[Revenant] Weaknesses

[Revenant] Weaknesses

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Posted by: Dondagora.9645

Dondagora.9645

I haven’t seen anyone mention this yet, so forgive me if it has already been posted.

The revenant clearly lacks mobility. No traits, nor weapons revealed thus far have shown it having speed boosters or swiftness or unconditional teleportation. It relies on hard/soft CC such as taunt and chill/torment to make up for this, while all its techniques are very “cleaving”, meaning centered around itself. It also has a trait which makes long-ranged attacks[beyond 600] less effective, probably another cover for its weakness of being unable to catch kiters easily.

That being said, I’m positive that there are other kittens in the armor we haven’t noticed in our, as another poster aptly put, “new toy syndrome”. Anyone else have thoughts to contribute in defeating this imminent rival before he/she[gender equality] comes into play?

[Revenant] Weaknesses

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Posted by: Simon.3794

Simon.3794

we have not see other weapons and utilities yet…

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Posted by: Muchacho.2390

Muchacho.2390

They have a lighting field on a 5 second cooldown and a triple blast finisher (which also is a 410 range leap skill?). So i guess they can stack some swiftness.

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Posted by: Dondagora.9645

Dondagora.9645

They have a lighting field on a 5 second cooldown and a triple blast finisher (which also is a 410 range leap skill?). So i guess they can stack some swiftness.

Some, perhaps. Honestly forgot about that, but I believe this may be balanced given the energy cost of the field(25 Energy) given the initial 50 outside combat and is tied to a specific weapon and legend. Still, even necromancer and mesmer have “a” source of swiftness, so this in of itself isn’t too big of a setback to my hypothesis.

Edit: Actually this isn’t tied to a single weapon, since mace apparently also has a very good blast finisher. It is tied to a single legend, still, while the other is very anti-mobile with its self-conditions. Unsure how this’ll play out, but perhaps it’ll be that certain legends have certain weaknesses, such as Dwarf Stance is for mobile bunker while Demon Stance is less mobile with more aggressive melee defense.

(edited by Dondagora.9645)

[Revenant] Weaknesses

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Posted by: Donari.5237

Donari.5237

They did say in the blog that the Revenant has a lot of in-combat mobility but not without something targeted.

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Posted by: ronpierce.2760

ronpierce.2760

They did say in the blog that the Revenant has a lot of in-combat mobility but not without something targeted.

Seems a lot like Guardian. I don’t see the issue with that. Imo the game needless out of combat abusable mobility, not more.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Revenant] Weaknesses

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Posted by: Khenzy.9348

Khenzy.9348

I went slightly ahead of you Dondagora:
https://forum-en.gw2archive.eu/forum/game/hot/Screencap-of-all-Revenant-skills/first#post4815153

To summarize:

-No vigor
-No evade skills
-No instant teleport skills
-No swiftness or 25% speed increase
-No invulnerability skills
-Little to no Protection or Regeneration boon uptime
-No stealth
-No non-target leap skills (besides Unyielding Anguish which seems more situational and more of a peel, a very strong one at that)
-Very little condi removal
-Lack of stun breakers

Out of combat field mobility or combat disengage is little to none.
If they don’t get to use Unyielding Anguish for melee attackers (or use it that often), they seem great focus targets!
UA seems ridiculously strong btw!

But as I said in the post I linked, we have yet to see other Legends and weapons!

(edited by Khenzy.9348)

[Revenant] Weaknesses

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Posted by: Simon.3794

Simon.3794

They did say in the blog that the Revenant has a lot of in-combat mobility but not without something targeted.

Seems a lot like Guardian. I don’t see the issue with that. Imo the game needless out of combat abusable mobility, not more.

targetless mobility is important for pvp/wvw.

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Posted by: Dondagora.9645

Dondagora.9645

I went slightly ahead of you Dondagora:
https://forum-en.gw2archive.eu/forum/game/hot/Screencap-of-all-Revenant-skills/first#post4815153

To summarize:

-No vigor
-No evade skills
-No instant teleport skills
-No swiftness or 25% speed increase
-No invulnerability skills
-Little to no Protection or Regeneration boon uptime
-No stealth
-No non-target leap skills (besides Unyielding Anguish which seems more situational and more of a peel, a very strong one at that)
-Very little condi removal
-Lack of stun breakers

Out of combat field mobility or combat disengage is little to none.
If they don’t get to use Unyielding Anguish for melee attackers (or use it that often), they seem great focus targets!
UA seems ridiculously strong btw!

