(edited by JVJD.4912)
Tangled Depth meta
December patch addressed this, they enhanced rewards on this map, let’s see
Your best bet is to join a guild that is running this event. I know TTS runs it occasionally, although a guild I’m in called Meta Masochists MATO] ran this event over and over last weekend with 4-5 successes. I believe they are still going to run it this coming weekend, so if you want an invite to the guild, feel free to shoot me a mail
(edited by ZachAttack.3957)
Aren’t guilds server specific? can I join any guild announced here?
Aren’t guilds server specific? can I join any guild announced here?
You can join any guild. You can play across server boundaries, however, you can only play with either EU or NA players (depending where your server is).
Aren’t guilds server specific? can I join any guild announced here?
You can join any guild. You can play across server boundaries, however, you can only play with either EU or NA players (depending where your server is).
Yep. MATO is NA, so remember that if you are interested.
I think open world meta shouldn’t be too hard like this one or TT. Meta requires a lot of ppl and it’s very hard to organize. Also some ppl might not want to do the meta but the HP. It was meant to encourage pug players to work together, not to let the majority feel kittened and left after 1 hour preparation and 8 mins fail. Teq is probably the hardest level it should be.
Sure it’s killable but more people feel kittened after so many fails, I mean I could grind much more money and gears doing other meta with such time. Right now many people have already give up on it. After a while I think the situation will become worse.
The design is also a problem, there aren’t much mech to be known, but the DPS check is very tight and the mushroom line is VERY VERY hard, one line failing a phase- game over. Which means it was too punishing for open world meta and require a lot of luck to kill even after you get know the mech.
I think open world meta shouldn’t be too hard like this one or TT. Meta requires a lot of ppl and it’s very hard to organize. Also some ppl might not want to do the meta but the HP. It was meant to encourage pug players to work together, not to let the majority feel kittened and left after 1 hour preparation and 8 mins fail. Teq is probably the hardest level it should be.
Sure it’s killable but more people feel kittened after so many fails, I mean I could grind much more money and gears doing other meta with such time. Right now many people have already give up on it. After a while I think the situation will become worse.
The design is also a problem, there aren’t much mech to be known, but the DPS check is very tight and the mushroom line is VERY VERY hard, one line failing a phase- game over. Which means it was too punishing for open world meta and require a lot of luck to kill even after you get know the mech.
Exactly in one of my attempts we had a commander doing Hp runs while we were organizing the map for TD,he told us he was coming but he did not and ruined it for everyone
They should just reduce chak gerent health by 20 % or something, his mechanics are not the problem and very easy to deal with