Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Resistance and boon corruption
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
If I had to guess I’d say it would be either Vulnerability or Torment.
Wilder speculation would be for them to implement Agony specifically as a counter to it for when it’s corrupted, to give it more of a risk when using it.
Would be funny if it corrupts into taunt huehuehue
~ sadistic necro
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
I would guess slow but who knows…
I am more interested where it is in the priority list. If it is to hard to remove, resistance will probably far to strong.
More important what condition will turn into resistance when purified?
The Dhuumfire thread
I would guess slow but who knows…
I am more interested where it is in the priority list. If it is to hard to remove, resistance will probably far to strong.
Isn’t the priority dependent on what you end up doing with the boon? I mean, in regards to stability, it’s the first thing my thief steals, but the last thing my necro corrupts, and I haven’t played enough mesmer to know where it is for simple removal.
…In any case, my guess is that it will be near Stability, with the other defensive boons.
I would guess slow but who knows…
I am more interested where it is in the priority list. If it is to hard to remove, resistance will probably far to strong.
Isn’t the priority dependent on what you end up doing with the boon? I mean, in regards to stability, it’s the first thing my thief steals, but the last thing my necro corrupts, and I haven’t played enough mesmer to know where it is for simple removal.
…In any case, my guess is that it will be near Stability, with the other defensive boons.
I dont think that would be a good idea. An boon that makes conditions useless and is hard to remove, seems far too strong.
I would guess slow but who knows…
I am more interested where it is in the priority list. If it is to hard to remove, resistance will probably far to strong.
Not too sure, it will make stuff like stacking 25 bleeds, more torment, etc. a lot easier since you can still apply new condies and nothing ticks until boon runs out and when it does, they will be in a world of hurt…
i think it would corrupt into any random condition, anything from bleed to fear. maybe even something like frozen/petrify.
part of me wants to say it corrupts into taunt, since stability corrupts into fear, but it doesn’t make that much sense, since taunt isn’t a condition. you can’t corrupt into torment yet, so maybe that?
I would guess slow but who knows…
I am more interested where it is in the priority list. If it is to hard to remove, resistance will probably far to strong.
Isn’t the priority dependent on what you end up doing with the boon? I mean, in regards to stability, it’s the first thing my thief steals, but the last thing my necro corrupts, and I haven’t played enough mesmer to know where it is for simple removal.
…In any case, my guess is that it will be near Stability, with the other defensive boons.
i’m 99% sure that stability and aegis have priority on boon manipulation over other boons (so even if you cover your stability with other stuff, it’ll be removed first). i imagine resistance would be right behind those two in terms of priority.
i’m 99% sure that stability and aegis have priority on boon manipulation over other boons (so even if you cover your stability with other stuff, it’ll be removed first). i imagine resistance would be right behind those two in terms of priority.
Well if you’re talking about necromancers you’re 99% wrong https://forum-en.gw2archive.eu/forum/professions/necromancer/Necro-Boon-Removal-Priorities/4252200. Stability is in fact last or next to last in most cases. Aegis is also low on the list due to unblockable.
Hm… torment makes sense. As long as they don’t introduce a new condition I think this might be the most likely result.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Hm… torment makes sense. As long as they don’t introduce a new condition I think this might be the most likely result.
Well, they re introducing Slow as a condition.
My guess is Burning, Torment, or Fear. If it corrupts intoVulnerability, that’s rather a kick in the teeth to Necros.
Well, they re introducing Slow as a condition.
My guess is Burning, Torment, or Fear. If it corrupts intoVulnerability, that’s rather a kick in the teeth to Necros.
It may turn into slow, poison or vulnerability for all I care as long as it gets removed first by any of the necromancer’s boon removal. It would be a bigger kick in the teeth if it didn’t since only one necromancer’s boon removal applies conditions when it removes boons. Even the one that doesn’t is debatable.
Well, they re introducing Slow as a condition.
My guess is Burning, Torment, or Fear. If it corrupts intoVulnerability, that’s rather a kick in the teeth to Necros.
It may turn into slow, poison or vulnerability for all I care as long as it gets removed first by any of the necromancer’s boon removal. It would be a bigger kick in the teeth if it didn’t since only one necromancer’s boon removal applies conditions when it removes boons. Even the one that doesn’t is debatable.
Three of them do. Corrupt Boon, Well of Corruption, and Path of Corruption.
Unholy Feast, Spinal Shivers, Grim Specter, and Necrotic Corruption are just strips.
Well, they re introducing Slow as a condition.
My guess is Burning, Torment, or Fear. If it corrupts intoVulnerability, that’s rather a kick in the teeth to Necros.
It may turn into slow, poison or vulnerability for all I care as long as it gets removed first by any of the necromancer’s boon removal. It would be a bigger kick in the teeth if it didn’t since only one necromancer’s boon removal applies conditions when it removes boons. Even the one that doesn’t is debatable.
Three of them do. Corrupt Boon, Well of Corruption, and Path of Corruption.
Unholy Feast, Spinal Shivers, Grim Specter, and Necrotic Corruption are just strips.
Yes but spinal shiver applies chill and Unholy feast cripple, necrotic corruption has attacks that don’t applies conditions on hit so that one is debatable. I must admit though that I forgot about Grimm Specter.
Edit: I see now that my discription is not that clear, “one necromancer’s boon removal applies conditions when it removes boons” was worded this way since boon corruption does not neccessairely applies conditions.
(edited by Tim.6450)
i’m 99% sure that stability and aegis have priority on boon manipulation over other boons (so even if you cover your stability with other stuff, it’ll be removed first). i imagine resistance would be right behind those two in terms of priority.
Well if you’re talking about necromancers you’re 99% wrong https://forum-en.gw2archive.eu/forum/professions/necromancer/Necro-Boon-Removal-Priorities/4252200. Stability is in fact last or next to last in most cases. Aegis is also low on the list due to unblockable.
that’s really odd, because with bountiful theft (aka the only boon steal i’m comfortable talking about since i main thief), stability and aegis are the highest priority. great for hurting guards.
now we just need an unblockable interrupt to screw up shelter
i’m 99% sure that stability and aegis have priority on boon manipulation over other boons (so even if you cover your stability with other stuff, it’ll be removed first). i imagine resistance would be right behind those two in terms of priority.
Well if you’re talking about necromancers you’re 99% wrong https://forum-en.gw2archive.eu/forum/professions/necromancer/Necro-Boon-Removal-Priorities/4252200. Stability is in fact last or next to last in most cases. Aegis is also low on the list due to unblockable.
that’s really odd, because with bountiful theft (aka the only boon steal i’m comfortable talking about since i main thief), stability and aegis are the highest priority. great for hurting guards.
now we just need an unblockable interrupt to screw up shelter
Necros have a couple
I would guess slow but who knows…
I am more interested where it is in the priority list. If it is to hard to remove, resistance will probably far to strong.
Not too sure, it will make stuff like stacking 25 bleeds, more torment, etc. a lot easier since you can still apply new condies and nothing ticks until boon runs out and when it does, they will be in a world of hurt…
As you have already been told, the conditions still do tick even under resistance.
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