Some people don't like hard mode
There is clearly such a wide gap in opinions on this that there will never be a compromise.
One side clearly feels that it is reasonable to only have to put effort into content they decide they want to play in order to get any reward they wish.
The other feels it is reasonable to have to put effort into specific, Anet chosen, content (challenging), and only that content, in order to get a specific reward.
Each side finds the other unreasonable.
My position is clear: challenging content should be proportionately rewarded. If Anet chooses to make that reward an exclusive skin, then that skin should stay exclusive to that content, not be available to people who don’t want to put effort into a game mode they happen to dislike (otherwise that reward is no longer proportionate to the challenge, it would be proportionate to the lesser challenge that can also reap that reward). I’m in support of skins, titles, gold, whatever, so long as the difficulty of the challenge is appropriately rewarded.
Clearly I can’t be friends with many of you. But kitten I respect your right to have an opinion.
It’s a medical condition, they say its terminal….
you really dont understand people who want challenge, i think you are confusing it with people who want fame/respect.
If the people who want challenge want it to go along with unique and exclusive rewards, he’s not confusing anything, it’s the same group.
The rest is just convenient rationalizations used to wrap up the need for fame under a more “noble” cause, that of challenge.
Than nobody is going to play the new challenging content if it doesn’t have “unique progression/reward system”.
Ppl won’t quit the game, but at the same time,
I highly doubt anet wants to see their new challenging content that they worked kitten as dead content…I can already taste the frustration from some of the ppl here that already assume they won’t be able get the unique rewards from the new challenging content. It’s delicious.
Some of you people are just going to be extremely salty when it gets revealed next saturday that unique rewards/progression will be tied into the challenging content.
It’s not about the loot, but the joy of the challenge, unless it’s got no loot, in which case challenge means nothing. But it definitely isn’t about the loot, no sir. Only about the challenge, as long as the loot is there of course.
you really dont understand people who want challenge, i think you are confusing it with people who want fame/respect.
If the people who want challenge want it to go along with unique and exclusive rewards, he’s not confusing anything, it’s the same group.
The rest is just convenient rationalizations used to wrap up the need for fame under a more “noble” cause, that of challenge.
Right, so lets ask anet to make the new challenging content completely dead content because whats the point of even doing it if the unique progression/reward can be completed through a path with less resistance (say, spamming auto attack in an open world zerg train).
People will do the new challenging content ONCE (or until they simply beat it), and than leave it permanently with your suggestion of no unique reward/progression. Why? because there’s another path for getting the reward, and that path is A LOT EASIER… I don’t think anet wants to create more dead content….
There’s going to be some kind of unique reward/progression tied into this new content. We’ll know soon enough for sure thou.
you really dont understand people who want challenge, i think you are confusing it with people who want fame/respect.
If the people who want challenge want it to go along with unique and exclusive rewards, he’s not confusing anything, it’s the same group.
The rest is just convenient rationalizations used to wrap up the need for fame under a more “noble” cause, that of challenge.
no, just because you want challenge doesnt mean you want to be ineffecicient.
lets be honest, no one like working hard and getting a crappy reward. Even if they enjoyed the work.
I enjoy painting, but if someone tells me he will give me 5 dollars per painting, i wont do it.
casual players are also annoyed by this. I remember the first time i beat arah in a pug long ago, and the newish guy, was like thats it? (back then you got very little silver, and most chests were garbage)
acting like anyone likes working hard for less reward than doing something easy is disengenous.
it would be different if there were no rewards in the game at all, but as i said once you add rewards it will come into play.
Than nobody is going to play the new challenging content if it doesn’t have “unique progression/reward system”.
Ppl won’t quit the game, but at the same time,
I highly doubt anet wants to see their new challenging content that they worked kitten as dead content…I can already taste the frustration from some of the ppl here that already assume they won’t be able get the unique rewards from the new challenging content. It’s delicious.
Some of you people are just going to be extremely salty when it gets revealed next saturday that unique rewards/progression will be tied into the challenging content.It’s not about the loot, but the joy of the challenge, unless it’s got no loot, in which case challenge means nothing. But it definitely isn’t about the loot, no sir. Only about the challenge, as long as the loot is there of course.
You realize this is an MMORPG right? not dark souls.
Its about progression. Who the hell picks up MMORPGs and says “i’m just playing for challenges”
Than nobody is going to play the new challenging content if it doesn’t have “unique progression/reward system”.
Then those people shouldn’t have wasted ANet’s time asking for challenging content since they clearly don’t actually care about challenging content.
They should have just been honest and said “I want to be a special snowflake, give me exclusive rewards. Stroke my ego.”
Than nobody is going to play the new challenging content if it doesn’t have “unique progression/reward system”.
Then those people shouldn’t have wasted ANet’s time asking for challenging content since they clearly don’t actually care about challenging content.
They should have just been honest and said “I want to be a special snowflake, give me exclusive rewards. Stroke my ego.”
this idea that people do easy content for fun is bull.
if this is the case why are 90% of the maps empty when nothing profitable is going on?
regardless of enjoying easy or hard, people are playing the game chasing progress.
point is people want challenging content, and they want it to be worthwhile. this is not mutually exclusive.
wanting to get rewarded based on how difficult something is is not some new crazy concept.
If you enjoy cooking, does that mean you want to repeatedly cook for 30 people for no benefit?
Than nobody is going to play the new challenging content if it doesn’t have “unique progression/reward system”.
Then those people shouldn’t have wasted ANet’s time asking for challenging content since they clearly don’t actually care about challenging content.
They should have just been honest and said “I want to be a special snowflake, give me exclusive rewards. Stroke my ego.”
for the thousandth time, there’s already easy content thats stupidly well rewarded , now they are adding hard content to be well rewarded. They are adding diversity to the game. Whats your problem with that? You mad because you can’t spam auto attack and acquire the unique loot anymore? You actually have to use the dodge button and that’s too hard for you now?
The only ppl that see anet wasted their time are ppl like you who are too casual to see beyond your own selfish views. You want everything to be obtained from just running circles in silverwastes because its super easy and relaxing right? You really wish you could obtain the PvP legendary backpeice by farming some nodes and opening 500 chests in a PvE map dont you? the heck with unique progression, who needs it right, thats not what MMORPGs are about right!?
(edited by SkiTz.4590)
I can already taste the frustration from some of the ppl here that already assume they won’t be able get the unique rewards from the new challenging content. It’s delicious.
Some of you people are just going to be extremely salty when it gets revealed next saturday that unique rewards/progression will be tied into the challenging content.
Even if you are right with this one, I guess the tear tank of the other side is much fuller than yours at this point.^^
Why is fun and challenge opposite to eachother? Basicly anyone who play sports in a competition, or even recreational, challenge themselves to become better at it. And it’s not always easy. So why would people enjoy it in your logic?
