Spoiler end of story: Are you happy now?,
in Guild Wars 2: Heart of Thorns
Posted by: Followedbyrocks.8751
in Guild Wars 2: Heart of Thorns
Posted by: Followedbyrocks.8751
I’m annoyed they killed him off, I never had much of an issue with Trahearne, and it honestly felt like massive pandering to the “Trahearne is awful” crowd.
But, really, the true tragedy here was Scruffy. RIP in pieces.
I’m annoyed they killed him off, I never had much of an issue with Trahearne, and it honestly felt like massive pandering to the “Trahearne is awful” crowd.
But, really, the true tragedy here was Scruffy. RIP in pieces.
YESSS Omg poor scruffy, i /almost/ cried over scruffy, poor golem didnt need that kinda abuse!!
-snip-
I think Anet knew how a VAST VAST VAST majority of the players felt about trehearne, and did the right thing by quietly, dignifyingly, removing him from the story
Well, not entirely true. There were two surveys in reddit made by DazedRabbit, and although they are taken mostly by redditors, it gives an insight on what players think of Trahearne.
https://docs.google.com/forms/d/1kcwQwzn1rlai1HBdbFXuziTOq80dTSogD9iVm3KpAlc/viewanalytics
Do you like Trahearne?
Yes 46.3% (4672) No 45.7% (4608) Who's Trahearne? 8% (812)
The fate of Trahearne?
Lives 42.6% (5144) Dies 57.4% (6930)
I predicted Trahearne’s death a year ago from seeing the writers’ reaction in the Point’s of Interests show, I could tell they really thought that a VAST VAST VAST majority of the players hated Trahearne, when it’s not true.
Not sure how i feel about a reddit poll(privately owned website editable by peers). Second hand sources compared to gathered ingame data and official forum posts tend to lean more towards a larger majority not liking him overall. Im not discrediting your poll, I just dont see as much weight behind it compared to official forums and insider data gathered by Anet is all. its a total of 9000 opinions out of millions. The sample size is really to small be an accurate account I think (not that any real PUBLIC knowledge exists to begin with on it anyways). I still stand by my statement that a vast majority dont like him. I doubt Anet has made a major storyaltering decision based on a vocal 20-35 poeple on a forum tho.
Unless you can back up your “VAST VAST VAST” with actual fact and source then you don’t have much weight behind yours either.
And your the same person that just wanted his sword. Which by the way, never belonged to you in the first place and was given by the pale tree first to Riannoc to help him with his wyld hunt against the litch.
Which was subsequently stolen by his lil human partner after he died and was lost to the sylvari. When she was given it back she gifted it to Trahearne to help him cleanse Orr, which was his wyld hunt. It was never intended for you, in the sylvari ps your job was to find it for her, use it against the undead issue with said litch and then return it.
(edited by Zalani.9827)
I found it funny, cuz a lot of people wished they could kill him and voilà, they did it. I never had bad feelings about him, I liked him. ‘Taking the credit’ is not so true, he always appreciates your doings and never imposes himself as the self-proclaimed and sole killer of Zhaitan.
People seem to be full of testosterone and want to be the hero, imo this is a very immature behaviour: where in life are we the heroes?
Nowhere – that’s why we play fantasy video games.
And trying to associate that desire to being “full of testosterone” and “immature behaviour” is an attempt at shaming people for enjoying things that you don’t, and THAT is immature.
People who tries to play an MMO as a single player RPG are the ones who got him killed.
They just don’t understand how crappy the lore will become when writers have to cater to player characters.
Then they get sad when their characters “somehow” isn’t mentioned in the written lore.
in Guild Wars 2: Heart of Thorns
Posted by: Anakita Snakecharm.4360
People who tries to play an MMO as a single player RPG are the ones who got him killed.
They just don’t understand how crappy the lore will become when writers have to cater to player characters.
No, the writers were the ones who made that choice, not the players.
Giving customer feedback some honest consideration is a good thing for any entertainment creator to do, but ultimately the developers are responsible for their own decisions, and if they do start making decisions that are detrimental to the game, they can’t blame their mistakes on the fact that their customers dared to voice their opinion about what kind of media they want to consume.
I personally did not want Trahearne to die, but let’s keep some perspective here: the writers are in control of the storyline, and ultimately they decided his death would serve the story. Judging by the amount of emotion in response, it seems they were right.
in Guild Wars 2: Heart of Thorns
Posted by: CorrynnStarr.7942
-snip-
I think Anet knew how a VAST VAST VAST majority of the players felt about trehearne, and did the right thing by quietly, dignifyingly, removing him from the story
Well, not entirely true. There were two surveys in reddit made by DazedRabbit, and although they are taken mostly by redditors, it gives an insight on what players think of Trahearne.
https://docs.google.com/forms/d/1kcwQwzn1rlai1HBdbFXuziTOq80dTSogD9iVm3KpAlc/viewanalytics
Do you like Trahearne?
