Stronghold deserves its own.

Stronghold deserves its own.

in Guild Wars 2: Heart of Thorns

Posted by: desertleaf.5403

desertleaf.5403

As a guild wars 1 fan, i have looked into the upcoming pvp mode called stronghold that strikes lots of similarities with the original Guild vs Guild style of gw1.

Although still in beta, i have facts (subjected to change)of stronghold being a votable map in rotation in the current pvp system. Not only is it a rotational map, its 5v5.

I strongly believe, stronghold deserves its own separate queue and rank system ( basically a Guild v. Guild ladder).

If stronghold is anything like gw1 GvG, stronghold will prove to be the longest match and possible stalemate in the rotation of maps. From experience in gvg, experienced players will outlast for an hour or more – double the time of all the current pvp map durations in guild wars 2. Knowing the aspect of “bunkering” is a big role in guild wars 2 pvp, bunkers will help keep the Guild Lord alive and nearly impossible to kill – please re-consider the smash down of the lord at the end as well.

Assuming all the sumo wrestling and push mechanics are still present in the expansion, stronghold will take a bad hit if it didn’t serve as its own pvp gameplay.

I vote for stronghold acquiring the title of guild vs guild, along with its own leaderboard and ladder. Why shoot for less? The original anet team pulled it off flawlessly, why stop now?

Stronghold deserves its own.

in Guild Wars 2: Heart of Thorns

Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Well first off. I feel that Stronghold is not really like GvG at all, I feel it’s a lot closer to a Moba version of that one Factions pvp game mode. Also it is on a timer, so it will not last more than 15 mins (which is the current normal max time). The counter to bunkers is heroes, which will take a static 25% hp of everything in the area away, the other counter is time/points. On top of that the lord doesn’t heal on his own when out of combat so someone else will need to keep healing him.

As it stood during the beta, about 1/3 of my matches went to time, 1/3 were about as long as a normal PvP match, and 1/3 were longer but not to time.

Pros to keeping Stronghold in the rotation:
It doesn’t divide the player base

Cons to keeping Stronghold in the rotation:
Without changing the HP of the gates/lord the matches will take longer (for the same reward).
You have people that don’t like Conquest having to roll the dice to see if they can play Stronghold
There will be different builds (and professions) for Conquest and Stronghold, and having to change between them will get annoying.
It is stuck with a 15min timer (to keep it in line with Conquest maps)

My suggestions would be either to:
Increase the time and rewards for stronghold (30 min, and double that of conquest)
Or, lower the hp on gates/lords a bit, to lower the avg match time to ~8 min. But for all we know it’s still the communities fault for a lot of people not understanding how Stronghold works compared to Conquest.

They did say there will be a guild ladder (can’t remember if they specified how that’s gonna work besides just doing a premade guild party). But why change the name of Stronghold? It has nothing to do with guilds (anymore so than doing a premade in Conquest). Just keep it as is and if you want you do a guild battle, go and party up. Let those that want to join solo have the option, instead of locking it behind “GvG”.

Stronghold deserves its own.

in Guild Wars 2: Heart of Thorns

Posted by: desertleaf.5403

desertleaf.5403

yea you are right. the Title of “Guild wars” is totally out of the question.

It’s not like the first game gave the population and income to make a sequel in the first place.

I guess breaking away from a success could be a good thing.