[Spoiler?] Bugs as challenging content
I cannot agree more. My wife, stepson, and I tried it 6 times before we all rage quit and decided to wait to do the final story until all bugs are fixed. This is a MAJOR issue that needs serious correcting.
By the way, the mods around here apparently have no idea what a spoiler is and will tag anything that remotely resembles anything close to something that could be in the game. You might want to drop a spoiler tag on your title or else they will throw this post into oblivion like they did mine.
Yeah, I think you’ve nailed it. The challenging content is not rage quitting due to all the bugs.
Pretty much nailed my experience.
By the way, the mods around here apparently have no idea what a spoiler is and will tag anything that remotely resembles anything close to something that could be in the game. You might want to drop a spoiler tag on your title or else they will throw this post into oblivion like they did mine.
Fair enough, tag added.
By the way, the mods around here apparently have no idea what a spoiler is and will tag anything that remotely resembles anything close to something that could be in the game. You might want to drop a spoiler tag on your title or else they will throw this post into oblivion like they did mine.
Fair enough, tag added.
It’s ridiculous, I know.
I don’t see how anything he wrote could possibly be considered a spoiler, but I don’t doubt you’re right about people going crazy avoiding them.
I don’t see how anything he wrote could possibly be considered a spoiler, but I don’t doubt you’re right about people going crazy avoiding them.
Neither did I. Here’s what I got on a one-sentence question post I made:
“Your post in All of my party join me for the final fight? was infracted by a moderator:
Why can’t all members of my party join me for the final mordremoth fight?
Moderator Note:
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It’s pretty appalling that fixing the bugs in the final encounter were not deemed top priority as soon as they came to light.
Below is the list from the last patch notes – Can anyone seriously justify spending time and effort on fixing any or all of those over ensuring that the climax to your release is working as intended?
Profession Skills
Mesmer
Into the Void: This skill now pulls foes to the center of the wall rather than to the nearest point on the wall.
Chronomancer—Illusionary Avenger: Increased the distance traveled for this phantasm’s charge attack by 346%.
Chronomancer—Seize the Moment: Updated this trait to count the player as an illusion, as do other similar traits.
Chronomancer—Tides of Time: Fixed a bug that allowed this skill to destroy unblockable projectiles.
Necromancer
Signet of Spite: Fixed an issue causing this skill to not play an animation while equipped with a greatsword.
Putrid Explosion: Fixed a bug in which this skill’s blast finisher activated several seconds after the UI icon for the finisher appeared.
Reaper—Chilling Victory: Updated this trait’s skill fact to correctly show 8 seconds of might duration instead of 5.
Reaper—Soul Spiral: Fixed a bug in which this skill would not display a skill fact for the casting bar or casting time.
Reaper—Deathly Chill: Removed the 50% health threshold on this skill so that it now does the same damage at all times. Adjusted the damage ratio. Decreased the base damage from 40 to 10. Increased the level multiplier by 25%. Increased the condition damage multiplier by 87%.
Revenant
Fixed a bug in which upkeep skills would turn off when crossing certain parts of maps.
Warrior
Berserker—Dead or Alive: When activated, this trait no longer ends berserk mode.
Berserker—King of Fires: The burn duration increase modifier has been increased from 20% to 33%.
Berserker—Eternal Champion: In addition to its previous effects, this trait now also grants 3 stacks of might for 8 seconds when you break stun.
Berserker—Rupturing Smash: Added 0.5 seconds of daze to this skill. Increased immobilize duration from 1 second to 2 seconds.
Berserker—Fatal Frenzy: This trait now grants 6 seconds of fury in addition to its previous effects.
Berserker—Bloody Roar: This trait no longer grants fury or inflicts bleeding. This trait now increases all direct damage dealt in berserk mode by 10%.
Berserker—Always Angry: This trait has been reworked so that it now grants an effect for 15 seconds when entering or leaving berserk mode, increasing outgoing damage and condition damage by 7%.
Berserker—Outrage: This skill can now be used underwater and while airborne.
Berserker—Blood Reckoning: This skill can now be used underwater.
Berserker—Scorched Earth: Updated skill facts to show the correct number of hits.