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Posted by: runeblade.7514

runeblade.7514

And don’t forget to tie a weapon to it. Weapons now optional!

example:
Ranger:

  • Druid- Staff
  • Hunter- Rifle
  • Beastmaster- Hammer

Elementalist

  • Spellsword- MH sword

Warrior

  • Raider- Torch
  • Monk- Staff

Thief

  • Sniper- rifle

Guardian

  • Seraphim- Longbow

Necromancer

  • Reaver- Greatsword
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)

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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

Thief – 3rd Pistrol – Lara Croft

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Beastmaster – Second pet with direct pet attacks instead of weapon attacks on action bar

Lone Wolf (Blade Dancer) – No pet – Two Swords

Gone to Reddit.

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Posted by: Renn.8241

Renn.8241

Considering it’s confirmed currently only 1 spec to each profession “Druid” is the only thing Ranger is gon’get

~Renn~ Jade Quarry – Norn, – Ranger.

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Posted by: Pifil.5193

Pifil.5193

Thief – 3rd Pistrol – Lara Croft

Thief – Blackguard (blaggard) – mace(s)

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Posted by: Abdulaziz.1496

Abdulaziz.1496

Engineer – More turrets – AFK

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Posted by: Sirendor.1394

Sirendor.1394

My favorites:

  • Warrior – Brawler – Staff: The Brawler will stand in your way, wherever you go: you shall not pass!
  • Engineer – Tinkerer – Hammer: The Tinkerer will show you what he can do with a hammer, oh yeah, before I forget… it may look like a hammer but in truth… it’s a rocket launcher.
  • Mesmer – Enchanter – Mace MH, Shield OH: Where the enchanter goes, his pets (aka. guildies) follow.
  • Necromancer – Reaper – Greatsword: Dark streaks of sacrificial blood mark the Reaper’s path.
  • Thief – Executioner – Axe MH, Axe OH: The Executioner is a harsher version of thief, who finishes his job with some less finesse, but he’ll do it with a precisely directed chop.
  • Guardian – Can’t come up with a name – Longbow: The X will show you just how bad it can be, to get an arrow to the knee.

Ah and for ele… the spellsword suggested by runeblade seems cool.
_____________________________________
~confirmed~ Ranger – Druid – Staff: The Druid uses nature’s energy to fulfil any achievement.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

(edited by Sirendor.1394)

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Posted by: achronis.3597

achronis.3597

Ele -> BattleMage (using swords) or Magical Archer (Bow)
Guardian -> Smiter (Holy Warrior) Having power/blessings from the different gods or maybe even return of Paragon.

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Posted by: Dondarrion.2748

Dondarrion.2748

Guardian – Pistol – Puritan (think Solomon Kane, REH)

Guardian – Spear – Paragon (awwww, since no spears are coming just yet?…)

Ranger – Rifle – Bounty Hunter

Warrior – Sword – Duelist

Mesmer – Hammer – Shatterer

Guardian – Warhorn – Herald…?

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

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Posted by: Orpheal.8263

Orpheal.8263

Hmm, my hopes are this, if Anet follows a classical 3 Specializations System (CLSS), rather than my personal predicted Atribute Centric Specialization System (ACSS), what would result in 5 Specializations per Profession instead of 3.

Mesmer

  • Bard = Warhorn
  • Chronomancer = Shield
  • Mentalist = Mace

Necromancer

  • Ritualist = Torch
  • Witcher = Sword
  • Bellicist = Greatsword

Elementalist

  • Summoner = Warhorn
  • Arcanist = Sword
  • Bender = Torch

Guardian

  • Crusader = Longbow
  • Patron = Warhorn
  • Mystic = Axe

Warrior

  • Mercenary = Dagger
  • Partisan = Shortbow
  • Legionnaire = Torch

Revenant

  • Marauder = Dagger
  • Exorcist = Greatsword
  • Theurgist = Focus

Engineer

  • Inventor = Hammer
  • Alchemist = Axe
  • Pioneer = Mace

Ranger

  • Druid = Staff
  • Scout = Shield
  • Hunter = Hammer

Thief

  • Rogue = Staff
  • Infiltrator = Longbow
  • Saboteur = Mace
Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Knighthonor.4061

Knighthonor.4061

*Warrior + Staff = Void Knight

*Guardian + Axe = Executioner

*Revenant + scepter = Ritualist

*Engineer + Hammer = Tinker

*Ranger + Staff = Druid

*Thief + Rifle = Hunter

*Mesmer + Shield = Chronomancer

*Elementalist + Sword = Shaman

Necromancer + Greatsword = Reaper

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Posted by: Blazinflames.8415

Blazinflames.8415

Beastmaster – Second pet with direct pet attacks instead of weapon attacks on action bar

Lone Wolf (Blade Dancer) – No pet – Two Swords

I like Blade Dancer

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Posted by: Tron.3471

Tron.3471

Thief – 3rd Pistrol – Lara Croft

I lol’d so much. You win!

