[Spoiler?] Bugs as challenging content

[Spoiler?] Bugs as challenging content

in Guild Wars 2: Heart of Thorns

Posted by: Pandaman.4758

Pandaman.4758

So, doing the final fight in the HoT story, goes pretty smoothly until the second AoE attack… and no matter how many times I run to an updraft or how much I mash my jump key to deploy the glider, it doesn’t. I die.

Second try, same thing happens.

Third try, rift is opened in mid air, I have to die to reset. I have to die multiple times because Canach keeps picking me up (thanks for NPCs that actually help, btw, I do appreciate that).

Fourth try, I snuggle up with Braham because I figure his shield will protect me too, right? Wrong. Oh, this time Canach is content in watching me die at his feet. Knew I can’t trust sylvari.

Fifth time, glider finally deploys, halleluj- nevermind, knocked out of the sky and instantly die, because it took me three tries before it would deploy so I had no health.

Sixth time, finally get the glider to deploy, and… oh, rift is opened in mid air again.

Really enjoyed the story up until that point, shame I had to stop at such a sour note.

[Spoiler?] Bugs as challenging content

in Guild Wars 2: Heart of Thorns

Posted by: Myrden.2456

Myrden.2456

I cannot agree more. My wife, stepson, and I tried it 6 times before we all rage quit and decided to wait to do the final story until all bugs are fixed. This is a MAJOR issue that needs serious correcting.

By the way, the mods around here apparently have no idea what a spoiler is and will tag anything that remotely resembles anything close to something that could be in the game. You might want to drop a spoiler tag on your title or else they will throw this post into oblivion like they did mine.

[Spoiler?] Bugs as challenging content

in Guild Wars 2: Heart of Thorns

Posted by: Celtic Lady.3729

Celtic Lady.3729

Yeah, I think you’ve nailed it. The challenging content is not rage quitting due to all the bugs.

[Spoiler?] Bugs as challenging content

in Guild Wars 2: Heart of Thorns

Posted by: Lis.6475

Lis.6475

Pretty much nailed my experience.

[Spoiler?] Bugs as challenging content

in Guild Wars 2: Heart of Thorns

Posted by: Pandaman.4758

Pandaman.4758

By the way, the mods around here apparently have no idea what a spoiler is and will tag anything that remotely resembles anything close to something that could be in the game. You might want to drop a spoiler tag on your title or else they will throw this post into oblivion like they did mine.

Fair enough, tag added.

[Spoiler?] Bugs as challenging content

in Guild Wars 2: Heart of Thorns

Posted by: Myrden.2456

Myrden.2456

By the way, the mods around here apparently have no idea what a spoiler is and will tag anything that remotely resembles anything close to something that could be in the game. You might want to drop a spoiler tag on your title or else they will throw this post into oblivion like they did mine.

Fair enough, tag added.

It’s ridiculous, I know.

[Spoiler?] Bugs as challenging content

in Guild Wars 2: Heart of Thorns

Posted by: Celtic Lady.3729

Celtic Lady.3729

I don’t see how anything he wrote could possibly be considered a spoiler, but I don’t doubt you’re right about people going crazy avoiding them.

[Spoiler?] Bugs as challenging content

in Guild Wars 2: Heart of Thorns

Posted by: Myrden.2456

Myrden.2456

I don’t see how anything he wrote could possibly be considered a spoiler, but I don’t doubt you’re right about people going crazy avoiding them.

Neither did I. Here’s what I got on a one-sentence question post I made:

“Your post in All of my party join me for the final fight? was infracted by a moderator:

Why can’t all members of my party join me for the final mordremoth fight?

Moderator Note:

Please do not post spoilers in the forums. We define spoilers as posting or discussing game information that may not be generally known by all players. If you intend to discuss subjects that are, or may be seen to be, spoilers, please show courtesy towards your fellow forum members by doing the following:

  • Flag the subject line of a new thread with [Spoiler]. For example: “Discussion of Heart of Thorns Story [Spoilers]”
  • Use the forum functionality that hides the spoiler content. This is done by using the word [spoiler] to open the spoiler section and then [/spoiler] to close it.

This infraction serves only a warning. Additional infractions may award Infraction Points which can negatively affect your account. Infraction points may cause loss of privileges, including forum suspension.

  • The topic was moved.

This is an automated message generated by an infraction given by a human moderator. If you believe you have received this infraction in error or wish to make an appeal, please send an e-mail to forums@arena.net."

[Spoiler?] Bugs as challenging content

in Guild Wars 2: Heart of Thorns

Posted by: ChaosCorpse.3046

ChaosCorpse.3046

Why is that still in the game? wth …

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[Spoiler?] Bugs as challenging content

in Guild Wars 2: Heart of Thorns

Posted by: Daroon.1736

Daroon.1736

It’s pretty appalling that fixing the bugs in the final encounter were not deemed top priority as soon as they came to light.

Below is the list from the last patch notes – Can anyone seriously justify spending time and effort on fixing any or all of those over ensuring that the climax to your release is working as intended?

Profession Skills
Mesmer

Into the Void: This skill now pulls foes to the center of the wall rather than to the nearest point on the wall.
Chronomancer—Illusionary Avenger: Increased the distance traveled for this phantasm’s charge attack by 346%.
Chronomancer—Seize the Moment: Updated this trait to count the player as an illusion, as do other similar traits.
Chronomancer—Tides of Time: Fixed a bug that allowed this skill to destroy unblockable projectiles.

Necromancer

Signet of Spite: Fixed an issue causing this skill to not play an animation while equipped with a greatsword.
Putrid Explosion: Fixed a bug in which this skill’s blast finisher activated several seconds after the UI icon for the finisher appeared.
Reaper—Chilling Victory: Updated this trait’s skill fact to correctly show 8 seconds of might duration instead of 5.
Reaper—Soul Spiral: Fixed a bug in which this skill would not display a skill fact for the casting bar or casting time.
Reaper—Deathly Chill: Removed the 50% health threshold on this skill so that it now does the same damage at all times. Adjusted the damage ratio. Decreased the base damage from 40 to 10. Increased the level multiplier by 25%. Increased the condition damage multiplier by 87%.

Revenant

Fixed a bug in which upkeep skills would turn off when crossing certain parts of maps.

Warrior

Berserker—Dead or Alive: When activated, this trait no longer ends berserk mode.
Berserker—King of Fires: The burn duration increase modifier has been increased from 20% to 33%.
Berserker—Eternal Champion: In addition to its previous effects, this trait now also grants 3 stacks of might for 8 seconds when you break stun.
Berserker—Rupturing Smash: Added 0.5 seconds of daze to this skill. Increased immobilize duration from 1 second to 2 seconds.
Berserker—Fatal Frenzy: This trait now grants 6 seconds of fury in addition to its previous effects.
Berserker—Bloody Roar: This trait no longer grants fury or inflicts bleeding. This trait now increases all direct damage dealt in berserk mode by 10%.
Berserker—Always Angry: This trait has been reworked so that it now grants an effect for 15 seconds when entering or leaving berserk mode, increasing outgoing damage and condition damage by 7%.
Berserker—Outrage: This skill can now be used underwater and while airborne.
Berserker—Blood Reckoning: This skill can now be used underwater.
Berserker—Scorched Earth: Updated skill facts to show the correct number of hits.