Name a specialization for your profession
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
And don’t forget to tie a weapon to it. Weapons now optional!
example:
Ranger:
Elementalist
Warrior
Thief
Guardian
Necromancer
(edited by runeblade.7514)
in Guild Wars 2: Heart of Thorns
Posted by: Shiro Tegachii.5619
Thief – 3rd Pistrol – Lara Croft
in Guild Wars 2: Heart of Thorns
Posted by: Ardenwolfe.8590
Beastmaster – Second pet with direct pet attacks instead of weapon attacks on action bar
Lone Wolf (Blade Dancer) – No pet – Two Swords
Considering it’s confirmed currently only 1 spec to each profession “Druid” is the only thing Ranger is gon’get
Thief – 3rd Pistrol – Lara Croft
Thief – Blackguard (blaggard) – mace(s)
in Guild Wars 2: Heart of Thorns
Posted by: Abdulaziz.1496
Engineer – More turrets – AFK
My favorites:
Ah and for ele… the spellsword suggested by runeblade seems cool.
_____________________________________
~confirmed~ Ranger – Druid – Staff: The Druid uses nature’s energy to fulfil any achievement.
(edited by Sirendor.1394)
Ele -> BattleMage (using swords) or Magical Archer (Bow)
Guardian -> Smiter (Holy Warrior) Having power/blessings from the different gods or maybe even return of Paragon.
in Guild Wars 2: Heart of Thorns
Posted by: Dondarrion.2748
Guardian – Pistol – Puritan (think Solomon Kane, REH)
Guardian – Spear – Paragon (awwww, since no spears are coming just yet?…)
Ranger – Rifle – Bounty Hunter
Warrior – Sword – Duelist
Mesmer – Hammer – Shatterer
Guardian – Warhorn – Herald…?
Hmm, my hopes are this, if Anet follows a classical 3 Specializations System (CLSS), rather than my personal predicted Atribute Centric Specialization System (ACSS), what would result in 5 Specializations per Profession instead of 3.
Mesmer
Necromancer
Elementalist
Guardian
Warrior
Revenant
Engineer
Ranger
Thief
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
*Warrior + Staff = Void Knight
*Guardian + Axe = Executioner
*Revenant + scepter = Ritualist
*Engineer + Hammer = Tinker
*Ranger + Staff = Druid
*Thief + Rifle = Hunter
*Mesmer + Shield = Chronomancer
*Elementalist + Sword = Shaman
Necromancer + Greatsword = Reaper
in Guild Wars 2: Heart of Thorns
Posted by: Blazinflames.8415
Beastmaster – Second pet with direct pet attacks instead of weapon attacks on action bar
Lone Wolf (Blade Dancer) – No pet – Two Swords
I like Blade Dancer
Thief – 3rd Pistrol – Lara Croft
I lol’d so much. You win!
Elementalist -> Arcanist (Staff only)
Specializes in the utilization of raw arcane power instead of the four elements. Inflicting insane direct and condition damage, Arcanists are limited to using only five new weapon skills of the staff, which is the only weapon sturdy enough to channel those powers. The known arcane utility skills are moved to their class mechanic skillslots.
Engineer -> Demolisher (hammer)
Tired of constructing things, the Demolisher has swapped sides and stopped using turrets. Instead, its hammer attacks inflict additional damage to everything constructed, including turrets, buildings and minions of all sorts. When traited, Demolishers are also able to inflict vulnerability and burning to buildings and turrets. They abandoned their toolbelts and are now accompanied by four little drones of different function.
Guardian -> Crusader (longbow)
Guardians who decide to take the path of the Crusader, replace their virtues for dogmas. The dogma of execution inflicts additional damage on every 3rd strike, the dogma of trial provides them with retaliation and the dogma of faith makes every 5th of their attacks unblockable and unmissable. The use of the longbow gives them the ability to chill their foes and cleanse their allies.