It has to do with stress. If one is constantly seeking to challenge oneself, that type of interaction with a game produces chemical changes in the body, not the least of which is the release of adrenaline. Active sports like football, basketball, etc. also produces chemical changes, but the body is both producing and using those changes more efficiently due to the active nature of the sport. If one is stressed from work, has high blood pressure, etc. one’s goal in playing may be more along the lines of relaxing by killing some stuff and becoming immersed to de-stress, not generating added stress via hard content.
There’s more to it, but that’s going to be a factor for some people.
some people relieve stress through challenge. some people get more stressed, there is no hard and fast rule for stress relief. the game has more than enough easy, having both easy and hard wont be a bad thing at all.
You’ll note the use of “some people” in my post. So thanks for pointing out what I already demonstrated an understanding of. I posted because Fox asked a question. The forums have more than enough not understanding as it is, so having people on the forums understand each other a little better won’t be a bad thing at all.
Why is fun and challenge opposite to eachother? Basicly anyone who play sports in a competition, or even recreational, challenge themselves to become better at it. And it’s not always easy. So why would people enjoy it in your logic?
It has to do with stress. If one is constantly seeking to challenge oneself, that type of interaction with a game produces chemical changes in the body, not the least of which is the release of adrenaline. Active sports like football, basketball, etc. also produces chemical changes, but the body is both producing and using those changes more efficiently due to the active nature of the sport. If one is stressed from work, has high blood pressure, etc. one’s goal in playing may be more along the lines of relaxing by killing some stuff and becoming immersed to de-stress, not generating added stress via hard content.
There’s more to it, but that’s going to be a factor for some people.
some people relieve stress through challenge. some people get more stressed, there is no hard and fast rule for stress relief. the game has more than enough easy, having both easy and hard wont be a bad thing at all.
You’ll note the use of “some people” in my post. So thanks for pointing out what I already demonstrated an understanding of. I posted because Fox asked a question. The forums have more than enough not understanding as it is, so having people on the forums understand each other a little better won’t be a bad thing at all.
I understand your need to provide the opposite side of what someone is saying, however in the big picture is that many people relieve stress differently (not saying you dont know this, but many people do not)
some relieve stress by easy, some by hard.
This means the best answer is to provide both types of play imo.
and keeping with that concept, in a game driven by progress and rewards, its important that there always be a worthwhile benefit in order to make a facet of the game viable.
Than nobody is going to play the new challenging content if it doesn’t have “unique progression/reward system”.
Then those people shouldn’t have wasted ANet’s time asking for challenging content since they clearly don’t actually care about challenging content.
They should have just been honest and said “I want to be a special snowflake, give me exclusive rewards. Stroke my ego.”
Actually, if everyone could be completely honest it’s more like:
“I have to do something beyond stack and mash 1 or mindlessly follow a commander tag to get something? No fair! We want to play how we want! They just want to be special snowflakes! There should be no special snowflakes allowed!”
It’s a medical condition, they say its terminal….
for the thousandth time, there’s already easy content thats stupidly well rewarded , now they are adding hard content to be well rewarded. They are adding diversity to the game. Whats your problem with that?
My problem with it is that I’ve seen this song and dance already in games like WoW. It is never enough for the “hardcore” crowd. They won’t be satisfied until they are the only ones with all the shinies and rewards. They won’t be satisfied until they are the only ones making progress. They don’t want anyone else to make progress, they ACTIVELY don’t want anyone ever getting near their progress.
I don’t want this game to turn into WoW. I don’t want ANet to even come close to feeding that elitist raid or die mentality. There is no going back from it once you start.
You mad because you can’t spam auto attack and acquire the unique loot anymore?
The only time I’ve ever spammed auto attack and nothing else was against the random wolf and moa mobs in Queensdale, because apparently unlike you and all the other people seeking challenging content, I actually understand that utilizing all of my skills against every enemy, whether Vet, Elite, World Boss, or Dungeon Boss, causes more damage and as such ends the fight faster and more likely in my favor.
Alternatively, I must have a defective copy of the game, because my auto attacks don’t crit for 10k. I’ll be sure to file a ticket with support, since apparently there’s a problem.
You actually have to use the dodge button and that’s too hard for you now?
I’ve always had to use the dodge button because stacking armor in this game is worthless since everything is designed to hit like a truck or status effect you to death.
I wish I had your version of the game, because then maybe I’d have a couple seconds to think through my plan rather than to miss a single dodge and lose half my health.
The only ppl that see anet wasted their time are ppl like you who are too casual to see beyond your own selfish views.
Yes, I’m the selfish one for daring to want everyone to be able to obtain everything in the game in the fashion they please. How dare I. There’s nothing selfish at all about wanting rewards to be exclusive to the few. Nothing selfish about that at all, nope. Clearly you are the selfless one. The unwashed masses should wish they were as dong endowed as you!
You want everything to be obtained from just running circles in silverwastes because its super easy and relaxing right?
Sure, or from doing jumping puzzles, or from doing x, or from doing y, or from doing whatever a person finds fun.
You really wish you could obtain the PvP legendary backpeice by farming some nodes and opening 500 chests in a PvE map dont you?
I mean, if you want to throw that crap around, then sure. I’ll just agree with it so you can feel superior or whatever. I’m not sure what your point is going to be, but you’re going to try and point at it to say I’m wrong somehow.
the heck with unique progression, who needs it right,
I certainly don’t. But I also don’t need to have things that others don’t to feel good about myself.
thats not what MMORPGs are about right!?
Oh, I’m sorry, I didn’t realize GW2 was just another dime a dozen WoW clone. Silly me, I was under the impression that this game was trying to break the mold and be something different for a change.
If you just want another WoW, might I recommend you go play WoW? There’s a free to play option through time tokens these days. Or how about Wildstar? Their hardcore stuff was so successful that they’re going free to play, soon.
this idea that people do challenging content for fun is bull.
Fixed that for you.
if this is the case why are 90% of the maps empty when nothing profitable is going on?
If challenging content is so fun, why was Orr empty for so long until it got several nerfs? If challenging content is so fun, why don’t more people take part in triple trouble?
regardless of enjoying easy or hard, people are playing the game chasing progress.
I don’t disagree. But you’re ignoring a huge difference between the two mindsets when it comes to progress.
One is asking for progress. The other is asking for progress exclusive to them.
point is people want challenging content, and they want it to be worthwhile. this is not mutually exclusive.
If the only reason you’re doing challenging content is for the shinies, then yes, it is in fact mutually exclusive. If you actually liked and had fun with challenging content you would freaking do it because it’s fun.
But you don’t. And “worthwhile” rewards? Please. You don’t want worthwhile rewards. You want completely exclusive rewards, and yes there is a difference.
So again, if you won’t do challenging content without exclusive rewards, then you don’t want challenging content. You want exclusive rewards and you happen to know that challenging content is the best method of making sure you remain exclusive.
If you enjoy cooking, does that mean you want to repeatedly cook for 30 people for no benefit?
My folks did it all the time. It was called having a party.
I feel bad for you if you’ve never been to a party. Your life must be sad.
for the thousandth time, there’s already easy content thats stupidly well rewarded , now they are adding hard content to be well rewarded. They are adding diversity to the game. Whats your problem with that?
