So about that Vinetooth Prime...
Last time I did this fight, the window to break the bar seems like it was only a few seconds long. That was the only issue I had.
He doesn’t walk in a random direction. He is targeting a player who he will walk over, knock down, hover over and then kill instantly if not interrupted. In fact he goes into a completely different stance when he does it so you don’t even need to see the break bar.
PUGs will learn. No need to nerf something that is perfectly doable. They’ve learnt to do things like Dragon Stand well enough and that has its own share of mechanics.
I think it’s the same thing as wyvern fight. That too many players make fight longer because of cc scaling and some people not contribute cc when needed.
But it’s harder because his attack is faster and he move while break bar is up.
I think it’s the same thing as wyvern fight. That too many players make fight longer because of cc scaling and some people not contribute cc when needed.
But it’s harder because his attack is faster and he move while break bar is up.
Spot on! It’s less a “PUGs will learn” thing and more of a mechanics thing.
I mean I can tell people 100 times in chat to the point I’m squelched to bring crowd control to break the break bar but it doesn’t mean jack if they miss it or otherwise. The mechanic doesn’t care, it’s just going to keep scaling up regardless.
If they would just add about 3 seconds to the break bar phase, this fight would be a lot better. Vinetooth always runs off to one side of the room right before the CC phase, and by the time I get there it is too late to get all my CC’s off.