Rune of Thorns is pretty lame right now

Rune of Thorns is pretty lame right now

in Guild Wars 2: Heart of Thorns

Posted by: Ice Furl.4982

Ice Furl.4982

I just wanted to point out that rune of thorns has kind of a bad design, it requires you to take damage to get the stacking condition damage buff. I think it puts the user in an awkward position where they might not want to be avoiding attacks just so that they can get the most out of their build.
Instead of giving the extra condition damage when you are hit how about getting the condition damage when you hit a poisoned foe or when you apply poison to a foe?
Thoughts?

https://wiki.guildwars2.com/wiki/Superior_Rune_of_Thorns

Rune of Thorns is pretty lame right now

in Guild Wars 2: Heart of Thorns

Posted by: Alpha.1308

Alpha.1308

it stacks
it just needs to not lose stacks separately and it’d be fine
cap it at 5 or something to act as a second Corruption sigil and it’d be great
you’re not going to avoid hits in this game, period
unless you’re tryharding an old dungeon run stack meta, but why condition builds at that point
conditions already have a build up, this adds another build up

also, before the booty pains:
when i say “fine” i don’t mean “perfect” or “balanced” or “in competition with others”
i mean for what it’s designed for and the way they wanted it to be
obviously there’s much better options for any situation that you’d choose over this
but for the rune itself, it’d be fine if it just held its own stacks when you get hit

(edited by Alpha.1308)

Rune of Thorns is pretty lame right now

in Guild Wars 2: Heart of Thorns

Posted by: Ice Furl.4982

Ice Furl.4982

It would outshine most other condi runes if it kept it stacks. I like the idea of runes you need to activly keep up, just not by getting hit.