Necromancer:
-Duskblade
-Warlock
-Shaman
Mesmer:
-Chronomancer
-Magician
-Mystic
Engineer:
-Artificer
-Mechanic
-Alchemist
Guardian:
-Paragon
-Cleric
-Zealot
Thief:
-Assassin
-Rogue
-Sniper
Elementalist:
-Conjurer
-Wizard
-Sorcerer
Warrior:
-Gladiator
-Brawler
-Champion
Ranger:
-Druid(revealed)
-Hunter
-Strider
Revenant:
-Ritualist
-Psion
-Incarnate
We can’t be sure but these are a few of my predictions for what we could get in the future. I could be 100% wrong, but then again we all could be.
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Elementalist -> Arcanist (Staff only)
Specializes in the utilization of raw arcane power instead of the four elements. Inflicting insane direct and condition damage, Arcanists are limited to using only five new weapon skills of the staff, which is the only weapon sturdy enough to channel those powers. The known arcane utility skills are moved to their class mechanic skillslots.Engineer -> Demolisher (hammer)
Tired of constructing things, the Demolisher has swapped sides and stopped using turrets. Instead, its hammer attacks inflict additional damage to everything constructed, including turrets, buildings and minions of all sorts. When traited, Demolishers are also able to inflict vulnerability and burning to buildings and turrets. They abandoned their toolbelts and are now accompanied by four little drones of different function.Guardian -> Crusader (longbow)
Guardians who decide to take the path of the Crusader, replace their virtues for dogmas. The dogma of execution inflicts additional damage on every 3rd strike, the dogma of trial provides them with retaliation and the dogma of faith makes every 5th of their attacks unblockable and unmissable. The use of the longbow gives them the ability to chill their foes and cleanse their allies.
Specializations add new weapons to the class. This been said.
in Guild Wars 2: Heart of Thorns
Posted by: Johje Holan.4607
Only one I want:
Ranger > Archer
Get rid of pet. Put 4 different types of bows in F1 – F4.
Longbow, Flatbow, Hornbow, Shortbow, Recurve Bow, etc. Each bow has different range, trajectories, attack speed, skills.
Like GW1 bows: http://wiki.guildwars.com/wiki/Bow
in Guild Wars 2: Heart of Thorns
Posted by: Behellagh.1468
Thief – Batman/Batwoman/Batgirl/Robin
in Guild Wars 2: Heart of Thorns
Posted by: Fashion Mage.3712
Guardian – Monk – Longbow
Thief – Ninja – Sword OH.
in Guild Wars 2: Heart of Thorns
Posted by: Iason Evan.3806
Only one I want:
Ranger > Archer
Get rid of pet. Put 4 different types of bows in F1 – F4.
Longbow, Flatbow, Hornbow, Shortbow, Recurve Bow, etc. Each bow has different range, trajectories, attack speed, skills.
Like GW1 bows: http://wiki.guildwars.com/wiki/Bow
I like this one the most. Especially if the pet can never be fixed fully which I suspect will always be the case. Also, if we don’t get new pet types to compliment the Druid I will want the Hunter even more.
Guardian- Sentinel(off-hand sword)
So I thought of another one for you guys. You might like this.
Mesmer > Doppelganger
Weapon? Dagger/dagger.
The Doppelganger would use its F1-F3 skills in order to copy ally, enemy and your own skills to give you use of the next one they used. These would be Mirror, Mimicry and Echo. Mirror would let you copy a foe’s next skill, Mimicry would copy an ally’s next skill and Echo would copy your next skill.
The Doppelganger’s special skills would deal with copying effects and dealing them back on the foe. Or doubling positive effects from allies. Such as they might do a reverse epidemic that copies all conditions from surrounding foes onto one foe or doubles those conditions. Maybe they copy enemy boons to allies through greater effect then what they have now. Maybe even mirroring AoE fields that are already up. Relying heavily on the battle going on. A very reactive profession specialization rather then a proactive one. As such, the specialization would need attrition. It would need to outlast your foe and use their own powers against them to greater effect then the mesmer currently does. They could even have an elite were they become an exact duplicate of of a foe or ally for a short period of time.
PS: I know that the mesmer specialization is going to be the Chronomancer. That’s obvious. This is a possibility for future future specializations.
