I disagree with people who say the new zones are dead because you need LFG to get to them, because that’s how they were designed. It doesn’t make them dead, any mote than it makes any other form of content that needs coordination and people dead to use tools to find people to do it.
I don’t believe this to be the full story. The way mega server shards seem to propagate, and the number of people actually needed to complete zone metas says to me that ANet designed meta events to function independently of the LFG. If people stayed put, the mega server algorithms would likely result in most shards having enough people to advance a zone’s meta event. However, if people leave a zone to flock to fuller zones, this results in other shards being under-populated.
Throw in that there are (likely) a lot more followers than leaders. Even if there are enough people to complete an event, if the zone does not look organized, people will go to one that does. There is overwhelming evidence on these and other forums that as the MMO consumer base has aged, convenience has become of paramount importance.
I believe that the only way to ensure that mega shards don’t appear dead would be for convenience tools like the LFG and Join In to be removed. If that occurred, people might step up. I say might because while that’s what used to happen with dedicated servers, we also saw people guesting even back then. Guesting was a preview of the mega-server/LFG paradigm that’s in place now. I also say might because once a developer gives players convenience, at least some of them will rage and quit if that convenience is removed rather than reverting to a play-style where initiative and enterprise prevail.
Convenience, short attention spans and a desire for rapid gratification also cause at least some of the antipathy towards the LFG “solution” to “dead” zones. Once someone experiences the frustration of a “zone is full” notice when trying to Join In, the willingness to keep trying or come back later can get trumped by the myriad other forms of entertainment available on demand or other life concerns.
I really don’t think that there is a developer-side solution to the problem. ANet cannot remove the LFG or Join In without earning even more criticism than “dead” HoT maps bring. They cannot change peoples’ natures to make them choose a path of greater resistance. At best, they might be able to tweak the algorithms which open and close shards or change zone caps. I’m not convinced that either numerical manipulation would be better, though.
TL:DR: Mega-servers are designed so that most maps will have enough people to progress the meta. The “dead maps” issue’s primary cause is LFG/Join In, and there is little to nothing ANet can do to fix it. As seems to be par for the course in MMO’s these days, convenience is both the cause of complaints about the issue and the cause of the issue.
You may well be right, but the real take away from what I was saying should have been the zones are not dead, even though some people say they are. They’re not even close to dead. If they were, I couldn’t do the stuff I do pretty much every day or every other day.