My disappointment about HoT

My disappointment about HoT

in Guild Wars 2: Heart of Thorns

Posted by: Kings.7491

Kings.7491

I watched the PAX announcement on twitch about HoT and I actually have to say that I’m a bit disappointed (btw the host… it felt like i was watching a kids show). Sure there were some things that caught my attention but really nothing more than that. I just can’t help to think about all the things that I was expecting from the first GW2 expansion. It have been so long since launch that I was expecting an almost complete new game. I did this list because the current announcement makes HoT look more like a feature pack rather than a full price expansion.

Okay so lets start by listing stuff that I expected to be in the expansion:

A new race
I remember that some one said that if you ever were to have a new race or profession in the game it would be a new race. Why? Because of the balancing problems you had in gw1 it is much easier to create a new race. I don’t need to give examples of new races. There have been many wild speculations already but still this does not seem to be a thing.

A true raw support class, like monk
I know how much Arena Net and their fanboys detest the “holy-trinity” but I think that done right it is a lot of fun. I don’t necessarily say that we need a healer but a class that really makes the difference in a dungeon or raid. I find that the problem now is that every one runs full glass canon dps, why? Well it works, and it the best way to do it as it is right now. But if we would have new truly challenging content in this expansion what would that mean for a glass canon dps group? Well hopefully if it is truly challenging that won’t work. So what do we do then? Well if we had one person that acts tank and get all the toughness he could tank, but only he. There is no taunts or tanking in gw2 so there is no way to control who takes the damage. One way to solve that is that everyone is a tank, but now no one deals any damage. So what I’m looking for is a support class that can protect the dps so they for instance heal for the same amount as their damage but the same class can buff the tanks so they deal more damage for instance gain might on each hit.

Quests
I liked the quest system in gw1 and I think it was a mistake to get rid of it completely. You could have made it just a little different and it would fit in gw2 just fine. I imagine something like this:
I wander around in brisban wildlands leveling my character. I stumble upon the mighty skritt king and is curious about who he is. So i walk up to him and talk to him. He says that he is the mighty skritt king and have many shinies but one shiny very dear to him is lost. I a mighty hero of kryta accepts the quest to find the special treasure.
The quest should give some money, xp and achievements depending on the quest. I would also like if there were no quest markers, finding the quest should be an reward for exploring itself.
Quests can be many things like a great opportunity to give some extra lore, endless opportunities to expand and make new epic quest arcs, encourages people to talk and interact to npc’s, encourage people to explore, makes use of all the maps in the game, it’s completely optional, it’s a good complement to dynamic events.

Player housing
Yes, I wanted this a lot. This is so huge of a game changer. Think of all the good it can bring. The end game goals, the prestige, the gold sink, the value increase in low tier materials, the role playing, and the list goes on. Please make this happen.

Heroes
I loved the heroes in gw1, however I see why this is not a thing in gw2. I still really enjoyed collecting heroes and then gearing them up. The best part of it all was the combos and builds I made to complement my own build. Perhaps this could be a thing but in a smaller scale, like if we all could have a mini like hero to company us around tyria.

Templates
Is this so hard to implement? Just an option so save and share different builds is huge. Now that traits are free to change i really don’t see why this is not a thing.

New weapons aka new skills
This is something that we have heard were a thing but is never mentioned. I liked the skills in gw1 and that you were free to put together a set of skills to make it perfect for your play style was a lot of fun. It was a huge disappointment for me when this was not carried over to gw2.

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Posted by: Kings.7491

Kings.7491

Less of a RNG simulator
This might sound weird to some but I want to know what I’m going to get, I want to know how far I’ve come to that goal and I want to know how much work is left. I do not want a chance of getting something that I can throw in the mystic forge for a chance of getting a box that might contain another box that I need 10 of for this crafting recipe that gives me a component that I need to put in the mystic forge… you get my point.

A third person camera that work, first person view and ui changes
Fix the third person camera, just do it. It is way to centralized and too low down. Why did you remove first person, just why? It worked fine in gw1. I also miss the freedom to configure and place the hud exactly where you wanted it on the screen, why remove this feature? why?

New dungeons and/or raids
A structured organized way to really test you mettle, why not? I remember the Shiro Tagachi fight in the end of factions. It made me cry in frustration but when I did it, when I finally did it, kitten those npc applause and salutes felt real.

Mounts
Some people dislikes mounts, I don’t. I think they are fun, visually pleasing and gives more freedom. But I don’t think that the current gw2 world structure is appropriate for mounts. I was therefor hoping that in the new expansion they would make for example the crystal desert a huge open area with a lot of open terrain. This would be unpractical to traverse, unless you had mounts. The waypoints should be more disperse and less frequent around the world and somewhat replaced by mounts (travel inside a map should be primary for mounts while travel between maps is done with waypoints). You could also add speed limits for example so while in the open you are free to travel in full speed while near cities you travel slower and also areas where mounts are prohibited like in the bank. Imagine the traveling across tyria on a giant mech spider, scorpion or raptor.

The market
I was really hoping that you would reconsider your market, because it’s a disaster. I were hoping that the new expansion would give more opportunities for stuff like cross region trading. There is no good way to earn money unless you grind dungeons over and over. I look at the market at EVE Online and I see just how ridiculously bad and poorly implemented the market is in gw2. There are no industry because everyone can do everything when it comes to crafting. There are no real roles in the market like gathering, processing, assembly or transport.

Legendary Armor
Nothing I would personally go for but I would still like to know that there is something I could progress towards when it comes to gear. However my personal preference is that legendary should have a stat increase or at least that the ascended armor get a stat boost and the legendary armor have equal stats as ascended.