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Posted by: Sebbl.2806

Sebbl.2806

Elementalist -> Arcanist (Staff only)
Specializes in the utilization of raw arcane power instead of the four elements. Inflicting insane direct and condition damage, Arcanists are limited to using only five new weapon skills of the staff, which is the only weapon sturdy enough to channel those powers. The known arcane utility skills are moved to their class mechanic skillslots.

Engineer -> Demolisher (hammer)
Tired of constructing things, the Demolisher has swapped sides and stopped using turrets. Instead, its hammer attacks inflict additional damage to everything constructed, including turrets, buildings and minions of all sorts. When traited, Demolishers are also able to inflict vulnerability and burning to buildings and turrets. They abandoned their toolbelts and are now accompanied by four little drones of different function.

Guardian -> Crusader (longbow)
Guardians who decide to take the path of the Crusader, replace their virtues for dogmas. The dogma of execution inflicts additional damage on every 3rd strike, the dogma of trial provides them with retaliation and the dogma of faith makes every 5th of their attacks unblockable and unmissable. The use of the longbow gives them the ability to chill their foes and cleanse their allies.

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Posted by: Lily.1935

Lily.1935

Necromancer:
-Duskblade
-Warlock
-Shaman

Mesmer:
-Chronomancer
-Magician
-Mystic

Engineer:
-Artificer
-Mechanic
-Alchemist

Guardian:
-Paragon
-Cleric
-Zealot

Thief:
-Assassin
-Rogue
-Sniper

Elementalist:
-Conjurer
-Wizard
-Sorcerer

Warrior:
-Gladiator
-Brawler
-Champion

Ranger:
-Druid(revealed)
-Hunter
-Strider

Revenant:
-Ritualist
-Psion
-Incarnate

We can’t be sure but these are a few of my predictions for what we could get in the future. I could be 100% wrong, but then again we all could be.

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Posted by: Knighthonor.4061

Knighthonor.4061

Elementalist -> Arcanist (Staff only)
Specializes in the utilization of raw arcane power instead of the four elements. Inflicting insane direct and condition damage, Arcanists are limited to using only five new weapon skills of the staff, which is the only weapon sturdy enough to channel those powers. The known arcane utility skills are moved to their class mechanic skillslots.

Engineer -> Demolisher (hammer)
Tired of constructing things, the Demolisher has swapped sides and stopped using turrets. Instead, its hammer attacks inflict additional damage to everything constructed, including turrets, buildings and minions of all sorts. When traited, Demolishers are also able to inflict vulnerability and burning to buildings and turrets. They abandoned their toolbelts and are now accompanied by four little drones of different function.

Guardian -> Crusader (longbow)
Guardians who decide to take the path of the Crusader, replace their virtues for dogmas. The dogma of execution inflicts additional damage on every 3rd strike, the dogma of trial provides them with retaliation and the dogma of faith makes every 5th of their attacks unblockable and unmissable. The use of the longbow gives them the ability to chill their foes and cleanse their allies.

Specializations add new weapons to the class. This been said.

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Posted by: Johje Holan.4607

Johje Holan.4607

Only one I want:

Ranger > Archer

Get rid of pet. Put 4 different types of bows in F1 – F4.

Longbow, Flatbow, Hornbow, Shortbow, Recurve Bow, etc. Each bow has different range, trajectories, attack speed, skills.

Like GW1 bows: http://wiki.guildwars.com/wiki/Bow

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Posted by: Behellagh.1468

Behellagh.1468

Thief – Batman/Batwoman/Batgirl/Robin

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Guardian – Monk – Longbow

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Posted by: Rashy.4165

Rashy.4165

Thief – Ninja – Sword OH.

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Posted by: Iason Evan.3806

Iason Evan.3806

Only one I want:

Ranger > Archer

Get rid of pet. Put 4 different types of bows in F1 – F4.

