Rune of Thorns is pretty lame right now
it stacks
it just needs to not lose stacks separately and it’d be fine
cap it at 5 or something to act as a second Corruption sigil and it’d be great
you’re not going to avoid hits in this game, period
unless you’re tryharding an old dungeon run stack meta, but why condition builds at that point
conditions already have a build up, this adds another build up
also, before the booty pains:
when i say “fine” i don’t mean “perfect” or “balanced” or “in competition with others”
i mean for what it’s designed for and the way they wanted it to be
obviously there’s much better options for any situation that you’d choose over this
but for the rune itself, it’d be fine if it just held its own stacks when you get hit
(edited by Alpha.1308)
It would outshine most other condi runes if it kept it stacks. I like the idea of runes you need to activly keep up, just not by getting hit.