(edited by Toxsa.2701)
Revenant's Overpowered Skills
Mallyx skills:
Skill #9:
This skill is brokenly strong. All enemies within areas just basically teleported endlessly, unable to do anything while suffering from condition. Not to mention this skill has 0 CD as well. You can basically just spam your condition and cast this skills and watch the enemies die. It’s minor issue in PVE, but I can see how broken it is in PVP, especially when combine with other range classes. They just kept being teleported away.
Elite Skill:
Another 0 CD elite skill that can be abused through traits and runes. I can see it’s uses more in PVP though.
Sounds like their spin on the trinity. Instead of healers healing the group, the healers make the group temporary immune to damage for short period of time at the cost of resources.
Yeah, some of the Reve’s skills are just plain insane. Sure, we still need to test it in the real game, but it’s not too hard to make predictions based on our experience with GW2. 100% Stab uptime, great stomp denials, spammable boon removal, insane condi application power, damage immunity, condi immunity, spammable extra long single target CC. It’s just too much. It’s still Beta, so no need to be too scared just yet though.
For weapon skills:
Hammer #4 has too high of a uptime. The CD is too low, and the effect and radius is too large. Basically if combine with several Revenants, you can render all range projectile classes useless. The CD need to be increased a little, or some other changes.
Hammer #5 CD is too short for how powerful it is.
Other classes usually have similar KD that works on 1~3 targets in MELEE range, yet this skill has a wooping 1200 range. You may find it easy to dodge if there’s only 1 revenant, but imagine if there’re 10, how do you handle this insane amount of range AOE CC, especially after the stability nerf? They should decreases it’s range, and increases its CD.
Mace #2
A free fire field with such a short CD that ticks AOE burning none stop. It doesn’t seem too strong in this BETA, but when you combine this fire field nature and +condition duration traits/runes/foods, you basically have a burning monster with unlimited resource of fire field for you to blast.
But overall, Revenant’s weapons are more balanced than the utilities. I can see great synergy with mace+axe, which is kind of to my surprise. I really like how the combo works. (Axe 4+5 is just awesome, such a great PVP type of weapon)
(edited by Toxsa.2701)
Wait but wouldn’t displacement be countered now by all the new stability added to the game and classes?
It’s better to be scared now and wait for a fix instead of letting the revenant released like that and making all the population roll revenants and let others professions deads for a year.
As for Revenant #4 hammer, keep in mind that Wall of Refection has a 10 sec duration on 40 second Cooldown. Meaning 1/4 uptime, compared to Revenant’s 1/2 uptime.
Also the skill happens to be an utility for guardians compared to Revenant, who has it as a weapon skill which they can’t swap.
Also have to factor in that the Revenant has no control over utilities other than what legends they bring to the table of the fight.
So the legend utilities have to be balanced around that aspect of the limitations.
As for Revenant #4 hammer, keep in mind that Wall of Refection has a 10 sec duration on 40 second Cooldown. Meaning 1/4 uptime, compared to Revenant’s 1/2 uptime.
Also the skill happens to be an utility for guardians compared to Revenant, who has it as a weapon skill which they can’t swap.
Also have to factor in that the Revenant has no control over utilities other than what legends they bring to the table of the fight.
So the legend utilities have to be balanced around that aspect of the limitations.
Note that Revenant’s projectile block is MOBILE, able to MOVE and CHANGE DIRECTION, which Guardian is incapable of. If you have 2 smart Revenants, they should be able to block all projectiles for the team if played smart.
Rite of the great dwarf – if im not wrong you can use it 3 times in a row assuming you wont use other utilities nor wep skills. After that its gg – swap legend or rip in pvp. Overall if it become a selfbuff i dont see any issue with that, youre right that you can grand yourself 100% immunity uptime to direct damage if you have a group of Jalis revenants
Inspiring reinforcement – any coordinated group wont have a problem to cc the revenant. Its olny 1 stack per sec. Check even my warrior will just pummel bash>skullcrack it under 1 sec. Energy should be upped to 35 tho as yeah..it is pretty much spamable right now
Anguish – its not something you will be able to spam over and over due to it energy cost and to apply conditions..you have to be in melee range otherwise you deal no damage outside of conditions that you applied previous and which doesnt last long +can be cleansed in pvp. I see it as a defensive/gap closer skill and thats about it. Also other classes will nuke you down from range if you decide to stay in this field. Also nice tool to decap but generally i dont see any issues with that
Field of mist – might be a bit broken in wvw but in spvp its will be fine. Counter? Attack revenant from sides. Another one is immobilize condition to prevent revenant from rotating.
