Taking Grind to a whole new Level

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Posted by: velmeister.4187

velmeister.4187

Guild Wars 2: Grind of Thorns?

I enjoy reading the articles posted on the front pages. But, I really got totally lost in the description of what a player needs to do to obtain a legendary weapon in HoT. Not only it seems convoluted as described in words (maybe a small VISIO diagram would have helped), it also seemed that the main objective of the designers was to slow down players from obtaining these desired items rather than to create a satisfying feeling of achievement.

I honestly believe the entire mastery system is a layer of grind and on top of that grind, now we have map and fractal grind, and on top of that WvW grind, and it does not end there, sPvP grind for shards of glory.

My simple question to ANET, why are you trying to create a grindfest in a game that simply does not need one? Why are you trying to do that every other MMO ends up doing — adding layers of grind to create pseudo-content?

Before we get the first post discrediting this OP by usual argument about working hard, casual player, blah blah bullkitten, screenshot attached to counter some of the usual nonsense. Yes. I played this game. A lot. And still do.

Attachments:

“If there is anyone here whom I have not offended, I am sorry.”

(edited by velmeister.4187)

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Posted by: Stark.1350

Stark.1350

You have zero idea what grinding is.

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Posted by: Simzani.4318

Simzani.4318

It took them 3 years to come with this legendary grind route, and they only come with 3 new legendaries. The masteries are here to gate the content of the mini-maps by parts, like the maps of LS2 were gated by time/part. They managed to lower their already low quality low quantity standard of work. I wonder how deep they will dig, I guess we will see when the dlc is released and that the mini-maps will be disappointing.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Devs actively look for ways to slow down players’ consumption of their content. Grind is a proven way to do this. GW2 has always had tons of grind in the hopes that it will slow down players and/or give them “more things to do.” The fact that HoT legendaries will be grindy isn’t surprising to me. They’d prolly love it if it took players 3-5 years before they can reasonably craft their first of the new legendaries because they hope that will keep people playing.

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Posted by: GrapeGatsby.6937

GrapeGatsby.6937

I don’t get these types of post aren’t all MMORPGs inherently built so that the players will grind for something? If there was no grind and everything was given to players, what exactly would you do in this type of game for end game content aside from PvP? Also what do you define as a “satisfying feeling of achievement”?

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Posted by: Ohoni.6057

Ohoni.6057

Yeah, the Legendary blog post left me without a lot of hope. It seemed to describe a long process of “do exactly what we tell you, no choice, no options, PLAY IT OUR WAY.”

That seems to be the opposite of fun to me, and the opposite to the first three years “play it your way” promise. I really hope they clarify all this that you will have actual options, and not be forced into specific lanes if you want specific rewards. There are plenty of activities that I absolutely love in this game, but there are also plenty of activities that I want no part of, and I don’t want the game telling me that I have to do a little bit of everything if I want certain rewards.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Obtena.7952

Obtena.7952

People that make posts like this have not separated the difference between grinding out content and playing the game. Until they do, there is no discussion here worth having. If some of the elements are objectionable to you, then not doing those things is worth more to you than owning the loot it leads to; simple. If that game model doesn’t work for you, you should consider quitting.

Ohoni, you should have never had any hope; your model for rewards doesn’t fit the concept of GW2 as a game. Anyone that thought crafting the precursor was going to be ‘better’ than how you get it now was being delusional. Many of us told you this years ago. JS now confirmed it. Stop lying to yourself.

(edited by Obtena.7952)

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Posted by: thewaterguy.4796

thewaterguy.4796

I think your confusing grinding with playing the game, grinding would be doing the same thing for hours on end, Legendaries require you to do a variety of things, also known as playing the game,

Legendaries are not some shiny toy that everybody gets as a participation award, Legendaries are a very difficult and hardcore thing to obtain, and a big part of that is dedicating yourself to completing certain content

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Posted by: Archon.6480

Archon.6480

I like the idea of being able to get the materials to make a legendary by playing the game.

