Maybe, but then I would expect each raid attempt to include multiple sections with their own rules, so chances are that players who are not good “all-rounders” will have parts that they struggle with in all raids, they might get past the first bit easy but struggle with the second, or struggle with the first but if they can get by it the second is easy.
Pretty much up in the air at this point.
Yes, that is WAY too much time invested to chalk up to “oh, stop complaining and just do it.”
6 hours is too much? Well maybe, 3 might be the most I expect any given person really going for the raid-based armor, that’s over an entire week mind you. A week of gameplay, and only 3 hours put towards raiding, in which that 3 hours might start becoming less and less as the raid group gets better and faster at the content.
Yes. I probably spent a grand total of less than six hours working on my Legendary. I mean, if you’re counting World Completion that took longer, but 1. it was something I would have done even without Legendary weapons (and yes, I support them providing alternatives for those that don’t enjoy world completion), and 2. I did it over a period of about two months, about a year or so before I made my Legendary, and only did about a half-hour to an hour of map clearing per day, alongside other activities. There is no time in the past three years where I’ve spent more than about three hours in the game in a single sitting. I honestly doubt that most GW2 players have spent more than four hours in game at a time, aside from very special events.
You need to include all the time spent on getting the items, even as you were doing various other activities. ALL of those resources you might have been gaining while World-Boss Training, some SPvP here and there, ambient critter killing to get that Powerful Blood. THOSE activities that you might not have considered part of your Legendary Weapon Crafting at the time didn’t take you a solid 6 hours to make. 2000 T6 mats alone won’t be earned in 6 hours, unless you swiped that card for gems.
Sure they do, they still look the same. To most players, that’s all that matters.
See below shortly.
But you can gain those levels through all sorts of means, exploration, questing, grinding mobs, crafting, etc. Options. That’s all I’ve asked for, not that I shouldn’t have to earn the thing through hard work, just that the method of hard work should be flexible.
I could have chosen a better example, but my point is that the underlining condition of the weapon was that you needed to put some effort into leveling, something some players might really despise and not want to do. Would you extend the same level-exclusive weapon to those players who just want everything at level 1, much like how you want a raid-exclusive weapon to players who don’t want to raid?
They aren’t the only ones who matter. If their wishes are for other people to not have things, then those other people’s wishes should typically supersede their own. Hardcore PKs want to be able to slaughter new players outside starting towns, they can’t be allowed that because it would make those other players’ experiences worse.
Apples and oranges, Open-World PvP is different because a player is directly interfering with the experience of another player, not indirectly like wielding an exclusive weapon or armor from a raid the former really does not want to do. There’s no way then that one player’s wishes supersede another, especially when their wishes for certain content to exist that drops exclusive rewards hasn’t existed yet.
Yes, but there are dozens of ways to earn gold in the game, so there are dozens of ways to “earn” infinite light. That’s what I’m asking for, multiple methods of earning Legendary Armor.
That’s fine to ask for multiple methods for Legendary Armor itself, but the legendary armor skin that comes from this upcoming Raid should be unique and exclusive to that Raid. If Arenanet has a Heart of Thorns Legendary Armor Recipe drop (or better yet, sell from a mastery vendor) in the open world that players can craft, I am all for that skin being unique in its look as well.
That’s very sad. I feel the exact opposite. I couldn’t care less whether someone has a particularly hard to come by piece, all I care is that they have the right combination of pieces and dyes to make it work for them. I just complimented someone on their appearance in game, but as near as I can tell it was all pretty common stuff, it just looked great on her.
Certainly there’s a certain appeal to fashion wars, I am always going through it. But I am always wanting something that makes me stand out, more so than just an outfit or the same Luminescent Shoulder piece. I am already considering how to get those exclusive Legendary Back Pieces which not only look amazing, but carry a certain unique look and effect not seen yet in the game, and I know those players who have those pieces put a lot of time into whatever mode they worked at to earn those pieces.
It is a bit sad for players wanting to stand out more. These days the only thing amusing me would be all the occasion ‘Joker’ and ‘Hulk’ looks.
Source?
Continued from above.
Same source you have been using this whole time. I said ‘Major’ rather than ‘Majority’ because I don’t think there is a 50%+ group of players really wanting one thing or another. It’s probably more like 28, 22, 18, 16- etc. Player interests are all over the place, I ran into someone today at the TP that I recognized from meeting about 14 hours ago still there in the same spot. He probably logged at some point however I asked him what he’s been doing the whole time, 10 minutes of back and forth later amounted to me finding out people spend hours in this game just doing buy and sell orders as well as investments. Going to assume he’s probably part of that sub 1% portion.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”