Stealing and Murder (criminality)
It wouldn’t fit. You are commander of the pact, trying to unite different spicies to be your cannon fodder and go in almost certain deaths. I can’t imagine a lot of people would follow the cuttroat and a thief.
Justice system doesn’t belong in GW2.
maybe it would, but player vs. player interaction in PvE areas is a big no-no in GW2´s philosophy.
It wouldn’t fit. You are commander of the pact, trying to unite different spicies to be your cannon fodder and go in almost certain deaths. I can’t imagine a lot of people would follow the cuttroat and a thief.
Justice system doesn’t belong in GW2.
Why would you base the features of GW2 on the personal story? that’s stupid and will only limit the game. MMORPGS would be better without a linear story.
(edited by Zoid.2568)
maybe it would, but player vs. player interaction in PvE areas is a big no-no in GW2´s philosophy.
It’s PvE with some limited PvP.
It wouldn’t fit. You are commander of the pact, trying to unite different spicies to be your cannon fodder and go in almost certain deaths. I can’t imagine a lot of people would follow the cuttroat and a thief.
Justice system doesn’t belong in GW2.
Why would you base the features of GW2 on the personal story? that’s stupid and will only limit the game. MMORPGS would be better without a linear story.
Its not only that there is a lot more but I tought you would be able to see it. Oh well.
How would you prevent certain players from killing the players in low areas?
How would you solve the difference between lower level players and downscaled ones?
What method would you use to balance the PvE gear since its quite different from PvP gear?
How would you consider food and stacking sigils?
What happens to player who just started with no traits if the run into someone with full traits?
What would determine what stuff gets pickpocketed?
How would soulbound/account-bound stuff and safe/invisible bags influnce this?
This is just PvP aspect of the system, there is so much more to consider.
As I said Justice System doesn’t belong here.
(edited by Nephziel.6053)
We are all playing the commander of the pact. We are heros of our order and our home cities. Why in gods name would we be common criminals?
I don’t see any mindless killing in Guild Wars. Half the time we are defending settlements, saving individuals, fixing problems or fighting dragon minions who are bent on destroying everything. Every person is part of this effort, which is why in the open world people are able to rezz every player and most allied NPCs they come across.
If you want to see a system like this though I recommend giving Archeage a go. Whole system runs on trade, and there are entire guilds dedicated to being criminals to the point that some servers have more criminals then ‘guards’ (law abiding players) on their own faction. Why is this? Because it allows them to steal and kill both their own people as well as the enemy faction. Double the profit, and they can just pass off their gains to a guildy before having their character thrown in jail to serve out ‘justice’. It gets to the point entire city hubs are covered in gankers just for kittens and giggles.
If you are into that kinda stuff it really is hells playground. I wouldn’t want to see it here though. Interesting isn’t a word I’d use to describe the kind of community this type of gameplay brings.
(edited by Thagyr.4136)
It just doesn’t fit in this game at all. Now if you could get GW2’s combat mechanics/animations into ESO…
No. This would be a terrible idea.
It doesn’t go with the game and casuals will quit the game. It’s a nice feature but GW2 is not the game to look for if you want a challenge like that, we get babysitted here. If you are trying to make it an event casuals don’t like PvP they prefer peaceful socialism. All the challenging ones either flopped like BDO or have bad features.
Play Eve Online or wait for future games.
The Dhuumfire thread
(edited by Sagat.3285)
No thanks. We are the hero of the pact and honestly open world PKing would drive me and a ton of other players away. Its not that we dont like PVP, we just want the two separate. Same reason i played GW1 instead of any other MMO at the time.
Whilst I applaud an original idea, it definitely doesn’t fit the world or story of open world GW. I can’t see it enhancing the game at all, especially if it had open world pvp.
Could this be adapted for the main pvp game? Possibly. I don’t pvp so I’m not best placed to answer that.
If you like the idea, experience it in ESO, it doesn’t fit in GW2.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
Asked for stealing from mobs early in the game to get items that would make a difference in farming for gold it was basically ignored I wouldn’t hold my breath.
maybe it would, but player vs. player interaction in PvE areas is a big no-no in GW2´s philosophy.