I LOATHE the idea of needing to acquire tons of Gold bound, expensive, materials to make one. After building Kudzo, I said “never again.” I hope the new legendary weapons don’t require us to buy 1000s of T6 materials… Please, lock the legendaries behind fractals, WvW, PvP, Dungeons, Open World Content, and Raids. Just don’t lock them behind a Gold sync. I don’t have time for the Gold Sync which I consider, extremely boring.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: lorddarkflare.9186

lorddarkflare.9186

So, what is the complaint here exactly?

The old Legendaries are a ridiculous grind. And not in the ‘oh no I actually have to work for my reward’ way, but actively monotonous and soul-crushing.

I have been playing this game since Beta and I STILL have not yet been able to create one. Getting there though.

These new legendaries look to try to direct that effort squarely at actual content. That is 10x better than what we have now.

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Posted by: Sykper.6583

Sykper.6583

I like the idea of being able to get the materials to make a legendary by playing the game.

I LOATHE the idea of needing to acquire tons of Gold bound, expensive, materials to make one. After building Kudzo, I said “never again.” I hope the new legendary weapons don’t require us to buy 1000s of T6 materials… Please, lock the legendaries behind fractals, WvW, PvP, Dungeons, Open World Content, and Raids. Just don’t lock them behind a Gold sync. I don’t have time for the Gold Sync which I consider, extremely boring.

Think the gold sink will be to a lesser extent on the Magumma Legendaries, the core game ones are probably going to be the same though.

I too thought I wouldn’t make another legendary after Howler back in the day, but then I accidently made Colossus in the Forge so that turned into something to work towards, and then with just zounds of materials in my bank I just decided to buy Dawn and work on that.

GW2 doesn’t quite point you in any directions, you might not feel the same a few months down the road when your tastes might slightly adjust to think ‘Actually, I do want <insert legendary here>’ and start progressing towards it.

I will say daily log-in Laurels helped bring a chunk of those gold costs down though…

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

(edited by Sykper.6583)

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Posted by: GrapeGatsby.6937

GrapeGatsby.6937

It’s gold sink not sync.

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Posted by: Sykper.6583

Sykper.6583

…Yea…I don’t know why I copied his typo….

Weird.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: skullfaerie.7203

skullfaerie.7203

The old Legendaries are a ridiculous grind. And not in the ‘oh no I actually have to work for my reward’ way, but actively monotonous and soul-crushing.

This depends entirely on your definition of ‘monotonous and soul-crushing’. To me, for example, this new system is exactly that. I find it to not be something I can see myself enjoying. Otoh, slowly acquiring the materials for a legendary by playing the content I enjoy, as was possible with the old system, was perfectly fine with me. I have no issue with it.

Different people prefer different things, simple as that.

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Posted by: milumilu.1759

milumilu.1759

anyone saying that gw2 is a grinfest should play certain korean games for a year xP

waku waku?

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Posted by: Runiir.6425

Runiir.6425

anyone saying that gw2 is a grinfest should play certain korean games for a year xP

Aion comes to mind before the 2.0 expansion.
Want to be a top tier Chanter? Ok! Go to this single map area, pick up this specific quest, go kill the 20 groups of mobs, return to the quest giver to get…one coin. Do it two thousand more times. This being the only way to get a staff that lets you attack from 15m instead of purely at 5m. Enjoy!

Typed that out so you all knew it wasn’t a typo, yes that is a two with three zeroes at the end… THAT was a miserable grind. Nothing in GW2 compares after doing that.

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Posted by: lorddarkflare.9186

lorddarkflare.9186

The old Legendaries are a ridiculous grind. And not in the ‘oh no I actually have to work for my reward’ way, but actively monotonous and soul-crushing.

This depends entirely on your definition of ‘monotonous and soul-crushing’. To me, for example, this new system is exactly that. I find it to not be something I can see myself enjoying. Otoh, slowly acquiring the materials for a legendary by playing the content I enjoy, as was possible with the old system, was perfectly fine with me. I have no issue with it.

Different people prefer different things, simple as that.

Right, but at least this system encourages actually playing varied content.

The older system was perfectly willing to let you grind out the legendary. In fact, for many gifts (metal in particular) grinding gold was pretty much your only option.