Mace 2 – the same can be said about combusive shot ya know? I dont see anyone complaining about it and from what i have seen it wont cover entire point either. Again i dont see any issue, for me at least.
tbh you’re overdramatizing this lol
dwarf:
jalis #7 is ok, it helps you not getting stunned, revenant has no vigour and only 2 stun breaks of which one costs a lot of energy (ik its bugged right now) and the other one is a minor gm trait.
revenant also doesn’t have that much condi cleanse, the 30s elite, the traited legend swap and the traited immunity.
so what can you do? you wait until he 1) used his heal, then you immob him. 2) if he switches to mallyx to get rid of the immob you stun him.
jalis elite is bugged as stated above.
demon:
mallyx #9 just stand outside the field. condi revenants will be using maces, close range weapons. dodge the axe 5 pull and you will be fine.
more problematic is the mallyx skill that removes 2 boons and gives you 3 confusions. this skill should cost 35 energy instead of 20.
the mallyx elite is borderline, you can switch on/off it for the invul but you wont be able to use any other skills in the meantime so this one kinda needs testing.
could be solved with icd of the resistance trait and the runes.
hammer:
look at the hammer skills and how the #2’s highest damage is at range, it’s your own fault for trying to range them… go close into melee range and they won’t have much.
d/f ele already renders projectiles useless with the 3 skills it has and nobody has cried about it.
→#4 is fine.
hammer #5 is underpowered, you need to be blind to not see the animation with a 1,75s casting time which should even be reduced to 1 second or max 1.25. the range could be reduced to 900 though.
mace:
the fire field is narrow, you can step out of it and you get maybe 1s of burning.
(edited by Jekkt.6045)
Absolutely adore the class, but I’m having the same issues that have been posted above. Instant, no cooldown CC that can be spammed twice in succession, mobile projectile reflects and a lot of other skills that should have some cooldown at least.
Another issue I have is that I can heal for 10k in no time by just swapping Legends. In PvE that’s great, but in PvP that would absolutely destroy players, especially since it removes conditions and applies retaliation. All on thirty seconds for two heals. It’s a lot. Overall just some cooldown increases, I think, and the cost of some skills needs to be upped, like Jalis Elite.
All in all, though, I love the class, and I’m really looking forward to seeing the rest of it in action.
Rite of the great dwarf – if im not wrong you can use it 3 times in a row assuming you wont use other utilities nor wep skills. After that its gg – swap legend or rip in pvp. Overall if it become a selfbuff i dont see any issue with that, youre right that you can grand yourself 100% immunity uptime to direct damage if you have a group of Jalis revenants
Inspiring reinforcement – any coordinated group wont have a problem to cc the revenant. Its olny 1 stack per sec. Check even my warrior will just pummel bash>skullcrack it under 1 sec. Energy should be upped to 35 tho as yeah..it is pretty much spamable right now
Anguish – its not something you will be able to spam over and over due to it energy cost and to apply conditions..you have to be in melee range otherwise you deal no damage outside of conditions that you applied previous and which doesnt last long +can be cleansed in pvp. I see it as a defensive/gap closer skill and thats about it. Also other classes will nuke you down from range if you decide to stay in this field. Also nice tool to decap but generally i dont see any issues with that
Field of mist – might be a bit broken in wvw but in spvp its will be fine. Counter? Attack revenant from sides. Another one is immobilize condition to prevent revenant from rotating.
Mace 2 – the same can be said about combusive shot ya know? I dont see anyone complaining about it and from what i have seen it wont cover entire point either. Again i dont see any issue, for me at least.
Actually Rite of the Great Dwarf can be spammed indefinitely.
