Scribing is Utterly Broken
The whole game is built around the cash shop. It inherently affects the course of the game in order to encourage buying of gems to convert into gold.
Thus every thing has to be as grindy as possible.
While the grind is annoying, what is unacceptable are the missing ingredients from the scribe vendor and the missing recipes in the crafting list.
Yeah, I have to agree that scribe feels really poorly designed. I still can’t wrap my head around how difficult they made it just to get BASIC decorations for the guild hall. Requiring Crystalline Ore for basic decorations seems excessive, not to mention the three hour timer on upgrading a basic decoration to a simple one. I can understand the higher end decorations taking some time and valuable resources, but I feel like they went over board on the time gating for basic decorations.
Like many things in this expansion, Scribing and guild-halls were released half-finished. Like the OP said, the grind is there just to buy some time for ANet to fix the mess.
You get Resonating Fragments from guild missions.
60 flax and 50 coarse sand just to turn one basic chair/table into simple one and that is the only thing that gives XP..
Like the OP said, the grind is there just to buy some time for ANet to fix the mess.
I’m afraid that you are wrong, and that the grind was put there mostly for grind’s sake. It’s pretty much a constant in this whole expansion.
Remember, remember, 15th of November
You get Resonating Fragments from guild missions.
No… they don’t… Resonating slivers do… I’m currently STUCK at scribe 150 as I am locked behind the waiting for these resonating fragments.
You get Resonating Fragments from guild missions.
No… they don’t… Resonating slivers do… I’m currently STUCK at scribe 150 as I am locked behind the waiting for these resonating fragments.
I haven’t tried this myself but can’t you double click on the slivers to make fragments? The same way it works for the new lodestones?
Alot of the items that the scribe can make is beyond broken. 1k Coarse sand to make 100 Sheets of coarse sandpaper to get the first decorator vendor.. How many piles of sand do you not have to go thru to get that.
I understand that some things are ment to be made for the long haul. But as you said OP, 5-7hrs of dedicated farming to craft an item that saves you 5mins is beyond rediculous.
I havent read all or even much… I am going to say… I heartly agree with alot of you.
Scribing is supposed to be a Guild Crafting thing… But this is insane, the ammount of coarse sand needed for both Scribing and Guild Hall is horrible, even I who do not like farming and grinding have started grinding sand from Dust monsters in Dry Top… I who have supported Anet that GW2 isn’t about Grinding… Most of the stuff you can get by just playing the game… Well Coarse sand and Flax and other materials that requires such a redicolus number to even be able to craft a single component wich you need alot of too to even be able to craft that desired item, well the amount needed is so high that if you are supposed to be able to enjoy the content of the game I have to farm! I rather grind gold to buy Legendaries for crying out loud. Anet I am sorry but you are turning this wonderfull game to a game I left a little over 3 years ago.
Guild Leader of Alpha Sgc [ASGC]
I agree, I made a previous post about the ludicrous material requirements which make Scribing seem less like a crafting profession and more like a part of the guild hall system which has been weirdly outsourced to individual players.
I could rally my guild to farm hundreds of piles of silky sand, to donate highly valuable materials or to run every weekly guild mission possible (for resonating slivers) if the result is going to be a useful upgrade to the guild hall. But not for a few crummy chairs, and certainly not for the consumables which I think are the most grotesquely wasteful crafted items I’ve ever seen in a game.
I am actually happy with grinding for stuff – when the grind is commensurable with rewards and with other grinds in the game. The Scribing grind is neither of these things. It is absolutely bonkers, and Anet seriously needs to rework the profession.
Is there even a reasonable way to get to 50 without decorations? We don’t have the vendor yet, and everything in the list is grey or green except the decoration upgrades (I’m at 47).
Also, I can’t see how to make schematics … I guess I’m just not high enough to make them yet … when is the first one?
The amount of sand is ridiculous. I feel like I have to go play in Dry Top, when I’d much rather be doing other stuff. It doesn’t make any sense why they would require so much of a material that basically just comes from one zone.
At the very least they could increase the drop rate … instead of 1 whenever you don’t get anything else, make it drop 1-3 and have it drop on every opening in addition to the regular drop (geode, crest, etc).