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Posted by: freedomgeass.4756

freedomgeass.4756

i’m sure if you ask anet will be more then happy to send you 4 mail with each of the legendary weapons free of charge at the release of the xpack. im sure it was only a small miss communication that till be righted where you can get them with in the first 5 min of starting up the game.

karma booster? What karma Booster.

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Posted by: BaconofPigs.1683

BaconofPigs.1683

Yeah, the Legendary blog post left me without a lot of hope. It seemed to describe a long process of “do exactly what we tell you, no choice, no options, PLAY IT OUR WAY.”

That seems to be the opposite of fun to me, and the opposite to the first three years “play it your way” promise. I really hope they clarify all this that you will have actual options, and not be forced into specific lanes if you want specific rewards. There are plenty of activities that I absolutely love in this game, but there are also plenty of activities that I want no part of, and I don’t want the game telling me that I have to do a little bit of everything if I want certain rewards.

Again, you are taking the quote out of context again and again. This is the 7th-8th time I counted. The play it your way has always referred to play the class you want. It was never meant to be do whatever you want we hand you the same reward anyway. It couldn’t be taken out of context worse than this. Goodness. Write honestly. Don’t misrepresent the information for your personal gain agendas.

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Posted by: Shadelang.3012

Shadelang.3012

Grinding. I don’t think it means what you think it means.

Typically people refer to grinding as repeatedly performing the same dull content over and over for minor rewards.

So far I havn’t seen evidence of any of that. For legendaries atleast it seems like youl have to perform a wide variety of actions to complete them. Infact that seems about as as far from a grind as it can get. As youl likely only perform an act a few times in order to get an individual piece. But youl need ALOT of different pieces in different places attained different ways. Thats not a grind as ive heard the word used in Every mmo ive played since EQ1

Ghost Yak

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Posted by: Razor.9872

Razor.9872

People. These are legendary weapons we are talking about. LEGENDARY weapons. You shouldn’t feel so entitled, imo.

NSPride <3

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Posted by: drkmgic.9583

drkmgic.9583

I just wish I don’t have to play pvp to achieve my legendary. I hate pvp.

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Posted by: BaconofPigs.1683

BaconofPigs.1683

I just wish I don’t have to play pvp to achieve my legendary. I hate pvp.

You can join one of those custom pvp arena and do a stage pvp where they trade wins I guess. But you only get 1/4 of a track per day.

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Posted by: Inverse.2967

Inverse.2967

Well let’s see how it turns out.

From making the gen1 Legendary I was utterly put off, as it actually was mostly a really painful grindfest… In my case pushing the Queen’s Grindfest for about full 2 weeks straight.

After I was done, I actually had to quit the game for quite a while because it had nothing to do about “just play the game for a longer time to naturally progress”.
All those big expensive Tx-mats stacks in the recipes are nothing but a totally unneeded and exceptionally uncreative grind and gold sink.

The other parts that just checked for playing a substantial but not grindy bit of the various different pieces of the game were super ok though and I liked them.

Since the new legendary system was once announced to be a scavenger hunt, I still hope the actual implementation will be just that:
Having you go to an immense amount of totally different places and modes of the game to acquire all the shinies you need, so you can just progress that route by actually playing the game for an extended period of time normally while progressing towards the goal in a healthy manner.

Though things like those totally obscene T6-mats stacks get thrown in again, then I’m just out of that part of the game and will wish happy Grind Wars 2.1 to every one who’s into that, or has a golden credit card to play the TP.

So I am still really looking forward to the actual reveal of the track, hoping a lot that it will be a long and interesting track to play with lots of diverse activities in it.

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Posted by: Harlequin.8593

Harlequin.8593

Yeah, the Legendary blog post left me without a lot of hope. It seemed to describe a long process of “do exactly what we tell you, no choice, no options, PLAY IT OUR WAY.”

That seems to be the opposite of fun to me, and the opposite to the first three years “play it your way” promise. I really hope they clarify all this that you will have actual options, and not be forced into specific lanes if you want specific rewards. There are plenty of activities that I absolutely love in this game, but there are also plenty of activities that I want no part of, and I don’t want the game telling me that I have to do a little bit of everything if I want certain rewards.