Mods
Yes please, make gw2 modable. I do no buy the argument that it’s confusing for new players. Please consider players who want that customization and freedom that mods enable, more options is almost always a good thing (the complexity lies in how to ‘hide’ the advance options for advance only players).

A new crafting profession
Something that’s useful and actually is hard to level up. This could also be a good source of material sink for low tier materials.

Map queuing
I have recently started doing tequatle on a daily basis with my friend. However joining each others maps are more difficult than it’s worth because of the lack of queuing into full maps. As it is now you have to spam the join button, just like www before that got patched. I thought that the idea with mega servers was to bring friends and guild mates closer.

More than one specialization
So why is this called an specialization when you have no options? It’s more of an optional upgrade. Sure there will be more in the future but this is an expansion after all. This feature seems unfinished to me, why release it if it’s not done?


It would be very nice to hear your feedback and things that you were looking forward to in the expansion. Remember that this is my own expectations and preferences and all that is listed here won’t appeal to everyone, I know this. There is no need to tell me I’m wrong or this can’t be done because of that etc. This list is for bringing attention to all the things that Arena Net has left to improve and also to bring old problems back to the light, because there seems to be little or no comments from the devs.

EDIT:
This is my expectations, I’ll gladly read what you think about them but my main question and reason for this post is:
Is there something you find is missing in HoT that you where expecting from gw2s first expansion?

(edited by Kings.7491)

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Posted by: silvermember.8941

silvermember.8941

TL;DR You are looking a modernize version of guild wars 1. You are going to have to get over it.

Looking at your wishlist, it shouldn’t be surprising you were disappointed. You wanted a guild wars 2 expansion to turn it into guild wars 1.

Your wishlist is full of half-baked and emotionally driven thought out idea. As stated many times a new race doesn’t add anything but consumes a lot of resources. Development is a fixed sum, so each new features takes resources from another, adding a new race that will amount to no more than a few days of excitement is a waste of resources. I mean the majority of people play humans even though they had 4 other races as options.

As for Templates that is the only reasonable thing you have, but the problem is probably making a template that works with all game modes. I remember a forum last year in the PvP forum asking what did players want from a template and I feel bad for the designer because every idiotic and mundane thing was request.

A new crafting profession isn’t going to solve the problem you seem to have any better than adding new recipes for current professions or even making the mystic toilet BETTER by giving it recipes that fix the problem you might have.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Quells.2498

Quells.2498

I love Guild Wars 2 and what I know of the expansion so far. The only other thing I was hoping for was a pvp server even though I know it doesn’t really fit Anets vision for the game. I just personally like playing on PVP servers as I feel it adds another layer of complex social interaction that feels interesting.

Leader of Contre [VS], just a bunch of zen adults
focus on Dungeons, Fractals and Raiding.

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Posted by: Muchacho.2390

Muchacho.2390

If i look at you list i am happy that some of those will never be in gw2…

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

MY dissapointment with HoT:

It’s not out yet.

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

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Posted by: A Massive Headache.1879

A Massive Headache.1879

This post just sounds like whining. a new race would be great, but it’s just fluff. We have the ability to run support on any hero, no need for a monk when you can play shout or banner warrior, spirit ranger, various guardian builds, engineer builds, etc. I will agree I liked quests a lot in gw1, it made the story feel bigger, but it sounds like they’re going to go all out with the maps we’re getting so it might feel big enough as it is. We’re getting guild housing, and we have the home instance. A new crafting profession, what would it be and how would it improve anything? map queueing wouldn’t be able to work like wvw so I don’t know where you got the idea that was anytime soon, let alone being worked on. This isn’t skyrim. learn to play the market. legendary armor would be cool. we will get more specializations later on. They actually have people working on raid or raid like stuff, so that might actually be in. Heroes wouldn’t work for obvious reasons, though I would like that too. Each hero is getting at least one more weapon for them, so bam, more skills.

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Posted by: KorbanDallas.7389

KorbanDallas.7389

A new race

When you put it like that, a new race would seem easier. Downside is that a new race requires more content than a new profession – who uses already existing weapons and armors and stories – only a gaggle of new skills and traits really. I do kind of wish we had a new race as well though, as it would have been a nice way to refresh the experience of re-leveling a new profession all over again (especially with this NPE).

A true raw support class, like monk

Def not in my list. The logic of “it’ll help people stop being glass cannons” is also a bit of a fallacy – it just means that people who glass cannon might stay alive longer because someone is babysitting them. As it is, I have a lot of my characters slotted up to be that support guy – removing conditions and doing my wee little heals to the areas I’m influencing. I know some people love the trinity – but there’s already just so many options out there for it.

Quests

I’d love new things to do with my friends – that would scale to the number of friends I brought. Instanced things, so I don’t need to worry which of those various non-party people are my friends and which are just random goobers running about doing things. Thankfully, some of that is supposedly coming. What you described is pretty much just a world event on a smaller scale – like the starting branch of it.

Player housing

Hopefully the Guild Hall will help with this, although I’ll probably be a little disappointed when I find out just how improbable it will be with my small guild of friends who don’t play often to actually do anything with it.

New weapons aka new skills

Don’t we all. They did at least unlock at least one extra weapon for each class though, although I’m not so sure this specialization thing is particularly how I’d like to have seen it done, especially if we can only have one and they don’t release them all at once.