Longbow, Flatbow, Hornbow, Shortbow, Recurve Bow, etc. Each bow has different range, trajectories, attack speed, skills.

Like GW1 bows: http://wiki.guildwars.com/wiki/Bow

I like this one the most. Especially if the pet can never be fixed fully which I suspect will always be the case. Also, if we don’t get new pet types to compliment the Druid I will want the Hunter even more.

Guardian- Sentinel(off-hand sword)

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Lily.1935

Lily.1935

So I thought of another one for you guys. You might like this.

Mesmer > Doppelganger

Weapon? Dagger/dagger.

The Doppelganger would use its F1-F3 skills in order to copy ally, enemy and your own skills to give you use of the next one they used. These would be Mirror, Mimicry and Echo. Mirror would let you copy a foe’s next skill, Mimicry would copy an ally’s next skill and Echo would copy your next skill.

The Doppelganger’s special skills would deal with copying effects and dealing them back on the foe. Or doubling positive effects from allies. Such as they might do a reverse epidemic that copies all conditions from surrounding foes onto one foe or doubles those conditions. Maybe they copy enemy boons to allies through greater effect then what they have now. Maybe even mirroring AoE fields that are already up. Relying heavily on the battle going on. A very reactive profession specialization rather then a proactive one. As such, the specialization would need attrition. It would need to outlast your foe and use their own powers against them to greater effect then the mesmer currently does. They could even have an elite were they become an exact duplicate of of a foe or ally for a short period of time.

PS: I know that the mesmer specialization is going to be the Chronomancer. That’s obvious. This is a possibility for future future specializations.

(edited by Lily.1935)

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Posted by: Aba.6419

Aba.6419

1 . Four Elements Monk
Brand new weapon set: knuckle-dusters (melee)
Passive skill: evasion
High dps with nice CC and maybe teleportation.
2. Battle Mage v2
Brand new weapon set: Main: Sword + Scepter (new skills for off-hand scepter)
3. Pure Wizard
New main-hand weapon: Spellbook (new skills only for main-hand)
Off-hand: Focus
4. Cleric
New weapon set: Mace+Shield
More healing spells (also outside water) and more tanky spells but less dps.

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Posted by: Jaken.6801

Jaken.6801

In regards of cultural stuff and the available possibilties for armor:

Warrior → Samurai.
Weapon: Polearm (yes, we won`t get it now, but you can dream)
Not only does he already have some skills which were introduced with Cantha, he could totaly look awesome in a full Shogun armor (of which we allready have some style in the game already)

Engineer → Gunslinger/Weaponsmaster
Weapon: Offhand – Dagger
Mechanic-change, in which he changes stances. One for each range, which changes the attack skills (Weapons only being allowed to be alocated to certain ranges. Pistols for example only for close and mid range, while rifles go everywhere and dagger only in close combat)
_(though that is just my dreamclass, as we don`t know how much a specialization will be able to change mechanics in the end)

Mesmer – > Trickser
Weapon: Dagger
Mostly a mobility class, with AoE capabilities.
Wish ability: “Floating Daggers” – Dagger illusions float around the character (maybe like “wings, or as possible shields” which are able to take on different roles. One ability is for defence, as they gather around intercepting strikes (like the ele earth skill) and one were you send out a barrage of daggers like a macross missile barrage (we need a class who can do that )

Necromancer – Death Construct (name work in progress)
Weapon: Shield
Think Frankenstein mixed with a bit of self experimenting. Basicly giving the Necromancer “kits” based on parts he “enhances” his body with (think mutating in Prototype, maybe?). Does only affect one half of the weapon skills, though. Axe or Whip arm for offense. Spiked shoulder for defense and ramming.
He would loose his minion control, in return.

Have to think further, though. I know that these ideas are nothing new in these kind of games

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Posted by: Basaltface.2786

Basaltface.2786

Thief – 3rd Pistrol – Lara Croft

>_> thats obviosly called revolver ocelot then (and yes it would be amazing to use 3 weapons on one set…if that somehow could be balanced to be not insanely OP)

Attachments:

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Posted by: Vojji.7920

Vojji.7920

i would like to see:

Engineers – Tinkers – be able to make mech minions like little drones and such

Elementalist – Summoner – summon creatures of the mists (kind of like the carbunkle from final fantasy) or we get to use swords

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Posted by: Randulf.7614

Randulf.7614

Warrior – Barbarian (2h Axe)
– Disco Diva (Moot) Ok thats not a serious one……maybe

Thief – Adventurer/Raider (whip ala Indiana Jones)

Guardian – Paladin (Spear)

Mesmer – Chronomancer (weapon tbc)

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Posted by: Leo G.4501

Leo G.4501

Might I suggest adding any changes to the profession mechanic to facilitate the specialization to complete the portrait?