Tarnished Coast – Dissentient [DIS]
All classes
Guild halls and scribing just looks to me as a major gold and material sink to control the market and prices. Does not look like as it was put there for our favor, really.
maybe you can buy a Anet programer to fix things for 2000 gems in game
Is there even a reasonable way to get to 50 without decorations? We don’t have the vendor yet, and everything in the list is grey or green except the decoration upgrades (I’m at 47).
Also, I can’t see how to make schematics … I guess I’m just not high enough to make them yet … when is the first one?
The amount of sand is ridiculous. I feel like I have to go play in Dry Top, when I’d much rather be doing other stuff. It doesn’t make any sense why they would require so much of a material that basically just comes from one zone.
At the very least they could increase the drop rate … instead of 1 whenever you don’t get anything else, make it drop 1-3 and have it drop on every opening in addition to the regular drop (geode, crest, etc).
Schematics (as far as I’ve found) have to be unlocked by the Guild before you can craft them.
To get to 50, I believe I discovered how to make a Writ of X (Malice, Power, and one other) which can be combined (3 of them) with a book and some other stuff, to create a Thesis of X, which is a consumable similar to banquets. I would not advise; it is obscenely expensive. (4 scribing kits, 1 for each writ, plus one for the thesis, ton of coarse sand, plus who knows what else). I got to about level 65 doing this, then unlocked the basic Deco vendor and got to 125 off of decorations and the lvl 75 refinement unlocks. Gave up at 125 when I found that Resonating Fragments didn’t exist yet.
If they continue to keep the absurd mat cost for this, I think they should make it guild wide. Exp you gain levels up the Guild’s Scribing Master, letting all guild member share this level. Either way, I’d suggest abandoning Scribe for the meantime. The benefits are really low and the cost is really high and, of course, it’s broken.
water?! -tonyajc.2618
Okay, we now have access to the WvW schematics of chilling fog, armored dolyaks, and guild arrow carts. These all are apparently level 150 schematics and are not valid routes to level scribing with. At levl 140, the only methods available to level are either discovery (good luck) or colored balloons, which require guild hall decorations merchant level 3.
Right now WvW guilds cannot viably level their ability to provide WvW supplies without extensive PvE content and the acquisition of decoration merchant level 3. If either chilling fog or armored dolyaks were 125 instead of 150, this would be a viable route, as supply drop is 75 and depot sabotage is 100. There is a gap at 125 however which destroys the WvW scribe progression (and, let’s be honest, everyone else’s) without venturing into decorations and merchants.
Right now, if dulfy is to be believed, resonating fragments unlock at 150. That means that literally the only viable route from 140 to 150 is by crafting colored balloons. That’s it.
What better time gate than we will finish things on THEIR time?
Crystal Desert
I remember a broadcast where one of the Dev’s was building a jumping puzzle – creating and deleting walls, placing and replacing decorations from his endless supply and wondering to myself, ‘I wonder how much all of that costs’.
Sadly the Dev’s seem to have no idea (not just for scribing) the amount of time and effort required for some of the things they introduce. The ‘Anet’ guild needs to turn off their dev tools and get out on a live server for a few months (or years) and see how long things take in the REAL version of the game they are creating.
Okay, we now have access to the WvW schematics of chilling fog, armored dolyaks, and guild arrow carts. These all are apparently level 150 schematics and are not valid routes to level scribing with. At levl 140, the only methods available to level are either discovery (good luck) or colored balloons, which require guild hall decorations merchant level 3.
Right now WvW guilds cannot viably level their ability to provide WvW supplies without extensive PvE content and the acquisition of decoration merchant level 3. If either chilling fog or armored dolyaks were 125 instead of 150, this would be a viable route, as supply drop is 75 and depot sabotage is 100. There is a gap at 125 however which destroys the WvW scribe progression (and, let’s be honest, everyone else’s) without venturing into decorations and merchants.
Right now, if dulfy is to be believed, resonating fragments unlock at 150. That means that literally the only viable route from 140 to 150 is by crafting colored balloons. That’s it.
I wouldn’t worry about that, the wvw abilities are one use only and cost 40+ gold each.
No one is ever going to use active or passive items on claimable objects in wvw, only auras.
Okay, we now have access to the WvW schematics of chilling fog, armored dolyaks, and guild arrow carts. These all are apparently level 150 schematics and are not valid routes to level scribing with. At levl 140, the only methods available to level are either discovery (good luck) or colored balloons, which require guild hall decorations merchant level 3.