My problem with it is that I’ve seen this song and dance already in games like WoW. It is never enough for the “hardcore” crowd. They won’t be satisfied until they are the only ones with all the shinies and rewards. They won’t be satisfied until they are the only ones making progress. They don’t want anyone else to make progress, they ACTIVELY don’t want anyone ever getting near their progress.
I don’t want this game to turn into WoW. I don’t want ANet to even come close to feeding that elitist raid or die mentality. There is no going back from it once you start.
Yes, I’m the selfish one for daring to want everyone to be able to obtain everything in the game in the fashion they please. How dare I. There’s nothing selfish at all about wanting rewards to be exclusive to the few. Nothing selfish about that at all, nope. Clearly you are the selfless one. The unwashed masses should wish they were as dong endowed as you!
First off, there is not even a hardcore crowd in this game because there is nothing hardcore in this game to begin with, so your basis is completely off. You have to have hardcore content in order to have hardcore players.
2nd, This won’t be another WoW so long as they don’t add power creep via more powerful weapons/armor tiers. GW2 will remain just fine as long as they are not adding ridiculous power creep like WoW did where you absolutely HAVE TO GET X RAID GEAR to do the best content.
I don’t see the types of players here with your description of “they don’t want others to succeed, they want plebs to bow down to their awesomeness, they want to be alone at top of the mountain”….this is NOT WoW, and it WONT turn into WoW because they added unique progression/reward to challenging content… everyone is going to have access to the new content, so your assumptions on this turning into WoW is ridiculous.
Who ever said the challenging content will be exclusive to a few???
Just because you failed once and gave up and now say “welp, only 5% of the players will ever beat it, there’s no way I could get better and accomplish it!”, doesn’t mean its exclusive.
If you can buy HoT and jump right into the new content without any pre reqs (like ton of AR for high lvl fracs), than its 100% accessible to EVERYONE. Not a select few….
(edited by SkiTz.4590)
Oh look! Someone bringing whole lot of ifs and buts combined with WoW. And not only that but he managed to evade legit question because he is “better than this”.
I have a dream that one day I will see a valid reason to not have good rewards for hard content on this forums.
(edited by TheRandomGuy.7246)
no, just because you want challenge doesnt mean you want to be ineffecicient.
lets be honest, no one like working hard and getting a crappy reward. Even if they enjoyed the work.
I enjoy painting, but if someone tells me he will give me 5 dollars per painting, i wont do it.
casual players are also annoyed by this. I remember the first time i beat arah in a pug long ago, and the newish guy, was like thats it? (back then you got very little silver, and most chests were garbage)acting like anyone likes working hard for less reward than doing something easy is disengenous.
it would be different if there were no rewards in the game at all, but as i said once you add rewards it will come into play.
Since we’re on the jobs analogy. Nobody works for a different kind of money that you get by doing a specific job. Yes? Everyone gets the same currency in different amounts. So going by that, you shouldn’t be asking for unique and exclusive rewards, but for more than what others with easier “jobs” get.
You enjoy painting, but you still expect to be paid in dollars right? and you clearly want more dollars for your work, not a new currency. So why is it that in challenging content you want exclusivity? You should get what everyone else is getting, just more. How much more is open for debate. But nobody gets “special dollars” for working.
And again nobody here is asking for getting less or the same for working hard. In fact most say that you should get more, just not exclusives. People who do hard content should be rewarded by more of what it is people who don’t get. But the same stuff, not different. Just more.
But then again it’s not about that is it? It’s about the bragging rights and the feelings of superiority. You just want to stand out from the plebs. All there is to it. The rest as i said before is just rationalizations. And since someone is going to ask what’s wrong with that. The answer is, that’s not a community I want to be part of. The only thing that remains, is what kind of community anet wants for the game. It hasn’t been such a community untill now, I, personally, want it to stay that way.
So like many of the rewards now (where gold has been the way to achieve this), what results in all the grind and has been imho the main issue for the game during the last 2,5 year.
So then don’t make it a grind.
You’re blaming the wrong part. The problem isn’t that everything is attained with gold. The problem is that to attain anything with gold in a decent timeframe, you can only do a certain subset of content because that’s the only content that rewards enough gold to get anywhere, because if you reward too much gold you eventually reach hyper inflation in the marketplace. This in turn leads to the grind problem, because currently people can’t do the content they want if they also want to ever obtain the items they’re after before they are old and grey unless that content is a specific set of dungeon runs or Silver Wastes.
ANet didn’t utilize karma to its full potential as the secondary currency to obtain things.
And why is it done with gold, to support the model, and so you can “earn the rewards the way you want.” and that then results in the grind.
Changing the currency (like to karma) will not do much, if everything would be karma based, people would start grinding karma. It really does not matter what name you give the currency.
Adding tokens per map as we have seen int eh new maps turns it into multiple smaller grinds (already, better but still it’s indirectly working towards the item).
A solution could be to put one specific item behind 3 different things (a JP, a mini dungeon and a quest) in an attempt to give everybody something, but then PvP or WvW people might complain. So trying to make it available for everybody without making it a grind is close to impossible.
Even putting it behind 3 things is a problem as one of them will likely turn out to be way easier then the other. It’s hard to know on forehand what will turn out harder content and what not.
Besides, I also like the idea that an item belongs to specific content, so it becomes a trophy of that content and is themed around that content. It adds a lot of value to the item. Now the item is something to be pride of, instead of only a cool looking skin.
for the thousandth time, there’s already easy content thats stupidly well rewarded , now they are adding hard content to be well rewarded. They are adding diversity to the game. Whats your problem with that? You mad because you can’t spam auto attack and acquire the unique loot anymore? You actually have to use the dodge button and that’s too hard for you now?
The only ppl that see anet wasted their time are ppl like you who are too casual to see beyond your own selfish views. You want everything to be obtained from just running circles in silverwastes because its super easy and relaxing right? You really wish you could obtain the PvP legendary backpeice by farming some nodes and opening 500 chests in a PvE map dont you? the heck with unique progression, who needs it right, thats not what MMORPGs are about right!?
Actually you’re the reason he’s mad about. He wants less people like you in the game. I do too. You’re everything that’s wrong with the community you represent.
Mmorpgs aren’t about progression. At least not when they first showed up. They were about virtual worlds we get to inhabit. They were about stories and lore. Exploration and adventure. The loot, the progression and everything else were just the secondary methods that were used to enhance the experience. That’s why we used to have weird stuff like weight allowances and different kinds of coins that didn’t automatically went up a tier. We had big races that sometimes couldn’t fit through certain doors, small races that couldn’t wield big 2handed weapons twice their size. We had worlds with souls. And then you came. Tell me, did you finally figured out why the average on a normal distribution is in the middle (and thus 50% of the population will always be below average) or are you still struggling with it?
No player quits a great game simple because they couldn’t achieve an award…
Good. Then we can safely skip giving any unique rewards for challenging content. After all, nobody’s gonna quit because of that.