But as I said in the post I linked, we have yet to see other Legends and weapons!

And their other 2 trait lines.

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Posted by: Cbomb.4310

Cbomb.4310

While they havnt shown us everything, I think what they showed us today are the ‘WvW/PvP’ trees, for lack of a better way to put it. Because everything they showed is gawd-awful for pve. Like.. worse than necro bad.

I’m assuming they’ll have a more pure melee tree and some kinda support/boon tree for the last 2. And the meta will be whatever those are (with whatever weapons they havnt mentioned yet) coupled maybe with that last ‘legend swapping’ tree.

Just guessing but.. I think its a pretty safe bet :P

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Posted by: ronpierce.2760

ronpierce.2760

They did say in the blog that the Revenant has a lot of in-combat mobility but not without something targeted.

Seems a lot like Guardian. I don’t see the issue with that. Imo the game needless out of combat abusable mobility, not more.

targetless mobility is important for pvp/wvw.

You call it important, I call it toxic. I think the amount of targetless mobility thief/ele/warrior can get is way too high. I hate that some people can straight disengage and just be gone. Playing poorly should lead to death. Just a different view point. That’s why I said I’d rather less not more. It has already created a gross rift between the haves and the have nots.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Revenant] Weaknesses

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Posted by: Simon.3794

Simon.3794

They did say in the blog that the Revenant has a lot of in-combat mobility but not without something targeted.

Seems a lot like Guardian. I don’t see the issue with that. Imo the game needless out of combat abusable mobility, not more.

targetless mobility is important for pvp/wvw.

You call it important, I call it toxic. I think the amount of targetless mobility thief/ele/warrior can get is way too high. I hate that some people can straight disengage and just be gone. Playing poorly should lead to death. Just a different view point. That’s why I said I’d rather less not more. It has already created a gross rift between the haves and the have nots.

actually, the mobility is necessary. that’s what make diversity, if not everybody will be like necro and guardian with superior standing fight ability and will be insanely boring.
targetless mobility is pretty much the only think that will allow warrior to beat a guardian in duel. just because guardian is so much better in face to face combat for the lack of run away.

wurm and SW are also really good at running away if you are good at using them.

[Revenant] Weaknesses

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Posted by: Sagat.3285

Sagat.3285

They did say in the blog that the Revenant has a lot of in-combat mobility but not without something targeted.

Seems a lot like Guardian. I don’t see the issue with that. Imo the game needless out of combat abusable mobility, not more.

targetless mobility is important for pvp/wvw.

You call it important, I call it toxic. I think the amount of targetless mobility thief/ele/warrior can get is way too high. I hate that some people can straight disengage and just be gone. Playing poorly should lead to death. Just a different view point. That’s why I said I’d rather less not more. It has already created a gross rift between the haves and the have nots.

Initiative + medium HP+selfish survival =disengage master=justified mobility.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

[Revenant] Weaknesses

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Posted by: KngGilgamesh.3481

KngGilgamesh.3481

I went slightly ahead of you Dondagora:
https://forum-en.gw2archive.eu/forum/game/hot/Screencap-of-all-Revenant-skills/first#post4815153

To summarize:

-No vigor
-No evade skills
-No instant teleport skills
-No swiftness or 25% speed increase
-No invulnerability skills
-Little to no Protection or Regeneration boon uptime
-No stealth
-No non-target leap skills (besides Unyielding Anguish which seems more situational and more of a peel, a very strong one at that)
-Very little condi removal
-Lack of stun breakers

Out of combat field mobility or combat disengage is little to none.
If they don’t get to use Unyielding Anguish for melee attackers (or use it that often), they seem great focus targets!
UA seems ridiculously strong btw!

But as I said in the post I linked, we have yet to see other Legends and weapons!

And their other 2 trait lines.

Probably three if we include their specialization.

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Posted by: Gulesave.5073

Gulesave.5073

It sounds more mesmer-level mobility than thief or guardian, to me. Especially with how they described it as needing to be in combat and having a target.

I should be writing.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

The good news:

1. It’s not even complete yet it seems so there will be some serious balancing ahead.
2. If not at least warrior cheese will end in favour of revenant cheese;)

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Posted by: godofcows.2451

godofcows.2451

ya. i’ve thought of it’s ultimate weakness. first revenant we see in wvw, we blob vs 1 it. happi dayz.