It lasts for 5 seconds, long enough to regen 40 energy because you’d get a +4 energy during the effect. During that 5 seconds you’re immune to direct damage. Point is it can be used as a free stun breaker and free endure pain which no other classes can do so.
Inspiring reinforcement:
The issue of this skill will be more problematic in PVE and WVW though.
Basically is infinite stability all again, just that this time you can’t just remove all with 1 boom removal because they pulses every second.
For cumbusion shot, you can’t really use it when you’re not in combat, so you can’t just freely pre-stack the might. But Revenant’s mace 2 has such a short cd that you can pre-stack mights whenever/ however you want. (Imagine when combine with sb thief)
(edited by Toxsa.2701)
Another issue I have is that I can heal for 10k in no time by just swapping Legends. In PvE that’s great, but in PvP that would absolutely destroy players
If 10k hp is a lot for you in pvp then im not sure if that game mode is designed to you and you should consider sticking to pve at this point.
Actually Rite of the Great Dwarf can be spammed indefinitely.
It lasts for 5 seconds, long enough to regen 40 energy because you’d get a +4 energy during the effect. During that 5 seconds you’re immune to direct damage. Point is it can be used as a free stun breaker and free endure pain which no other classes can do so.Inspiring reinforcement:
The issue of this skill will be more problematic in PVE and WVW though.
Basically is infinite stability all again, just that this time you can’t just remove all with 1 boom removal because they pulses every second.For cumbusion shot, you can’t really use it when you’re not in combat, so you can’t just freely pre-stack the might. But Revenant’s mace 2 has such a short cd that you can pre-stack mights whenever/ however you want. (Imagine when combine with sb thief)
Rite also has little over 2 second casttime – nice window to burst him between that time. Also if you gain +4 energy per second inst that pretty much 20 energy in 5 seconds? Where you pulled that 40 energy from at this point? Am i missing something?
In case of inspiring skill keep in mind that classes are balanced for spvp around top players not around average Bob that thinks 10k hp/30sec is a lot in pvp. I seriously facepalmed here. As for wvw i have seen ppl losing all 25 stacks of stab under 1 second. In comparing that 1 stack/sec is laughable at best
As for mace and might stacking outside of combat – from what i have noticed revenant doesnt have a lot of boons. Its going to be really easy to strip might from him. So where is the issue?
As for mallyx elite toggle on/off to abuse resistance boon i have easy solution – and no, it doesnt need cd or w/e. Just make sure trait doesnt apply to this ability. Here, problem solved, tc.
(edited by Scoobaniec.9561)
It wasn’t a “beta” test. it was a stress test. The test was for server stability with the new technology, not for players to “play test” the game . I feel the distinction is very important here.
As well, they already mentioned the game was tuned, very specifically, to be very easy. they stated that directly, pointing out that it was done, so that a new player could handle playing in the test. I think that explains some of your feelings of strength.
Well, initiative with thieves was spammy enough, what did you think would happen with energy.
Classes with no cd system tend to spam the strongest skills.
Revenant got all the utility that other classes wish they had gotten.
I bet you the vanilla profession tweaks will be something useless like adding retaliation to a skill or increasing a hit count to 3 targets or reducing a cooldown by 5 seconds and most of the garbage traits like the mesmer, ranger, and necromancer traits will remain barely touched.
Why play a deeply flawed class that might get some flaws fixed when you can play a revenant where every trait is strong and not of NICHE use. Start with the new class that will start with far less flaws than the vanilla ones did.
I mean, look at all those awful mesmer interrupt traits, virtually all of them useless in pve and in pvp group fights they’re not even reliable. Or 1k healing power on interrupt, or the awful strider’s defense or the terrible trait that makes pets attack faster when you are downed.
(edited by Zenith.7301)
Hammer stinks as a weapon…why weren’t we giving a choice of weapons…also I hate being chained…to much of that
Well here is my scenario. Put a pile revenants in a raid in wvw, using the stability “road” whilst having their shields up infront (who moves with you when you walk) and using their tripple blast on waterfields. And if god forbid there will still come some condis our way, he can also cleanse that.
Yes revenant is a tad op
It wasn’t a “beta” test. it was a stress test. The test was for server stability with the new technology, not for players to “play test” the game . I feel the distinction is very important here.