(edited by Lily.1935)
1 . Four Elements Monk
Brand new weapon set: knuckle-dusters (melee)
Passive skill: evasion
High dps with nice CC and maybe teleportation.
2. Battle Mage v2
Brand new weapon set: Main: Sword + Scepter (new skills for off-hand scepter)
3. Pure Wizard
New main-hand weapon: Spellbook (new skills only for main-hand)
Off-hand: Focus
4. Cleric
New weapon set: Mace+Shield
More healing spells (also outside water) and more tanky spells but less dps.
In regards of cultural stuff and the available possibilties for armor:
Warrior → Samurai.
Weapon: Polearm (yes, we won`t get it now, but you can dream)
Not only does he already have some skills which were introduced with Cantha, he could totaly look awesome in a full Shogun armor (of which we allready have some style in the game already)
Engineer → Gunslinger/Weaponsmaster
Weapon: Offhand – Dagger
Mechanic-change, in which he changes stances. One for each range, which changes the attack skills (Weapons only being allowed to be alocated to certain ranges. Pistols for example only for close and mid range, while rifles go everywhere and dagger only in close combat)
_(though that is just my dreamclass, as we don`t know how much a specialization will be able to change mechanics in the end)
Mesmer – > Trickser
Weapon: Dagger
Mostly a mobility class, with AoE capabilities.
Wish ability: “Floating Daggers” – Dagger illusions float around the character (maybe like “wings, or as possible shields” which are able to take on different roles. One ability is for defence, as they gather around intercepting strikes (like the ele earth skill) and one were you send out a barrage of daggers like a macross missile barrage (we need a class who can do that )
Necromancer – Death Construct (name work in progress)
Weapon: Shield
Think Frankenstein mixed with a bit of self experimenting. Basicly giving the Necromancer “kits” based on parts he “enhances” his body with (think mutating in Prototype, maybe?). Does only affect one half of the weapon skills, though. Axe or Whip arm for offense. Spiked shoulder for defense and ramming.
He would loose his minion control, in return.
Have to think further, though. I know that these ideas are nothing new in these kind of games
in Guild Wars 2: Heart of Thorns
Posted by: Basaltface.2786
Thief – 3rd Pistrol – Lara Croft
>_> thats obviosly called revolver ocelot then (and yes it would be amazing to use 3 weapons on one set…if that somehow could be balanced to be not insanely OP)
i would like to see:
Engineers – Tinkers – be able to make mech minions like little drones and such
Elementalist – Summoner – summon creatures of the mists (kind of like the carbunkle from final fantasy) or we get to use swords
Warrior – Barbarian (2h Axe)
– Disco Diva (Moot) Ok thats not a serious one……maybe
Thief – Adventurer/Raider (whip ala Indiana Jones)
Guardian – Paladin (Spear)
Mesmer – Chronomancer (weapon tbc)
Might I suggest adding any changes to the profession mechanic to facilitate the specialization to complete the portrait?
Engineer – More turrets – AFK
LOL
Warrior – Sword – Duelist
You don’t play warrior much, do you?
Guardian – Crusader – Longbow
I so want longbow/shortbow for elementalist!
As to people calling engineer with hammer a tinkerer, I wonder how many of them tried to tinker with something with a kitten SLEDGEHAMMER.
Demolisher seems much more fitting if you ask me.
I so want longbow/shortbow for elementalist!
Good answer! Good answer!
Necromancer → Ritualist
Mesmer → Chronomancer
Elementalist → Arcanist
in Guild Wars 2: Heart of Thorns
Posted by: Photonman.6241
Considering it’s confirmed currently only 1 spec to each profession “Druid” is the only thing Ranger is gon’get
What would be the point of specs if you only have 1 to choose from…?
And my suggestion:
Guardian-Zealot-Daggers (stealthy stealth)
(edited by Photonman.6241)
in Guild Wars 2: Heart of Thorns
Posted by: ErickDntn.1847
I’m already thinking about Revenant spec (I don’t know if they will get one though but I would assume they’ll get one) XD
Called Astralists, they summon spirits from the Mists to posses their foes and allies. Don’t know about the weapon but Torch I think would fit (according to my imagination :p) and of course a number of supporting utility skills
Guardian: No new weapon.
