Suggestion - VB Currency Adaptation

Suggestion - VB Currency Adaptation

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

Theres one thing about the map design of Verdant Brink, that disturbs me alot – its actualyl the way how the map currency – airship drops is gained in that map, compared to the other two of the HoT Maps.

VB compared to Tarir and Tangled Depths feels like being the slowest map to me in regard of gaining th map Currency… because you have always to wait first on the Meta to turn into night mode, where the big bosses come to earnm practically the most of the currency in the map when you defeat them, especially if you defeat them all before it becomes daytime again completign the meta cycle.

In the meantime, you can get thecurrenc< mostly only from breaking up airship cargo, which gives you like 3-25 airship parts and the map rewards you permanently with far more items with that you can break the cargo open, than there is cargo to break open on the map and you end up having of these break up items far more in your inventory, than you ever will need cause of earning more of these, than you can use up, even if you potentially break up every cargo in sight you find from begin to the end of the meta event chain.

So what I kind of like to suggest here now, is that ANet could hopefully reduce by like 50% the income of those cargo break up items, as you get literally flooded with them – they should be rarer, and instead increase the airship part rate by 100% (or remove the tiny cargo crates and let us find only big cargo crates instead) to speed up a little bit the gaining of airship parts to make the speed of gainign this currency feel more equal to the speed of gainign this currency with the ones of the other HoT Maps..

You get in much quicker time alot more map currency for the Tarir Map’s Meta olus the extras you get from the tons of reward chests for defating the meta event boss, than you do get for running around in VB opening up the cargo, it feels compared to the VB map less of a chore, cause you don#t have to run around ther on the whle map on the search for something – you can completely focus yourself onto the events and get lots of the currency on top for just doing the meta event, making collecting the map currency on the other Hot Maps feel alot more comfortable and fun, than it is actually on VB.

Am I alone here with this opinion, or does it anyone else annoy also too, that VB feels being alot slower and more of a chore in gaining the currency, compared to the other maps?

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Suggestion - VB Currency Adaptation

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I earn currency in VB faster than I earn it in almost any other map. I’m almost always sitting on 10,000 airship parts. Just do the day events in each of the outposts. And open chests with the crowbars you get.

You’ll be swimming in currency. No need to wait for night.

Suggestion - VB Currency Adaptation

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

Nice and good, but I find it a bit pointless in this map to earn like way more crowbars via the events, than you will ever need to open the cargo..

Thats why i find it woudl make more sense to reduce a bit the ration of incoming crowbars and increase there a bit the income ofthe airship parts as compensation therefore, that they crowbars got rarer in numbers you gain

Ive always atm already a stackvof crowbars with me and everytime i do the events chains from day to night, i always end up with having alot of more crowbars, aside from having used up like 30+ of them in the meanwhile from just running around wildly in the map and opening each cargo on the way I cross and find.

I would finds it would make more sense, if these crow bars get a bit moe bang for their buck, therefore that they are made rarer and thus you slowly get lesser as you will earn lesser crowbars in a meta chain back, than you use up with opening cargos in the map.

Would make all this running less of a chore and would enable people also to concentrate more on the events, than running around at the maps for cargo, and thus also risking that not enough people at night are there, where they are needed – at the bosses to ensure that the meta is n success and not that the map is runnign out of time at like 4/5 kills not having enough time anymore for the last boss, cause of too many püeople caring rather for cargo, than for the bosses.

Thats personally also a problem ive with the map design, where you see, that Tarir as comparison is different, there you have all the runnign for loot first, once the meta was successful, it can’t interfere there with defeatign the bosses …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Suggestion - VB Currency Adaptation

in Guild Wars 2: Heart of Thorns

Posted by: killermanjaro.5670

killermanjaro.5670

I find I’m always swimming in airship parts despite not really playing VB more than the other HoT maps. I find it’s actually the quickest to accumulate currency on. I find TD to be the slowest.

Also end up overflowing with crowbars, I really wish they would just make it so we can discard them without having to type “x pact crowbars” each time to confirm before we do.

Suggestion - VB Currency Adaptation

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Posted by: Vayne.8563

Vayne.8563

Nice and good, but I find it a bit pointless in this map to earn like way more crowbars via the events, than you will ever need to open the cargo..