People are not likely to leave because there are some specific items they can not get (as long as it’s not the majority), but when people are chasing rewards, and that turns out to be a grind, people will more likely get bored or burned out and might very well leave because of that.
(edited by Devata.6589)
for the thousandth time, there’s already easy content thats stupidly well rewarded , now they are adding hard content to be well rewarded. They are adding diversity to the game. Whats your problem with that? You mad because you can’t spam auto attack and acquire the unique loot anymore? You actually have to use the dodge button and that’s too hard for you now?
The only ppl that see anet wasted their time are ppl like you who are too casual to see beyond your own selfish views. You want everything to be obtained from just running circles in silverwastes because its super easy and relaxing right? You really wish you could obtain the PvP legendary backpeice by farming some nodes and opening 500 chests in a PvE map dont you? the heck with unique progression, who needs it right, thats not what MMORPGs are about right!?
Actually you’re the reason he’s mad about. He wants less people like you in the game. I do too. You’re everything that’s wrong with the community you represent.
Mmorpgs aren’t about progression. At least not when they first showed up. They were about virtual worlds we get to inhabit. They were about stories and lore. Exploration and adventure. The loot, the progression and everything else were just the secondary methods that were used to enhance the experience. That’s why we used to have weird stuff like weight allowances and different kinds of coins that didn’t automatically went up a tier. We had big races that sometimes couldn’t fit through certain doors, small races that couldn’t wield big 2handed weapons twice their size. We had worlds with souls. And then you came. Tell me, did you finally figured out why the average on a normal distribution is in the middle (and thus 50% of the population will always be below average) or are you still struggling with it?
So you want to play skyrim with friends? story lore exploration adventure… are all done better in single player RPGs…but anyways,
See there’s the selfish problem I’ve been talking about
You only want people like yourself in the game, Out here doing casual things. You automatically cast stones on people who want something unique or different and label them as filth that needs to be rid of
I personally don’t mind ANY type of players, its an MMORPG. MASSIVELY MULTIPLAYER ONLINE. You don’t decide what type of players are allowed in.
Everyone is welcome to play how they want. Someone wants to be casual, cool. Someone wants to be hardcore, fine. Everyones welcome in my eyes.
But you.. oh no… “GET OUT OF THIS COMMUNITY IF YOU ARENT LIKE ME!!,WE HATE YOUR KIND”.. thats brilliant haha.
The things is, you can’t have a timeframe with some types of content, I gave an example with Arah exclusive rewards also available in Cursed Shore events. You CANNOT have a timeframe with Arah runs, in 1 hour one group of players will run all 4 Arah paths, in 1 hour another group might only run Arah P4 and nothing else.
You’re excessively generalizing to support your case. Yes, dungeons can take longer or shorter based on the group, but dungeons can also carry players, so it is possible for an individual player to “clear” any Arah path with very little effort and skill on his part. Likewise a player can typically coast through open world content on the backs of his fellow players, but like in dungeons at least some of the players need to actually do a good job, especially on the ones with timers or fail states.
You’re right that you cannot come up with an exact 1:1 time correlation between dungeon and open world time, but wrong that this fact actually matters. You don’t need to come up with an exact correlation, you just need to decide on an average balance. Sometimes people would be more efficient than the balance point, sometimes less, but that’s ok and inevitable in game design.
Fortunately they can’t and they already announced that challenging group content is coming.
I get that, and as I said since the start of this thread, I don’t have a problem with them adding hard mode content for those that want it. My only concern is that when they do so they make sure not to alienate their players that don’t want to participate in it by tying exclusive rewards to that content. If you want to do hard mode content, then great, do it, but if you don’t want to, then you shouldn’t have to, and shouldn’t feel that you’re missing out on cool stuff because of it.
Big open world content that attract casuals can maintain a game for so long until it feels like a job and not a video game anymore.
Nonsense. You’re just describing raid content. and substituting the words “Big open world content” instead.
Only in a game like guild wars 2 where you can change your build on the fly quickly and effortlessly that’s not a problem.
Changing builds is not that effortless. You’d at the very least need a second set of high-end gear, which most casuals would not bother with. You’d also need to know what that second build is, and be comfortable with using it, which is not that simple if it’s significantly different from your usual skills and rotations. Having a character that swaps builds regularly is possible in GW2, but it should not be considered the norm for content balancing.
That’s exactly what balancing rewards is all about and the reason certain activities are so out of balance in this game. It’s the very reason that the game feels so grindy and boring.
If they’re doing the content for the rewards then they’ve already done something wrong. You should be doing the content because you enjoy the content, the rewards should just be a bonus. You should be doing content not because it offers the best reward, but because it offers the most fun. it’s then the job of the rewards system to provide a quantity of loot, sufficient so that you don’t believe your fun time was a waste because it put you “behind” players doing other tasks.
You should never feel compelled to do content that does not interest you, because the reward at the end is something that does. The moment you start doing that, you’re working, not playing, and games should not be about work.
Developing “easier” methods by players is fine, reducing the difficulty by artificial means is not.
So the prices of things should never go on sale weeks or months after they come out? What a revelation, I’ll go tell Steam that.
To you maybe that’s all that matters. Not everyone thinks the same, all that matters to mean is how the majority of rewards is being given.
Ok, and that’s fine. So you design the system so that the people who want specific rewards can get their specific rewards, and those who don’t care about that can continue not caring about it, everyone’s happy.
How are they supposed to get the rewards then? You are saying everyone should get them, why not players who just login?
I really don’t have time for this, so have fun with this instead: http://wiki.guildwars2.com/wiki/Collect_armor_scraps_and_bring_them_to_Rani_so_he_can_build_a_snowman_army_to_scare_the_grawl
Not to mention that many of the sales (including yours) will be from things like bank slots and character slots so are very much linked to the box-sale and not the other items we talk about here.
One thing to keep in mind though, is that while we could expect a slight uptick from the regular level, character slot/bag/bank/etc. sales based on an expansion box will not likely be nearly as high as for the initial launch, since the majority of players will already have all they need of those. With the free character slots I was given already, I don’t plan on buying any more of that stuff with HoT.
With GW1 on average every campaign earned them the same amount as the initial game. So based on those number, if they would indeed have released an expansion every 1 to 1,5 year they would have a higher income. As far as we know, the team did not increase for HoT so cost would likely be similar.
Well if your numbers and assumptions are correct, then I see no reason that they wouldn’t move to a frequent expansion model, but I think that since they haven’t earlier, it is likely that something about your assumptions is incorrect. I’m sure they’ve spent far more time considering this than we have, and using far more specific data.
But there were not much complains about the GW1 campaigns.. maybe because people have started to see GW2 as a cash-shop game and with that also expect lower expansion prices?
I think it had more to do with GW1 campaigns being priced lower, at a level they were more comfortable with for an MMO expansion, and players did not realize that the cost of games, and MMO expansions, have been creeping upwards since the last GW1 expansion.
When you bash your head on a wall because you can’t do something and try again until you get it, that’s what I do in almost all -good video games- I’ve ever played.
And if you enjoy that, then that’s great, bash away, but just respect that other players don’t, and for those players that don’t enjoy it, they shouldn’t have to do that.