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Posted by: Belzebu.3912

Belzebu.3912

Engineer – More turrets – AFK

LOL

Warrior – Sword – Duelist

You don’t play warrior much, do you?

Guardian – Crusader – Longbow

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: nuno.7834

nuno.7834

I so want longbow/shortbow for elementalist!

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Posted by: Lurker.3609

Lurker.3609

As to people calling engineer with hammer a tinkerer, I wonder how many of them tried to tinker with something with a kitten SLEDGEHAMMER.

Demolisher seems much more fitting if you ask me.

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Posted by: Leo G.4501

Leo G.4501

I so want longbow/shortbow for elementalist!

Good answer! Good answer!

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Posted by: Xenon.4537

Xenon.4537

Necromancer → Ritualist

  • add torch
  • replace minions with binding rituals
  • replace corruptions with weapon spells
  • replace death shroud with F1-F4 life force powers which consume life force for increased effects. Life force is no longer an extra health bar, but a resource like Mana.

Mesmer → Chronomancer

  • replace clones with temporal manipulations which lower ally cooldowns and/or increase enemy cooldowns
  • replace phantasms with void zones which slow and debilitate enemies while buffing allies
  • replace shatters with temporal mechanics which allow the chronomancer to build up speed over time and copy spells

Elementalist → Arcanist

  • replace attunements with 4 new arcane spells
  • allow weapon swapping to compensate for loss of attunements
  • add main hand sword
  • replace conjures with new glyphs and arcane spells

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Posted by: Photonman.6241

Photonman.6241

Considering it’s confirmed currently only 1 spec to each profession “Druid” is the only thing Ranger is gon’get

What would be the point of specs if you only have 1 to choose from…?

And my suggestion:
Guardian-Zealot-Daggers (stealthy stealth)

(edited by Photonman.6241)

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Posted by: ErickDntn.1847

ErickDntn.1847

I’m already thinking about Revenant spec (I don’t know if they will get one though but I would assume they’ll get one) XD
Called Astralists, they summon spirits from the Mists to posses their foes and allies. Don’t know about the weapon but Torch I think would fit (according to my imagination :p) and of course a number of supporting utility skills

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Posted by: Zanshin.5379

Zanshin.5379

Guardian: No new weapon.
It will be called the “Inagoodplacerightnow” and will have the same skills as the guardian.

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Posted by: Knighthonor.4061

Knighthonor.4061

Revenant: Great Sword = Death Knight specialization

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Posted by: xXMapcoXx.9614

xXMapcoXx.9614

Warrior
Name: The debt bringer off hand
weapon: a sack
Special: Steals money from ever hit

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Elementalist:

  • Arcanist .
    • Doesn’t get any more weapons or utilities, instead it gets an elite skill that works like a 5th attunement and a few new traits. The new attunement is Ether attunement.
    • Ether attunement skills are all Arcane, but there’s no autoattack, and the skills are the same regarless of weapon equipped. The skills also have relatively long recharges.
      1. Arcane Vacuum: Pulls up to 10 enemies within 600 units to your location. Deals damage and knocks down those that were moving when they were pulled.
      2. Arcane Aura: Gives chaos armor and makes the elementalist immune to critical hits for 10s.
      3. Arcane Knowledge: Puts an effect on the target. This effect lasts 5 seconds and it can’t be removed while it lasts. Against the affected target, you attacks cannot miss, are unblockable, and have infinite range, but they can still be obstructed and will fail without line of vision.
      4. Arcane Storm: Creates an area that deals damage over time for 10 seconds. Ether field.
      5. Arcane Beam: Charges up for 3s, then fires in a line hitting up to 5 enemies within up to 2500 range. Moving while charging up the skill cancel the channel, interrupts the skill and puts it on recharge.