Thats why i find it woudl make more sense to reduce a bit the ration of incoming crowbars and increase there a bit the income ofthe airship parts as compensation therefore, that they crowbars got rarer in numbers you gain

Ive always atm already a stackvof crowbars with me and everytime i do the events chains from day to night, i always end up with having alot of more crowbars, aside from having used up like 30+ of them in the meanwhile from just running around wildly in the map and opening each cargo on the way I cross and find.

I would finds it would make more sense, if these crow bars get a bit moe bang for their buck, therefore that they are made rarer and thus you slowly get lesser as you will earn lesser crowbars in a meta chain back, than you use up with opening cargos in the map.

Would make all this running less of a chore and would enable people also to concentrate more on the events, than running around at the maps for cargo, and thus also risking that not enough people at night are there, where they are needed – at the bosses to ensure that the meta is n success and not that the map is runnign out of time at like 4/5 kills not having enough time anymore for the last boss, cause of too many püeople caring rather for cargo, than for the bosses.

Thats personally also a problem ive with the map design, where you see, that Tarir as comparison is different, there you have all the runnign for loot first, once the meta was successful, it can’t interfere there with defeatign the bosses …

Your initial complaint was it’s easier to make currency in the other maps, which isn’t true. If you have too many crowbars, delete a stack, problem solved.

All the maps shouldn’t be the same. I don’t want to have to wait on or do a meta to get my reward. In this map I can get my reward any time. That’s a step up.

It’s good that the maps are different

Those who enjoy big meta events can do AB and Dragon Stand. Those who like event chains can do DS and TD.

That’s good planning.

Suggestion - VB Currency Adaptation

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Posted by: Pifil.5193

Pifil.5193

Nice and good, but I find it a bit pointless in this map to earn like way more crowbars via the events, than you will ever need to open the cargo..

Thats why i find it woudl make more sense to reduce a bit the ration of incoming crowbars and increase there a bit the income ofthe airship parts as compensation therefore, that they crowbars got rarer in numbers you gain

Ive always atm already a stackvof crowbars with me and everytime i do the events chains from day to night, i always end up with having alot of more crowbars, aside from having used up like 30+ of them in the meanwhile from just running around wildly in the map and opening each cargo on the way I cross and find.

I would finds it would make more sense, if these crow bars get a bit moe bang for their buck, therefore that they are made rarer and thus you slowly get lesser as you will earn lesser crowbars in a meta chain back, than you use up with opening cargos in the map.

Would make all this running less of a chore and would enable people also to concentrate more on the events, than running around at the maps for cargo, and thus also risking that not enough people at night are there, where they are needed – at the bosses to ensure that the meta is n success and not that the map is runnign out of time at like 4/5 kills not having enough time anymore for the last boss, cause of too many püeople caring rather for cargo, than for the bosses.

Thats personally also a problem ive with the map design, where you see, that Tarir as comparison is different, there you have all the runnign for loot first, once the meta was successful, it can’t interfere there with defeatign the bosses …

There’s a fundamental difference between the two maps.

In VB the meta is all about raising the security level by doing lots of events. It’s designed to spread people out, doing events, escorting pact soldiers, running supplies before 5 boss encounters spawn around the map. During that time if you’re moving around the map helping out then you run past dozens of pact cargo chests and even more spawn after the bosses are defeated. I personally haven’t seen a problem with people running for cargo rather than trying the bosses, mind you, if it’s apparent that the map isn’t going to get tier 4 then I wouldn’t be surprised if people skip the bosses and either leave the map, AFK or run cargo.

In AB the meta is all about bringing people together to defend the centre of the map. In the end it’s all about killing the Octovine. Show up, ensure it dies, loot away, the good chests are right at the centre.

Also, I have a cargo container in my home instance that can be opened every day and you can’t buy Crowbars so I’m OK getting more from events than I might need that day. They’ll be used quite soon.

Suggestion - VB Currency Adaptation

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Posted by: Ayrilana.1396

Ayrilana.1396

VB is the fastest map to earn currency with AB being the slowest. TD is not far from AB depending on whether or not the meta events have been completed quickly enough.

Suggestion - VB Currency Adaptation

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

AB is the faster for me, but that’s because I’m lazier than Vayne or Ayrilana — I do an event here or an event there and it’s simply easier for me to find those quickly in AB as I run to do something else.

When I’m actively pursuing events, VB is far faster for increasing the amount of “keys” and “currency”.

But all of that is moot, really. The OP is asking for all the maps to be more alike in mechanics and I’m against that completely. I like that each map has its own system; it makes things more interesting.

John Smith: “you should kill monsters, because killing monsters is awesome.”