It’s PvE with some limited PvP.
You’re on the wrong planet, wrong MMO game, never gonna happen, we know Anet enough to tell you right up front. Keep searching, other games have what you’re looking for.
It’s strage that we wind up as pact’s 2nd in command given we’re either:
1. Thieves.
2. Cementary hyenas (necro)
3. Con artists (mesmers).
4. Serial arsonists (eles + guards)
5. Suicide bombers (engi)
6. War criminals (warrior and piles of corpses in his wake)
Only ranger is somewhat half decent person, if you disregard multiple cases of animal attacks which strangely occur always in his close presence…
It doesn’t go with the game and casuals will quit the game. It’s a nice feature but GW2 is not the game to look for if you want a challenge like that, we get babysitted here. If you are trying to make it an event casuals don’t like PvP they prefer peaceful socialism. All the challenging ones either flopped like BDO or have bad features.
Play Eve Online or wait for future games.
This is soo true……..
It’s strage that we wind up as pact’s 2nd in command given we’re either:
1. Thieves.
2. Cementary hyenas (necro)
3. Con artists (mesmers).
4. Serial arsonists (eles + guards)
5. Suicide bombers (engi)
6. War criminals (warrior and piles of corpses in his wake)Only ranger is somewhat half decent person, if you disregard multiple cases of animal attacks which strangely occur always in his close presence…
Irrelevant. Soldiers in wars kill people. Doesn’t matter how we kill them in the end.
No please. these sorts of faction divides are what turn communities in to hate-fuelled cesspits
It doesn’t go with the game and casuals will quit the game. It’s a nice feature but GW2 is not the game to look for if you want a challenge like that, we get babysitted here. If you are trying to make it an event casuals don’t like PvP they prefer peaceful socialism. All the challenging ones either flopped like BDO or have bad features.
Play Eve Online or wait for future games.
what a shock: people don’t find it fun to get murdered randomly for no reason, often when they are new, vulnerable and least expect it! especially if the pker takes their valuables! what a concept: people don’t play games that aren’t fun.
ultima online still exists for this sort of thing. it’s this way: http://www.uo.com/
I can see griefers taking full advantage of this, count me out
It doesn’t go with the game and casuals will quit the game. It’s a nice feature but GW2 is not the game to look for if you want a challenge like that, we get babysitted here. If you are trying to make it an event casuals don’t like PvP they prefer peaceful socialism. All the challenging ones either flopped like BDO or have bad features.
Play Eve Online or wait for future games.
what a shock: people don’t find it fun to get murdered randomly for no reason, often when they are new, vulnerable and least expect it! especially if the pker takes their valuables! what a concept: people don’t play games that aren’t fun.
ultima online still exists for this sort of thing. it’s this way: http://www.uo.com/
Karma system exists,guilds exists,friends exists. This make games less solo and players from PvP,PvE,crafting etc. become friends and work together as opposed to us bashing against each other. I’m assume you’re the lonely wolf that has nothing to offer to the pack . Plz tell me what make a successful mmorpg?
Why do people stay when there is a challenge? Even casuals move on as soon as they see a more beautiful game, they don’t make game last unless you’re top in fashion which BDO will soon be. You decide for me it’s challenge>graphics .
The Dhuumfire thread
(edited by Sagat.3285)
No thanks, very bad idea.
It wouldn’t fit. You are commander of the pact, trying to unite different spicies to be your cannon fodder and go in almost certain deaths. I can’t imagine a lot of people would follow the cuttroat and a thief.
Justice system doesn’t belong in GW2.
Why would you base the features of GW2 on the personal story? that’s stupid and will only limit the game. MMORPGS would be better without a linear story.
Its not only that there is a lot more but I tought you would be able to see it. Oh well.
How would you prevent certain players from killing the players in low areas?
How would you solve the difference between lower level players and downscaled ones?
What method would you use to balance the PvE gear since its quite different from PvP gear?