It will be called the “Inagoodplacerightnow” and will have the same skills as the guardian.
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Revenant: Great Sword = Death Knight specialization
in Guild Wars 2: Heart of Thorns
Posted by: xXMapcoXx.9614
Warrior
Name: The debt bringer off hand
weapon: a sack
Special: Steals money from ever hit
in Guild Wars 2: Heart of Thorns
Posted by: MithranArkanere.8957
Elementalist:
in Guild Wars 2: Heart of Thorns
Posted by: knightmawk.5673
Considering it’s confirmed currently only 1 spec to each profession “Druid” is the only thing Ranger is gon’get
Its confirmed that we’ll have one specialization at the time of HoTs launch, however it’s my understanding that we can expect more specializations to come. Someone at Arenanet, and I don’t remember who, said they wanted to make specializations like traits and skills in that they’re easy to swap between at any time so players are free to play around with new builds. You can’t really switch between one thing.
Anyway…. I want to play this game too.
Thief : Blade Dancer (Offhand sword)
New mechanic : Chain skills, ala GW1. The better timed the use of a chain skill is the more effective it is.
Mesmer : Chronomancer (Shield)
New mechanic : The ability to slowdown or stop local time for a short period. So they can stop and slow down time in a little bubble for them and friendly players, it basically would amount to a mass stun/cripple on enemies in an area of effect.
Engineer : Consultant (dual torches)
New mechanic : Works 60 hour weeks and lives in the city to be close to the bars
in Guild Wars 2: Heart of Thorns
Posted by: xXMapcoXx.9614
Class: Warrior
specialization: OP
Weapon: Dagger
Special Skills: Per stealth f1 skill does 9million damage
in Guild Wars 2: Heart of Thorns
Posted by: Wallace MacBix.2089
Ele: Spellslinger – Pistol (main or both). No idea for a different mechanic
Ele: <Element> Mage – Lose opposite element atunement but <Element> skills becomes stronger or shorter CD or something like that or maybe different skills
in Guild Wars 2: Heart of Thorns
Posted by: SenorMoody.5908
Necromancer > Oni-Mancer > Greatsword
They will be able to absorb the Mobs’ souls with their great-swords
and unlock more powerful skills with that sword until the soul power runs out.
Engineer > Demolitionist > Hammer
While he is busy smashing faces with his Rocket powered Hammer,
his mini drones follow him everywhere, providing him with passive
buffs on timed intervals, similar to a guardians virtues.
Guardian > Templar > Longbow
He will be able to wield an enchanted Long Bow to fire specialized
arrows imbued with Light and Fire. Light arrows are more defensive
and supports you and your group. Fire Arrows are more Offensive
annihilates your foes. The more you use one type of arrow, the more
powerful they become. Using Light arrows repeatedly will place an Aura
of golden flames on you, and turn you into a powerful healer. Using the
Fire arrows repeatedly will place an Aura of Crimson Flames on you, and
allow your attacks to be swift and dangerous.
Warrior > Dragoon > Land-Spear/Lance
They will wield Land Spears/Pole-arms. They are specially trained
Dragon slayers created to counter Tyria’s very obvious “Dragon Problem”
The Warrior realized that brute strength alone wont be enough to
effectively slay dragons. So they decided to concentrate on their mobility,
reach, and accuracy to eliminate the Dragon threat with precise strikes to
their vital points using specialized Land Spears.
The Dragoon will be able to maneuver around the battle field with speed and
grace to confuse their foes. Then at precisely the right time, they will strike a
vital point with their long spears with remarkable accuracy.
Mesmer > Chronomancer > Shield
Using Time Magic, the Chronomancer can manipulate the Battle field to Hinder her enemies with Slows and debuffs. And can help her Allies with Hastes and Timewarps.
Can even use her powerful Elite skill, “Replay”, which allows up to 3 players to travel 20 seconds back in time in order to avoid any mistakes that were made the first time.
Thief > Nerf > Unarmed
No more perma stealth.