My only main disappointment is they are doing this as a paid expansion instead of just working it into the already-existing LS/LW system they have in place. You know, throw the class in the gemstore, put the map out with story just as usual, throw down a feature pack for the other content. Kinda just gave me the feeling that they aren’t as behind their constant-content stream as they used to be, which is kinda saddening. No bigs though, if the price is right and the content is there, I’ll buy it – even if I can’t throw down with a blue feathered tengu Revenant wearing a guild cape and green armor wielding a giant two-handed axe.

}——————————-{
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Posted by: nGumball.1283

nGumball.1283

You have some valid points however most of your expectations were centered around seeing a totally new game. Stuff like mounts, heroes, GW1 quests etc. will probably never happen.

‘’New dungeons and/or raids’‘: this one is not confirmed. Anet stated, multiple times, that there will be alot of group-centered content in the jungle. Dungeons and/or raids aren’t major features, they could simply be part of the new map in one way or another.

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Posted by: Kings.7491

Kings.7491

Thanks for all the replies! I appreciate that you share your thoughts

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Posted by: Yuogtar.4892

Yuogtar.4892

The market
I was really hoping that you would reconsider your market, because it’s a disaster. I were hoping that the new expansion would give more opportunities for stuff like cross region trading. There is no good way to earn money unless you grind dungeons over and over. I look at the market at EVE Online and I see just how ridiculously bad and poorly implemented the market is in gw2. There are no industry because everyone can do everything when it comes to crafting. There are no real roles in the market like gathering, processing, assembly or transport.

100% agree

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

The Trading Post is global. I’m not sure what you mean by cross-region trading. Is your desire the ability to trade with those playing the China client? I’m not sure how that would work out, or if it would be worth the trans-region translation/localization costs.

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Posted by: emikochan.8504

emikochan.8504

The scavenger hunt is totally a quest.

@Yuogtar The reason the market will never be as good as EVE is because for a good economy you NEED item destruction.

That will never be in GW2 so there will never be a good economy.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Pandaman.4758

Pandaman.4758

Well, no wonder you were disappointed, you expected way too much (and some are unrealistic too).

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Posted by: Sebbl.2806

Sebbl.2806

Agree with you on Templates and customizable UI.
As for quests – in my opinion, collections are pretty much on a similar scale, expecially if you have to unlock those first (my favourite example would be the spoon collection). Its only downside when seeing it more as a quest would be that you unlock major parts of a collection just by doing nothing but having some of the needed items already unlocked on your account.

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Posted by: Siphaed.9235

Siphaed.9235

This thread is just a list of both generic requests that everyone wants for their MMO and things that would make GW2 not be GW2. You’re asking fruitlessly for raids, mounts, and individual player housing, amongst other things like non-player “hero” bots to follow players.

Here’s the deal: The expansion is already made and will be demoed in just a little over a month. It will be in Beta shortly after that too. And it will launch with it’s listed features in Q3 2015 as was presented at PAX South. If you don’t like it, don’t buy it. Tough luck to you. But your “wish list” is nothing more than smoke that will fade away into oblivion eventually.

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Posted by: maddoctor.2738

maddoctor.2738

It would be very nice to hear your feedback and things that you were looking forward to in the expansion. Remember that this is my own expectations and preferences and all that is listed here won’t appeal to everyone, I know this. There is no need to tell me I’m wrong or this can’t be done because of that etc. This list is for bringing attention to all the things that Arena Net has left to improve and also to bring old problems back to the light, because there seems to be little or no comments from the devs.

So, first you are saying we shouldn’t tell you that you are wrong and what you are asking for goes against the very nature of the game (Healers / Heroes) yet you call these things “improvements” or “old problems”. How does that work? This is more like “What I say is the truth and there no discussion”, why start a discussion then?

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Posted by: Kings.7491

Kings.7491

It would be very nice to hear your feedback and things that you were looking forward to in the expansion. Remember that this is my own expectations and preferences and all that is listed here won’t appeal to everyone, I know this. There is no need to tell me I’m wrong or this can’t be done because of that etc. This list is for bringing attention to all the things that Arena Net has left to improve and also to bring old problems back to the light, because there seems to be little or no comments from the devs.

So, first you are saying we shouldn’t tell you that you are wrong and what you are asking for goes against the very nature of the game (Healers / Heroes) yet you call these things “improvements” or “old problems”. How does that work? This is more like “What I say is the truth and there no discussion”, why start a discussion then?

To clarify, mostly when you write stuff like this the common answer, like some here prove, is unnecessary things like “this will never happen because it’s not gw2, get over it” or “this is just whining” or “that can’t be done because there are limits on what anet can do”. What I wanted with this post is to tell my point of view about what gw2 lacks to make it a great game. I really want it to be a great game, that’s why I sometimes write stuff a bit heated.

I wrote another thread about implementing different damage types, which had similar comments like “this is impossible to do at this stage of the game”. Somethings that I wrote here like “healers” is a core fundamental feature that is way harder to implement when the game is in the late state that it is today than if it were done in the start. But I still think that it is necessary to point out what gw2 lacks. The first step is always to pin point the problem, then can you fins solutions. We might never get a healer class or mounts. But perhaps we will get something else that will be just as good. When I say healer you should think “individual roles that matter in group” when I say mounts you should think “travel and exploring tyra made more fun and interesting”.

About the cross-region market I meant the regions in game, that is to split it up. This makes no sense at the current map we have, but if we were to get a new continent like cantha there could be a market for only cantha and one market for only tyria. What also could be done to limit the market is to split the market so America have their market and Europe have theirs.

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Posted by: Kreed.2768

Kreed.2768

This is what I dislike about Guild Wars 2: the people who keep harping on about how they want stuff from GW1. Things like, “Cantha, Cantha, Cantha! Monk, Monk, Monk!”