Again, you are taking the quote out of context again and again. This is the 7th-8th time I counted. The play it your way has always referred to play the class you want. It was never meant to be do whatever you want we hand you the same reward anyway. It couldn’t be taken out of context worse than this. Goodness. Write honestly. Don’t misrepresent the information for your personal gain agendas.

“The play it your way has always referred to play the class you want.”, really? You think that being able to play different classes in a MMORPG is that much of a draw that it would justify making it a games main selling point?

“Honestly” speaking the new system is a grind (defined as engaging in a repetitive task over and over for some gain or reward), its not the worst grind out there but calling salt sugar doesn’t make it any sweeter. There’s no point in faffing about on that point, besides depending on how grinds are handled they aren’t even necessarily a bad thing in gaming.

I think this particular change is so-so, it’s not outstanding but neither is it terrible. There are positive developments and negative developments. The main negative development point for me personally is this recurring idea of pushing players into content they do not like by hiding desirable rewards that are exclusive to that game mode. Rewards that are not merely cosmetic but have real advantages over anything comparable that can be attained in other ways.

I acknowledge that there are many factors in developing and refining systems that limit what you can do within a specific time frame and in a specific area of the game *bold*but*bold* Anet courted a diverse player base, they went out of their way to do this, why should they be any less beholden to part of that player-base than others if the numbers make it viable to do so?

I have a bad feeling about this …

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Posted by: BaconofPigs.1683

BaconofPigs.1683

You’re right. I don’t claim that the game has no grind but there is a difference between perceived grind vs mandatory grind.

I do think they put the grind wall between ascended and legendary. It’s huge. But legendary is supposed to be legendary right? – and no i don’t claim grinding equate to legendary but i guess it should take a long time but then … yeah lol -

Now if a player keeps grinding for his own numerical value in his online illusionary wallet then it’s his right to do so, but the game doesn’t force him to do that.

We’ll see about how the new ‘adventure’ system or the “collection” work out. But honestly there is nothing to grind for in the game at the moment besides stockpiling numerics on an illusionary wallet.

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Posted by: Zach.2618

Zach.2618

I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind. In fact with this mastery system legendaries will be more legendary than just a status of how much gold you have. If you want you gold based legendaries feel free to craft the old legendaries they will still be available. But pls don’t try to change this new meaning of legendaries to be another gold grind fest.

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Posted by: Zach.2618

Zach.2618

Yeah, the Legendary blog post left me without a lot of hope. It seemed to describe a long process of “do exactly what we tell you, no choice, no options, PLAY IT OUR WAY.”

That seems to be the opposite of fun to me, and the opposite to the first three years “play it your way” promise. I really hope they clarify all this that you will have actual options, and not be forced into specific lanes if you want specific rewards. There are plenty of activities that I absolutely love in this game, but there are also plenty of activities that I want no part of, and I don’t want the game telling me that I have to do a little bit of everything if I want certain rewards.

Again, you are taking the quote out of context again and again. This is the 7th-8th time I counted. The play it your way has always referred to play the class you want. It was never meant to be do whatever you want we hand you the same reward anyway. It couldn’t be taken out of context worse than this. Goodness. Write honestly. Don’t misrepresent the information for your personal gain agendas.

“The play it your way has always referred to play the class you want.”, really? You think that being able to play different classes in a MMORPG is that much of a draw that it would justify making it a games main selling point?

“Honestly” speaking the new system is a grind (defined as engaging in a repetitive task over and over for some gain or reward), its not the worst grind out there but calling salt sugar doesn’t make it any sweeter. There’s no point in faffing about on that point, besides depending on how grinds are handled they aren’t even necessarily a bad thing in gaming.

I think this particular change is so-so, it’s not outstanding but neither is it terrible. There are positive developments and negative developments. The main negative development point for me personally is this recurring idea of pushing players into content they do not like by hiding desirable rewards that are exclusive to that game mode. Rewards that are not merely cosmetic but have real advantages over anything comparable that can be attained in other ways.