  • Tracer.
  • Torch
    • The torch can be dual wielded. If used with the main hand it is used like a sword. The torch becomes the handle, and the aura around the wrists of the elementalist creeps up the torch and forms the blade. If used in the offhand it behaves like a focus with some extra skills.
    • Examples of torch skills are “Flame slash” “Plasma blade”, “Obsidian flame”, “Frostfire edge”, “Mark of Rodgort”, “Sublimation”, “Steam barrier”, “Extinguish” and “Rodgort’s Invocation”
  • Utilities give the elementalist higher mobility with skills that leave trails of elements like fire, and lightning and sand that damage or deal effects and can be used to combo.
  • Elite makes the elementalist deal damage and conditions around him and leave trails of their attuned element while walking, while absorbing a certain condition depending on attunement. For example, fire attunement makes burning heal the elementalist while this elite is up.

  • Arcane Gunslinger
  • They get utilities that help with taking advantage of the terrain and allied combos.
  • Pistol. Can be dual wielded.
    • The pistols on main hand are used to quickly push effects on single targets. 1,2,3 skills are mostly condition damage with elemental themes and such.
    • On the offhand, pistols have a different mechanic. The 5th skill does not deal damage and has a short recharge, instead it stores a charge based on the current attunement. 3 charges must be stored to fire the 4th skill, and the effect when firing the 4th skill changes depending on the combination and order of attunements. Fire-water-air would have a different effect than air-water-fire or water-fire-air.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: knightmawk.5673

knightmawk.5673

Considering it’s confirmed currently only 1 spec to each profession “Druid” is the only thing Ranger is gon’get

Its confirmed that we’ll have one specialization at the time of HoTs launch, however it’s my understanding that we can expect more specializations to come. Someone at Arenanet, and I don’t remember who, said they wanted to make specializations like traits and skills in that they’re easy to swap between at any time so players are free to play around with new builds. You can’t really switch between one thing.

Anyway…. I want to play this game too.

Thief : Blade Dancer (Offhand sword)
New mechanic : Chain skills, ala GW1. The better timed the use of a chain skill is the more effective it is.

Mesmer : Chronomancer (Shield)
New mechanic : The ability to slowdown or stop local time for a short period. So they can stop and slow down time in a little bubble for them and friendly players, it basically would amount to a mass stun/cripple on enemies in an area of effect.

Engineer : Consultant (dual torches)
New mechanic : Works 60 hour weeks and lives in the city to be close to the bars

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Posted by: xXMapcoXx.9614

xXMapcoXx.9614

Class: Warrior
specialization: OP
Weapon: Dagger
Special Skills: Per stealth f1 skill does 9million damage

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Ele: Spellslinger – Pistol (main or both). No idea for a different mechanic

Ele: <Element> Mage – Lose opposite element atunement but <Element> skills becomes stronger or shorter CD or something like that or maybe different skills

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Posted by: SenorMoody.5908

SenorMoody.5908

Necromancer > Oni-Mancer > Greatsword
They will be able to absorb the Mobs’ souls with their great-swords
and unlock more powerful skills with that sword until the soul power runs out.

Engineer > Demolitionist > Hammer
While he is busy smashing faces with his Rocket powered Hammer,
his mini drones follow him everywhere, providing him with passive
buffs on timed intervals, similar to a guardians virtues.

Guardian > Templar > Longbow
He will be able to wield an enchanted Long Bow to fire specialized
arrows imbued with Light and Fire. Light arrows are more defensive
and supports you and your group. Fire Arrows are more Offensive
annihilates your foes. The more you use one type of arrow, the more
powerful they become. Using Light arrows repeatedly will place an Aura
of golden flames on you, and turn you into a powerful healer. Using the
Fire arrows repeatedly will place an Aura of Crimson Flames on you, and
allow your attacks to be swift and dangerous.

Warrior > Dragoon > Land-Spear/Lance
They will wield Land Spears/Pole-arms. They are specially trained
Dragon slayers created to counter Tyria’s very obvious “Dragon Problem”
The Warrior realized that brute strength alone wont be enough to
effectively slay dragons. So they decided to concentrate on their mobility,
reach, and accuracy to eliminate the Dragon threat with precise strikes to
their vital points using specialized Land Spears.
The Dragoon will be able to maneuver around the battle field with speed and
grace to confuse their foes. Then at precisely the right time, they will strike a
vital point with their long spears with remarkable accuracy.

Mesmer > Chronomancer > Shield
Using Time Magic, the Chronomancer can manipulate the Battle field to Hinder her enemies with Slows and debuffs. And can help her Allies with Hastes and Timewarps.
Can even use her powerful Elite skill, “Replay”, which allows up to 3 players to travel 20 seconds back in time in order to avoid any mistakes that were made the first time.