We don’t need the holy trinity, and all its flaws, back. If you want the zerker pve meta to change, a full support class is not the way to go. It would just create the same old problems, such as too few people playing it and thus disabling groups from doing content or twiddle their thumbs for an hour until they do manage to find one.

Adding a new profession for the existing races is less work than adding a new race. Just because you heard random Joe from down the street claim it’s more likely they’ll add a new race, rather than a profession, doesn’t mean he’s right.

Player housing? Meh…

Heroes? A Guild Wars 1 thing that worked in GW1 because it was a heavily instanced game. Guild Wars 2 is a persistant world, so it doesn’t need a mechanic like heroes to fill up your party, as there are plenty of other players to find and gather for content. If you like gearing up NPC’s, I’d suggest you go play a singleplayer RPG. The new Dragon Age is fun.

Templates I want too, but I can see how they might be hard to implement, with gear and whatnot. They’d have to figure out a system to automatically also swaps all your gear and such when switching builds and has to account for gear you sell, trash, or store, because just a swap in traits can be done just as fast manually right now, making it almost useless if it’s just that.

Don’t need new weapons if there are options among the existing types, still. Each class is getting a new weapon from the existing options. Isn’t that enough? Why the dire need for a completely new one?

Guild Wars 2 doesn’t need mounts. People need to stop trying to make it into WoW or any other generic MMO. Characters already have speed boosting options such as 25% movements speed traits and signets, as well as a buff called swiftness. Aesthetically they are annoying because they take up a lot of space, cluttering the scenery more than the tallest and fattest Charr of Norn ever could.

We don’t need another tier of gear. The crowd reaction at the presentation should be an accurate indication of how many people would be looking forward to that (hint: pretty much nobody). Another tier of gear would just kitten people off, as it would make all their existing gear pretty much obsolete in comparison. It’s the same reason we’re not getting a level cap raise; it would kitten people off. If you want progression, start working on getting those new legendairy weapons or collecting the new armor set skins this expansion will add.

Mods are restricted right now because they don’t want people to use them to cheat in PvP. I don’t feel like the game is in dire need for mods. What sort of mods would be so great to add? I can play the game fine the way it is now, to be honest.

A new craft will only make the market for lower craft mats dip for a short while, as everyone levels it. It would be a band aid, not a permanent solution.

We’ll be getting more specializations in the future. Heart of Thorns is simply laying the groundwork for that. I’m as disappointed as anyone else that we’ll only get one for the expansion, but the promise of more of them in the future excites me.

Lover of longbow rangers.
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Posted by: Kings.7491

Kings.7491

Hi Kreed.

I don’t need you to prove me wrong, this post is not about how right I am about these things or that every feature that I brought up must be implemented. As I said in the post, all of what I pointed out won’t be appealing to everyone and I don’t see how your disapproval of my thoughts are doing any good other than filling up space on the forum.

I wanted to point out my expectations from the expansion and that anet still has a lot left to improve. But that’s my opinion. If you like the game as it is, good for you. I’ll leave you to happily continue gaming.

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Posted by: maddoctor.2738

maddoctor.2738

That’s not how discussions work. You offered your expectations, Kreed countered some of them, instead of impolitely dismissing them you should instead offer counter arguments, if you have any.

If you only wanted to express your opinion then why post on a forum? Are you THAT afraid of criticism? Or you just think your ideas are perfect and non-negotiable?

As an example, you asked for Heroes, yet you didn’t provide any clue/idea as to how they might work in an open world – non-instanced game. You failed to provide anything other than saying how much you liked them in GW1, a completely different game.

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Posted by: Kings.7491

Kings.7491

“We don’t need the holy trinity, "
I want some sort of individual roles to differentiate people in a group.

“Player housing? Meh…”
Okey, that’s kreeds opinion

“Heroes? A Guild Wars 1 thing that worked in GW1 because it was a heavily instanced game. "
Yes that’s why I said “I see why this is not a thing in gw2”

“Guild Wars 2 doesn’t need mounts.”
I want a new interesting way to explore in gw2, i think mounts fits the description.

“We don’t need another tier of gear.”
I think new set of gear like legendary would even if it won’t give an stat increase something for many to work towards.

“Mods are restricted right now because they don’t want people to use them to cheat in PvP. "
Don’t allow them in pvp if that’s so very important. There are however many ways to control what can and what can’t be changed in the client by mods.

“A new craft will only make the market for lower craft mats dip for a short while”
That’s why I want it to be hard to level up, take time and be useful even if you have maxed it out. I don’t see how the current crafting disciplines to that.
—————————————————————————
Happy maddoctor? I respect what Kreed has to say but most of it was just a outright “I don’t think your right, just because”. In my opinion he did not solve any problems. Why should I not express my opinions on a forum?

About the heroes thing. What if you could have a skritt following you wherever you go? He can do some damage, maybe not much but still, he can cripple foes or heal you. Just like a rangers pet does in the game right now. Its not an impossible thing to expect, this is just my expectations after all.

Now to illustrate what I want out of this discussion, let me ask you this:
Do you find that there is something missing in HoT that you was expecting?

So far people has hung up on how bad and not good my expectations was.

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Posted by: Vayne.8563

Vayne.8563

OP, I think you’re prematurely disappointed, because no real detail has been given to what is actually being done.

The specializations have been compared to secondary professions in Guild Wars 2. There’s only one per profession now, but it opens up an entire world of future expansion. At very least it completely changes the way you play characters.