I acknowledge that there are many factors in developing and refining systems that limit what you can do within a specific time frame and in a specific area of the game *bold*but*bold* Anet courted a diverse player base, they went out of their way to do this, why should they be any less beholden to part of that player-base than others if the numbers make it viable to do so?

Well they are sticking true to their promise of what legendaries should have been. If you feel like you don’t want to play a certain part of the game than I’m sorry you do not have mastery over every aspect of gw2 and thus should not be legendary. Old legendaries will still be a status of your gold, but new legendaries will redefine legendaries (I hope) to prove that a player has ventured into and conquered various aspects of the game.

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Posted by: Amadan.9451

Amadan.9451

until you can buy them from the tp

Looking for a gay friendly guild?
Join the Rainbow Pride

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Posted by: Inverse.2967

Inverse.2967

I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind. In fact with this mastery system legendaries will be more legendary than just a status of how much gold you have. If you want you gold based legendaries feel free to craft the old legendaries they will still be available. But pls don’t try to change this new meaning of legendaries to be another gold grind fest.

I’d stick to the following very well adapted original meaning of the word “grind” in this context:

“repetitive and uninteresting gameplay”
https://en.wikipedia.org/wiki/Grinding_

So I’d agree that including all game modes in a mandatory way is good, just make sure the mandatory parts that some people might like less are not as “repetetive” to make it overall unenjoyable thus being a “grind” in that sense that both criteria are met.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

anyone saying that gw2 is a grinfest should play certain korean games for a year xP

Just because there are other games that are more of a grindfest than gw2 doesn’t make gw2 any less of a grindfest.

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Posted by: Zach.2618

Zach.2618

I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind. In fact with this mastery system legendaries will be more legendary than just a status of how much gold you have. If you want you gold based legendaries feel free to craft the old legendaries they will still be available. But pls don’t try to change this new meaning of legendaries to be another gold grind fest.

I’d stick to the following very well adapted original meaning of the word “grind” in this context:

“repetitive and uninteresting gameplay”
https://en.wikipedia.org/wiki/Grinding_

So I’d agree that including all game modes in a mandatory way is good, just make sure the mandatory parts that some people might like less are not as “repetetive” to make it overall unenjoyable thus being a “grind” in that sense that both criteria are met.

As Long as the make the repetition feel warranted I wouldn’t have anything against it. For example they might ask you to run a certain dungeon 5 times or so, just by itself it might seem like pointless repetition, but if they were to say it is because having a legendary requires you to be fluent in the dungeon so that you may command the power of your legendary or something like that. As Long as there is meaning to repetition I won’t mind it. Still better than repeatedly hoarding gold. I’m one of those players who nvr understood why the majority of current legendary crafting revolved around gold. For as Long as I can remember having played from launch I was disappointed about legendaries when they first came out. But I accepted it and tried so hard to get 1 gold piece at a time slowly but steadily all the while thinking why does getting a legendary require me to keep hoarding all this gold. At Long last legendaries have changed for the better IMO. For so Long I’ve been waiting for this new legendaries and putting up with the old ones, I even gritted my teeth to craft the predator with the help of a good Friend of mine who gave me the precursor. I just would like a diff legendary system you know? And for those who don’t like it and prefer it to be easier I would like them to respect it just like I have respected their gold grind fest of current legendaries. As a player who’s played from launch, I’ve played a lot of pvp being rank 60 before the changes made ranking easier and after that reaching dragon with 3000 matches played, the 1st thing I did when I reached lvl 80 was to get my dungeon master title and learn all the dungeons, after that I followed out by soloing Arah before the patch to lupis auto Attack on my warrior. I’ve also roamed about in wvw helping out with escorting dolyaks not because I feel like I want to earn something but just because I was having fun with friends. After coming back from a 2 year break with random small plays in between I’ve just reached fractal 50 and finished crafting my full ascended set. So as you can see I’ve don’t almost every aspect of the game and not just dabble in it I actually set out to conquer it… So you can understand my frustration when just because I couldn’t save up enough gold for my precursor I couldn’t acquire my 1 and only legendary. I was so frustrated by this and that’s what eventually made me take a Long break from gw2. I’m not blaming the community or the devs or anything I’m just saying that now the time has come for new legendaries in which I can finally excel in I hope the devs don’t change it just because people complain it was too hard.