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Posted by: BlackBeard.2873

BlackBeard.2873

They have a lighting field on a 5 second cooldown and a triple blast finisher (which also is a 410 range leap skill?). So i guess they can stack some swiftness.

Pretty much this. They have a SPAMMABLE lightning field and spammable (super-low CD) blast finishers (especially given how quickly energy regens OOC). This gives them the ability to stack swiftness like crazy without any traits whatsoever. Jalis attunement inherently has high mobility OOC, as much as a current cele engie. Its probably closer to cele engie + medi guard (with targeted leaps). If you have someone to give you targets across the map to combine with perma-swiftness, you can be nearly as mobile as thief.

Never would have thought I’d see the day when a class was better at lightning fields than ele, but clearly revenants are better at this element than elementalists.

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Posted by: Stormbolt.7293

Stormbolt.7293

Anything with decent boon stripping will annihilate the Malyx build. Take away resistance, and it’s done.

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Posted by: Terrahero.9358

Terrahero.9358

They have a lighting field on a 5 second cooldown and a triple blast finisher (which also is a 410 range leap skill?). So i guess they can stack some swiftness.

The skill description did mention you need to attack a target. Some of Revenant skills are simply not useable without a target, I assume the 3x blast finisher mace skill is one of them.

They did say the weakness of the Revenant was ooc mobility, but it’s combat mobility was very high.
In it’s current state it seems to be running away from the Revenant is the best course of action. As he devours condition builds, can greatly mitigate ranged attacks (50% uptime on projectile-shield) and chain CC like no tomorrow while chewing through boons.

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Posted by: Argon.1563

Argon.1563

I suppose it depends on what legends its running. Jalis can give itself huge damage reductions, but it pretty much negates all of it’s offensive power in doing so, due to energy costs, so I suppose eventually it will just fall over and die if it decides not to change. Sheer DPS can break through it probably.

I’d imagine Mallyx being dealt with by either two scenarios: Constantly boon strip it with Thief or Necromancer so it’s own conditions eat it, or it panics in battle, presses all it’s buttons, and debuffs itself to the point where it shuts down via Weakness and Blind.

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Posted by: Adrian Guardian.9480

Adrian Guardian.9480

The downed skills don’t look that strong: no self-res unlike ranger and warrior, no mobility skill unlike ele, mesmer, thief. And the interrupt is single-target. I’d place it with necro, just below guardian but above engineer (at least the interrupt moves the enemy away a fair distance, and the slow should help prolong the fight as much as guardian and necro’s heals).

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Posted by: Terrahero.9358

Terrahero.9358

Yes it’s downed state is on the low end of the spectrum. Why we even still have a spectrum at all with a pool of 3 fixed skills is beyond me however.

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Posted by: Aomine.5012

Aomine.5012

My guess is there’ll be 4 types of legends on release of Revenant.
We already know there’s a tank one and a condition one.
So by logic, there are two types that’re missing: offensive and mobility.
The mobility and swiftness will be on the legend that features mobility.

[Revenant] Weaknesses

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Posted by: Sagat.3285

Sagat.3285

My guess is there’ll be 4 types of legends on release of Revenant.
We already know there’s a tank one and a condition one.
So by logic, there are two types that’re missing: offensive and mobility.
The mobility and swiftness will be on the legend that features mobility.

I believe it’s raw damage(power/condition duration) and recovery(healing/boon duration) lol at mobility but I do see counters already.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

[Revenant] Weaknesses

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Posted by: Diovid.9506

Diovid.9506

My guess is there’ll be 4 types of legends on release of Revenant.
We already know there’s a tank one and a condition one.
So by logic, there are two types that’re missing: offensive and mobility.
The mobility and swiftness will be on the legend that features mobility.

I actually suspect the following:

- 1 trait line which gives power and condition duration. The corresponding legend will be dps-focused.

- 1 trait line which gives vitality and boon duration. The corresponding legend will be support-focused.