We know so little of the Revenant. Are you sure one of the people you can’t channel isn’t a healer and doesn’t have good healing? We don’t really know anything about what you can and can’t do with the Revenant yet, so why judge before you know.

The mastery system is the thing I’m most interested in personally.

There have been several long standing complaints about this game, particularly from Guild Wars 1 players.

Hard, challenging content is needed. We need more ways to customize/personalize our characters. And we need more build diversity.

All of this stuff is coming and we have no detail yet.

But imagine this as the starting point of something else. Anet has just said no more tiers of gear, no raising of the level cap. They’re giving us horizontal progression in very similar ways to the way Guild Wars 1 did.

At least wait to see the detail before being disappointed.

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Posted by: Kings.7491

Kings.7491

I buy this argument Vayne. We still haven’t heard the whole story and there is more information to come. They did however say that they waited this long before announcing it because they wanted to have all the major features set. Which leaves little hope for me :/

But who knows maybe it wont be as bad as I imagine it.

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Posted by: Moo.3408

Moo.3408

If you want all support, go for (I think this is my build) 0/0/4/6/4 w/ staff and mace/shield. The heal is the healing breeze and utility is sanctuary, hold the line, signet of mercy, and tome of courage for elite. This works REALY well in pvp, but haven’t tried it in pve

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Posted by: Moo.3408

Moo.3408

Oh, forgot, it’s guardian

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Posted by: Bealis.6023

Bealis.6023

A lot of the points there do not seem much compatible with the GW2.
When making new race, you would have to remake the whole game, storyline etc., so that race would have its place there. Expansion does not mean a completely new game.
From my point the player housing would not be needed, as we have our home instances. The energy could rather go to some other things and features, those that improve upon.
So far i like seeing the new features, like learning the use of more weapons, which means new skills.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

My opinion on OP’s points.

A new race:
We don’t know yet but probably no. My GF kinda agrees with you but a new race would more or less only give you a little story about the race start and a new skin on your character and probably more dev-time to fix clipping or alot of threads about devs not fixing clipping bugs.

I don’t mind a new race but I rather have alot of other stuff than a new race.

Support class like monk:
First, I dunno if my reading comprehension is good enough but I thouth it was said that ranger was going to specialize to be a druid that might be more of a healing class.
Second, as this game is not in the Trinity system a solid healing class would ruin this I beleave. I personaly give a rats as what others think about how I should play but I have a Build on my guardian that is more a monk than a guardian. I use Healing, power ,Vitality stats I beleave on my guardian and I keep my party alive pretty much with that build. It’s not a perfect build as I would probably ruin a run for Zerkers but I don’t play with them as they wont play with me but to the point, I have a healing class.

Quests:
No, just no… I can’t go back to other MMORPG’s now as the quests makes them so darn booring. I can’t stand them now.

Player Housing:
We have our home instances and we might maby in the future be able to have our home there. It’s never too late but it is too early imo.

Heroes:
I can’t figure out a way how that would work and for me it would ruin alot if we had them in dungeons.

Templates:
This is something I would realy want, just like in GW1.

More weapons/ Skills:
Not saying no too this but we don’t know if we will not get more skills or even weapons for that matter. As many others have said, all classes will get a new weapons to use with specialisation so there will be new skills.

Less of an RNG Simulator:
I just don’t mind RNG, it works fine… I have never ever got a precursor as a drop and I have played since headstart and my brother has got one and he player one hour a week since headstart. But still I don’t mind it, someday I will be lucky… Oh wait I have been as I got Scarlets Kiss and the other scarlets something, I don’t remember that name.

A third person camera that work, first person view and ui changes:
Think it has something to do with PvP and making stuff uneven.

New dungeons and/or raids:
Dunno anything about this yet.

Mounts:
NO! Buy a magic carpet and you can experience the world on a mount.

The Market:
TP works wonders, I realy love the TP.

Mods:
NO! Don’t ruin this game!

New crafting:
Meh… What would that be? I can’t think of any crafting that would be needed.

Map Queuing:
So you would rather see a ‘You are in Queue 439’? It would make the server less populated. How would they make the queue go down? What would have been better would maby be to make a cap for solo players and a special cap for guild players. I dunno… But why should I think about this, I am not the one with this problem… Yet.

More than one specialization:
Even though there will only be one on release of expac it is still a gateway to something bigger. After this expansion Anet can release new specializations for classes wihtout an Expansion and give use more content to aim for and more to do during these living story updates and more.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: Kings.7491

Kings.7491

Okey, so most of you don’t agree with my expectations. But is it no one other than me that expected more? Did none of you have any expectations for the expansion? We haven’t got any information about the scale of the new areas or the story so we just have to wait and see about that. But come on something did you expect that wasn’t in the announcement, or?

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Okey, so most of you don’t agree with my expectations. But is it no one other than me that expected more? Did none of you have any expectations for the expansion? We haven’t got any information about the scale of the new areas or the story so we just have to wait and see about that. But come on something did you expect that wasn’t in the announcement, or?

I am pretty sure that this expac is enough for me.
When we all started to hype about an Expac I expected;
- A new race.
- A new Class.
- A new map (With 3-5 zones).
- A full story arc.
- A few new skills.
- Precursor something.
- Feature updates.

This is what more I know we got;
- Specialisation.
- Masteries.
- Hanggliding.

This is what we don’t know of what I wished for;
- A new race. (Probably not)

I am pretty happy with the Expac so far, but also I know this is not all. There is more to come so I will not say yay or nay until I know more but at the moment if I have to say yay or nay I would go Yay!