Right now WvW guilds cannot viably level their ability to provide WvW supplies without extensive PvE content and the acquisition of decoration merchant level 3. If either chilling fog or armored dolyaks were 125 instead of 150, this would be a viable route, as supply drop is 75 and depot sabotage is 100. There is a gap at 125 however which destroys the WvW scribe progression (and, let’s be honest, everyone else’s) without venturing into decorations and merchants.
Right now, if dulfy is to be believed, resonating fragments unlock at 150. That means that literally the only viable route from 140 to 150 is by crafting colored balloons. That’s it.
I wouldn’t worry about that, the wvw abilities are one use only and cost 40+ gold each.
No one is ever going to use active or passive items on claimable objects in wvw, only auras.
This. The tactics system and wvw in general is poorly designed.
Expecting people to sink massive amounts of resources in to something that doesn’t generate a meaningful amount of resources, and can not conceivable be held for any length of time anyway is stupid.
Some people might care about WvW score, but nobody cares so much about wvw score that you’re going to see tactics used more than once in a blue moon. You don’t need to hold objectives or even to win to get rewarded for WvW, which is why WvW has been and remains broken.
Until Anet realizes that giving no material/loot incentive for playing WvW as intended is the reason why WvW revolves around PvDoor and karma trains, WvW is going to continue to suck as a game mode due to extremely limited interest outside a niche community who is content to do it for bragging rights and a meaningless leaderboard.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
The whole game is built around the cash shop. It inherently affects the course of the game in order to encourage buying of gems to convert into gold.
Thus every thing has to be as grindy as possible.
That’s not true. The people working on the cash shop don’t dictate design to those working on the game. I’ve never felt pressure to buy gems to play the game, only to get shinies or convenience items.
The only thing I’ve ever felt I had to grind was the second trait system, in which each and every character had to repeat the same specific events or dungeon stories to unlock each trait (or spend a huge amount of account currency to bypass it). Aside from that, I’ve only felt pressure to grind if I want stuff ASAP; just playing the game normally gets you levels and mastery xp and so on.
In other words, it’s a matter of perspective, not design.
On topic with the OP: yeah, it looks like someone didn’t try to level scribing in their test environment. Seems as if a lot of these things might have been caught (everything except the supply-vs-demand, which is always hard to predict).
I want to add in just because I agree Scribing is useless and utterly broken. The resource cost is asinine. I have a feeling this is going to be a problem for our guild. No one is going to want to donate enormous amounts of resources to level the guild scribe when there is the risk he will leave. Especially before Xmas game season when lots of people take time off to explore new releases.
My Fix:
1.) Tie the Scribe level to the guild itself. Every time a guild member crafts something at the scribe station, the guild gets more scribe XP and can craft higher level items.
2.) Players still have individual scribe level but it levels at a MUCH different rate than the guild. MUCH MUCH faster. A player scribe can manufacture any item if his level AND the guild level is high enough. Scale the player Scribe level so it maxes 40-50G like the other crafting 400 professions. Now it is not a community effort to level a scribe who might leave the community. (And has made himself valuable to EVERY guild out there by doing so)
3.) Create a second treasury, or a collectibles bank for scribe materials. Then, make it CONVENIANT for guild members to donate by enabling a second drop down menu/right click option from the player inventory. This option would allow the player to “Deposit to Guild Collectibles” and only take items that have the “Scribing” flag in their material uses.
4.) Create a special “Scribe” permission in the guild ranks tab that would allow members access to crafting table and unique bank said above.
5.) I feel like the processing line system should come first. It seems silly you craft something then “wait” to use it. Doing the processing line first though would allow guild members to make “request” by queing blue prints. Guild leaders could rearrange the priority of the request in the processing line. Players can be invested in their own request by donating the materials required to make the items they want.
6.) Lastly, scale the output of the items with the cost to make them. I have no problem with consumables being 40G, if you got like 10-20 of them each time you made a run.
I wouldn’t worry about that, the wvw abilities are one use only and cost 40+ gold each.
No one is ever going to use active or passive items on claimable objects in wvw, only auras.
Actually, not true. With flax fibers having come down in price we have 35 sabotage depot and 19 supply drops in storage and ready to use. We’ve got some more in the resonance station waiting completion. We may save them for keeps or important towers, but it’s entirely feasible to craft them for regular use.
