So rather than give a review of everything in one post, I decided I’ll break them up. This one is, obviously, about Revenants.
The first thing to note is that the Revenant, clearly, isn’t finished. Only three trait lines, only two weapon combinations total you can use, and only two legends, so this is based on a combination of the class in it’s current state along with some assumptions. You know what they say about making assumptions, though, so take all this with a grain of salt.
I also realize many of you already know this, so any information you find repetitive, well, that part isn’t targeted to you anyway
When logging in, you find that you have two weapon combinations your character can equip; either a hammer or a Mace/Axe combination. The revenant, like the elementalist and engineer, only gets one weapon set equipped at a time, but at current the selection is pretty slim.
The revenenant also comes with two legends he can channel, Mallyx the Unyielding and dwarf king Jalis Ironhammer.
In essence, the character works as such: like the engineer and elementalist, they get the one weapon set. With the aforementioned other two, they get character mechanics that allows them to change their skills 1-5, giving them the weapon flexibility lost by having only one weapon set.
Curiously, though, instead of replacing skills 1-5, the legendary channeling replaces, and determines, skills 6-10.
This creates the odd effect of your not changing your weapon skills during combat… ever. So, I wonder if switching the legend you are channeling will allow weapon swapping effects to trigger, otherwise things such as on swap sigils won’t function. I have to admit, I forgot to check this while playing, I’m sure someone else noticed though and can comment on that
The revenant seems to have a lot of moving parts to consider when playing, and has some interesting and intriguing abilities. For example, a trait that gives 2.5 seconds stability every time the revenant dodges. Imagine that with some vigor
The legends define a definite style of play (which is in a way a problem, as I’ll point out). The dwarf stance, as an example seems to be the more direct tanky, granting stability, taunting, cleansing conditions, and the like, while the demonic form really loves spreading around conditions, at the price of suffering some conditions itself (although it can also get some of the new boon Resistance to ignore conditions for a short while).
While it won’t be for everyone, I find this character a lot of fun to play, though it does have a bit more of a learning curve than some. I think most people will find its capabilities satisfying, though it certainly isnt for everyone.
The only real problem I see is going to be build diversity. What it really boils down to is this: is what we saw so far going to be a pretty solid skeleton for the rest of the legends or are there more options with each legend?
The issues are as follows:
1. Revenants only get one weapon set. I’m sure more WEAPONS will be available, but only one actual set is there to use.
2. You only get two legends to channel. Yes, we will get more legends, but you can only have two equipped.
3. Each legend has a specific set of skills you can use 6-10 that you cant change.
(continued)