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: messiah.1908

messiah.1908

the one thing i want the most if they could add more diversity in builds and weapons across all classes.
as for now there is 1-2 meta builds for each class and i think the game will benefit if there were more than that

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Posted by: stayBlind.7849

stayBlind.7849

TL;DR You are looking a modernize version of guild wars 1. You are going to have to get over it.

Looking at your wishlist, it shouldn’t be surprising you were disappointed. You wanted a guild wars 2 expansion to turn it into guild wars 1.

Your wishlist is full of half-baked and emotionally driven thought out idea. As stated many times a new race doesn’t add anything but consumes a lot of resources. Development is a fixed sum, so each new features takes resources from another, adding a new race that will amount to no more than a few days of excitement is a waste of resources. I mean the majority of people play humans even though they had 4 other races as options.

As for Templates that is the only reasonable thing you have, but the problem is probably making a template that works with all game modes. I remember a forum last year in the PvP forum asking what did players want from a template and I feel bad for the designer because every idiotic and mundane thing was request.

A new crafting profession isn’t going to solve the problem you seem to have any better than adding new recipes for current professions or even making the mystic toilet BETTER by giving it recipes that fix the problem you might have.

I really want GW2 to have mounts like GW1 as well.

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Posted by: Gandalf.3516

Gandalf.3516

My ideas are more concerns than anything else. It’s hard for me to say what I think they should add when we know so LITTLE about what they’re adding already. So what I want would largely depend on whether or not the features they add feel lacking at all. So rather than saying what’s missing, I’ll list out some questions/concerns…

I am slightly concerned about how much content there is. They’re so vague, Anet likes their secrets (blaaaaaarrrrrrrgh). Is it 2, 4, 6 maps? How big are they, are they all massive or just one of them?

I’m concerned that there aren’t going to be many guild hall themes. Unless the GH instance is a tear into the mists (as a guildy suggested) making basically any environment possible, then we will all be stuck with the jungle theme. That is missing a great opportunity.

How many skills/traits do these specializations get? How many weapons will they have access to besides the new ones they get, and will those all have new weapon skills as well or will they use the same ones as their base class (possibly my biggest fear, there)?

How many options will there be in the mastery system, and of those how many can we use outside the jungle?

How many players can be on a team in stronghold? Will it be a set number (I’m all for flexibility on team sizes, giving the players some options)?

Do we get dungeons, raids, something else? If so how many?

Will we get more guild missions?

Will there be a lot more ranger pets? Even if they released new pets with basically the same stats/skills, we would still get cool new pets. Appearances are half the fun.

How many new armors/weapons will there be?

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Posted by: Letifer.4360

Letifer.4360

Heroes could come back if ANet implements something like the garrisons from WoW, its a nice mini game that could also be played in a mobile device.

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Posted by: Dante.8456

Dante.8456

no offence but OP is semi-ridiculous. Half the original statements are requests for things of personal preference that completely go against the core mechanics of gw2. Return of the holy trinity? you think Anet is gonna change their entire unique MMORPG philosophy and your disappointed they didn’t?

Some suggestions I give more credit, for example the return of Heroes. This was a great part of gw1 and would be brilliant in gw2. That being said it would require all content to be group content which might not be what everyone wants.

I just find it hard to be disappointed with something that, as others have said, isn’t out yet and, furthermore, has only had its preliminary announcement made. We barely know any details about the expansion.

Desolation EU
Guardian / WvW Enthusiast

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Posted by: A Massive Headache.1879

A Massive Headache.1879

one thing I’ve noticed from catching up with this thread, a new race would be cool and all, but it would be fluff. I still think it would be easier than professions because balance isn’t an issue, just armor model.

But again, just fluff, would be cool, but not by any means important.
And another thing is, gw1 could very much be a single player game, guild wars 2, that really isn’t an option at all for a lot of the content.
rest of the stuff, eh I disagree with op.

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Posted by: Cecilia.5179

Cecilia.5179

I could do without all of those, but I would fall out my chair, squealing like a little girl at a Justin Beiber concert if Tengu were announced.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

(edited by Cecilia.5179)

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Posted by: Morfedel.4165

Morfedel.4165

A true raw support class, like monk
I know how much Arena Net and their fanboys detest the “holy-trinity” but I think that done right it is a lot of fun. I don’t necessarily say that we need a healer but a class that really makes the difference in a dungeon or raid. I find that the problem now is that every one runs full glass canon dps, why? Well it works, and it the best way to do it as it is right now. But if we would have new truly challenging content in this expansion what would that mean for a glass canon dps group? Well hopefully if it is truly challenging that won’t work. So what do we do then? Well if we had one person that acts tank and get all the toughness he could tank, but only he. There is no taunts or tanking in gw2 so there is no way to control who takes the damage. One way to solve that is that everyone is a tank, but now no one deals any damage. So what I’m looking for is a support class that can protect the dps so they for instance heal for the same amount as their damage but the same class can buff the tanks so they deal more damage for instance gain might on each hit.

That goes against one of the very founding premises of GW2, and one most of us, I would bet, NEVER want to see happen. The holy trinity was a curse for many games, including GW1. I remember the times groups standing around begging a monk, or barring that, a restore ritualist, to join the group so they could go, and it took at times quite a long time.

Is that what you’d like to see us return to?

That being the case, though, there are some classes that fit the bill more than others. Guardians, mark necros, water/staff eles, shout/banner warriors, certain engineers, in fact MOST classes can fill a certain amount of support roles if you want. Or take a couple support abilities and do a partial role.

But if you got what you’re asking for, we’d suddenly see the return of groups waiting around looking for someone with that one desperately needed class, and thats the last thing anyone wants.