As well, they already mentioned the game was tuned, very specifically, to be very easy. they stated that directly, pointing out that it was done, so that a new player could handle playing in the test. I think that explains some of your feelings of strength.
Still, it’s useful to point out some OP skills in this stress test because clearly in the Demo, the guy who’s using these skills don’t see any problem as to being too strong, and it may be possible that Anet is “balancing” Revenant base on this type of mind set. That’s why I pointed out some of the more broken skills that I found out. Note that I have experiences of all 8 classes in PVP (not the high tier one, just average though)and PVE, and generally know how all traits and skills function.
It wasn’t a “beta” test. it was a stress test. The test was for server stability with the new technology, not for players to “play test” the game . I feel the distinction is very important here.
As well, they already mentioned the game was tuned, very specifically, to be very easy. they stated that directly, pointing out that it was done, so that a new player could handle playing in the test. I think that explains some of your feelings of strength.
Still, it’s useful to point out some OP skills in this stress test because clearly in the Demo, the guy who’s using these skills don’t see any problem as to being too strong, and it may be possible that Anet is “balancing” Revenant base on this type of mind set. That’s why I pointed out some of the more broken skills that I found out. Note that I have experiences of all 8 classes in PVP (not the high tier one, just average though)and PVE, and generally know how all traits and skills function.
1+
I know what you mean. Can’t knock you for giving feedback.
Yeah the real beta testers are playing a different build, that has already made changes to the game that we can’t see in the stress test, but feedback still may help, especially when beta testers have a history of letting bad designs fly over their head (NPE , trait change)
It wasn’t a “beta” test. it was a stress test. The test was for server stability with the new technology, not for players to “play test” the game . I feel the distinction is very important here.
As well, they already mentioned the game was tuned, very specifically, to be very easy. they stated that directly, pointing out that it was done, so that a new player could handle playing in the test. I think that explains some of your feelings of strength.
Still, it’s useful to point out some OP skills in this stress test because clearly in the Demo, the guy who’s using these skills don’t see any problem as to being too strong, and it may be possible that Anet is “balancing” Revenant base on this type of mind set. That’s why I pointed out some of the more broken skills that I found out. Note that I have experiences of all 8 classes in PVP (not the high tier one, just average though)and PVE, and generally know how all traits and skills function.
I never suggested it wasn’t useful to offer feedback. I was simply suggesting folks take the fact that it was tuned toward a brand new players experience level for those who missed that announcement.
tbh you’re overdramatizing this lol
dwarf:
jalis #7 is ok, it helps you not getting stunned, revenant has no vigour and only 2 stun breaks of which one costs a lot of energy (ik its bugged right now) and the other one is a minor gm trait.
revenant also doesn’t have that much condi cleanse, the 30s elite, the traited legend swap and the traited immunity.
so what can you do? you wait until he 1) used his heal, then you immob him. 2) if he switches to mallyx to get rid of the immob you stun him.
jalis elite is bugged as stated above.
demon:
mallyx #9 just stand outside the field. condi revenants will be using maces, close range weapons. dodge the axe 5 pull and you will be fine.
more problematic is the mallyx skill that removes 2 boons and gives you 3 confusions. this skill should cost 35 energy instead of 20.
the mallyx elite is borderline, you can switch on/off it for the invul but you wont be able to use any other skills in the meantime so this one kinda needs testing.
could be solved with icd of the resistance trait and the runes.hammer:
look at the hammer skills and how the #2’s highest damage is at range, it’s your own fault for trying to range them… go close into melee range and they won’t have much.
d/f ele already renders projectiles useless with the 3 skills it has and nobody has cried about it.
->#4 is fine.hammer #5 is underpowered, you need to be blind to not see the animation with a 1,75s casting time which should even be reduced to 1 second or max 1.25. the range could be reduced to 900 though.
mace:
the fire field is narrow, you can step out of it and you get maybe 1s of burning.
Reve has a lot of Resistance, immobing him will do nothing.
Reve has a lot of Resistance, immobing him will do nothing.