All this thread is is fear in the face of that challenge. If anything it proves that players are too stuck in their farming ways and that the game needs to provide something different to keep things interesting.
Hence I said that the challenges need to be paced well for people to enjoy it. Especially if it’s something completely new like raids.
There’s no such thing as “challenging content that everyone can enjoy.” If content is challenging enough that high-challenge players will find it engaging, then it will be too challenging for low-challenge players to enjoy. You literally cannot please everyone with the same content. So the only way to come remotely close to pleasing everyone is to provide different content for as many players as possible, and then give them as much freedom as possible to choose the content that best fits their playstyle, and not punish them for that choice by locking the things they want behind the other.
It’s like a restaurant, you cannot make a restaurant with one menu item that everyone will love, which is why you try to include a little steak, a little fish, a little chicken, some vegan options, etc., and let the customer decide which type of food he wants to eat.
As for “challenging comfort levels,” I’ve made my stance clear on that, I think it’s perfectly reasonable for ANet to have a short term reward that encourages you to dabble in a new area, give it a try, see if you like it, but this is not a good role for long term rewards, ones that would require you to invest days, weeks, months in that new content whether you enjoy it or not. If you spend weeks running content that you do not enjoy just to get a reward that you want, that is not “challenging your comfort zone,” that is just “being uncomfortable.”
ANet should be using karma for more. If you want to have challenging content for guaranteed drops, fine. But make those same drops also available through karma. Make it so karma is awarded from all content.
Karma was a nice idea, but I think it’s unsalvagable at this point. I have like tens of millions of karma, and I’m probably nowhere near the highest. Any system they made that would reward karma would either be excessively rewarding to long time players or be hopeless for incoming players.
Than nobody is going to play the new challenging content if it doesn’t have “unique progression/reward system”.
Ppl won’t quit the game, but at the same time,
I highly doubt anet wants to see their new challenging content that they worked kitten as dead content…
If people won’t play challenging content unless it has a unique reward, then they just shouldn’t waste their time making challenging content, because clearly people don’t actually want it, they just want that unique reward. The only “unique reward” that should be necessary to get people to run challenging content is the “reward” of having completed it, the feeling of having overcome that challenge. Any other reward given should just be about making sure that they don’t feel that they have taken “time off” the loot train to engage in their challenging content.
I can already taste the frustration from some of the ppl here that already assume they won’t be able get the unique rewards from the new challenging content. It’s delicious.
And this is exactly the sort of toxic attitude that ANet should not be feeding and encouraging in their game.
if this is the case why are 90% of the maps empty when nothing profitable is going on?
regardless of enjoying easy or hard, people are playing the game chasing progress.
Because people are having fun doing the things on the other maps. Your theory would hold up if the empty maps were less fun, but the fact is that most of the maps are roughly as fun as any other, so yeah, players tend to gravitate towards the activities that are also profitable, but players still do plenty of activities in this game that are not the most profitable possible, when they find those activities to be fun.
point is people want challenging content, and they want it to be worthwhile. this is not mutually exclusive.
Of course, but “worthwhile” doesn’t have to mean exclusivity, it just means that the quantity of loot you acquire has to be equivalent to the quantity you can get via other means.
wanting to get rewarded based on how difficult something is is not some new crazy concept.
If you enjoy cooking, does that mean you want to repeatedly cook for 30 people for no benefit?
Some people do, but that’s neither here nor there.
you spend complaining about it on the forums, you’d be
done by now.”
for the thousandth time, there’s already easy content thats stupidly well rewarded , now they are adding hard content to be well rewarded. They are adding diversity to the game. Whats your problem with that? You mad because you can’t spam auto attack and acquire the unique loot anymore? You actually have to use the dodge button and that’s too hard for you now?
The only ppl that see anet wasted their time are ppl like you who are too casual to see beyond your own selfish views. You want everything to be obtained from just running circles in silverwastes because its super easy and relaxing right? You really wish you could obtain the PvP legendary backpeice by farming some nodes and opening 500 chests in a PvE map dont you? the heck with unique progression, who needs it right, thats not what MMORPGs are about right!?
Actually you’re the reason he’s mad about. He wants less people like you in the game. I do too. You’re everything that’s wrong with the community you represent.
Mmorpgs aren’t about progression. At least not when they first showed up. They were about virtual worlds we get to inhabit. They were about stories and lore. Exploration and adventure. The loot, the progression and everything else were just the secondary methods that were used to enhance the experience. That’s why we used to have weird stuff like weight allowances and different kinds of coins that didn’t automatically went up a tier. We had big races that sometimes couldn’t fit through certain doors, small races that couldn’t wield big 2handed weapons twice their size. We had worlds with souls. And then you came. Tell me, did you finally figured out why the average on a normal distribution is in the middle (and thus 50% of the population will always be below average) or are you still struggling with it?
Maybe they were not about progression in late 80’s and 90’s but we are in 2015. Just a reminder.
First off, there is not even a hardcore crowd in this game because there is nothing hardcore in this game to begin with, so your basis is completely off.
Oh, so Teq wasn’t revamped to be raid-lite? Fractals weren’t created? Triple Trouble isn’t a thing?
Yeah, there’s never been any hardcore content in this game. ANet hasn’t tried this several times or anything. They’ve never tried making challenging content before. Those things don’t exist.
2nd, This won’t be another WoW so long as they don’t add power creep via more powerful weapons/armor tiers. GW2 will remain just fine as long as they are not adding ridiculous power creep like WoW did where you absolutely HAVE TO GET X RAID GEAR to do the best content.
They’ve already done it once. It’s called Ascended Gear and Lvl 50 Fractals.
I don’t see the types of players here with your description of “they don’t want others to succeed, they want plebs to bow down to their awesomeness, they want to be alone at top of the mountain”
Then you’re blind.
If that’s not true, then why do you need exclusive rewards tacked onto challenging content? Why do the rewards need to only be obtainable through that challenging content? Why can’t they be made available in other ways as well?
Because if they are, you’ll do those other things instead?
Then you never cared about challenging content. You cared about having rewards that only you could have.
….this is NOT WoW, and it WONT turn into WoW because they added unique progression/reward to challenging content… everyone is going to have access to the new content, so your assumptions on this turning into WoW is ridiculous.
Everyone has access to the content in WoW. They just have to do all the “hardcore” stuff if they want all the good shinies.
It’s the same thing you’re asking for here.
Who ever said the challenging content will be exclusive to a few???
I mean, really? By it’s very nature, only a small number of players are going to be successful with challenging content. Otherwise said content isn’t challenging, if everyone is beating it.
It’s freaking common sense.
Just because you failed once and gave up and now say “welp, only 5% of the players will ever beat it, there’s no way I could get better and accomplish it!”, doesn’t mean its exclusive.
What about failing 10 times? Or 20? Or only a small percentage only every completing it?
Because you know, like was already explained, in order for it to be challenging, only a minority can be able to complete it.