[Revenant] Weaknesses

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Posted by: Test.8734

Test.8734

To summarize:

-No vigor
-No evade skills
-No instant teleport skills
-No swiftness or 25% speed increase
-No invulnerability skills
-Little to no Protection or Regeneration boon uptime
-No stealth
-No non-target leap skills (besides Unyielding Anguish which seems more situational and more of a peel, a very strong one at that)
-Very little condi removal
-Lack of stun breakers

Most of what you have listed (lack of mobility, no stealth) are things that could be linked to the rogue archetype (in GW2, think the thief). Since one legend focuses on a tanking role and the other focuses on condition damage, I wouldn’t be surprised if we have a legend focusing on the rogue archetype, using a lot of mobility skills (think swiftness, leaps, shadow stepping, evading skills) with a little bit of stealth.

A good example would be something like the Legendary Shiro Stance people have been speculating about.

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Posted by: Aomine.5012

Aomine.5012

To summarize:

-No vigor
-No evade skills
-No instant teleport skills
-No swiftness or 25% speed increase
-No invulnerability skills
-Little to no Protection or Regeneration boon uptime
-No stealth
-No non-target leap skills (besides Unyielding Anguish which seems more situational and more of a peel, a very strong one at that)
-Very little condi removal
-Lack of stun breakers

Most of what you have listed (lack of mobility, no stealth) are things that could be linked to the rogue archetype (in GW2, think the thief). Since one legend focuses on a tanking role and the other focuses on condition damage, I wouldn’t be surprised if we have a legend focusing on the rogue archetype, using a lot of mobility skills (think swiftness, leaps, shadow stepping, evading skills) with a little bit of stealth.

A good example would be something like the Legendary Shiro Stance people have been speculating about.

No, Shiro should be featuring the offensive/ raw physical archetype!
And I’m suspecting it’d be the choice in this expansion!

For mobility there’re better candidate like Vizu.

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Posted by: Test.8734

Test.8734

To summarize:

-No vigor
-No evade skills
-No instant teleport skills
-No swiftness or 25% speed increase
-No invulnerability skills
-Little to no Protection or Regeneration boon uptime
-No stealth
-No non-target leap skills (besides Unyielding Anguish which seems more situational and more of a peel, a very strong one at that)
-Very little condi removal
-Lack of stun breakers

Most of what you have listed (lack of mobility, no stealth) are things that could be linked to the rogue archetype (in GW2, think the thief). Since one legend focuses on a tanking role and the other focuses on condition damage, I wouldn’t be surprised if we have a legend focusing on the rogue archetype, using a lot of mobility skills (think swiftness, leaps, shadow stepping, evading skills) with a little bit of stealth.

A good example would be something like the Legendary Shiro Stance people have been speculating about.

No, Shiro should be featuring the offensive/ raw physical archetype!
And I’m suspecting it’d be the choice in this expansion!

It will probably be the same thing.

A high damage, low defense, burst-damage based legend, focusing on single targets and on mobility? That’s pretty much the rogue archetype, while also filling the offense/physical damage niche.

[Revenant] Weaknesses

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Posted by: Aomine.5012

Aomine.5012

To summarize:

-No vigor
-No evade skills
-No instant teleport skills
-No swiftness or 25% speed increase
-No invulnerability skills
-Little to no Protection or Regeneration boon uptime
-No stealth
-No non-target leap skills (besides Unyielding Anguish which seems more situational and more of a peel, a very strong one at that)
-Very little condi removal
-Lack of stun breakers

Most of what you have listed (lack of mobility, no stealth) are things that could be linked to the rogue archetype (in GW2, think the thief). Since one legend focuses on a tanking role and the other focuses on condition damage, I wouldn’t be surprised if we have a legend focusing on the rogue archetype, using a lot of mobility skills (think swiftness, leaps, shadow stepping, evading skills) with a little bit of stealth.

A good example would be something like the Legendary Shiro Stance people have been speculating about.

No, Shiro should be featuring the offensive/ raw physical archetype!
And I’m suspecting it’d be the choice in this expansion!

It will probably be the same thing.

A high damage, low defense, burst-damage based legend, focusing on single targets and on mobility? That’s pretty much the rogue archetype, while also filling the offense/physical damage niche.

Sounds reasonable, then the last spot can safely be the support archetype I guess.
Btw, I’m really really hoping they’d add Shiro as one of the legends in this expansion.

There’re 2 more weapons shown in the first HoT trailer that the revenant is using:
1-H sword and Staff.

1-H sword (probably dual weildable) fits PERFECTLY to Shiro’s theme!
And the remaining staff fits the supporting archetype.