Reve also has to choose 2 from 5 legends and at this point tell me..why you would use power weapon with condi based legend? Also Mallyx is easy to cc/burst down.
Reve has a lot of Resistance, immobing him will do nothing.
Reve also has to choose 2 from 5 legends and at this point tell me..why you would use power weapon with condi based legend? Also Mallyx is easy to cc/burst down.
That’s why you can quickly switch to Jalis and spam that Elite to take that burst for free. It takes 0.5 second to switch, and the CD is just 10 in combat. (0 CD if not in combat)
Reve has a lot of Resistance, immobing him will do nothing.
Reve also has to choose 2 from 5 legends and at this point tell me..why you would use power weapon with condi based legend? Also Mallyx is easy to cc/burst down.
That’s why you can quickly switch to Jalis and spam that Elite to take that burst for free. It takes 0.5 second to switch, and the CD is just 10 in combat. (0 CD if not in combat)
And at this point you also lose access to resistance boon. Once you swap to Jalis you wont be able to use elite more than one time as well (50% energy going down to 10). See? Its not all that easy as it looks like
Hammer stinks as a weapon…why weren’t we giving a choice of weapons…also I hate being chained…to much of that
Did you look in your inventory? We were also given a mace and axe.
Tarnished Coast – Dissentient [DIS]
All classes
Reve has a lot of Resistance, immobing him will do nothing.
Reve also has to choose 2 from 5 legends and at this point tell me..why you would use power weapon with condi based legend? Also Mallyx is easy to cc/burst down.
That’s why you can quickly switch to Jalis and spam that Elite to take that burst for free. It takes 0.5 second to switch, and the CD is just 10 in combat. (0 CD if not in combat)
And at this point you also lose access to resistance boon. Once you swap to Jalis you wont be able to use elite more than one time as well (50% energy going down to 10). See? Its not all that easy as it looks like
^ this.
Either you switch to take the burst and lose to conditions OR you take the condi immunity and lose to burst.
You cant have both.
you guys overreacting. revenants will still be owned in spvp capture points. sure they will be a good utility in wvw groups but its a new class with something new in the table.
The problem I have with the hammer is that the auto-attack is a 100% projectile finisher. I don’t see how this is fair, and it goes against all other designs in the game. Projectile auto-attacks have always been a 20% chance projectile finisher since they can be used endlessly. This makes it so that you can try to save your guaranteed projectile finishers to combo in fields.
I know the projectile is slow, but so is something like ranger and warrior longbow. Not only that, but the hammer pierces by default, so it can potentially hit more targets on average than either of those two weapons.
This is exacerbated with the #4 skill as this causes every auto-attack to now steal life due to the guaranteed projectile finisher. If it pierces, you can get life steal on multiple enemies at once. It just seems like it could end up being a powerful combo that is more or less just handed to the revenant.
On the flip side, that’s the only projectile attack the hammer has, since neither the Jalis nor Mallyx forms provide any projectiles of any kind (perhaps the other legends will have some though). Without weapon swap, they also cannot swap to a weapon to gain projectile finishers. So not using a guaranteed projectile finisher could kind of screw the revenant in that regard.
Alternatively, maybe the #4 skill should not be a dark field? This way, the revenant will still have the reliable projectile finisher, but will not be able to just summon a mobile field to combo with whenever they want.
I don’t think the stability road is too powerful. From what I could see, there’s a delay on the first pulse of stability, so you might end up laying it and then get CC’d off it right away. It also locks you in place, so it’s worth in something like WvW will be questionable given how mobile the combat is there. I could see it being quite useful in sPvP though. However, you do need to be in Jalis form to use it, and camping in one form basically cuts your own self-healing in half, among other things.
The displacement effect on the #9 skill on Mallyx form does worry me a bit. I’m sure someone will come up with some creative way to abuse that, but I can’t really think of one. I just know that being able to push groups around like that could potentially do some weird stuff.
I also think the axe #4 could be extremely powerful. However, I did not get to play any PvP, so I can’t really comment on how it works out.
