My beta feedback

My beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: Nyx.1256

Nyx.1256

For my feedback I would like to say that I absolutely love the map and how it works. I love how it looks visually, how it is layered, how it takes actual exploring to find new paths, new ways through the jungle. I definitely think it is a nice change from more straight forwards maps we are used to in the base game.

I also don’t think that it is such a bad thing that navigating the map can be confusing. I LOVE how I sometimes take the wrong path and need to look for a work around but because I took the wrong path I got to see something cool. Besides, I think people need to realize that as we unlock the gliding and mushroom masteries, exploring will come easier and with less falling deaths

As for the events, I absolutely loved the day events (my favorite was the one where I had to throw food at a priest to disrupt the ceremony). The day events were varied and interesting.

Now for the part I didn’t like: the night events. I’m sure some people mentioned this before, but it seemed like there were only 2 types of night events: escort a pact soldier somewhere, then protect said location for certain amount of time. This contrasted so much with how much more varied and interesting the day events were.

Please reconsider these night events, either add more interesting ones or make the night cycle shorter. Maybe the point is that as a reward for doing these repetitive night events we get better loot than for the day events (can’t know this for sure yet obviously since we haven’t gotten any rewards yet really). But I think this is also bad because yet again people will be forced to do very repetitive content to maximize their profit (=grind).

2 more things I feel like could use work: mastery system, and adventures. The mastery panel, though easy to find and open, was quite confusing to navigate and it took me ages to realize I needed to click that checkmark to activate it. Please consider making it more intuitive to use, such as the pvp reward tracks.

I only found one adventure, the one where you had to pick up salvage material in a pit. However, my boyfriend and I had absolutely no idea what to do. We both just ran around in circles, picked up the salvage but did not see any dropoff area for said salvage. I even went back up to the npc to see if he offered a better description of what to do but alas I still had no idea what the goal was or how to achieve it. So a bit more description in these situations could be nice.

My beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: The Great Al.2546

The Great Al.2546

Thanks for the feedback. Is there any relationship at all between the day and the night events? I.e. does the difficulty of the night event change depending on the success of the events during the day?

My beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: Celtic Lady.3729

Celtic Lady.3729

The Masteries panel just astounded me. It was remarkably confusing to use considering the NPE where Anet was convinced that if we had 2 skills to use in the intro, we’d be so overwhelmed, we’d quit the game….

My beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: funkyfuzz.9142

funkyfuzz.9142

The Masteries panel just astounded me. It was remarkably confusing to use considering the NPE where Anet was convinced that if we had 2 skills to use in the intro, we’d be so overwhelmed, we’d quit the game….

That is a bit funny. Especially when they have mentioned time and time again, that their goal was to simplify the process, as they felt that their “tack it on” approach up to this point felt clunky and unintuitive. As it is, I’m sure most people would prefer an older clunky system that they already know to a new clunky system that is even worse

on the comment about night/day events, that is a cool addition. adding a little more variety to your play, and making things a bit more realistic at the same time. Question: are these events similar to current events, like on timers that you can always come back 15-25 minutes later and repeat? or are they part of larger scripted events like we currently have in Silverwastes? I’m trying to get a feel of the options for play they are providing us in the expansion.

My beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: Nyx.1256

Nyx.1256

Thanks for the feedback. Is there any relationship at all between the day and the night events? I.e. does the difficulty of the night event change depending on the success of the events during the day?

Hey, in a way yes, but nothing that seemed too significant. It seemed that the better we did during the day cycle, the more rally points we started off with when the night cycle began (so therefore the less rally points we had to capture to begin with). However, the rally points were lost really easily since a lot of people (especially in this second block) just completely tuned out and stopped bothering with the night events. They could also be captured back just as easily though which makes the whole efforts during the day cycle seem a little insignificant :/ But maybe that was just me.

My beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: Nyx.1256

Nyx.1256

The Masteries panel just astounded me. It was remarkably confusing to use considering the NPE where Anet was convinced that if we had 2 skills to use in the intro, we’d be so overwhelmed, we’d quit the game….

That is a bit funny. Especially when they have mentioned time and time again, that their goal was to simplify the process, as they felt that their “tack it on” approach up to this point felt clunky and unintuitive. As it is, I’m sure most people would prefer an older clunky system that they already know to a new clunky system that is even worse

on the comment about night/day events, that is a cool addition. adding a little more variety to your play, and making things a bit more realistic at the same time. Question: are these events similar to current events, like on timers that you can always come back 15-25 minutes later and repeat? or are they part of larger scripted events like we currently have in Silverwastes? I’m trying to get a feel of the options for play they are providing us in the expansion.

The day events seemed to be more similar to the way silverwastes works. As in, you need to do this event, then when it succeeds, this next event begins and so on and so forth. So you had to capture a certain area before events there began if that makes any sense (much like having to capture red rock before you can get the event to defend it and begin escorting supplies from it). So pretty much they were event chains kinda, I think.

As for the night cycle… as I mentioned before it was the same 2 events for all rally points. If a rally point was not owned: capture rally point from mordrem. If a rally point was owned then 2 events (could be occuring at same time): escort a pact soldier to it from somewhere else, and defend the rally point for x amount of time against endless waves of mordrem. Those 3 very generic “stand here and kill,” “escort this person and kill,” “kill &capture” events over the entire available map…

Also, it seems like a day cycle lasts 75min and a night cycle lasts 45min.

(edited by Nyx.1256)

My beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: The Great Al.2546

The Great Al.2546

Thanks for the feedback. Is there any relationship at all between the day and the night events? I.e. does the difficulty of the night event change depending on the success of the events during the day?

Hey, in a way yes, but nothing that seemed too significant. It seemed that the better we did during the day cycle, the more rally points we started off with when the night cycle began (so therefore the less rally points we had to capture to begin with). However, the rally points were lost really easily since a lot of people (especially in this second block) just completely tuned out and stopped bothering with the night events. They could also be captured back just as easily though which makes the whole efforts during the day cycle seem a little insignificant :/ But maybe that was just me.

Thanks again! That’s a little disappointing. For some reason I was picturing it almost like a tower defense where you spend the day doing events ‘preparing’ your defenses/offenses etc, and then the success/strategy of the night depended on that. Maybe I was just hoping it would be like that :P