So let’s guess what’s the candidate of this support archetype then.
I’m guessing eitehr Gwen or Master Togo.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

They have a lighting field on a 5 second cooldown and a triple blast finisher (which also is a 410 range leap skill?). So i guess they can stack some swiftness.

The skill description did mention you need to attack a target. Some of Revenant skills are simply not useable without a target, I assume the 3x blast finisher mace skill is one of them.

It isn’t. They were showing it off quite a bit out of combat.

As for “support” archtype, I’m betting Glint. For evidence, look at the final pic here: https://www.guildwars2.com/en/news/revenant-the-master-of-the-mists/

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Diovid.9506

Diovid.9506

As for “support” archtype, I’m betting Glint. For evidence, look at the final pic here: https://www.guildwars2.com/en/news/revenant-the-master-of-the-mists/

That might also be related to the Revenant’s specialization. We’ll have to wait and see.

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Posted by: Khenzy.9348

Khenzy.9348

To summarize:

-No vigor
-No evade skills
-No instant teleport skills
-No swiftness or 25% speed increase
-No invulnerability skills
-Little to no Protection or Regeneration boon uptime
-No stealth
-No non-target leap skills (besides Unyielding Anguish which seems more situational and more of a peel, a very strong one at that)
-Very little condi removal
-Lack of stun breakers

Most of what you have listed (lack of mobility, no stealth) are things that could be linked to the rogue archetype (in GW2, think the thief). Since one legend focuses on a tanking role and the other focuses on condition damage, I wouldn’t be surprised if we have a legend focusing on the rogue archetype, using a lot of mobility skills (think swiftness, leaps, shadow stepping, evading skills) with a little bit of stealth.

A good example would be something like the Legendary Shiro Stance people have been speculating about.

No, Shiro should be featuring the offensive/ raw physical archetype!
And I’m suspecting it’d be the choice in this expansion!

It will probably be the same thing.

A high damage, low defense, burst-damage based legend, focusing on single targets and on mobility? That’s pretty much the rogue archetype, while also filling the offense/physical damage niche.

Sounds reasonable, then the last spot can safely be the support archetype I guess.
Btw, I’m really really hoping they’d add Shiro as one of the legends in this expansion.

There’re 2 more weapons shown in the first HoT trailer that the revenant is using:
1-H sword and Staff.

1-H sword (probably dual weildable) fits PERFECTLY to Shiro’s theme!
And the remaining staff fits the supporting archetype.

So let’s guess what’s the candidate of this support archetype then.
I’m guessing eitehr Gwen or Master Togo.

You may be right on track! At least hammers seem tailored to Jalis Revenants while Mace/Axe (condi focused) to Mallyx. The much speculated sword/sword set may be focused on mobility, and direct (burst?) damage, ideal for the offensive Legend stance, while the staff for the more supportive Legend stance.
I think the Shiro(?) stance is almost a given at this point, it’s a very popular and iconic character, if we take for reference the Pop’s misty attack and the one seen on the trailer… highly resembles a Shiro’s special.
If all of this is remotely true, I hope Revenants don’t lack a one handed ranged weapon. The Rev’s specialization is a total mistery at this point… :/

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Posted by: Muchacho.2390

Muchacho.2390

They have a lighting field on a 5 second cooldown and a triple blast finisher (which also is a 410 range leap skill?). So i guess they can stack some swiftness.

The skill description did mention you need to attack a target. Some of Revenant skills are simply not useable without a target, I assume the 3x blast finisher mace skill is one of them.

I am not so sure about it. If you look e.g at the guardian leap skill on gs. It has a similar text to the 3x blast finisher attack and it can be used without an opponent. I also think to remember that they used the skill on the lighting field without an opponent.

I think only the axe 4 skill actually needed a target for the teleport to work. Mace 3 and the teleport in Mallyx legend dont seem to need a target. Though i am not so sure how good they will be as mobility skills (only 410 range/600 range+selfcripple).

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Posted by: Muchacho.2390

Muchacho.2390

Maybe also interesting to add. Without traiting, invoking legends is not instant. This means you can interrupt the legend swap and maybe depending on when on swap sigils proc avoid them (something that with the other professions is impossible unless you predict it right).

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Posted by: SnubdubLuskon.1795

SnubdubLuskon.1795

There was already an article where they confirmed that Rev would be as mobile as an out-of-combat Thief while they themselves are IN combat.