If you can buy HoT and jump right into the new content without any pre reqs (like ton of AR for high lvl fracs), than its 100% accessible to EVERYONE. Not a select few….
Jumping into content and actually finishing content are two different things and you bloody well know it.
Oh look! Someone bringing whole lot of ifs and buts
Ifs and buts?
Ohoni made a post saying that rewards shouldn’t be exclusive and people have posted actively disagreeing saying that exclusive rewards should exist behind challenging content.
That is exactly what WoW does. It fosters this through their raiding community.
combined with WoW.
Because it’s the game I have the most experience with.
And not only that but he managed to evade legit question because he is “better than this”.
Which question was evaded, precisely? Be specific. Maybe, you know, face me head on.
Gene, all your posts are invalidated if you believe teq revamp turned him hardcore and only 5% of the population can do it now… and fractals are too hard?? really? my goodness.
They added ascended gear. Woah, one slight (~5% stat) upgrade, and completely unnecessary (Only reason you even need ascended is for minmax WvW/fractals), tier upgrade in 3 years. Ya that’s a good example of showing me how this is going to turn in WoW….. good one…
All of this is meaningless. You KNOW FOR A FACT challenging content is coming, whether you like it or not.
See there’s the selfish problem I’ve been talking about
You only want people like yourself in the game, Out here doing casual things. You automatically cast stones on people who want something unique or different and label them as filth that needs to be rid ofI personally don’t mind ANY type of players, its an MMORPG. MASSIVELY MULTIPLAYER ONLINE. You don’t decide what type of players are allowed in.
Everyone is welcome to play how they want. Someone wants to be casual, cool. Someone wants to be hardcore, fine. Everyones welcome in my eyes.
But you.. oh no… “GET OUT OF THIS COMMUNITY IF YOU ARENT LIKE ME!!,WE HATE YOUR KIND”.. thats brilliant haha.
No no you missunderstood. It’s not like i want only people like me in the game. Nopes. I just want zero people like you. That’s the thing.
Yeah of course everyone is welcome to play as they want. Nobody says there’s shouldn’t be hard content for you guys to play with if that’s what you like. We’re arguing about the rewards and the need you have for them to be exclusive.
And no, not everyone is welcome in your eyes. Not with the comments you made in this thread. You most certainly made it clear that not everyone is welcome. This is lip service.
I know i’m brilliant. thanks. You didn’t tell me though, did you figure out that bit about the average? I’m very curious about that.
You really wish you could obtain the PvP legendary backpeice by farming some nodes and opening 500 chests in a PvE map dont you?
I mean, if you want to throw that crap around, then sure. I’ll just agree with it so you can feel superior or whatever. I’m not sure what your point is going to be, but you’re going to try and point at it to say I’m wrong somehow.
This question.
Btw WoW =/= GW2 if you have not noticed. Even community is not like in WoW.
See there’s the selfish problem I’ve been talking about
You only want people like yourself in the game, Out here doing casual things. You automatically cast stones on people who want something unique or different and label them as filth that needs to be rid ofI personally don’t mind ANY type of players, its an MMORPG. MASSIVELY MULTIPLAYER ONLINE. You don’t decide what type of players are allowed in.
Everyone is welcome to play how they want. Someone wants to be casual, cool. Someone wants to be hardcore, fine. Everyones welcome in my eyes.
But you.. oh no… “GET OUT OF THIS COMMUNITY IF YOU ARENT LIKE ME!!,WE HATE YOUR KIND”.. thats brilliant haha.
No no you missunderstood. It’s not like i want only people like me in the game. Nopes. I just want zero people like you. That’s the thing.
Yeah of course everyone is welcome to play as they want. Nobody says there’s shouldn’t be hard content for you guys to play with if that’s what you like. We’re arguing about the rewards and the need you have for them to be exclusive.
And no, not everyone is welcome in your eyes. Not with the comments you made in this thread. You most certainly made it clear that not everyone is welcome. This is lip service.
I know i’m brilliant. thanks. You didn’t tell me though, did you figure out that bit about the average? I’m very curious about that.
I don’t have a need for all of them to be exclusive… just the ones that are unique and challenging…And see, Anet’s already made exclusive rewards for the unique and challenging parts of the game (PvP legend skins , fractals as well)
Unique titles that are exclusive to their respective game modes, etc etc.
So what are you arguing about? anet’s already made exclusive rewards, and I don’t exactly see them stopping just because you state more than 50% of the population has below avg skills, thus making you believe somehow only 5% of the population will get it lol. Why don’t you say 95% of the population doesn’t have enough skills to get it than?? Why bother using normal distrubution curve if your going to randomly skew the bell curve and say 5% of the ppl can only have the above average skills needed to get the reward?
(edited by SkiTz.4590)
for the thousandth time, there’s already easy content thats stupidly well rewarded , now they are adding hard content to be well rewarded. They are adding diversity to the game. Whats your problem with that?
My problem with it is that I’ve seen this song and dance already in games like WoW. It is never enough for the “hardcore” crowd. They won’t be satisfied until they are the only ones with all the shinies and rewards. They won’t be satisfied until they are the only ones making progress. They don’t want anyone else to make progress, they ACTIVELY don’t want anyone ever getting near their progress.
I don’t want this game to turn into WoW. I don’t want ANet to even come close to feeding that elitist raid or die mentality. There is no going back from it once you start.
Yes, I’m the selfish one for daring to want everyone to be able to obtain everything in the game in the fashion they please. How dare I. There’s nothing selfish at all about wanting rewards to be exclusive to the few. Nothing selfish about that at all, nope. Clearly you are the selfless one. The unwashed masses should wish they were as dong endowed as you!
I don’t see the types of players here with your description of “they don’t want others to succeed, they want plebs to bow down to their awesomeness, they want to be alone at top of the mountain”….this is NOT WoW, and it WONT turn into WoW because they added unique progression/reward to challenging content… everyone is going to have access to the new content, so your assumptions on this turning into WoW is ridiculous.
unless i misunderstand your post here, did you not do this exact thing in the first post of page 13? or was somehow not being able to wait for the tears and saltiness elude you only when its convenient for your arguement?isnt this below…
“I can already taste the frustration from some of the ppl here that already assume they won’t be able get the unique rewards from the new challenging content. It’s delicious.
Some of you people are just going to be extremely salty when it gets revealed next saturday that unique rewards/progression will be tied into the challenging content.”
just exeactly that?
Gene, all your posts are invalidated if you believe teq revamp turned him hardcore and only 5% of the population can do it now…
From the time that he was revamped until the time where Mega Servers happened, only a fraction of servers were having successful Teq runs. Most servers stopped bothering with him after his two week re-introduction.
He didn’t go back onto a majority farm status until a time after Megaservers. And even then, I don’t think he has nearly the numbers that he had back when he was just another World Boss.
And no, all of my posts are not invalidated by that, but nice try.
and fractals are too hard?? really? my goodness.
So fractals weren’t added as challenging content?
And, that aside, yes, fractals are hard. Oh, wait, let me guess. They aren’t hard for you so obviously they aren’t hard for anyone, right? You find it easy, so everyone must.