How would you consider food and stacking sigils?
What happens to player who just started with no traits if the run into someone with full traits?
What would determine what stuff gets pickpocketed?
How would soulbound/account-bound stuff and safe/invisible bags influnce this?This is just PvP aspect of the system, there is so much more to consider.
As I said Justice System doesn’t belong here.
It’s a feature you activate to participate in, depending on your actions.
- If you steal and murder (Only NPCs, players can’t be targeted) you’re a criminal.
- If you follow the law like a law abiding citizen you’re safe.
- If you follow the law and apply as a guard you have the rights to arrest criminals and put them in jail, also demand a fee depending on the crime they committed.
- Criminals and Citizen can apply for bounties which makes them a bounty hunter, chase down criminals and be rewarded for it.
I don’t see how PvP is forced?
The idea is unique I admit. But I honestly do not see it fitting into Guild Wars 2. Not because of how the story line turns you into a commander. But because of the fact that it simply does not make sense. Half the NPCs are vendors. The other half give quests and if they do not do that, they fall into the category of NPCs where they are used to give additional lore information or even just a possible laugh or two “What savings!”. Honestly it fits ESO cause the game has had the feature for quite a while. I admit it is a fun feature, but I think certain things have their place in games and certain features have their homes and work better in certain games. Example being the brush feature in the playstation 2 game Okami. The Elder Scroll games were built from the ground up with multiple choices in mind whether you choice to be good or bad or somewhere in the middle. So the justice system works completely perfect for it. But in the end it is a feature that would not fit Guild Wars 2 simply cause of 1. The devs would most likely have to rework some of the code to make it happen. Which would take time. And 2. Not every player enjoys the justice system. I own several of the Elder Scroll games and just have no interest in playing them now a days. Everyone has different tastes and as interesting as it would be to pickpocket that last t6 mat from an npc I think I would rather upgrade a t5 through the mystic toilet or just hunt it down myself.
2. Cementary hyenas (necro)
I prefer a connoisseur of places of eternal slumber.
No please. these sorts of faction divides are what turn communities in to hate-fuelled cesspits
I just assumed that was the intersection of human nature and online anonymity.
(edited by CureForLiving.5360)
No. This would be a terrible idea.
This. Exactly this.
99.99% of the “suggestions” on this forum are horrible terrible ideas that should have been flushed with the last bowel movement instead of splattered on the forums for all to see.
No please. these sorts of faction divides are what turn communities in to hate-fuelled cesspits
indeed. guild wars could never have factions. that’d be absurd and and make no sense.
http://wiki.guildwars.com/wiki/Guild_Wars_Factions#Player_versus_Player
Or we could sit in Lion’s Arch, stealing cakes from a market stall and waiting thirty seconds for them to respawn.
maybe it would, but player vs. player interaction in PvE areas is a big no-no in GW2´s philosophy.
It’s PvE with some limited PvP.
and that is not PvP? in fact, any PvP in the PvE environment would qualify for this definition. Because, well, it is in the PvE environment?
It doesn’t go with the game and casuals will quit the game. It’s a nice feature but GW2 is not the game to look for if you want a challenge like that, we get babysitted here. If you are trying to make it an event casuals don’t like PvP they prefer peaceful socialism. All the challenging ones either flopped like BDO or have bad features.
Play Eve Online or wait for future games.
Gosh, you are so tough, aren´t you?
First of all, casual vs., hm, let´s call it good or real players (yeah, to your surprise possibly, I am not too fond of that whole casualization of the industry thing myself) has absolutely nothing to do with pvp vs. pve. Personally I think GW2 isn´t a great game because of the casual way they went, but again, pvp vs pve does not matter in this regard.
Then, I love free world, free corpseloot or whatever harsh pvp system there is. In fact, at the moment I am observing Crowfall as a possible “fantasy Eve” or hope Garriott will do a 180 on making pvp a matter of choice in his upcoming project
BUT: Gw2 is not the game for this. It was marketed as one thing, drew in a certain audience, no way should they turn the table on the open world pvp now. You, Mr. oh so tough because I play video games, are in no place to tell people they are in any way inferior to you because they like this kind of game here instead of the pvp game you want.