Thief > Nerf > Unarmed
No more perma stealth.

Elementalist > Mendeleev > Dual Swords
She has gained such control over the Elements that she is able channel a
different element through a Sword in each hand and combine them in unique
ways to create new devastating attacks and annihilate her foes.

Ranger > Sniper > Rifle
Can use the terrain to his advantage while firing devastating attacks at max range.
Able to use obstructions on the battle field to effectively mitigate enemy attacks and even avoid their sight entirely through the use of camouflage (stealth while standing still). The sniper’s Elite skill will be “Trick-Shot”, which will allow the Sniper to fire an enchanted Bullet. Once fired, the Sniper will be able to freely manipulate the Projectile for 10 seconds.

Wish it, Want it, Do it!

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Posted by: A Massive Headache.1879

A Massive Headache.1879

this is purely because I play a dungeon crawler, and highly unlikely but,
Elementalist> transmuter, with a bow, but only 900 range, and moderate damage.
they could have an sand blast auto-attack(short range, highish rate of fire, weak-ish), Sticks to snakes(if this shot hits, summon a snake at the enemy that poisons, squishy) Iron shot(a slower shot that does more damage), Ignite poison(if it hits something poisoned, it inflicts burning), crystal spear(1200 range, pierces), Ignite poison(if it hits something poisoned, it inflicts burning).
Instead of attunements they’d have imbuements. Think of it like an adrenaline bar, where the more damage you deal the more imbued you become. the first rank of imbuement would be beastly appendage(you randomly obtain either might, fury, or swiftness depending on which appendage you aquire), if instead progressed the rank 2: statue form(protection and stability and attacks apply weakness and vulnerability), and last if instead progressed to rank 3: blade hands( similar to conjure _, lose the bow and instead have what would effectively be daggers) and have a set of 5 weapon skills, an auto attack chain with normal cleave, lacerating claws: inflict bleeding for x seconds, knee swipe: inflict cripple and maybe torment, empowering strike: gain might and fury if attack hits, quick stikes: gain quickness for 2 seconds if it hits)(this may work better as an elite or something),
the utility skills: neurotoxin: aoe, enemies that are poisoned are also confued, if already confused dazed for 1/2 s; Liquified ground: aoe or line, enemies that cross it are immobilized 1s, crippled for 5; Petrify: target gains protection but is stunned like deep freeze, the damage is not applied until the duration ends; Fracture: apply 10 stack weakness and damage to a target, if they have protection it is removed and the fracture is also applied to nearby foes.
the elite would be necromutation: immune to conditions and a cloud of malaise that travels with you poisons, chills, and weakens enemies that pass through it.

Name a specialization for your profession

in Guild Wars 2: Heart of Thorns

Posted by: Brycar.2651

Brycar.2651

Warrior – brawler / boxer – dual Cetus, brass knuckles for hand to hand combat

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Posted by: Mental Paradox.3845

Mental Paradox.3845

Thief: Sniper. Access to rifle =)

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Posted by: Brycar.2651

Brycar.2651

Warrior – commando – pistol . Rytlock is / was a warrior with a pistol.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Mesmer
Rifle – Deceitful Marksman

Ele
Sword – WarMage

Necromancer
Shield – Tormenter

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Posted by: Kelthien.8593

Kelthien.8593

Mesmer – Chronomancer – Shield
“Chronomancers wield the power of time itself, creating temporal rifts on the battlefield and infusing these rifts with powerful effects. All Mesmer skills that would summon a clone or phantasm instead summon a stationary Rift. Shatter skills are replaced with Manipulations which add versatile effects to each of the Chronomancer’s active Rifts. Rifts collapse after several seconds, releasing their energy in a deadly blast.”

Basically, remove the deception aspect of mesmers and instead have them create stationary, non-targetable objects. Rifts created by the replaced Phantasm skills would have AoE effects matching their current effects, and the mutated Clone creation would create simple Rifts that simply pulse minor damage. When the Chronomancer hits one of the F1-F4 skills, AoE effects are cast around each of the active Rifts (2s Quickness for allies, 5s cripple for foes, AoE interrupt/stun for example). After a few seconds, the rifts explode for moderate AoE damage. Play-style is similar to the existing mesmer, but emphasizes battlefield AoE control rather than deception and dueling.

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Posted by: Knighthonor.4061

Knighthonor.4061

Thief+ Staff= Shadow Monk

Guardian + Warhorn = Bard

Warrior + Scepter = Void Knight