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Posted by: Dirame.8521

Dirame.8521

Yes it’s downed state is on the low end of the spectrum. Why we even still have a spectrum at all with a pool of 3 fixed skills is beyond me however.

I guess you guys are talking in PvE terms. In PvP terms, this is definitely one of the most powerful downstates. Slow on Auto and teleporting people away? That’s way more than nifty.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: yanipheonu.5798

yanipheonu.5798

Well we don’t know much about what other tools it may have, a big overarching weakness will just be it being very different kind of character.

Legend management? More directional control needed? Energy management? We’re going to see a good part of the inevitable deluge of new revenants just not knowing what they’re doing.

Not to mention having to really figure out a more advance rotation to use a Revenant to its full effect.

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Posted by: BlackBeard.2873

BlackBeard.2873

Yes it’s downed state is on the low end of the spectrum. Why we even still have a spectrum at all with a pool of 3 fixed skills is beyond me however.

It’s downed #1 slows anyone stomping. Stomping a revenant takes 2x as long as stomping any other class. I personally think slow on the #1 seems OP. They also have an interrupt. Combine that with slow, reve. might have one of the BEST down-states. The slow alone will be enough to assure a res in most situations except major teamfights. Reve might need at least 2 people with stab to properly stomp, and think of all that time that you get to cleave ontop of him.

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Posted by: Monoman.2068

Monoman.2068

I’m hoping it has mobility since all my best classes require it for roaming and closing distance. I’ve fallen out of love with my guardian ages ago due to it’s lack of mobility and over reliance on traveler runes if you wish to get anything done alone.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: Terrahero.9358

Terrahero.9358

If Slow is an inverse Quickness, just as Quickness is now, it will be 50%, not 100%. So stomping will not be “twice as long”.

The nr2 teleports one person away. It’s a single target interrupt. HOW that works, we don’t know. Surely it can at least be countered with Blind and Stealth. But afflicting enemies with a shadowstep is something new, so we don’t know if Aegis or Stability will work.

Nr3 is just a pure damage ability.

Revenant may be better than Engineer, Necro and Warrior. But the aoe multi-target interrupt Ranger or Guardian has, along with self-heal, I’d value higher. And Revenant cannot compete with the downed states of Thief, Mesmer and Ele which are miles ahead of everyone else.
And that’s why I think Revenant falls in the lower end of the spectrum. It can, at best, compete with Guardian and Ranger which are middle of the road.

As for the Mace 3 Blast finisher. I rechecked the stream and it can be used without a target, so I was wrong on that one, but it comes with a leap and the blast procs move away from you. You couldn’t get all 3 procs close on to your character.
Great for zergs, not amazing for solo use, although it could end up being the only way to get Swiftness.

(edited by Terrahero.9358)

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: mistsim.2748

mistsim.2748

I could be entirely wrong, but it feels like revs wont excel in bursty power builds. it seems the prof is much better suited for sustain and CC, not necessarily “killing people”.

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

There was already an article where they confirmed that Rev would be as mobile as an out-of-combat Thief while they themselves are IN combat.

that same article, in the same sentence, also said they aren’t exactly the fastest guys out of combat. the livestream was a good display of it, with his mobility skills requiring targets, or teleporting them to the target, hitting, and then teleporting back to where they started.

LegendaryMythril/Zihark Darshell

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I could be entirely wrong, but it feels like revs wont excel in bursty power builds. it seems the prof is much better suited for sustain and CC, not necessarily “killing people”.

considering “sustain and CC” is the only part of the profession they bothered showing so far, i’d say hold your horses.

also, condi revenant seems broken. too much access to low cooldown, long duration torment (4s on autoattack? twice?), and they can get plenty of confusion on enemies too, AND pulse cover condis like blind and vulnerability (granted, they’d have to worry about spending too much time in that mode, since it hurts their resource management badly).

what i worry about revenant is that if you don’t use an upkeep skill (that jalis one seemed pretty meh anyway), you have free reign on really strong utilities that are on really low cooldowns (by the time the cooldown is up, you’ll have generated enough energy). what’s more, the weapon skills also have super low cooldowns because they have an (almost negligible, going by the stream) energy cost.

the dev team will have to really balance out either the cost of skills, their cooldowns, or the energy generation. i think it could be interesting if the generation was slower, but the revenant had access to skills that sped up the generation (not just filling the bar like life force, but just adding more positive ticks), kinda like how in GW1, energy management skills were important. “this is the skill i use to make sure i still have energy to operate in prolongued fights”.