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Posted by: Ohoni.6057

Ohoni.6057

I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind.

No, that is exactly what grind is. Exactly.

Grind is doing any activity in game that you do not enjoy, in order to progress towards a desired goal. The more options the game gives you at any point to advance, the less likely you are to be forced into grind. The fewer choices the game gives your at any point, grind becomes almost inevitable for at least some of the players.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: BaconofPigs.1683

BaconofPigs.1683

Grind is doing any activity in game that you do not enjoy, in order to progress towards a desired goal. The more options the game gives you at any point to advance, the less likely you are to be forced into grind. The fewer choices the game gives your at any point, grind becomes almost inevitable for at least some of the players.

Hence if a player let S (the set of activity that they do not enjoy) to the entire game except for the reward part, (which by all legal definition such S allows to exists). Then you can trivially say the entire game is grindy. True nevertheless but also pointless.

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Posted by: Zach.2618

Zach.2618

I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind.

No, that is exactly what grind is. Exactly.

Grind is doing any activity in game that you do not enjoy, in order to progress towards a desired goal. The more options the game gives you at any point to advance, the less likely you are to be forced into grind. The fewer choices the game gives your at any point, grind becomes almost inevitable for at least some of the players.

Well but we all can’t have what we want can we? Just imagine if everyone had what they want, I could say i don’t like to do anything other than killing moas, so does that mean that the devs should make moas drop legendary armor? I don’t like to do anything besides killing dolyaks does that mean to craft current legendaries dolyaks have to drop gold? See? Sometimes we can’t have what we want. Just like how you can’t get the raid rewards if you don’t do raids. If you want chicken meat you gotta kill a chicken, you can’t kill a fish and expect chicken from it right? That is life we can’t all have what we want. Legendaries have always been too expensive for me so I didn’t get any. Simple. I want it. I couldn’t afford it. I didn’t get it. A, B, C it’s simple.

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Posted by: Ohoni.6057

Ohoni.6057

Hence if a player let S (the set of activity that they do not enjoy) to the entire game except for the reward part, (which by all legal definition such S allows to exists). Then you can trivially say the entire game is grindy. True nevertheless but also pointless.

If someone does not enjoy any of the game then they should not be playing it at all, and presumably won’t be. The reason people put up with portions that they do not enjoy is because it allows them to access the portions that they do enjoy. That is why the goal of good game design is to allow players to pursue the parts they do enjoy as much as you possibly can, while minimizing the time they’re forced to spend doing things that they do not enjoy, and since each person’s favorites are different, this means giving players as much consequence-free choice as possible.

Well but we all can’t have what we want can we? Just imagine if everyone had what they want, I could say i don’t like to do anything other than killing moas, so does that mean that the devs should make moas drop legendary armor?

No, that’s what is called a straw man argument, because it’s something that nobody other than you suggested as a reasonable option, but you suggested it because it is so easy to shoot down as silly. There are reasonable expectations as to what should and should not be rewarding, and no, not everyone will be 100% happy with the results, some amount of balance is necessary, but it’s certainly possible to do better than “you have to do this ONE thing, which only 10-20% of the game’s population is likely to enjoy, and you’ll have to do it for months at a time to earn the thing that you want.”

There are better ways.

If you want chicken meat you gotta kill a chicken, you can’t kill a fish and expect chicken from it right?

Sure you can. You just kill the fish and trade it to a guy with too many chickens and suddenly you have a chicken and he has a fish and everyone’s happy. That’s how the real world works, there are very few in life that have a single path to earning them, most can be pursued through numerous paths.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Paulash.5814

Paulash.5814

What? If the basic mechanics of the game were based around grinding (i.e. Runescape), then I could understand a thread like this. You are complaining that the supposed BEST gear and weapons in the game will take grind.
SOLUTION: Continue using exotics, Legendaries are not meant for you.

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Posted by: DoctorDing.5890

DoctorDing.5890

A lot of what people call grind, I call game.

But here the OP seems to be worrying about grind that has NOT HAPPENED YET.
At least wait until you’ve played the new stuff for a while before complaining.

