Suggestion - VB Currency Adaptation
I earn currency in VB faster than I earn it in almost any other map. I’m almost always sitting on 10,000 airship parts. Just do the day events in each of the outposts. And open chests with the crowbars you get.
You’ll be swimming in currency. No need to wait for night.
Nice and good, but I find it a bit pointless in this map to earn like way more crowbars via the events, than you will ever need to open the cargo..
Thats why i find it woudl make more sense to reduce a bit the ration of incoming crowbars and increase there a bit the income ofthe airship parts as compensation therefore, that they crowbars got rarer in numbers you gain
Ive always atm already a stackvof crowbars with me and everytime i do the events chains from day to night, i always end up with having alot of more crowbars, aside from having used up like 30+ of them in the meanwhile from just running around wildly in the map and opening each cargo on the way I cross and find.
I would finds it would make more sense, if these crow bars get a bit moe bang for their buck, therefore that they are made rarer and thus you slowly get lesser as you will earn lesser crowbars in a meta chain back, than you use up with opening cargos in the map.
Would make all this running less of a chore and would enable people also to concentrate more on the events, than running around at the maps for cargo, and thus also risking that not enough people at night are there, where they are needed – at the bosses to ensure that the meta is n success and not that the map is runnign out of time at like 4/5 kills not having enough time anymore for the last boss, cause of too many püeople caring rather for cargo, than for the bosses.
Thats personally also a problem ive with the map design, where you see, that Tarir as comparison is different, there you have all the runnign for loot first, once the meta was successful, it can’t interfere there with defeatign the bosses …
I find I’m always swimming in airship parts despite not really playing VB more than the other HoT maps. I find it’s actually the quickest to accumulate currency on. I find TD to be the slowest.
Also end up overflowing with crowbars, I really wish they would just make it so we can discard them without having to type “x pact crowbars” each time to confirm before we do.
Nice and good, but I find it a bit pointless in this map to earn like way more crowbars via the events, than you will ever need to open the cargo..
Thats why i find it woudl make more sense to reduce a bit the ration of incoming crowbars and increase there a bit the income ofthe airship parts as compensation therefore, that they crowbars got rarer in numbers you gain
Ive always atm already a stackvof crowbars with me and everytime i do the events chains from day to night, i always end up with having alot of more crowbars, aside from having used up like 30+ of them in the meanwhile from just running around wildly in the map and opening each cargo on the way I cross and find.
I would finds it would make more sense, if these crow bars get a bit moe bang for their buck, therefore that they are made rarer and thus you slowly get lesser as you will earn lesser crowbars in a meta chain back, than you use up with opening cargos in the map.
Would make all this running less of a chore and would enable people also to concentrate more on the events, than running around at the maps for cargo, and thus also risking that not enough people at night are there, where they are needed – at the bosses to ensure that the meta is n success and not that the map is runnign out of time at like 4/5 kills not having enough time anymore for the last boss, cause of too many püeople caring rather for cargo, than for the bosses.
Thats personally also a problem ive with the map design, where you see, that Tarir as comparison is different, there you have all the runnign for loot first, once the meta was successful, it can’t interfere there with defeatign the bosses …
Your initial complaint was it’s easier to make currency in the other maps, which isn’t true. If you have too many crowbars, delete a stack, problem solved.
All the maps shouldn’t be the same. I don’t want to have to wait on or do a meta to get my reward. In this map I can get my reward any time. That’s a step up.
It’s good that the maps are different
Those who enjoy big meta events can do AB and Dragon Stand. Those who like event chains can do DS and TD.
That’s good planning.
Nice and good, but I find it a bit pointless in this map to earn like way more crowbars via the events, than you will ever need to open the cargo..
Thats why i find it woudl make more sense to reduce a bit the ration of incoming crowbars and increase there a bit the income ofthe airship parts as compensation therefore, that they crowbars got rarer in numbers you gain
Ive always atm already a stackvof crowbars with me and everytime i do the events chains from day to night, i always end up with having alot of more crowbars, aside from having used up like 30+ of them in the meanwhile from just running around wildly in the map and opening each cargo on the way I cross and find.
I would finds it would make more sense, if these crow bars get a bit moe bang for their buck, therefore that they are made rarer and thus you slowly get lesser as you will earn lesser crowbars in a meta chain back, than you use up with opening cargos in the map.
Would make all this running less of a chore and would enable people also to concentrate more on the events, than running around at the maps for cargo, and thus also risking that not enough people at night are there, where they are needed – at the bosses to ensure that the meta is n success and not that the map is runnign out of time at like 4/5 kills not having enough time anymore for the last boss, cause of too many püeople caring rather for cargo, than for the bosses.
Thats personally also a problem ive with the map design, where you see, that Tarir as comparison is different, there you have all the runnign for loot first, once the meta was successful, it can’t interfere there with defeatign the bosses …
There’s a fundamental difference between the two maps.
In VB the meta is all about raising the security level by doing lots of events. It’s designed to spread people out, doing events, escorting pact soldiers, running supplies before 5 boss encounters spawn around the map. During that time if you’re moving around the map helping out then you run past dozens of pact cargo chests and even more spawn after the bosses are defeated. I personally haven’t seen a problem with people running for cargo rather than trying the bosses, mind you, if it’s apparent that the map isn’t going to get tier 4 then I wouldn’t be surprised if people skip the bosses and either leave the map, AFK or run cargo.
In AB the meta is all about bringing people together to defend the centre of the map. In the end it’s all about killing the Octovine. Show up, ensure it dies, loot away, the good chests are right at the centre.
Also, I have a cargo container in my home instance that can be opened every day and you can’t buy Crowbars so I’m OK getting more from events than I might need that day. They’ll be used quite soon.
VB is the fastest map to earn currency with AB being the slowest. TD is not far from AB depending on whether or not the meta events have been completed quickly enough.
Suggestion - VB Currency Adaptation
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
AB is the faster for me, but that’s because I’m lazier than Vayne or Ayrilana — I do an event here or an event there and it’s simply easier for me to find those quickly in AB as I run to do something else.
When I’m actively pursuing events, VB is far faster for increasing the amount of “keys” and “currency”.
But all of that is moot, really. The OP is asking for all the maps to be more alike in mechanics and I’m against that completely. I like that each map has its own system; it makes things more interesting.