I’ve stopped working on scribing for now because of several points of frustration. Aside from the points brought up about material costs and missing mats? My biggest issue is the fact that decorations require an account bound HoT map reward to buy.
As guild leader of a smaller guild? Where am I even supposed to FIND the time to run the DS meta over and over again? I spend 80% of my time farming enough core tyria mats to sell to keep up with the demand for flax seeds. One of my officers spends all their time farming SW for the sand requirement that never ends. Now, somewhere in there as our scribe, I have to stop focusing 100% on upgrading the hall in reasonable time frame to aquire this account bound item that can’t be donated just to buy a basic chair? That’s where my real issue is…. Heck I haven’t even made it past AB… nor do I really want our hall put on ‘hold’ for all our players in the name of a lousy basket…
I wouldn’t worry about that, the wvw abilities are one use only and cost 40+ gold each.
No one is ever going to use active or passive items on claimable objects in wvw, only auras.
Actually, not true. With flax fibers having come down in price we have 35 sabotage depot and 19 supply drops in storage and ready to use. We’ve got some more in the resonance station waiting completion. We may save them for keeps or important towers, but it’s entirely feasible to craft them for regular use.
I am going to make an assumption here and if I am wrong, well, will be happy to be wrong. But I believe that making these will be out of reach for the typical ten man or less per raid havoc guild. So these would be another part of wvw gameplay that will be put out of reach for havoc guilds or at a minimum at such a high degree of difficulty to accomplish that the majority of the havoc guilds will just not do it.
To put this in perspective, the above tactics cost more than an omega golem.
I am going to make an assumption here and if I am wrong, well, will be happy to be wrong. But I believe that making these will be out of reach for the typical ten man or less per raid havoc guild. So these would be another part of wvw gameplay that will be put out of reach for havoc guilds or at a minimum at such a high degree of difficulty to accomplish that the majority of the havoc guilds will just not do it.
To put this in perspective, the above tactics cost more than an omega golem.
Entirely possible, right now the market cost for either available recipe is 4g 48s 84c which is, indeed, about twice what an omega runs on the market.
I agree that on the whole the new system is going to make it very difficult for smaller havoc guilds. Especially with crafting gated behind level 34 guild improvements for anything moderately useful like guild siege. What may end up happening is for smaller guilds to research some of the unlocks like guild arrow carts or whatnot and then provide the mats to higher level scribes from other guilds so they can come in and craft them. They’ll be automatically guild bound and deposited, just requires the trust that the scribe doesn’t run off with the mats.
I am going to make an assumption here and if I am wrong, well, will be happy to be wrong. But I believe that making these will be out of reach for the typical ten man or less per raid havoc guild. So these would be another part of wvw gameplay that will be put out of reach for havoc guilds or at a minimum at such a high degree of difficulty to accomplish that the majority of the havoc guilds will just not do it.
To put this in perspective, the above tactics cost more than an omega golem.
Entirely possible, right now the market cost for either available recipe is 4g 48s 84c which is, indeed, about twice what an omega runs on the market.
I agree that on the whole the new system is going to make it very difficult for smaller havoc guilds. Especially with crafting gated behind level 34 guild improvements for anything moderately useful like guild siege. What may end up happening is for smaller guilds to research some of the unlocks like guild arrow carts or whatnot and then provide the mats to higher level scribes from other guilds so they can come in and craft them. They’ll be automatically guild bound and deposited, just requires the trust that the scribe doesn’t run off with the mats.
Personally, I think that the independent havoc guilds that would use the tactics and guild siege will simply not exist. Any havoc group that utilizes these items will be off raid guild groups of the larger wvw/PvX guilds.
That may change as the system matures as free time increases as guild halls develops. I just look at my guild. Three of us are interested in scribing. We have invested very little time in developing it simply because our off raid time is spent doing dailies in pvp, farming Silverwastes and farming raw materials to build the upgrades.
There is simply not enough time in the day.
It’s really sad that there’s so little attention on this topic because the majority of the community is unaware.
I understand it’s meant to take a lot of effort to level up, but it feels needlessly complicated and the dependency one person is surely going to cause problems in the future.
You know it’s only a matter of time before people start getting upset about scribes they donated hundreds or thousands of gold to in order for them to level up doing things like leaving the guild for whatever reason, leaving the game, etc. Everyone losing their massive investments…hard feelings…
Another reason I think the scribe implementation was poorly designed.