Yes 46.3% (4672) No 45.7% (4608) Who's Trahearne? 8% (812)
The fate of Trahearne?
Lives 42.6% (5144) Dies 57.4% (6930)
I predicted Trahearne’s death a year ago from seeing the writers’ reaction in the Point’s of Interests show, I could tell they really thought that a VAST VAST VAST majority of the players hated Trahearne, when it’s not true.
Not sure how i feel about a reddit poll(privately owned website editable by peers). Second hand sources compared to gathered ingame data and official forum posts tend to lean more towards a larger majority not liking him overall. Im not discrediting your poll, I just dont see as much weight behind it compared to official forums and insider data gathered by Anet is all. its a total of 9000 opinions out of millions. The sample size is really to small be an accurate account I think (not that any real PUBLIC knowledge exists to begin with on it anyways). I still stand by my statement that a vast majority dont like him. I doubt Anet has made a major storyaltering decision based on a vocal 20-35 poeple on a forum tho.
Unless you can back up your “VAST VAST VAST” with actual fact and source then you don’t have much weight behind yours either.
And your the same person that just wanted his sword. Which by the way, never belonged to you in the first place and was given by the pale tree first to Riannoc to help him with his wyld hunt against the litch.
Which was subsequently stolen by his lil human partner after he died and was lost to the sylvari. When she was given it back she gifted it to Trahearne to help him cleanse Orr, which was his wyld hunt. It was never intended for you, in the sylvari ps your job was to find it for her, use it against the undead issue with said litch and then return it.
the weight of my info comes from Anets decision to go this route… they wouldnt be doing it if they didnt feel it needed to be done… yes I want the sword, I did the work to obtain it, I should at least be rewarded with a skin for it. Instead I did some NPC’s legendary grind and handed over a powerful artifact. He was either to scared or to weak to do it himself, so we basically did his Wyld Hunt for him. Which by the way… Trehearne was challenged to cleanse Orr, but we all know who really did that dont we… and I wonder… where did the sword go after the “Martyr” jumped into the portal with it? I still stand by my statements.
in Guild Wars 2: Heart of Thorns
Posted by: BuddhaKeks.4857
Oh Trahearne is just the old story of Rurik again. Character is annoying as ever running into mobs, but too incompetent to fight them and eventually get’s captured by the baddies. In both cases we got to end his misery. Though Rurik was still more likeable to me than Trahearne.
To be honest, I didn’t think they would go this route. My problem with the whole Sylvari race always was that they are an entire race of Mary-Sues, Trahearne being no exception. But with the aftermath of the attack in Lion’s Arch, Anet started to deconstruct the Sylvari with every major story reveal. Great stuff! They finally became relatable to me. They had actual problems now and with it gained some character instead of being stuck in a romanticised version of Arthurian legends. Trahearne was the final connection they had to the old “noble white knight”-Sylvari and that’s why he had to be eradicated. Now the Sylvari are free from their old boring cliché filled existence and can look forward to a new age of actual characterization.
I also think the Asura could use a similar overhaul, they are pretty cliché ridden themself, though it wasn’t as bad as with the Sylvari. I guess say goodbye to Zojja.
in Guild Wars 2: Heart of Thorns
Posted by: SirDrygan.1823
So ArenaNet listened to all the whiners who needed to be commanders and gods and whatever, and killed Trehearne… awesome. You made it clap clap … clap
I didn’t asked for Trehearne to be killed. ARENANET choose the easy way out and kill him because of ARENANET’s OWN FAULT for making him seem so useless during the Personal Story. The story line during the Personal Story would have been great if they had made Trehearne more like a leader rather than a figure head. Which is what he was and still is. He did jack kittens during the fight against Zhaitan. And without consulting the commander like he used to, he sent the Pact Fleet into the Maguuma jungle to be slaughtered. Whose idea was it to sent the Pact Fleet in the first place? Even us the second in command does not know who made that decision to attack.
So, I am not so happy that he died. I am also partially glad he is gone. The Pact under us is better than him as Marshal. We took down this Elder Dragon single handed without some lousy cannons to back it up.