They added ascended gear. Woah, one slight (~5% stat) upgrade, and completely unnecessary (Only reason you even need ascended is for minmax WvW/fractals), tier upgrade in 3 years. Ya that’s a good example of showing me how this is going to turn in WoW….. good one…
So wait, Ascended is completely unnecessary…except for those two areas you note where it’s necessary.
Logic!
All of this is meaningless. You KNOW FOR A FACT challenging content is coming, whether you like it or not.
If it’s so meaningless, why do you keep replying? In fact, since it’s meaningless, why are you even posting?
And why is it done with gold, to support the model, and so you can “earn the rewards the way you want.” and that then results in the grind.
Changing the currency (like to karma) will not do much, if everything would be karma based, people would start grinding karma. It really does not matter what name you give the currency.
No, but it does matter how the currency interacts with the world. Karma isn’t tied to the marketplace. It can’t be traded in the same ways gold can be. It can’t inflate in value the way gold can due to it lacking a market. So it can be awarded in higher amounts in order to avoid the problems that occur with excessive grind burnout.
A solution could be to put one specific item behind 3 different things (a JP, a mini dungeon and a quest) in an attempt to give everybody something, but then PvP or WvW people might complain. So trying to make it available for everybody without making it a grind is close to impossible.
But it’s not close to impossible. WvW has badges (and I think are gaining reward tracks?). PvP has reward tracks.
Even putting it behind 3 things is a problem as one of them will likely turn out to be way easier then the other. It’s hard to know on forehand what will turn out harder content and what not.
Again, if people need to be bribed into harder content, then how good could that content honestly be? How popular is that content really?
You keep saying “people will go to the easiest option!” And my response is thus: Then they weren’t interested in the harder content, they were interested in the reward.
Besides, I also like the idea that an item belongs to specific content, so it becomes a trophy of that content and is themed around that content. It adds a lot of value to the item.
Now the item is something to be pride of, instead of only a cool looking skin.
I disagree with this assessment, but I don’t think we’d come to an agreement on this part.
for the thousandth time, there’s already easy content thats stupidly well rewarded , now they are adding hard content to be well rewarded. They are adding diversity to the game. Whats your problem with that?
My problem with it is that I’ve seen this song and dance already in games like WoW. It is never enough for the “hardcore” crowd. They won’t be satisfied until they are the only ones with all the shinies and rewards. They won’t be satisfied until they are the only ones making progress. They don’t want anyone else to make progress, they ACTIVELY don’t want anyone ever getting near their progress.
I don’t want this game to turn into WoW. I don’t want ANet to even come close to feeding that elitist raid or die mentality. There is no going back from it once you start.
Yes, I’m the selfish one for daring to want everyone to be able to obtain everything in the game in the fashion they please. How dare I. There’s nothing selfish at all about wanting rewards to be exclusive to the few. Nothing selfish about that at all, nope. Clearly you are the selfless one. The unwashed masses should wish they were as dong endowed as you!
I don’t see the types of players here with your description of “they don’t want others to succeed, they want plebs to bow down to their awesomeness, they want to be alone at top of the mountain”….this is NOT WoW, and it WONT turn into WoW because they added unique progression/reward to challenging content… everyone is going to have access to the new content, so your assumptions on this turning into WoW is ridiculous.
unless i misunderstand your post here, did you not do this exact thing in the first post of page 13? or was somehow not being able to wait for the tears and saltiness elude you only when its convenient for your arguement?isnt this below…
“I can already taste the frustration from some of the ppl here that already assume they won’t be able get the unique rewards from the new challenging content. It’s delicious.
Some of you people are just going to be extremely salty when it gets revealed next saturday that unique rewards/progression will be tied into the challenging content.”just exeactly that?
How does that mean I don’t want others to do the content and I don’t want others to get rewards and beat me???
I’m just saying some ppl are going to be salty if anet reveals exclusive rewards.
That in no way means I want ppl to bow down to me, or I want to be at the top of mountain and laugh at everyone below me…. I’m honestly not even going to be do new content except to try it out once since it will be something new but I would assume the rewards take a while to get so I’m not going for some “world first completion, fastest, yada yada”…… I mostly play PvP or WvW roam with guildies…doubt I’m going to focus towards progressing in the new challenging stuff for pve..
(edited by SkiTz.4590)
Gene, all your posts are invalidated if you believe teq revamp turned him hardcore and only 5% of the population can do it now… and fractals are too hard?? really? my goodness.
NuTeq might not be hard enough to satisfy the challenge-enthusiasts, which only goes to show that they cannot make things challenging enough for them without making it too challenging for most players, but it certainly did make it a much less casual experience.
It certainly isn’t impossible to get on a functioning Teq map and stand a solid chance of completing it when you do, but I remember back when you could just log in a few minutes before the timer was scheduled to come up, jump into the fight, and be pretty much guaranteed of winning, so it certainly has become more of a hassle.
you spend complaining about it on the forums, you’d be
done by now.”
You really wish you could obtain the PvP legendary backpeice by farming some nodes and opening 500 chests in a PvE map dont you?
I mean, if you want to throw that crap around, then sure. I’ll just agree with it so you can feel superior or whatever. I’m not sure what your point is going to be, but you’re going to try and point at it to say I’m wrong somehow.
This question.
Well, I mean, what good will an answer do?
If I say yes, I’ll be called a filthy casual or something. If I say no, I’ll be called a hypocrite or something.
It’s not a legit question. It’s a very clearly loaded question. No matter what answer I give, it will somehow be “wrong”.
But if you’re that bent for an answer, then yeah. I’d be totally cool with that.
Btw WoW =/= GW2 if you have not noticed. Even community is not like in WoW.
Yeah, MMO communities are not as unique as you think they are. There is quite a bit of overlap. And quite a few of ANets changes over the past years have definitely brought the game more in line with the standard WoW-esque style.
You can get better skins else where anyway. Like you can get legendary instead of fractal skins.
And most likely in due time, people will start selling the hard content like they are selling fractal anyway.
And everything gives unique rewards, regardless of hard or easy. The new pvp ladder will also start giving unique rewards. I dont’ see why a content shouldn’t give unique rewards just because it is harder. You get unique rewards from doing cof path 1 right? Or SW?
(edited by laokoko.7403)
Yeah, MMO communities are not as unique as you think they are. There is quite a bit of overlap. And quite a few of ANets changes over the past years have definitely brought the game more in line with the standard WoW-esque style.
3 years since launch and you told me 3 examples , fractals(including ascended gear) , teq revamp and TT
so quite a few changes = 3 and that means anet’s going in the direction Gene Archer doesn’t want..
Yup, we are turning into WoW. Good one… 3 is soooo many examples of “hardcore” content huh… Theres only ONE example of locked out content (high lvl frac requiring ascended gear for Agony resist)… but this one example is somehow enough evidence that in the past 3 years, we are now becoming WoW….
Tell me, how much content has been “non hardcore” than in the past 3 years?? That wasn’t enough to satisfy you huh?
