My beta feedback
Thanks for the feedback. Is there any relationship at all between the day and the night events? I.e. does the difficulty of the night event change depending on the success of the events during the day?
The Masteries panel just astounded me. It was remarkably confusing to use considering the NPE where Anet was convinced that if we had 2 skills to use in the intro, we’d be so overwhelmed, we’d quit the game….
The Masteries panel just astounded me. It was remarkably confusing to use considering the NPE where Anet was convinced that if we had 2 skills to use in the intro, we’d be so overwhelmed, we’d quit the game….
That is a bit funny. Especially when they have mentioned time and time again, that their goal was to simplify the process, as they felt that their “tack it on” approach up to this point felt clunky and unintuitive. As it is, I’m sure most people would prefer an older clunky system that they already know to a new clunky system that is even worse
on the comment about night/day events, that is a cool addition. adding a little more variety to your play, and making things a bit more realistic at the same time. Question: are these events similar to current events, like on timers that you can always come back 15-25 minutes later and repeat? or are they part of larger scripted events like we currently have in Silverwastes? I’m trying to get a feel of the options for play they are providing us in the expansion.
Thanks for the feedback. Is there any relationship at all between the day and the night events? I.e. does the difficulty of the night event change depending on the success of the events during the day?
Hey, in a way yes, but nothing that seemed too significant. It seemed that the better we did during the day cycle, the more rally points we started off with when the night cycle began (so therefore the less rally points we had to capture to begin with). However, the rally points were lost really easily since a lot of people (especially in this second block) just completely tuned out and stopped bothering with the night events. They could also be captured back just as easily though which makes the whole efforts during the day cycle seem a little insignificant :/ But maybe that was just me.
The Masteries panel just astounded me. It was remarkably confusing to use considering the NPE where Anet was convinced that if we had 2 skills to use in the intro, we’d be so overwhelmed, we’d quit the game….
That is a bit funny. Especially when they have mentioned time and time again, that their goal was to simplify the process, as they felt that their “tack it on” approach up to this point felt clunky and unintuitive. As it is, I’m sure most people would prefer an older clunky system that they already know to a new clunky system that is even worse
on the comment about night/day events, that is a cool addition. adding a little more variety to your play, and making things a bit more realistic at the same time. Question: are these events similar to current events, like on timers that you can always come back 15-25 minutes later and repeat? or are they part of larger scripted events like we currently have in Silverwastes? I’m trying to get a feel of the options for play they are providing us in the expansion.
The day events seemed to be more similar to the way silverwastes works. As in, you need to do this event, then when it succeeds, this next event begins and so on and so forth. So you had to capture a certain area before events there began if that makes any sense (much like having to capture red rock before you can get the event to defend it and begin escorting supplies from it). So pretty much they were event chains kinda, I think.
As for the night cycle… as I mentioned before it was the same 2 events for all rally points. If a rally point was not owned: capture rally point from mordrem. If a rally point was owned then 2 events (could be occuring at same time): escort a pact soldier to it from somewhere else, and defend the rally point for x amount of time against endless waves of mordrem. Those 3 very generic “stand here and kill,” “escort this person and kill,” “kill &capture” events over the entire available map…
Also, it seems like a day cycle lasts 75min and a night cycle lasts 45min.
(edited by Nyx.1256)
Thanks for the feedback. Is there any relationship at all between the day and the night events? I.e. does the difficulty of the night event change depending on the success of the events during the day?
Hey, in a way yes, but nothing that seemed too significant. It seemed that the better we did during the day cycle, the more rally points we started off with when the night cycle began (so therefore the less rally points we had to capture to begin with). However, the rally points were lost really easily since a lot of people (especially in this second block) just completely tuned out and stopped bothering with the night events. They could also be captured back just as easily though which makes the whole efforts during the day cycle seem a little insignificant :/ But maybe that was just me.
Thanks again! That’s a little disappointing. For some reason I was picturing it almost like a tower defense where you spend the day doing events ‘preparing’ your defenses/offenses etc, and then the success/strategy of the night depended on that. Maybe I was just hoping it would be like that :P