That’s not true. The people working on the cash shop don’t dictate design to those working on the game.
https://www.guildwars2.com/en/news/hidden-arcana-developer-spotlight-on-crystin-cox/
Surprise! The person behind much of the cash shop dictates design to those working on the game.
delicate, brick-like subtlety.
one of the component for The Chosen collection is Sheet of Quality paper , which is available from lvl 300 scribe, and God knows what getting a lvl 300 scribe would cost you.
it doesn’t make any sense when you can simply buy The Chosen for 400g.
Archeage = Farmville with PK
one of the component for The Chosen collection is Sheet of Quality paper , which is available from lvl 300 scribe, and God knows what getting a lvl 300 scribe would cost you.
it doesn’t make any sense when you can simply buy The Chosen for 400g.
I have to ask. Has anyone even reached 300 scribing yet?
one of the component for The Chosen collection is Sheet of Quality paper , which is available from lvl 300 scribe, and God knows what getting a lvl 300 scribe would cost you.
it doesn’t make any sense when you can simply buy The Chosen for 400g.
I have to ask. Has anyone even reached 300 scribing yet?
not that i heard, but i heard getting to lvl 150 itself already consume hundreds of gold.
Archeage = Farmville with PK
I want to add in just because I agree Scribing is useless and utterly broken. The resource cost is asinine. I have a feeling this is going to be a problem for our guild. No one is going to want to donate enormous amounts of resources to level the guild scribe when there is the risk he will leave. Especially before Xmas game season when lots of people take time off to explore new releases.
My Fix:
1.) Tie the Scribe level to the guild itself. Every time a guild member crafts something at the scribe station, the guild gets more scribe XP and can craft higher level items.
2.) Players still have individual scribe level but it levels at a MUCH different rate than the guild. MUCH MUCH faster. A player scribe can manufacture any item if his level AND the guild level is high enough. Scale the player Scribe level so it maxes 40-50G like the other crafting 400 professions. Now it is not a community effort to level a scribe who might leave the community. (And has made himself valuable to EVERY guild out there by doing so)
3.) Create a second treasury, or a collectibles bank for scribe materials. Then, make it CONVENIANT for guild members to donate by enabling a second drop down menu/right click option from the player inventory. This option would allow the player to “Deposit to Guild Collectibles” and only take items that have the “Scribing” flag in their material uses.
4.) Create a special “Scribe” permission in the guild ranks tab that would allow members access to crafting table and unique bank said above.
5.) I feel like the processing line system should come first. It seems silly you craft something then “wait” to use it. Doing the processing line first though would allow guild members to make “request” by queing blue prints. Guild leaders could rearrange the priority of the request in the processing line. Players can be invested in their own request by donating the materials required to make the items they want.
6.) Lastly, scale the output of the items with the cost to make them. I have no problem with consumables being 40G, if you got like 10-20 of them each time you made a run.
I was going to write up something similar to this. The bothersome thing for me is that your Scribe might suddenly stop playing. This guildmate who you’ve been donating expensive materials to stops playing, and the guild now has to start all over with someone else. The leader should be able to appoint a scribe, or add scribe to rank permissions. Maybe that person has to do a few things, like a collection or mastery, to unlock the scribe ability. The current way of a single person leveling it and taking that with them whether they quit the guild or leave the game seems odd, when the scribe craft appears to encourage whole guild to help (with the cost and number of materials, it is quite a lot to take on without donations).
You can like someone and trust them all you want; you can believe this person will never ever stop playing GW2 but the truth is real life happens. A guild shouldn’t have to rely on a single player, just as that single player should not have to solely rely on themselves to level up the craft.
one of the component for The Chosen collection is Sheet of Quality paper , which is available from lvl 300 scribe, and God knows what getting a lvl 300 scribe would cost you.
it doesn’t make any sense when you can simply buy The Chosen for 400g.
I have to ask. Has anyone even reached 300 scribing yet?
I’m at 387 atm… grinding my way to 400 as the resonating slivers are needed for so much at that level and ridiculously expensive… going from 150-350 cost almost TWO THOUSAND in gold Lolololololol. Mainly due to the low level of knowledge so making discoveries is difficult.
really, Anet dev, do you even play this game like we do ?
