Which was itself an argument of semantics, and didn’t really advance the dialog in any useful way other than to attack me as a person, and now here we are.
You are being defensive now. All I said were you were wrong, which was about your statement. No thing personal. I attacked your arguments which fall apart like leaves. If you make less fallacy you’ll understand.
Fair enough. 60% of the world’s population doesn’t even have Internet access, of of those that do, only a very tiny fraction own a copy of GW2, so I think it’s perfectly fair to say that the majority of the Earth’s population would have difficulty participating in GW2 raids. I didn’t think that needed hard data, but you constantly surprise me.
See? Another bad example. We were talking about the Guild Wars 2 World Population. Not the Earth population. Oh goodness gracious, please make a sensible statement for once.
Another lie. I never said “everyone has full ascended”. I said “everyone can get full ascended if they play the game”.
It’s the same thing, everyone plays the game. When you say “play the game,” do you mean “Play like Bacon does,” or do you accept the idea that there are perhaps people that are genuinely playing the game, just as often and robustly as you, but whom perform different activities than you do?
“has” vs “can” hm can you see the difference? Or “has” you the difference? Now to the point: I merely propose a method of making such process possible. It’s their choice not to use the methods. There are many other ways to get ascended you know.
We have shown that ascended has been planned since the release and came out 2 months after the game launched.
You have not proven that they were in development before launch, just that they released the easier to implement within two months of launch. And even if they were in development before launch, they were not in the game at launch, and they conflict with the statements developers made about the game prior to launch, so if they were planning to include them before launch, then those developers would have been falsely advertising the product they were selling. I do not believe that they would do such a thing.
[You have not proven that they were in development before launch ] Yes by the software development process cycle, it was proven that they clearly planned this at launch → Your mistake number 1.
[they conflict with the statements developers made about the game prior to launch,] This doesn’t contradict any statements the developers made → Your mistake number 2.
[so if …] the rest of the points are moot since your antecedent is false. They did not have false advertising.
Why do you insist on personally attacks on my game playing?
Wait? what? I merely offer to help you out. Please I’m very nice. If you don’t understand the process. I can show you.
And I was talking about the actual cost of the items, which is 400-600g. However much you wish to dismiss portions of the cost, the actual value remains. If you insist on only counting materials that you don’t have on hand, then the price of anything is meaningless and far too random to calculate.
Yeah if the stuffs you collect are worth 400-600g yeah but once they are ascended they are actually account bound, in fact it would be worth 0g by then. So the cost of making the stuffs are not 400-600g. Don’t be confused of the worth vs the cost.
So you agree it is possible to make 10g per hour. Now show me the statistical data that it " it’s not likely to happen."
Ok, fair enough. According to GW2 Efficiency, the mean player with up to 500h under their belt has a total account worth (including account-bound items) of around 960g. That would amount to 1.92g per hour in game. The mean player with 2000 hours in the game, has 7100g in value to his account, which would balance out to around 3.5g per hour. Even if we only consider the top 10% of players in the 2000 hour category, they have a total wealth of around 13,000g. or 6.5g per hour played.
Ah ha another misrepresentation of information. Yeah I said you can make 10g per hour if you so desire. I never actually said you would constantly make 10g per hour for every hour you play constantly continuously without stopping. You go afk sometimes. You roleplay sometimes, you go watch movies sometimes. See? This behavior on the forum. You deliberately take data, sources out of context so you can advance your own agenda. I have an advise for you: “Write in honesty. Don’t misrepresent information” Maybe that’s something too hard to do?
In fact your data proved my point. Most players layer with up to 500h under their belt has a total account worth (including account-bound items) of around 960g. Which means they have earned more than enough for a full ascended set. See?
And even then the data is not accurate but we can play the gw2efficiency game if you’d like to continue on that since you brought it up first.
So I think that’s solid reason to believe that 10g per hour is not typical, unless you have other data proving the opposite.
Except your data doesn’t show break time or afk time. Your data doesn’t show how much of those play time those player set aside to make money. What you data show is that the mean player easily has more than enough for 3 ascended sets.