(edited by SkiTz.4590)
Well, I mean, what good will an answer do?
If I say yes, I’ll be called a filthy casual or something. If I say no, I’ll be called a hypocrite or something.
It’s not a legit question. It’s a very clearly loaded question. No matter what answer I give, it will somehow be “wrong”.
But if you’re that bent for an answer, then yeah. I’d be totally cool with that.
Its simple. It will show who are we dealing with.
And quite a few of ANets changes over the past years have definitely brought the game more in line with the standard WoW-esque style.
If you will say “ascended armor” I will flip the table.
3 years since launch and you told me 3 examples , fractals(including ascended gear) , teq revamp and TT
I mean, I was listing the most prominent. But I would also consider dungeons challenging content even if you think they’re super easy mode. Plus the general rise in difficulty that came with the Living Story content in season 2.
But again, let me guess. It was all super easy for you and that means it was super easy for everyone, right?
so quite a few changes = 3 and that means anet’s going in the direction Gene Archer doesn’t want..
Considering it looks like they’re making HoT to start as challenging content right out the gate and then get even harder from there with “challenging group content”?
Yeah, it’s going in a direction I don’t like. And I’m not just talking about content. It’s also things like reward distribution. Things like the pet from the ToT bags that has such a small RNG drop chance that it’s nearly non-existent. The continued addition of exclusive rewards in certain types of content. These are practices that Blizzard loves.
Yup, we are turning into WoW. Good one… 3 is soooo many examples of “hardcore” content huh… Theres only ONE example of locked out content (high lvl frac requiring ascended gear for Agony resist)… but this one example is somehow enough evidence that in the past 3 years, we are now becoming WoW….
So far as I’m concerned, one example is already one too many. And like I said, it’s other things as well.
Tell me, how much content has been “non hardcore” than in the past 3 years?? That wasn’t enough to satisfy you huh?
Well, I mean, isn’t it natural that I want to be able to enjoy as much of the content as possible? Including the new content?
Hell, I’m fine with the challenging content existing so long as exclusive rewards aren’t shoved behind it. But that’s not good enough for you, so yeah, we’re gonna be disagreeing forever, most likely.
But anyway, I thought this was all meaningless. Yet you’re still posting and replying to me. Funny, that.
Its simple. It will show who are we dealing with.
Okay, so who are you dealing with? You got your answer.
If you will say “ascended armor” I will flip the table.
Then flip the table, because yes, ascended armor freaking counts. Deal with it.
You can get better skins else where anyway. Like you can get legendary instead of fractal skins.
There’s no such thing as “better” when it comes to skins. I mean, sure, the majority of people can be said to prefer one skin over another, but it’s all still subjective, and a majority of subjective opinions does not make for a fact. So while sure, if you can’t get the skin you want, there are plenty of other skins to choose from, but it’s still the skin you want, and you still can’t get it.
you spend complaining about it on the forums, you’d be
done by now.”
Only posting and reply to you gene cause you are doing the same and I’m bored at work lol.
But yea, no point arguing anymore.
Just wait till next saturday when everyone will find out if its fact or fiction regarding exclusive rewards behind challenging content
As long as there is a proportional reward for the effort. It could be gold for all I care, but it needs to be far, far better than anything you get facerolling SW.
But considering the direction they are heading with the pvp and fractal legendaries and given their past behavior with specific content (Liadri, tequatl, TT), I’m guessing the cgc will reward some kind of skin or mini. Maybe both. I imagine there will be titles as well. Now as for whether people can get their hands on these items without doing the content. That will probably depend on whether they are BoE or BoP. Anet seems to prefer BoP these days…
They could introduce some kind of token system. Though I think this is less likely or if they did this it would be for only certain items not all.
Actually you’re the reason he’s mad about. He wants less people like you in the game. I do too. You’re everything that’s wrong with the community you represent.
I’m glad you show your true colours. This is pure discrimination.
Ingame Name: Guardian Erik
Actually you’re the reason he’s mad about. He wants less people like you in the game. I do too. You’re everything that’s wrong with the community you represent.
I’m glad you show your true colours. This is pure discrimination.
Huh, I missed that post. Dude shouldn’t say what I’m mad about, but I answered the question anyway that he was responding to, so whatever.
You can get better skins else where anyway. Like you can get legendary instead of fractal skins.
There’s no such thing as “better” when it comes to skins. I mean, sure, the majority of people can be said to prefer one skin over another, but it’s all still subjective, and a majority of subjective opinions does not make for a fact. So while sure, if you can’t get the skin you want, there are plenty of other skins to choose from, but it’s still the skin you want, and you still can’t get it.
Erm.. You can get the skins you just need to play to the standard they require.
Than nobody is going to play the new challenging content if it doesn’t have “unique progression/reward system”.
Then those people shouldn’t have wasted ANet’s time asking for challenging content since they clearly don’t actually care about challenging content.
They should have just been honest and said “I want to be a special snowflake, give me exclusive rewards. Stroke my ego.”
I have no problem to convince that indeed I like to go for rewards, collecting cool items and even ranger pets.
While not completely, many things in an MMO are for me reward-driven especially for re-playability. I don’t have that so much in other games but in an MMO collecting cool items a huge aspect of the game for me.
However, it never has been in GW2 because going for cool items has always been grind, grind, grind. And while I might be reward driven, I still want the rewards to have meaning and the process of collecting them to be a fun experience.
Needless to say I didn’t grind (while I did for example farm the hell out of the MC dungeon when it was life.. sadly without any result because of temporary content, luckily we manage to convinced Anet that was bad).
It shows the two are (at least for some people) very much combined. Great rewards behind bad content (like grinding) is bad (for me), and cool content in an MMO is still nice but way better and more repayable with good rewards. Plus then the content lets me do that other thing I like to do.. chasing cool items.
This topic is specifically about hard content but for me the same is true for any type of content. I much rather would have had interesting (but possibly also easy) quest-chains in the game that rewarded most of the mini’s, then buying / grinding for them as it works now.
Rewards are my goals in an MMO, ‘good content’ the means of getting it, the overall result: ‘fun’.
Erm.. You can get the skins you just need to play to the standard they require.
Unless you can’t play to that standard.
and even if you are capable of playing tot hat standard, if you don’t find it fun, you shouldn’t have to.
you spend complaining about it on the forums, you’d be
done by now.”
But it’s not close to impossible. WvW has badges (and I think are gaining reward tracks?). PvP has reward tracks.
It does, but in no way do I find that as interesting as for example the MC dungeon with it’s rewards (back in the day) or Liadri. And while it used a token system also SAB did use a reward system more similar to what I ask for here, again an experience I did find fun.
I do like WvW btw, just not the reward system it uses.
(edited by Devata.6589)
Erm.. You can get the skins you just need to play to the standard they require.
Unless you can’t play to that standard.
and even if you are capable of playing tot hat standard, if you don’t find it fun, you shouldn’t have to.
If you don’t do the activity you don’t get its reward. Why is this a hard concept?
This whole thread is going in circles with the same things being said by both sides….over and over again.