Archeage = Farmville with PK
Why all this silence about scribing from anet?
soon, there will be advertisment: “Scriber for Hire” 50g per decoration item crafted (excluding mats cost).. lol
Archeage = Farmville with PK
Why all this silence about scribing from anet?
Maybe they are working on it?
soon, there will be advertisment: “Scriber for Hire” 50g per decoration item crafted (excluding mats cost).. lol
Ugh. I’ve already seen people in lfg selling their pvp potions and other stuff to guilds.
one of the component for The Chosen collection is Sheet of Quality paper , which is available from lvl 300 scribe, and God knows what getting a lvl 300 scribe would cost you.
it doesn’t make any sense when you can simply buy The Chosen for 400g.
You can buy them on the TP now. I flooded the market lowering the prices on the papers kek.
Still not super cheap but instead of 2000g getting scribe to 300 you can instead use like uhhh 8 gold.
I too am wondering why Scribing is a crafting profession since obviously one person cannot possibly muster all those materials on their own. It absolutely requires the efforts of the entire guild which brings in another problem: Do people even want to donate materials? What if the Scribe leaves the guild or stops playing for a long time?
It shouldn’t be a crafting profession, more like a guild feature that enables anyone in the guild to do the crafting if they would need to. The progress would then be saved for the guild, not for one person who might or might not be playing the game next year.
Scribing should be tied to the Workshop in the hall, not any individual player.
There’s a disparity between the costs and the reality of the game.
Resonating sliver costs are balanced as if doing anything with guildies all over the world would give them to you, but that got scrapped, and instead now you only get them with guild missions. But you only get 1 per mission, if you get anything at all, since the rewards are bugged for most events most of the time.
As a result, something that should cost something like 5-10 silver costs now over 1 gold per unit.
This means large guilds have to pool all of their slivers to a single scribe, if they want to be able to do anything at all. Smaller guilds will never be able to do anything. And only one player per guild gets to do the crafting discipline achievement, unless they are filthy rich.
As it is now, scribe needs to change. Resonance should be the thing limiting players from making too many guild consumables, not inordinate amounts of wealth, designs with absolutely no consistency towards the rest of the game or bugged event rewards.
I’m usually not shy about plowing gems into gold and buying mats, especially to craft legendaries or ascended gear, but scribing has made even me stand back and take pause.
I’ve probably purchased well over 300g worth of soft and green logs alone to make paper for leveling and upgrades. I have no idea what I’ve spent total; I know the brown dyes weren’t cheap either, so I’m guessing 1000g or more at least.
I’m at lvl 125 right now waiting for our hall upgrade (decorations vendor) so I can progress. The posts above do not instill a lot of warm feelings however if I need to plow THOUSANDS more in gold to get to 400. I’m wondering how they expect any WvW focused guilds to do this for their upgrades?
soon, there will be advertisment: “Scriber for Hire” 50g per decoration item crafted (excluding mats cost).. lol
Someone guy on Reddit had completed Scribing on his own and was willing to make things for people for just material cost.
You get Resonating Fragments from guild missions.
That’s Slivers, Fragments are one of two “upgrades” to those.
Why all this silence about scribing from anet?
Its not just scribbing (although its by far the worse) but every single new craft recipe (and i’m including the precursor collections) suffer from this overwhelming requirements problem.
Every single new recipe (oiled weapons and such for the new stat sets, precursors, scribe, guild hall required stuff – like kegs and mugs), all of these suffer from enormous item requirements, i mean 1 linseed oil requires 20 flax, that’s as much or more flax seeds than you get from a farm, to make 1 oil, and except for food and pots, there’s no items that use a single oil, most use 5. You know what that means, it means you either park 5 people on that farm, and go get some more from other locations, or you have to farm 5 days worth for something that isn’t even the “special ingredient” for the inscription, its just a “basic” one.
Same goes for coarse sands, a single sandpaper uses 10 of those, that’s (if you’re *un*lucky) 100 piles of silky sand, for something that’s pretty much the basis of every decoration recipe.
I could go on really. But honestly, i’ve said this like 100 times since launch. Its nice to see people catching up, its going to be bad seeing people leaving because even a simple crafting profession is turned an incredible frustrating grind.
Its starting to feel like living world season 1 all over again. I feel more and more like logging in GW2 is a chore, more than fun. Many of my guildmates are already gone to Fallout, and honestly, i can’t blame them.
Just hit 400… aaaannnnd god that was expensive