-snip-
I think Anet knew how a VAST VAST VAST majority of the players felt about trehearne, and did the right thing by quietly, dignifyingly, removing him from the story
Well, not entirely true. There were two surveys in reddit made by DazedRabbit, and although they are taken mostly by redditors, it gives an insight on what players think of Trahearne.
https://docs.google.com/forms/d/1kcwQwzn1rlai1HBdbFXuziTOq80dTSogD9iVm3KpAlc/viewanalytics
Do you like Trahearne?
Yes 46.3% (4672) No 45.7% (4608) Who's Trahearne? 8% (812)
The fate of Trahearne?
Lives 42.6% (5144) Dies 57.4% (6930)
I predicted Trahearne’s death a year ago from seeing the writers’ reaction in the Point’s of Interests show, I could tell they really thought that a VAST VAST VAST majority of the players hated Trahearne, when it’s not true.
Not sure how i feel about a reddit poll(privately owned website editable by peers). Second hand sources compared to gathered ingame data and official forum posts tend to lean more towards a larger majority not liking him overall. Im not discrediting your poll, I just dont see as much weight behind it compared to official forums and insider data gathered by Anet is all. its a total of 9000 opinions out of millions. The sample size is really to small be an accurate account I think (not that any real PUBLIC knowledge exists to begin with on it anyways). I still stand by my statement that a vast majority dont like him. I doubt Anet has made a major storyaltering decision based on a vocal 20-35 poeple on a forum tho.
Unless you can back up your “VAST VAST VAST” with actual fact and source then you don’t have much weight behind yours either.
And your the same person that just wanted his sword. Which by the way, never belonged to you in the first place and was given by the pale tree first to Riannoc to help him with his wyld hunt against the litch.
Which was subsequently stolen by his lil human partner after he died and was lost to the sylvari. When she was given it back she gifted it to Trahearne to help him cleanse Orr, which was his wyld hunt. It was never intended for you, in the sylvari ps your job was to find it for her, use it against the undead issue with said litch and then return it.The weight of my info comes from Anets decision to go this route,they wouldnt be doing it if they didnt feel it needed to be done.
Yes I want the sword, I did the work to obtain it, I should at least be rewarded with a skin for it.
Suuuure it does.
Anyways, your probably not going to be getting the full greatsword considering all they gave us was a crappy looking one hander. The full things smashed by Mordy,I don’t believe it’s going to be coming back anytime soon with how the pale tree was looking.
(Or with how long Anets going to take to even get to that point judging by the release schedule…sadly)
So ArenaNet listened to all the whiners who needed to be commanders and gods and whatever, and killed Trehearne… awesome. You made it clap clap … clap
And without consulting the commander like he used to, he sent the Pact Fleet into the Maguuma jungle to be slaughtered.
Sorry,but I just can’t help but not laugh at that moment. It’s all like…
(edited by Zalani.9827)
Six Gods, give us Tybalt back we’ll give you Trahear… Oh wait
in Guild Wars 2: Heart of Thorns
Posted by: ProtoGunner.4953
Killing off main characters became a habit in story telling since game of thrones became popular. Be cause of DRAMA. Well, I can live with it.
in Guild Wars 2: Heart of Thorns
Posted by: Gomoratoad.9867
The players saying they want to leave the game over pixel sadness continues to be the most absurd thing Ive seen in an MMO community.
It’s not just pixel sadness, it’s the fact that I have to give up on my favorite part of the game (the story) because the writers still insist on using needless deaths to create needless drama. Look at how much they love to remind us about the dead Order mentors. It doesn’t motivate me, it makes me frustrated at the loss of potential character development in future stories, and unwilling to care too much about other characters, knowing they’ll probably get killed off too. The death wasn’t the only thing that bothered me about the story either, it’s just the thing that finally made me say screw it, this is a lost cause.
How was that “ending” supposed to make anyone feel victorious, anyway? The PC failed their mission to save their friend, it ends with a heartbreaking moment and a cliffhanger. Imagine Zhaitan grabbing the airship as he fell from the tower, bringing it down and killing/injuring everyone on board. Then the quest completion rewards pop up. That’s basically what we got with HoT. It’s like it was designed so the only people who’d feel satisfaction are those who wanted to kill one of the writers’ protagonist characters, and that’s backwards and sad.
And yeah, part of it is pixel sadness. Trahearne was a character that people with introverted personalities, depression, etc. could relate to (Eir was another, welp) and it sucks to lose that representation. I understand that every character will not appeal to every player, but I’d rather ignore the ones that grate me, or ideally let them grow on me, than see them removed from the story completely.
in Guild Wars 2: Heart of Thorns
Posted by: CorrynnStarr.7942
The players saying they want to leave the game over pixel sadness continues to be the most absurd thing Ive seen in an MMO community.