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Posted by: displacedTitan.6897

displacedTitan.6897

Hence if a player let S (the set of activity that they do not enjoy) to the entire game except for the reward part, (which by all legal definition such S allows to exists). Then you can trivially say the entire game is grindy. True nevertheless but also pointless.

If someone does not enjoy any of the game then they should not be playing it at all, and presumably won’t be. The reason people put up with portions that they do not enjoy is because it allows them to access the portions that they do enjoy. That is why the goal of good game design is to allow players to pursue the parts they do enjoy as much as you possibly can, while minimizing the time they’re forced to spend doing things that they do not enjoy, and since each person’s favorites are different, this means giving players as much consequence-free choice as possible.

So you DO understand that sometimes you have to play things you do not like, you are just quibbling about specific numbers (that you made up in your head at this point)?

After reading your posts its pretty clear you want the game to reward whatever YOU would like for the type of content you are currently doing. Forget specific rewards being tied to certain places or of difficulty at all. As long as it fits what YOU want it to be then its ok and all other implementations are silly grinds or worse. Where are you alternatives? I keep seeing you complain in thread after thread about design decisions but you never posit a solution you just keep complaining.

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Posted by: Coulter.2315

Coulter.2315

Guild Wars 2: Grind of Thorns?

I enjoy reading the articles posted on the front pages. But, I really got totally lost in the description of what a player needs to do to obtain a legendary weapon in HoT. Not only it seems convoluted as described in words (maybe a small VISIO diagram would have helped), it also seemed that the main objective of the designers was to slow down players from obtaining these desired items rather than to create a satisfying feeling of achievement.

I honestly believe the entire mastery system is a layer of grind and on top of that grind, now we have map and fractal grind, and on top of that WvW grind, and it does not end there, sPvP grind for shards of glory.

My simple question to ANET, why are you trying to create a grindfest in a game that simply does not need one? Why are you trying to do that every other MMO ends up doing — adding layers of grind to create pseudo-content?

Before we get the first post discrediting this OP by usual argument about working hard, casual player, blah blah bullkitten, screenshot attached to counter some of the usual nonsense. Yes. I played this game. A lot. And still do.

You seem to have confused ‘grind’ with ‘progression.’ They have stayed away from level cap increase to keep all your gear current but you need to replace that with a way to improve your character for the expansion – this is done with Masteries. This is not grind, this is character progression. (If you say “grind” means gaining experience by playing the game or doing fractals then you need to think what you could describe as “not grind,” I bet your list is small – so your definition of “grind” isn’t great)

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Posted by: CountzuCrytus.7256

CountzuCrytus.7256

I believe that all games require a certain amount of grind. What comes with grind is prestige and actual sense of accomplishment when you achieve your goals. If someone just hands you amazing rewards you wouldn’t think much of them, but if you spent 3 months working really hard towards it, once you finally get that weapon/item you would be ecstatic .

Without difficulty there is no real reward.

Even with the new legendary system (and the old one) i wouldn’t call it a real sense of grind. Myself along with dozens of players that have played some of the older games are more than happy to show you exactly what real grind was like back in the day, but i dont really think theres a need to go into that.

It’s not required of you to have a legendary in the game in order to experience the game. As such, if you as a player decides to finally take the journey and make one, the reward SHOULD be long and difficult to obtain. Once you finally complete your legendary the reward of going through that is much more fulfilling than if its handed to you on a silver platter.

Not everyone should own a legendary, if its a common item its not really that legendary :P

Think of the old PvP Ranks, back before the change if you fought a Shark or the Few Phoenix ranks you knew you were against someone that spent HUNDREDS of hours playing and trying to get the rank. Nowadays everyone and their grandmother has a Dragon rank finisher, and it doesnt mean squat.

(edited by CountzuCrytus.7256)

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

I thought grinding was when you rubbed up against two strange girls in the club?!?

Angelina is free game again.
Crystal Desert

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Posted by: Ayrilana.1396

Ayrilana.1396

I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind.

No, that is exactly what grind is. Exactly.

