be our post-80 progression? No, not really.

i mean its understandable that it needs to be hard and should take time, but it just doesnt make sense to me how killing mobs and doing pact events will make me a better glider.

Welcome to gaming? I mean in GW2 (like in most xp-based games) it’s already the case that getting xp for whatever (hitting a foe with a sword, rezzing an ally, viewing a vista, completing a heart by collecting apples etcetc) makes you better in all regards. How is this any different?

Mastery progression feels way too grindy

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Posted by: Dinks.2478

Dinks.2478

I think the events are broken, they don’t scale well and take too long.

Mastery progression feels way too grindy

in Guild Wars 2: Heart of Thorns

Posted by: Spydominator.3845

Spydominator.3845

I do feel that it takes longer than usual to level up.I think the experience rates are the same but there are less events to be done.Many of them bugged (in many cases with that weird 5 number bug ) and more experience should be rewarded for longer events.Probably the most important issue is that with such a big map, we don’t even know when certain events start unless we’re being told on map chat.

Mastery progression feels way too grindy

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Posted by: vince.5937

vince.5937

I’m hoping the Mastery system is made to be a bit more inclusive to players new to the zone. It kind of sucks that someone can bypass all of the running and waiting just by having more mastery points than I do. I also wonder if Itzal mastery, etc. will even be relevant once you leave Verdant Brink. Unless mastery objects go beyond these zones, the Mastery system will likely turn into Guild Missions all over again.

vince.5937 — Tarnished Coast — Les Saintes
R.I.P. City of Heroes, 2004-2012
Long Live Atlas Park 33

Mastery progression feels way too grindy

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Endgame progression in MMO’s is grindy. Working as intended. Masteries are account bound, so they ought to take more than an hour, a day or even a weekend to get.

Mastery progression feels way too grindy

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Posted by: That Guy.5704

That Guy.5704

over the weekend not even playing the beta the whole time I was even online, and spending some time just climbing, not to mention bugged events that didnt complete, I got 1 gliding, 2 itzel and 1/2 nuhoch levels. I dont think thats too slow at all especially since they are account bound.

Mastery progression feels way too grindy

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Posted by: ikereid.4637

ikereid.4637

What I do not care for is the fact you grind to unlock masteries, then you gotta spend points on them. When they unlock via grinding they should be made available then. Its like a double dip of grinding here.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
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Mastery progression feels way too grindy

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

What I do not care for is the fact you grind to unlock masteries, then you gotta spend points on them. When they unlock via grinding they should be made available then. Its like a double dip of grinding here.

I guess it’s like the skills and traits. You have to level a sufficient number of times then use the Hero points you gained to actually buy the skills and traits you want.

Here you have to level and have the mastery points needed to buy the mastery line you want.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

Mastery progression feels way too grindy

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Posted by: Tregarde.6031

Tregarde.6031

The new Mastery system could use some tweaks. It just seems redundant to have to fill an XP bar to merely gain access to a skill, AND earn mastery points to spend to fully activate the skill. It’s an unnecessary level of complexity. ANet should pick one or the other.

Mastery progression feels way too grindy

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Posted by: ikereid.4637

ikereid.4637

The new Mastery system could use some tweaks. It just seems redundant to have to fill an XP bar to merely gain access to a skill, AND earn mastery points to spend to fully activate the skill. It’s an unnecessary level of complexity. ANet should pick one or the other.

This, I cant agree more.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

Mastery progression feels way too grindy

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Posted by: Zaoda.1653

Zaoda.1653

I found it really grindy too – killing monsters in particular, to level my gliding. I think it will be better though once HoT releases, because then we hopefully won’t have bugged events (and events are usually where the best xp for levelling the masteries comes from).

But yeah it doesn’t really make sense in regards to levelling gliding by killing monsters and doing events. It’s like going to cooking school and somehow getting experience in architecture. Ah well, many things don’t make sense in games so I don’t really care lol.

Forever a supporter of more male skimpy armor

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Posted by: CandyHearts.6025

CandyHearts.6025

It’s not grindy at all. It barely took me a few hours to be able to glide.

The feeling of actually earning something is a good feeling I wish more people would strive for.

Mastery progression feels way too grindy

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Posted by: Zev.3407

Zev.3407

It’s account bound so it should take awhile to get things

If it was quick, people would complain in a week there’s nothing to go for.

Harder, longer the better for things like this