My hopes for mordremoth.
I think mordremoth should be done as a dungeon. A new dungeon. I think it would simply work that much better if there are other people there. Perhaps about half an hour to get to mordremoth and then a half an hour boss fight. That would be epic
I hope a group is not needed to kill Mordremoth.
I hope a group is not needed to kill Mordremoth.
How does that make sense unless you have a zhaitan like fight??
The Dhuumfire thread
I do agree with at least part of what was said here. I like the idea of the Portals and the climbing up the side of Mordremoth and fighting on its body. (Admittedly not so much the magic organ bit but that’s partially do to other things. The two things I felt the Zhaitan fight could have used was…well, those of you who’ve played Monster Hunter 3 will get this. During the Jhen Mohran fight, there were parts where it would come along side the ship, and you could jump onto its back and attack it by targeting “weak points”. That would have been an awesome aspect. Another thing which would have improved it, as a lot of people have suggested, is that when he fell we should have gone down after him to “finish the job”, which could have been a fight where he’s thrashing at you with tooth and claw/the occasional Risen while you attack its feat and at times attack its head.
For Mordremoth what I think would be a neat idea is that towards the end you could fight him from the front (as stated above and suggested by Shade) with claw and poison breath etc, but when you win that phase he’s not actually DEAD. Instead you have to travel inside Mordremoth through his maw and seek out his HEART where you have to fight tendrils, peel back layers of bark and such protecting his heart, and ultimately stab/damage it.
https://forum-en.gw2archive.eu/forum/community/lookingfor/PvX-RP-Phenomenal-Menagerie-Souffl-PMS
I envision an instance in which the party members choose to fight him at his roots, mid section, or atop his back – in keeping with the zones separations of roots, floor and canopy. If Mordremoth takes up all 3 layers of the zone he’ll be epicly large. Players attacking from the roots have mostly tendrils and roots to contend with in confined spaces, trying to cut off his connection to the forest. Players on the forest floor have to manage swarms of mordrem minions. Players in the canopy/on back have to balance gliding and landing on his back to DPS while not getting thrown off, and dodging poison clouds while in the air. All three sections of Mordremoth have to be hacked down within XX seconds of each other or else they all heal up to equal the section with the greatest health remaining.
I actually like the idea of incorporating the Glider into the back part, making masteries part of the experience (I tried to do the same with the bark encrusted heart.). Also I’ve noticed people keep mentioning poison, but we’re also getting a new Condition in the expansion! What if as you fight him he secrets some kinda sap which causes Slow?
https://forum-en.gw2archive.eu/forum/community/lookingfor/PvX-RP-Phenomenal-Menagerie-Souffl-PMS
I actually like the idea of incorporating the Glider into the back part, making masteries part of the experience (I tried to do the same with the bark encrusted heart.). Also I’ve noticed people keep mentioning poison, but we’re also getting a new Condition in the expansion! What if as you fight him he secrets some kinda sap which causes Slow?
I expect an end-game boss to use pretty much every condition in the book as part of his repertoire. I mentioned poison because it’s something that would be plausible to be in the air. But certainly slows and roots on the ground. Maybe not burning. Plants don’t do burning…
I wouldn’t have my hopes up. When Colin was asked (I think it was by AngryJoe), if we are going to fight and defeat Mordremoth, and will it not be as lacking as Zhaitan fight, he became extremely elusive, and did not answer specifically that question. Of course it would be EXTREMELY disappointing if we didn’t fight Mordy, but I get the hunch that we won’t, and the whole incident will be resolved with some Deus ex Machina tied to the story (if we’re lucky we’ll get a look at his corpse, or sth.)
I actually like the idea of incorporating the Glider into the back part, making masteries part of the experience (I tried to do the same with the bark encrusted heart.). Also I’ve noticed people keep mentioning poison, but we’re also getting a new Condition in the expansion! What if as you fight him he secrets some kinda sap which causes Slow?
I expect an end-game boss to use pretty much every condition in the book as part of his repertoire. I mentioned poison because it’s something that would be plausible to be in the air. But certainly slows and roots on the ground. Maybe not burning. Plants don’t do burning…
Acid? Acid burns. Or possibly some sort of fluid which ignites on contact with the air. I will agree though that a bunch of conditions are likely to occur and that Burn is admittedly the least likely (although possible.). We’ll no doubt definitely see Poison, Torment, Slow, Immobilize, Blind, and Bleed. Confusions a little further down the line but possible.
https://forum-en.gw2archive.eu/forum/community/lookingfor/PvX-RP-Phenomenal-Menagerie-Souffl-PMS
I could see a form of acid. Or pools of more powerful toxins that act in much the same way to a body. My main thing atm is thinking about what is often used by mordrem at this time. Poison,Cripples,Immobs and long lasting area denial fields (the “thorns” mordrem leave behind)
Another thought I’d has was, what if instead of the drilling/organ thing on his back we were instead planting explosives/incendiary devices on his back? (Granted we could be planting these just below the skin/hide as well.).
https://forum-en.gw2archive.eu/forum/community/lookingfor/PvX-RP-Phenomenal-Menagerie-Souffl-PMS
What if the final boss battle in Heart of Thorns is a fast paced raid-like jumping puzzle dungeon WvW fight?
mordremoth is going to be a raid boss, guys.
I wouldn’t have my hopes up. When Colin was asked (I think it was by AngryJoe), if we are going to fight and defeat Mordremoth, and will it not be as lacking as Zhaitan fight, he became extremely elusive, and did not answer specifically that question. Of course it would be EXTREMELY disappointing if we didn’t fight Mordy, but I get the hunch that we won’t, and the whole incident will be resolved with some Deus ex Machina tied to the story (if we’re lucky we’ll get a look at his corpse, or sth.)
Actually I think the opposite is true. When Joe asked about the Mordy fight in comparison to Zhaitan Colin responded, in an indirect way yes, with a yea we know we dropped the ball on that one. All he could say about the Z fight was that it “looked cool”. They are aware of the mistake made with the first dragon and are going to improve on it. To be honest I doubt he will mention anything about how the Mordy fight will play though. They were pretty quite about Zhaitan as well. In fact I don’t think we got any real info about Zhaitan until after people started fighting him.