The problem I have with the hammer is that the auto-attack is a 100% projectile finisher. I don’t see how this is fair, and it goes against all other designs in the game.
https://wiki.guildwars2.com/wiki/Stoning
100% physical projectile
The problem I have with the hammer is that the auto-attack is a 100% projectile finisher. I don’t see how this is fair, and it goes against all other designs in the game.
https://wiki.guildwars2.com/wiki/Stoning
100% physical projectile
orly. Never realized. Thanks for pointing that out, mate.
In that case, I think a more appropriate change would be to remove the dark field property from the #4 skill. It seems like it should already be useful enough as a projectile defence anyhow, and the revenant isn’t exactly short on combo fields (i.e. the only profession other than ele that has lightning field, aside from maybe specializations we haven’t seen).
The problem I have with the hammer is that the auto-attack is a 100% projectile finisher. I don’t see how this is fair, and it goes against all other designs in the game. Projectile auto-attacks have always been a 20% chance projectile finisher since they can be used endlessly. This makes it so that you can try to save your guaranteed projectile finishers to combo in fields.
I know the projectile is slow, but so is something like ranger and warrior longbow. Not only that, but the hammer pierces by default, so it can potentially hit more targets on average than either of those two weapons.
This is exacerbated with the #4 skill as this causes every auto-attack to now steal life due to the guaranteed projectile finisher. If it pierces, you can get life steal on multiple enemies at once. It just seems like it could end up being a powerful combo that is more or less just handed to the revenant.
On the flip side, that’s the only projectile attack the hammer has, since neither the Jalis nor Mallyx forms provide any projectiles of any kind (perhaps the other legends will have some though). Without weapon swap, they also cannot swap to a weapon to gain projectile finishers. So not using a guaranteed projectile finisher could kind of screw the revenant in that regard.
Alternatively, maybe the #4 skill should not be a dark field? This way, the revenant will still have the reliable projectile finisher, but will not be able to just summon a mobile field to combo with whenever they want.
I don’t think the stability road is too powerful. From what I could see, there’s a delay on the first pulse of stability, so you might end up laying it and then get CC’d off it right away. It also locks you in place, so it’s worth in something like WvW will be questionable given how mobile the combat is there. I could see it being quite useful in sPvP though. However, you do need to be in Jalis form to use it, and camping in one form basically cuts your own self-healing in half, among other things.
The displacement effect on the #9 skill on Mallyx form does worry me a bit. I’m sure someone will come up with some creative way to abuse that, but I can’t really think of one. I just know that being able to push groups around like that could potentially do some weird stuff.
I also think the axe #4 could be extremely powerful. However, I did not get to play any PvP, so I can’t really comment on how it works out.
besides the fact your first point was proven false…
Realize that the revenant, Unlike other heavy armored classes is stuck with one weapon set and worse, if this comes to be how the class works, No choice of there utilities.
The class has no way to change weapons for any given situation in combat
The class has no way to change from melee to range if it’s needed in combat
The class has very little ranged AoE like that of the ele or necro
The class has few ( VERY FEW) stun breaks ( We are not counting the bug which is going to be fixed)
The class with hammer has no real condition damage
One hard CC skill on a weapon that is slow ( I will be surprised if people get killed by this)
Not a lot of conditon removal
No movement skills or escape ports on it’s only ranged weapon we got to test.
No vigor
D/P thieves are gonna have a field day with a hammer rev if its alone.
I mean honestly the only real selling points to stay with hammer
- You MIGHT fight someone dumb enough to sit in the long animation that is hammer 5
- You may fight someone who is oblivious enough to continue to use ranged attacks while you are deflecting.
- You might get lucky and negate someones condi burst long enough to kill them.
-You might get lucky and negate someones burst long enough to kill them.
- You have stability out the wazzu ( it may or may not be stolen or removed)
- You have a ranged chill
-You have a projectile finisher with a dark field.
It’s when you say that something is overpowered that the devs go berserk with the nerf hammer. Use caution in your words please.
