New Necromancer trait line
Swapping Master of Terror and Reaper’s Precision actually makes sense. The problem with Greater Marks is that it doesn’t make sense in the Soul Reaping trait line.
Yes, I never understood why they are separate trait lines. They should be together to to fit the theme. It is also rather annoying that if you want to be a terror reaper, you are locked into your three trait lines, no build diversity there.
Fear in itself is a control effect. It’s a condition too, but non damaging one unless terror is traited. That’s why terror is in curses, while master of terror in soul reaping that is generally about control aspect of necro (foot in grave, fear on downed, master of terror)
Terror and master of terror should be merged, they are not worth a GM trait by themselves. Terror should also move to soul reaping to compete with Dhummfire, and a power based GM trait should be placed in curses so that power builds don’t have a completely worthless trait.
Terror and master of terror should be merged, they are not worth a GM trait by themselves. Terror should also move to soul reaping to compete with Dhummfire, and a power based GM trait should be placed in curses so that power builds don’t have a completely worthless trait.
This suggestion I like.
Terror and master of terror should be merged, they are not worth a GM trait by themselves. Terror should also move to soul reaping to compete with Dhummfire, and a power based GM trait should be placed in curses so that power builds don’t have a completely worthless trait.
It is kinda weird that they have a Terror AND Master of Terror trait, fusing them and calling it Master of Terror does make more sense. They also need to fix the condition damage rounding problem. I fear someone for 1.85 seconds, the tooltip rounds its to 2 seconds and i only get the Terror damage for 1 seconds worth. Hard enough to stack duration on fear, shouldn’t be punished for a fraction of a second short. Gonna enjoy being able to gain life force on my staff too since ill probably build around a permachill style.
ITT: Players that try to apply commonly found synergies in the traitlines of other professions to the necromancer traitlines.
That’s not how this works sillies.
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140