If anyone would have some justification to tell players off, it is them, telling you to leave, as you clearly walked into a game that was specifically marketed as being “not for you”.
In the open world, this is a terrible idea. All it does is invite… let’s say “negative elements” into the community at large. The philosophy of GW2 is that a player should be happy to see other players in the field, and pitting people directly against each other with the ability to punish them for playing this way is counterproductive.
However, as an isolated Activity, a sort of “cops and robbers”, “sneak-thief”, or “serial murderer” style game one can play, this concept is much more interesting. It would be important to distinguish it from other Activities, such as the Lunatic Court variant on “hide and seek”, and other stealth/RP-style games, such as (Garry’s Mod) Trouble in Terrorist Town. I believe that a similar game could be great fun with the proper Guild Wars 2 flavor.
(edited by Trise.2865)
It wouldn’t fit. You are commander of the pact, trying to unite different spicies to be your cannon fodder and go in almost certain deaths. I can’t imagine a lot of people would follow the cuttroat and a thief.
Justice system doesn’t belong in GW2.
Why would you base the features of GW2 on the personal story? that’s stupid and will only limit the game. MMORPGS would be better without a linear story.
Its not only that there is a lot more but I tought you would be able to see it. Oh well.
How would you prevent certain players from killing the players in low areas?
How would you solve the difference between lower level players and downscaled ones?
What method would you use to balance the PvE gear since its quite different from PvP gear?
How would you consider food and stacking sigils?
What happens to player who just started with no traits if the run into someone with full traits?
What would determine what stuff gets pickpocketed?
How would soulbound/account-bound stuff and safe/invisible bags influnce this?This is just PvP aspect of the system, there is so much more to consider.
As I said Justice System doesn’t belong here.
It’s a feature you activate to participate in, depending on your actions.
- If you steal and murder (Only NPCs, players can’t be targeted) you’re a criminal.
- If you follow the law like a law abiding citizen you’re safe.
- If you follow the law and apply as a guard you have the rights to arrest criminals and put them in jail, also demand a fee depending on the crime they committed.
- Criminals and Citizen can apply for bounties which makes them a bounty hunter, chase down criminals and be rewarded for it.I don’t see how PvP is forced?
This is the proper way to implement this setup yes I agree. No one is talking open pvp from what I’ve read so far so I don’t know either where they get these ideas.
In contrast to the vast majority of responses, I would absolutely love this. It would be fantastic if my thief could actually turn to a life of crime, and I would have a blast trying to evade players interested in upholding the law.
I don’t think it’s ever going to happen in GW2, though.
No please. these sorts of faction divides are what turn communities in to hate-fuelled cesspits
I haven’t played WoW in years, and I still feel disgusted when a current or former player terms me he played Alliance.
It’s a feature you activate to participate in, depending on your actions.
- If you steal and murder (Only NPCs, players can’t be targeted) you’re a criminal.
- If you follow the law like a law abiding citizen you’re safe.
- If you follow the law and apply as a guard you have the rights to arrest criminals and put them in jail, also demand a fee depending on the crime they committed.
- Criminals and Citizen can apply for bounties which makes them a bounty hunter, chase down criminals and be rewarded for it.I don’t see how PvP is forced?
The PvP will be forced when a player will have the ability to arrest a criminally accused players. How can the law enforcer convince the criminal to go to trial or jail?
The only place in the game that i can see something like this ever happen in GW2 is in the home instance in order to give it a bit more flavor, putting a similar system there will not break the game in any way.
This is how i see a system like that work.
The player will be able to track and arrest (quests in the home instance and the open world) NPC criminals.
The player will be able break in to houses and steal in the home instance.
The player will be able to join criminal faction (similar to the thieves guild or the dark brotherhood. quests in the home instance and the open world).
Quests and promotion will only be given in the home instance.
other then that no NPC will know about the player habits.