I played the Revenant and I thought the skills were suitable for the foes that we were facing. Some skills will inevitably get tweaked based on feedback and in-house testing, but there’s no need to over-dramatise it.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
You guys may want to read this post. The skills weren’t OP, but the difficulty of the combat was toned down. https://forum-en.gw2archive.eu/forum/game/hot/Feedback-on-HoT-Stress-Test-merged/page/3#post4915383
Yak’s Bend Server
Crimethink [ct]
You guys may want to read this post. The skills weren’t OP, but the difficulty of the combat was toned down. https://forum-en.gw2archive.eu/forum/game/hot/Feedback-on-HoT-Stress-Test-merged/page/3#post4915383
Dragon is pretty engaging when the fight is less than 5 people. (I did Wyvern 6 times, 2 times there’re very few people).
This build is the same build as seen at PAX and Rezzed. And even there I spoke to the Groucharoo about the several cool things you can do with the Revenant and he told me, there’s way more stuff you can do and they are aware of it.
So don’t stress about the details yet. It was just a stress test not a “tell me how these skills function” test.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
RIP shadow refuge. That teleportation out of the circle skill…too strong
I looked at revenant skills wiki.
Every thing leads to brokenly op stuff.
1) Low cooldown with energy compensation => thief cancer system reproduced with little adjustments. Be sure that energy limitations will be like initiative…not sufficient to manage fair balance with other classes
2) Broken access to stab sharing which will put guards out with the recent stab change
3) Broken access to low cool ranged down aoe cc which will be brokenly op with last stab change.
4) Broken counter to condis with broken ability to apply huge amount of torment confusion burning. 5 rev were ble to go above 100 stacks of confusion on a world boss at beta.(yes 100 as anet is working on changing the cap for conditions)
5) Best access to blast finisher with 3 blast each 8 sec and fire field on mace
…I stop here … but the list is long.
This is not just a matter of adjustments. This is out of control…and will remain as we have an initiative like mechanic.
RIP shadow refuge. That teleportation out of the circle skill…too strong
Ha ha that’s exactly what I was thinking!
Plus it will be amazing for keeping people from entering towers and capping stuff. =P
I looked at revenant skills wiki.
Every thing leads to brokenly op stuff.
1) Low cooldown with energy compensation => thief cancer system reproduced with little adjustments. Be sure that energy limitations will be like initiative…not sufficient to manage fair balance with other classes
2) Broken access to stab sharing which will put guards out with the recent stab change
3) Broken access to low cool ranged down aoe cc which will be brokenly op with last stab change.
4) Broken counter to condis with broken ability to apply huge amount of torment confusion burning. 5 rev were ble to go above 100 stacks of confusion on a world boss at beta.(yes 100 as anet is working on changing the cap for conditions)
5) Best access to blast finisher with 3 blast each 8 sec and fire field on mace
…I stop here … but the list is long.
This is not just a matter of adjustments. This is out of control…and will remain as we have an initiative like mechanic.
You may actually want to play the beta,
So far my impressions are
If you pressure the Revenant they will buckle
They have no real stun breaks outside of one legend or traits. ( and the trait is a GM)
They have no vigor
The heal they have is pretty weak ( numbers show its a way less than heal signet warr, and i believe less than medi guard also)
They have no real access to protection like guardian
No blocks
Condi Clear tied to traits and one legends elite and heal skill
Resistance =/= to condi clear its a short lived boon, and can ( AND WILL BE) removed seeing as how the revenant doesnt have cover boons in mass like engi or ele.
The class is weapon locked. Either its melee or ranged, not both, and both have glaring weaknesses.
The only real problem I saw while playing this class was the spammability with the Janis Elite, but that was a bug, and wont exist when this class in beta tested again ( if phantasmal haste is any indication of the speed of how A-net fixes class problems)
This reminds me of when everyone cried that mesmer was OP on release and as everyone started playing more, people realized mesmer was pretty easy to kill when you knew what to do.
But the QQ from people unwilling to adapt and learn will always be the plague that is GW2 Forums
I went slightly ahead of you Dondagora:
https://forum-en.gw2archive.eu/forum/game/hot/Screencap-of-all-Revenant-skills/first#post4815153To summarize:
-No vigor
-No evade skills
-No instant teleport skills
-No swiftness or 25% speed increase
-No invulnerability skills
-Little to no Protection or Regeneration boon uptime
-No stealth
-No non-target leap skills (besides Unyielding Anguish which seems more situational and more of a peel, a very strong one at that)
-Very little condi removal
-Lack of stun breakersOut of combat field mobility or combat disengage is little to none.