It’s not just pixel sadness, it’s the fact that I have to give up on my favorite part of the game (the story) because the writers still insist on using needless deaths to create needless drama.
snip…
I will be as sensetive as I can be about this, cuz my intent is not to offend.
People need to stop equating this game to real life. It is a game… and if you are taking it serious enuff to compare it to your personal problems in real life, I would advise you to see a specialist who can help you with your real life problems. That being said, I too donot like how Anet has brought real life dramatic and social issues into the game itself. People play games to escape reality and have fun, not stress and worry over ingame politics/mechanics/plotholes/etc…
You say the game is now ruined for you… well guess what… i been living with my "Ruined " game experience having him around for 3 years now dominating “MY” personal storyline. why should my game experience have to continually suffer just to appease yours that you have been happy with for this long?
Sincerely, Im not trying to be insensitive to anyones personal issues here, but please consider other people have opinions that are just as valid as yours.
People who tries to play an MMO as a single player RPG are the ones who got him killed.
They just don’t understand how crappy the lore will become when writers have to cater to player characters.
Then they get sad when their characters “somehow” isn’t mentioned in the written lore.
The Pact Commander (i.e., player character) I like to think of as a male charr warrior canonically because warrior makes the most sense for a leader (with guardian as a close second) and charrs are cool.
I have mixed feelings. The final two missions were interesting, but… I can’t put my finger on it, but it feels like something was missing. Maybe the lack of epilogue is just really getting to me.
I still haven’t finished the story - I’ll do it when there’s (hopefully) some sort of fix to the bugs that were occurring in my last attempt. I did, however, get to discover Trahearne’s predicament, and it did make me rather sad. I had hoped to save him, because he was alright, and didn’t deserve what happened. I’d already promised him tea and cake. I’m sorry to read he dies (although I’ve been skipping the absolute specifics).
I also thought Eir dying was bobbins. Way to be all fridge-y. :/
When Guild Wars 2 was still in beta I read all of the books that were out for it. I really enjoyed them. Destiny’s Edge was a pretty incredible story, but Logan’s betrayal really shifted the mood. This was very similar to the death of Killeen in Ghosts of Ascalon (one of my favorite characters). From these books I get the idea that tone of Guild Wars 2 was essentially a Game of Thrones sort of story: everyone you like is going to die while everyone you loath wins. It hasn’t been quite so grim as all that, but it comes close. This is probably enhanced by the puppet-theatre way Story has been told up to this point: character on left talks to character on right, vague picture in background. It really deaden’s anything going on when told that way. Trahearne constantly come across as this very flimsy self-righteous know it all: think Counselor Troi from Star Trek.
I think Trahearne was supposed to be “the wise elf” or something, but since Story was told by Puppet-Theatre with us taking no part in getting to know him (or ever getting to know him) his attitude came off as fickle and generally threatening. It seems like a creeper honestly.
Eir and Zojja’s constant back and forth really had no development either. They hated each other and Story really didn’t bothered to go into why. We all know why Logan was hated so his character actually ends up likable simply because it’s actually developed. Zojja somewhat gained this favoritism too, but Trahearne was just a door.
Eir needed to die because she was really not doing anything for the story at all. She was drama without purpose while made her unintentionally banal.
For some reason they did this to Faolain, too. “I’m going to stab people because stab people,” says Faolain whose entirely logic could be summarized with “reasons” if ever there had been an option to press F for dialog with her.
In summary, I think the Devs realized they had nothing left to write for these characters. Personal Story is still as face-desk child-talk as it ever was, but at least they’ve gotten rid of the puppet-theatre way of presenting it. Personally I’d rather they did it by some sort of wall-of-text window where we could just read what happened in some aside way, cutscenes and actually taking part in these stories entirely avoided. They’d save a lot of money and could then maybe put some of that toward more thought out writing.
in Guild Wars 2: Heart of Thorns
Posted by: Dinas Dragonbane.2978
Zojja hated Eir due to the fact that Eir gave the go ahead to still attempt to bring down Kralkatorrik with Logan being gone….and Snaff died as a result.
Faolain stabbed Eir in order to prevent her from running so the Vine creature would stop to deal with Eir while Faolain got away(you know the whole why outrun the bear when I just have to outrun YOU), simple strategy but Faolain didn’t expect that thorn through her back.
People didn’t as much hate Trahearne for taking the credit, as much for being lifeless, useless and with a terrible, terrible voice acting. It was one of the worst characters I’ve met in video games.
hahahahhahaha you… you just did say this didn’t you, hahahaha such ignorance…
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