I watched the PAX announcement on twitch about HoT and I actually have to say that I’m a bit disappointed (btw the host… it felt like i was watching a kids show). Sure there were some things that caught my attention but really nothing more than that. I just can’t help to think about all the things that I was expecting from the first GW2 expansion. It have been so long since launch that I was expecting an almost complete new game. I did this list because the current announcement makes HoT look more like a feature pack rather than a full price expansion.
Okay so lets start by listing stuff that I expected to be in the expansion:
A new race
I remember that some one said that if you ever were to have a new race or profession in the game it would be a new race. Why? Because of the balancing problems you had in gw1 it is much easier to create a new race. I don’t need to give examples of new races. There have been many wild speculations already but still this does not seem to be a thing.
A true raw support class, like monk
I know how much Arena Net and their fanboys detest the “holy-trinity” but I think that done right it is a lot of fun. I don’t necessarily say that we need a healer but a class that really makes the difference in a dungeon or raid. I find that the problem now is that every one runs full glass canon dps, why? Well it works, and it the best way to do it as it is right now. But if we would have new truly challenging content in this expansion what would that mean for a glass canon dps group? Well hopefully if it is truly challenging that won’t work. So what do we do then? Well if we had one person that acts tank and get all the toughness he could tank, but only he. There is no taunts or tanking in gw2 so there is no way to control who takes the damage. One way to solve that is that everyone is a tank, but now no one deals any damage. So what I’m looking for is a support class that can protect the dps so they for instance heal for the same amount as their damage but the same class can buff the tanks so they deal more damage for instance gain might on each hit.
Quests
I liked the quest system in gw1 and I think it was a mistake to get rid of it completely. You could have made it just a little different and it would fit in gw2 just fine. I imagine something like this:
I wander around in brisban wildlands leveling my character. I stumble upon the mighty skritt king and is curious about who he is. So i walk up to him and talk to him. He says that he is the mighty skritt king and have many shinies but one shiny very dear to him is lost. I a mighty hero of kryta accepts the quest to find the special treasure.
The quest should give some money, xp and achievements depending on the quest. I would also like if there were no quest markers, finding the quest should be an reward for exploring itself.
Quests can be many things like a great opportunity to give some extra lore, endless opportunities to expand and make new epic quest arcs, encourages people to talk and interact to npc’s, encourage people to explore, makes use of all the maps in the game, it’s completely optional, it’s a good complement to dynamic events.
Player housing
Yes, I wanted this a lot. This is so huge of a game changer. Think of all the good it can bring. The end game goals, the prestige, the gold sink, the value increase in low tier materials, the role playing, and the list goes on. Please make this happen.
Heroes
I loved the heroes in gw1, however I see why this is not a thing in gw2. I still really enjoyed collecting heroes and then gearing them up. The best part of it all was the combos and builds I made to complement my own build. Perhaps this could be a thing but in a smaller scale, like if we all could have a mini like hero to company us around tyria.
Templates
Is this so hard to implement? Just an option so save and share different builds is huge. Now that traits are free to change i really don’t see why this is not a thing.
New weapons aka new skills
This is something that we have heard were a thing but is never mentioned. I liked the skills in gw1 and that you were free to put together a set of skills to make it perfect for your play style was a lot of fun. It was a huge disappointment for me when this was not carried over to gw2.