If they don’t get to use Unyielding Anguish for melee attackers (or use it that often), they seem great focus targets!
UA seems ridiculously strong btw!But as I said in the post I linked, we have yet to see other Legends and weapons!
Quote from old post where someone actually have spend time to analize this class instead going with op must nerf hard bs:
https://forum-en.gw2archive.eu/forum/game/hot/Revenant-Weaknesses/first#post4816601
I know..looks OP ;o
Lol, as always players will assume after 1-2 hours with the class they know more about it than the people who designed it from the ground up and have been testing it for months. ANet isn’t the greatest when it comes to balancing, but they’ve had much longer than any players to analyze the Revenant and refine it accordingly. Every possible balance concern you could have after playing with it for an hour, I guarantee you they’ve already thought of and addressed it.
Lol, as always players will assume after 1-2 hours with the class they know more about it than the people who designed it from the ground up and have been testing it for months. ANet isn’t the greatest when it comes to balancing, but they’ve had much longer than any players to analyze the Revenant and refine it accordingly. Every possible balance concern you could have after playing with it for an hour, I guarantee you they’ve already thought of and addressed it.
At least we have much better perspective than people who’re not even in the BETA, and just speculating and theory-crafting through watching the data. That is what I called baseless and has 0 credibility. (and I’m not necessary referring to you, just stating fact.)
(edited by Toxsa.2701)
At least we have much better perspective than people who’re not even in the BETA, and just speculating and theory-crafting through watching the data. That is what I called baseless and has 0 credibility. (and I’m not necessary referring to you, just stating fact.)
Actually your credibility is 0. Just bc you played beta doesnt mean anything. If your opinion is based on “better perspective” around dumbed down pve contest then i feel sorry to you and from now on i will ignore your post as you clearly have no idea about balance in this case. Also after all youre just some random player that popped up just to keep talking about how revenant is “op” while i and many other players that do pvp actually see the opposite and many ways counters to him. Also that was a stress test, not “hey come here and tell us if revenant is op” cause unlike us they already designed this class, know all his abilities and how they behave and if they feel somehting is up/op they will adjust it.
I personally hope that you get a chance to “beta test” it in stronghold and get roflstomped by another experienced player on a different class. But that probably wont stop you from qq about how op he is. It is called tunnel vision.
At least we have much better perspective than people who’re not even in the BETA, and just speculating and theory-crafting through watching the data. That is what I called baseless and has 0 credibility. (and I’m not necessary referring to you, just stating fact.)
Actually your credibility is 0. Just bc you played beta doesnt mean anything. If your opinion is based on “better perspective” around dumbed down pve contest then i feel sorry to you and from now on i will ignore your post as you clearly have no idea about balance in this case. Also after all youre just some random player that popped up just to keep talking about how revenant is “op” while i and many other players that do pvp actually see the opposite and many ways counters to him. Also that was a stress test, not “hey come here and tell us if revenant is op” cause unlike us they already designed this class, know all his abilities and how they behave and if they feel somehting is up/op they will adjust it.
I personally hope that you get a chance to “beta test” it in stronghold and get roflstomped by another experienced player on a different class. But that probably wont stop you from qq about how op he is. It is called tunnel vision.
It is unlikely for Anet to change the skill completely at this point. All they will do is probably tweak some CD and energy cost, cast time, range and so on.
Also I find it quite pointless to argue with someone who just rage on people for pointing out their experience, even though we have valid reasoning. I already think of how to abuse those abilities, and willing to test out in PVP if I’m able, so I really can care less about your baseless accusation.
you know its not final version of traits and skills?? before launch they can change like gw2 beta where testing and at launch skills will be change
Also seems like Rev will be a great addition to cele meta…
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.
You may find it easy to dodge if there’s only 1 revenant, but imagine if there’re 10, how do you handle this insane amount of range AOE CC, especially after the stability nerf?
Yeah I can solo 10 people — but 10 revenants?? That’s just too much.
/sarcasm <3
For me the revenant is not overpowered.