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Posted by: EnergySlam.2793

EnergySlam.2793

A new race
I would love a new race if I didn’t suspect it to be Tengu. I like playing races with similar bodybuilds as humans. So I don’t care much about a new race since it’ll most likely be one I won’t play regardless.

A true raw support class, like monk
A gaurdian, even with berzerker armor (although he dies really fast haha), can do a splendid job of healing up and preventing damage with aegis’. Combined with water elementalist capable of combo’ing waterfields pretty easily, I feel we already have “Support classes”. The way the combat works however, doesn’t require any support classes since you are able to completely mitigate the damage by dodging.

Quests
I think the current system works very well and it’s refreshing from the system other MMO’s use. I’d leave it like this.

Player housing
No need at all for me. Instance-based houses, what would I do here ? Guild hall will be pretty cool since you’ll gather as a big guild.

Heroes
Didn’t play GW1 much. I believe those were the NPC’s that replaced players. If so, I prefer playing with players and they’d have to revamp/optimize the AI. It’ll still be akward to use because of the way dungeons etc are done (Stacking, skipping, sequences etc)

Templates
PvE and PvP builds are already seperate, would love to be able to switch between 2 builds on the fly.

New weapons aka new skills
(I want a greataxe!)
It was pretty odd to get used to the way skills are bound to weapons in gw2. Even though I don’t like the HUGE skillbars in WoW or Rift etc, It’d be nice to have some more customizability to the weapon skills.

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Posted by: Morfedel.4165

Morfedel.4165

A new race
I remember that some one said that if you ever were to have a new race or profession in the game it would be a new race. Why? Because of the balancing problems you had in gw1 it is much easier to create a new race. I don’t need to give examples of new races. There have been many wild speculations already but still this does not seem to be a thing.

We all wanted that, but considering their reasoning it seems reasonable why they didn’t.

Quests
I liked the quest system in gw1 and I think it was a mistake to get rid of it completely. You could have made it just a little different and it would fit in gw2 just fine. I imagine something like this:
I wander around in brisban wildlands leveling my character. I stumble upon the mighty skritt king and is curious about who he is. So i walk up to him and talk to him. He says that he is the mighty skritt king and have many shinies but one shiny very dear to him is lost. I a mighty hero of kryta accepts the quest to find the special treasure.
The quest should give some money, xp and achievements depending on the quest. I would also like if there were no quest markers, finding the quest should be an reward for exploring itself.
Quests can be many things like a great opportunity to give some extra lore, endless opportunities to expand and make new epic quest arcs, encourages people to talk and interact to npc’s, encourage people to explore, makes use of all the maps in the game, it’s completely optional, it’s a good complement to dynamic events.

Personal story, living story, Hearts and dynamic events already fill this bill.

Player housing
Yes, I wanted this a lot. This is so huge of a game changer. Think of all the good it can bring. The end game goals, the prestige, the gold sink, the value increase in low tier materials, the role playing, and the list goes on. Please make this happen.

Well, we already have our home instance. Granted it isn’t terribly customizable, but we do have it. As for a game changer, do you really believe that? I’m not sure I disagree, but not sure I agree either.

Heroes
I loved the heroes in gw1, however I see why this is not a thing in gw2. I still really enjoyed collecting heroes and then gearing them up. The best part of it all was the combos and builds I made to complement my own build. Perhaps this could be a thing but in a smaller scale, like if we all could have a mini like hero to company us around tyria.

I could be wrong, but I believe heroes were added in to help a population that was beginning to flag.

Templates
Is this so hard to implement? Just an option so save and share different builds is huge. Now that traits are free to change i really don’t see why this is not a thing.

Now this I can agree on. It would sure be nice to hit a button or two and change my build rather than having to pause and change it over and over.

New weapons aka new skills
This is something that we have heard were a thing but is never mentioned. I liked the skills in gw1 and that you were free to put together a set of skills to make it perfect for your play style was a lot of fun. It was a huge disappointment for me when this was not carried over to gw2.

Wait, you mean you want to customize the first 5 slots? You realize that will never happen, right? And we are already getting a new weapon each class, albeit possibly only through specializations.

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Posted by: Tron.3471

Tron.3471

I can’t believe there are “disappointment” threads already when there is almost no info about it and we don’t know when it will be out….. Also your comments about a support class make me think about how little you know about support in this game. Every class is support, fyi.

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Posted by: Morfedel.4165

Morfedel.4165

Less of a RNG simulator
This might sound weird to some but I want to know what I’m going to get, I want to know how far I’ve come to that goal and I want to know how much work is left. I do not want a chance of getting something that I can throw in the mystic forge for a chance of getting a box that might contain another box that I need 10 of for this crafting recipe that gives me a component that I need to put in the mystic forge… you get my point.

Uhm. What do you mean knowing what we get?

A third person camera that work, first person view and ui changes
Fix the third person camera, just do it. It is way to centralized and too low down. Why did you remove first person, just why? It worked fine in gw1. I also miss the freedom to configure and place the hud exactly where you wanted it on the screen, why remove this feature? why?

Really don’t think this is going to happen, and btw, I think the camera works fine (though I will admit 1st person might be nice)

Mounts
Some people dislikes mounts, I don’t. I think they are fun, visually pleasing and gives more freedom. But I don’t think that the current gw2 world structure is appropriate for mounts. I was therefor hoping that in the new expansion they would make for example the crystal desert a huge open area with a lot of open terrain. This would be unpractical to traverse, unless you had mounts. The waypoints should be more disperse and less frequent around the world and somewhat replaced by mounts (travel inside a map should be primary for mounts while travel between maps is done with waypoints). You could also add speed limits for example so while in the open you are free to travel in full speed while near cities you travel slower and also areas where mounts are prohibited like in the bank. Imagine the traveling across tyria on a giant mech spider, scorpion or raptor.

