Stronghold deserves its own.
Well first off. I feel that Stronghold is not really like GvG at all, I feel it’s a lot closer to a Moba version of that one Factions pvp game mode. Also it is on a timer, so it will not last more than 15 mins (which is the current normal max time). The counter to bunkers is heroes, which will take a static 25% hp of everything in the area away, the other counter is time/points. On top of that the lord doesn’t heal on his own when out of combat so someone else will need to keep healing him.
As it stood during the beta, about 1/3 of my matches went to time, 1/3 were about as long as a normal PvP match, and 1/3 were longer but not to time.
Pros to keeping Stronghold in the rotation:
It doesn’t divide the player base
Cons to keeping Stronghold in the rotation:
Without changing the HP of the gates/lord the matches will take longer (for the same reward).
You have people that don’t like Conquest having to roll the dice to see if they can play Stronghold
There will be different builds (and professions) for Conquest and Stronghold, and having to change between them will get annoying.
It is stuck with a 15min timer (to keep it in line with Conquest maps)
My suggestions would be either to:
Increase the time and rewards for stronghold (30 min, and double that of conquest)
Or, lower the hp on gates/lords a bit, to lower the avg match time to ~8 min. But for all we know it’s still the communities fault for a lot of people not understanding how Stronghold works compared to Conquest.
They did say there will be a guild ladder (can’t remember if they specified how that’s gonna work besides just doing a premade guild party). But why change the name of Stronghold? It has nothing to do with guilds (anymore so than doing a premade in Conquest). Just keep it as is and if you want you do a guild battle, go and party up. Let those that want to join solo have the option, instead of locking it behind “GvG”.
yea you are right. the Title of “Guild wars” is totally out of the question.
It’s not like the first game gave the population and income to make a sequel in the first place.
I guess breaking away from a success could be a good thing.