they said that with eotm too. and honestly the new map looks exactly like eotm! and eotm is pve driven and has a ton of pve shrines and pve mobs. the preiviwe and trailers are enough to show that the new map is eotm 2.0. i can see already a ton of pve in it!
EotM is PvD driven, caused by the fact it doesn’t count for PPT. Since it was originally meant as an overflow for those stuck in a queue, there is no reason to defend any objectives there either…
The PvE aspect (which is as miniscule as some “collect xy events”) is ignored by anyone running around there, since most of the events slow down leveling. Basically, what you have in EotM is a huge blob of lemmings knocking on doors, killing guards and keep lords and standing in circles – rinse and repeat. Also a small part of EotM’s map population consists of upscales who get told to get out of real WvW by (more or less) friendly WvW players. These players try out siege mechanics and kill their first few enemies in EotM. Many of these players move to real WvW once they got the hang of it.
i was in eotm beta and me and others wrote to anet as a feedback that eotm was complicated and would favor ktrains because of the long distances u have to go just to get to your group and all the pve mobs and pve reward chests and also that all the pve elements were too much.
I just hope that ANet doesn’t define “too complicated for our player base” based on that feedback. I fail to see the complicated PvE mechanics in EotM/never encountered these mechanics while leveling my alts. As already mentioned, the few PvE mechanics existent there can be (and currently are being) ignored. Since this is however not a real WvW map in the first place it shouldn’t matter that these mechanics exist. To me it looks like EotM was a testing ground for new mechanics and I expect to see the good ones in the new map. There are however many mechanics I don’t hope to see there…
The PvE chests you’re complaining about have probably been added due to the total absence of “rewards” in WvW (compared to PvE rewards). shrugs
The k-train part however is valid – and probably intended. Do you remember all the arguments in WvW between PPT oriented players and k-train players? I do, and I’m glad both have a place to go now. Problem solved.
now all wvw guilds that treat eotm as a joke! its a joke where we go trolling. my zergbusting group goes ther to kill pve scrubs over and over and over. we even spawncamp them and watch them cry and whisper to us that we were so evil and that they just want some karma.
thats what eotm is for us. we troll or level an alt up but we play serious in our borderlands and eb!
I have been in WvW guilds about 90% of my time in this game and can’t remember doing that even once (if you don’t count killing guild groups who went to EotM in order to kill upscales that is). Our time was better invested in real WvW anyway with it counting towards PPT and having real zergs to bust there. Also I have an opinion about trolls killing upscales in EotM which I will refrain from elaborating any further here.
im telling u that this map is probably even worse than eotm because it has now even more jumping elements and places to troll and the meta will be only cc heavies that push people to their death and war/guard/revenent that have massive access to stability.
The only real jumping elements we currently know of are the jumping pads near air keep (which are merely a shortcut). Apart from that your screens show normal structures you can walk on. A short video is hardly a reliable source for deducing the exact amount of “JPs” and PvE mechanics included in the new map.
Regarding the meta: You always need stability evenly distributed to not get knocked around – even now on the current map. I doubt this will change anytime soon. Which other roles there will be can hardly be predicted based on the information currently available…