With their proliferation of wps, again you aren’t going to get it, not with the already standing maps anyway. Note however, that HoT is getting Hang Gliders. While not a mount per se, it provides the same service in some situations.

The market
I was really hoping that you would reconsider your market, because it’s a disaster. I were hoping that the new expansion would give more opportunities for stuff like cross region trading. There is no good way to earn money unless you grind dungeons over and over. I look at the market at EVE Online and I see just how ridiculously bad and poorly implemented the market is in gw2. There are no industry because everyone can do everything when it comes to crafting. There are no real roles in the market like gathering, processing, assembly or transport.

wow you couldnt be more wrong here. I know people who do nothing but play the market in game and are maknig a buttload of money doing it.

Mods
Yes please, make gw2 modable. I do no buy the argument that it’s confusing for new players. Please consider players who want that customization and freedom that mods enable, more options is almost always a good thing (the complexity lies in how to ‘hide’ the advance options for advance only players).

Are you talking about the kinds of mods they allowed in WoW, where guilds were having dps and hps (healing per second) to monitor and if you weren’t within a certain sweet spot you were kicked out of the guild?

If that’s what you are talking about, then yeah, that just ruined several of my friends’ experience in WoW as they were filtered out by micromanaged monitoring set up by said guilds. It was terrible.

What kind of mods would you think would be reasonable?

More than one specialization
So why is this called an specialization when you have no options? It’s more of an optional upgrade. Sure there will be more in the future but this is an expansion after all. This feature seems unfinished to me, why release it if it’s not done?

It is an option; specializing changes some of your class core mechanics, so you are giving something up to get something else. So, for instance, you can be a ranger OR a druid, not both really, though the druid has many ranger elements.

So there is a choice. But they are also doing this to make sure the system works and, if so, release more specializations in the future. Nothing tests a system as well as the general public.

BTW, not trying to be an kitten , but like someone said earlier, its like you are asking this game to be a blend of GW1 and WoW. Something many of us do NOT want to see happen.

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Posted by: BammBamm.6719

BammBamm.6719

unrealistic expectations – reality = dissapointment

but to be fair, some peoples thoughts fly so high, its not anets fault to dissapoint them.

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Posted by: drkmgic.9583

drkmgic.9583

Just no. The only thing I like Bout ur wishlist is new weapon and skills for diversity

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Posted by: Vix.6730

Vix.6730

I like most of your points OP. Most, if not all, will never see the light of day however.

Your remark about the woman introducing Mike and Colin was spot on. It sounded like they were trying to address a gathering of toddlers. Their perspective of the convention attendees and playerbase in general has been way off for quite a while now (See the NPE).

(edited by Vix.6730)

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Posted by: Kurrilino.2706

Kurrilino.2706

I watched the PAX announcement on twitch about HoT and I actually have to say that I’m a bit disappointed (btw the host… it felt like i was watching a kids show).

And here you answer your own questions.
GW1 and everything you mentioned was targeted to the responsible gamer.
GW2 is for low end teens and the “not so gifted” people.

From day 1 on everything was dumbed down in steps.
The days of building a character with combos and skills are over.
These are the days of button #1 hammering.

If you expect an awesome game with a deep story and incredible fantasy elements
GW2 is the wrong game for you.
Grab any class with a random race and get ready for hammering #1.
It really doesn’t matter what class or race, for any reason A-Net decided having variety
is confusing and all classes should be the same.

Actually i was expecting from the expansion to reduce everything to a single class.
Since heavy armor guys run around with staffs and scepters and light armor classes with great swords we don’t need any new or any classes anyways.

Welcome to these days gaming

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Posted by: Gandalf.3516

Gandalf.3516

@Dante agreed. I decided not to write a post addressing that though…would’ve been too long. :P

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Posted by: Quells.2498

Quells.2498

The only thing I can even think of that I want that wasn’t mentioned is more difficult content. Please keep it five player oriented. That is all.

Leader of Contre [VS], just a bunch of zen adults
focus on Dungeons, Fractals and Raiding.

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Posted by: Vayne.8563

Vayne.8563

Okey, so most of you don’t agree with my expectations. But is it no one other than me that expected more? Did none of you have any expectations for the expansion? We haven’t got any information about the scale of the new areas or the story so we just have to wait and see about that. But come on something did you expect that wasn’t in the announcement, or?

Two answers to this.

First we don’t really know what each item of the expansion entails. We don’t know how deep it is, or how much you’ll get out of it. Furthermore, these things aren’t just for now, they’re setting up a future. Imagine a future where you can specialize in two things, three things, five things. That would add a ton of playabilty to already existing professions. That’s exciting to me.

More to the point, a lot of the things you’ve expected/asked for, go very much against what a lot of people want/expect.

This is probably the only MMO I know of where the core fan base threatens to stop playing if the level cap is raised. If another tier of gear is added. Those are features to me.

Knowing that the armor I have now will last me through all of HoT is a major, major selling point.

That with a new area (with multiple zones) and new masteries, which they can keep adding to, give me a lot of hope for the future of this game.

I’m also interested in seeing the broad changes they’re making to WvW. That alone can reinvigorate a whole bunch of players.

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Posted by: CureForLiving.5360

CureForLiving.5360

MY dissapointment with HoT:

It’s not out yet.

+1, no +100!