Elementalist > Mendeleev > Dual Swords
She has gained such control over the Elements that she is able channel a
different element through a Sword in each hand and combine them in unique
ways to create new devastating attacks and annihilate her foes.
Ranger > Sniper > Rifle
Can use the terrain to his advantage while firing devastating attacks at max range.
Able to use obstructions on the battle field to effectively mitigate enemy attacks and even avoid their sight entirely through the use of camouflage (stealth while standing still). The sniper’s Elite skill will be “Trick-Shot”, which will allow the Sniper to fire an enchanted Bullet. Once fired, the Sniper will be able to freely manipulate the Projectile for 10 seconds.
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
this is purely because I play a dungeon crawler, and highly unlikely but,
Elementalist> transmuter, with a bow, but only 900 range, and moderate damage.
they could have an sand blast auto-attack(short range, highish rate of fire, weak-ish), Sticks to snakes(if this shot hits, summon a snake at the enemy that poisons, squishy) Iron shot(a slower shot that does more damage), Ignite poison(if it hits something poisoned, it inflicts burning), crystal spear(1200 range, pierces), Ignite poison(if it hits something poisoned, it inflicts burning).
Instead of attunements they’d have imbuements. Think of it like an adrenaline bar, where the more damage you deal the more imbued you become. the first rank of imbuement would be beastly appendage(you randomly obtain either might, fury, or swiftness depending on which appendage you aquire), if instead progressed the rank 2: statue form(protection and stability and attacks apply weakness and vulnerability), and last if instead progressed to rank 3: blade hands( similar to conjure _, lose the bow and instead have what would effectively be daggers) and have a set of 5 weapon skills, an auto attack chain with normal cleave, lacerating claws: inflict bleeding for x seconds, knee swipe: inflict cripple and maybe torment, empowering strike: gain might and fury if attack hits, quick stikes: gain quickness for 2 seconds if it hits)(this may work better as an elite or something),
the utility skills: neurotoxin: aoe, enemies that are poisoned are also confued, if already confused dazed for 1/2 s; Liquified ground: aoe or line, enemies that cross it are immobilized 1s, crippled for 5; Petrify: target gains protection but is stunned like deep freeze, the damage is not applied until the duration ends; Fracture: apply 10 stack weakness and damage to a target, if they have protection it is removed and the fracture is also applied to nearby foes.
the elite would be necromutation: immune to conditions and a cloud of malaise that travels with you poisons, chills, and weakens enemies that pass through it.
Warrior – brawler / boxer – dual Cetus, brass knuckles for hand to hand combat
in Guild Wars 2: Heart of Thorns
Posted by: Mental Paradox.3845
Thief: Sniper. Access to rifle =)
Warrior – commando – pistol . Rytlock is / was a warrior with a pistol.
in Guild Wars 2: Heart of Thorns
Posted by: iKeostuKen.2738
Mesmer
Rifle – Deceitful Marksman
Ele
Sword – WarMage
Necromancer
Shield – Tormenter
Mesmer – Chronomancer – Shield
“Chronomancers wield the power of time itself, creating temporal rifts on the battlefield and infusing these rifts with powerful effects. All Mesmer skills that would summon a clone or phantasm instead summon a stationary Rift. Shatter skills are replaced with Manipulations which add versatile effects to each of the Chronomancer’s active Rifts. Rifts collapse after several seconds, releasing their energy in a deadly blast.”
Basically, remove the deception aspect of mesmers and instead have them create stationary, non-targetable objects. Rifts created by the replaced Phantasm skills would have AoE effects matching their current effects, and the mutated Clone creation would create simple Rifts that simply pulse minor damage. When the Chronomancer hits one of the F1-F4 skills, AoE effects are cast around each of the active Rifts (2s Quickness for allies, 5s cripple for foes, AoE interrupt/stun for example). After a few seconds, the rifts explode for moderate AoE damage. Play-style is similar to the existing mesmer, but emphasizes battlefield AoE control rather than deception and dueling.
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Thief+ Staff= Shadow Monk
Guardian + Warhorn = Bard
Warrior + Scepter = Void Knight
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