LegendaryMythril/Zihark Darshell

(edited by BrunoBRS.5178)

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

i think it could be interesting if the generation was slower, but the revenant had access to skills that sped up the generation (not just filling the bar like life force, but just adding more positive ticks), kinda like how in GW1, energy management skills were important. “this is the skill i use to make sure i still have energy to operate in prolongued fights”.

The thing is, the Revenant doesn’t have access to that many skills. If there were a skill that helped with energy management and it were almost required, where would it be? In a weapon? But then all other weapons would have subpar energy. In a legend? But then all other legends would have subpar energy.

In GW1, we could choose to fill half our skill bar with high energy skill, and the rest with skills that gave energy; or we could fill our entire skill bar with low energy skills and avoid energy management skills. The Revenant isn’t that versatile – all of its skill bar is locked, be it through the weapon skills or the legend skills.

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

i think it could be interesting if the generation was slower, but the revenant had access to skills that sped up the generation (not just filling the bar like life force, but just adding more positive ticks), kinda like how in GW1, energy management skills were important. “this is the skill i use to make sure i still have energy to operate in prolongued fights”.

The thing is, the Revenant doesn’t have access to that many skills. If there were a skill that helped with energy management and it were almost required, where would it be? In a weapon? But then all other weapons would have subpar energy. In a legend? But then all other legends would have subpar energy.

In GW1, we could choose to fill half our skill bar with high energy skill, and the rest with skills that gave energy; or we could fill our entire skill bar with low energy skills and avoid energy management skills. The Revenant isn’t that versatile – all of its skill bar is locked, be it through the weapon skills or the legend skills.

necros almost always have at least one lifeforce skill on their weapon bar. it’s not unlikely to see “adds +1 energy generation for 10 seconds on hit” as an effect. think of how mesmers always, no matter what, have at least one clone and one phantasm skill. they could work the revenant weapon skills so that there’s always some sort of energy management skill in there (be it increased generation or a flat boost).

and in GW1, even if you only used low energy skills, you needed energy management. the assassin lived and died based on how well they could manage energy so that they could keep using their low cooldown, low energy skills fast enough. hell, energy management was its primary attribute.

LegendaryMythril/Zihark Darshell

(edited by BrunoBRS.5178)

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: Dirame.8521

Dirame.8521

I don’t see a lack of energy weakness since you can get half your bar back with each Legend Swap.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: ODB.6891

ODB.6891

They did say in the blog that the Revenant has a lot of in-combat mobility but not without something targeted.

Seems a lot like Guardian. I don’t see the issue with that. Imo the game needless out of combat abusable mobility, not more.

Define what you mean by abuse? How does using a mobility skill out of combat constitute abuse? What exactly is it abusing? Is it abusing fun? If you are referring to something pvp/wvw related, starting combat with a leap or teleport is no different than starting combat with a ranged attack.

I’d be happy with high uptime of ooc swiftness, regardless of legend choice though.

(edited by ODB.6891)

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: SnubdubLuskon.1795

SnubdubLuskon.1795

There was already an article where they confirmed that Rev would be as mobile as an out-of-combat Thief while they themselves are IN combat.

that same article, in the same sentence, also said they aren’t exactly the fastest guys out of combat. the livestream was a good display of it, with his mobility skills requiring targets, or teleporting them to the target, hitting, and then teleporting back to where they started.

And OP said that his weakness would include not being able to handle kiters. Which I provided a quote to prove otherwise. If anything, it sounds like engaging with a Revenant and getting out of said fight is going to be fairly difficult.

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

There was already an article where they confirmed that Rev would be as mobile as an out-of-combat Thief while they themselves are IN combat.

that same article, in the same sentence, also said they aren’t exactly the fastest guys out of combat. the livestream was a good display of it, with his mobility skills requiring targets, or teleporting them to the target, hitting, and then teleporting back to where they started.

And OP said that his weakness would include not being able to handle kiters. Which I provided a quote to prove otherwise. If anything, it sounds like engaging with a Revenant and getting out of said fight is going to be fairly difficult.

well, so far we’ve seen two mobility skills that actually move the revenant somewhere (i.e. not that hammer skill that he leaps forward and then goes back to the starting position), one of which is a projectile that requires a target.

LegendaryMythril/Zihark Darshell