Grind is doing any activity in game that you do not enjoy, in order to progress towards a desired goal. The more options the game gives you at any point to advance, the less likely you are to be forced into grind. The fewer choices the game gives your at any point, grind becomes almost inevitable for at least some of the players.

I only wanted to defeat Bowser. Therefore all of Super Mario 64 was a grind as I did not enjoy everything else leading up to it.

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Posted by: Gabriell.4856

Gabriell.4856

I think your confusing grinding with playing the game, grinding would be doing the same thing for hours on end, Legendaries require you to do a variety of things, also known as playing the game,

Legendaries are not some shiny toy that everybody gets as a participation award, Legendaries are a very difficult and hardcore thing to obtain, and a big part of that is dedicating yourself to completing certain content

Assuming the new legendaries are repeatable (crafting it multiple times), wouldn’t you have to repeat the content multiple times (grind), if you wanted more than one? So what difference does it make if we label it a grind vs “playing the game?”

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Posted by: Zach.2618

Zach.2618

I thought grinding was when you rubbed up against two strange girls in the club?!?

according to ohoni it is a grind because you only want what’s gonna happen at the end and not the process of buying them drinks. Life is such a grind.

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Posted by: Zach.2618

Zach.2618

I think your confusing grinding with playing the game, grinding would be doing the same thing for hours on end, Legendaries require you to do a variety of things, also known as playing the game,

Legendaries are not some shiny toy that everybody gets as a participation award, Legendaries are a very difficult and hardcore thing to obtain, and a big part of that is dedicating yourself to completing certain content

Assuming the new legendaries are repeatable (crafting it multiple times), wouldn’t you have to repeat the content multiple times (grind), if you wanted more than one? So what difference does it make if we label it a grind vs “playing the game?”

But they are not repeatable you can only craft each of them once. And it’s account bound.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I think your confusing grinding with playing the game, grinding would be doing the same thing for hours on end, Legendaries require you to do a variety of things, also known as playing the game,

Legendaries are not some shiny toy that everybody gets as a participation award, Legendaries are a very difficult and hardcore thing to obtain, and a big part of that is dedicating yourself to completing certain content

Assuming the new legendaries are repeatable (crafting it multiple times), wouldn’t you have to repeat the content multiple times (grind), if you wanted more than one? So what difference does it make if we label it a grind vs “playing the game?”

But they are not repeatable you can only craft each of them once. And it’s account bound.

Only the gen 2 are account bound.

The gen 1 pre’s that you make from the collections can be sold on the TP. But, like you said.. you can only get one (of each) through this method. If you ever desire another, you’ll have to play the rng.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Zach my friend +1.

Angelina is free game again.
Crystal Desert

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Posted by: DoctorDing.5890

DoctorDing.5890

I thought grinding was when you rubbed up against two strange girls in the club?!?

according to ohoni it is a grind because you only want what’s gonna happen at the end and not the process of buying them drinks. Life is such a grind.

I think you might be confusing grind with bump.

…boom….tish!

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Posted by: Gimli.9461

Gimli.9461

You have zero idea what grinding is.

+1

“Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks.”

So basically you are classifying doing many different things as a grind (because precursor/legendary crafting is a collection of doing lots of different things to achieve one goal) => so you may as well say that just playing the game (doing anything in the game) is a grind. Then don’t play games?

Yes collecting that stuff will seem as a grind to you if you just go at it for hours and hours non-stop. That’s not what’s it’s created for. It’s created to let sane players (ie players who don’t play 24/7) to log on, get some progress done toward legendary, and feel rewarded.

Grind would be go collect 100000 skale sacks to get this precursor.
I"m hoping their new gifts for legendary will mean that instead of collecting 250 of each T6 – of which there are 8, i’ll instead be collecting 50 of 40 different things. And each of those things will engage me in a different activity. That turns grind of spot A into game play in spots B,C,D,E,F, where I can actually get 50 without counting each and single one. I play dry top normally for a few hours => what do you know I have the 400 geodes I needed. etc. It’s meant to send you into parts of game you normally haven’t had reason to be in before, and play there for couple hours, as opposed to sticking to 1 area for days to get the quantity of materials desired => which is a grind.