Tangled Depths Meta is a ghost town

Tangled Depths Meta is a ghost town

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Posted by: Zaoda.1653

Zaoda.1653

So for the past few days I’ve been trying to get the achievements for the TD Meta for my final few mastery points that I need to get to make the gift of insights, but this place is literally a ghost town.

Just today I waited 20 minutes and only myself and ONE other person turned up for the Meta. WTF!? I feel like I’m in Guild Wars 1 all over again, where, because there aren’t many (if any) updates for it anymore (or in this case, not enough frequent events), no one is there, and when no one is there, YOU CAN’T DO A SINGLE THING.

So right now I’m really frustrated because these are the final few achievements I need for my final few mastery points, and there’s not a single thing I can do to suddenly make this place popular.

Maybe raids is to blame and everyone has flocked there, but my money is on the fact that the TD Meta is so hard. So hard that you need a very popular, well organised GUILD team to actually get it done. Unlike Auric Basin Meta, where the place isn’t such a nightmare to navigate, and is easier to succeed in (been in 5 successful tarir city takeovers so far).

Heck, I don’t even see any TD Meta ORG lfg’s. Trust me, I’ve looked. THEY AIN’T THERE.

So Anet, is Tangled Depths going to be another wasteland where people simply cannot get their achievements because it’s so hard to navigate, and succeed in the Meta?

Something seriously needs to be done about this.

Forever a supporter of more male skimpy armor

(edited by Zaoda.1653)

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Posted by: Ceesa.1350

Ceesa.1350

I feel like TD’s reputation killed it more thoroughly than anything else. It started off like a lot of other metas did at first: the first few days were full of failures, and then someone figured out how to do it, but it was hard. Now, can you tell me that isn’t the same description that raids got? Of course you can’t.

But the main reason why TD is deserted is because the rewards don’t justify the effort. I’ve never tried TD’s meta before for two reasons: first, only one of my characters has actually gotten to TD, and second, VB and AB are a lot more fun, the maps are easier to get around in, and the metas are easier. If people had stuck to playing TD’s meta, I’m sure they would have figured it out, or at least gotten it to the point of pre-condi changes silverwastes, where vw would fail occasionally, but was still quite doable.

I’m going to start hanging out there more just because I’m slowly wrapping up my exploration of VB and AB with my other characters, and hopefully it’ll slowly become more populated as more casual players start getting to that zone. But with raids to distract the hardcore crowd, I don’t see TD coming back strong any time soon.

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Posted by: Dinks.2478

Dinks.2478

Yeah, I’ve been trying to finish my HOPE IV collection for like 2 days, Every TD we go in, and either its dead and nobody is there or pugs try to organize and we just don’t have enough people to do it. It is kind of insulting at this point. Something needs to be done about TD, the map cap needs to be raised and the time investment needs to be reduced. 20 minutes of events and and hour and a half of waiting.

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Posted by: Zaoda.1653

Zaoda.1653

I feel like TD’s reputation killed it more thoroughly than anything else. It started off like a lot of other metas did at first: the first few days were full of failures, and then someone figured out how to do it, but it was hard. Now, can you tell me that isn’t the same description that raids got? Of course you can’t.

But the main reason why TD is deserted is because the rewards don’t justify the effort. I’ve never tried TD’s meta before for two reasons: first, only one of my characters has actually gotten to TD, and second, VB and AB are a lot more fun, the maps are easier to get around in, and the metas are easier. If people had stuck to playing TD’s meta, I’m sure they would have figured it out, or at least gotten it to the point of pre-condi changes silverwastes, where vw would fail occasionally, but was still quite doable.

I’m going to start hanging out there more just because I’m slowly wrapping up my exploration of VB and AB with my other characters, and hopefully it’ll slowly become more populated as more casual players start getting to that zone. But with raids to distract the hardcore crowd, I don’t see TD coming back strong any time soon.

I agree.

I think the Tangled Depths maps are extremely frustrating to navigate. I remember the first day I got there I ended up going around in circles (I’m not kidding) and ultimately dying from the mobs following me because I couldn’t figure out how to get out of one of the caves. I even followed the icons on the maps, but there was no such ‘entrance’ or ‘exit’ actually there. Very misleading.

Also, like you say, the Auric Basin meta is easier, and also more people have that area unlocked. Anyone it seems, can tag up and start an organised map. Not so much with Tangled Depths.

Tangled Depths is way emptier, the maps are difficult to navigate, there’s less people that have access to the area, the events are spaced too far out from each other, the rewards are crud (still haven’t seen any good items from the crystallized supply caches either). Why would anyone bother with this place?

At least Verdant Brink has plenty of frequent events
At least Auric Basin is easier to navigate and the Meta is do-able
At least Dragon’s Stand gives good xp and is successful on occasion
At least Tangled Depths… Oh wait, nope, nothing good I can say about this one.

This needs some serious help, Anet

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(edited by Zaoda.1653)

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Posted by: babazhook.6805

babazhook.6805

There a number of things that contribute, all hitting at the same time.

1>Many people have run through to get Hero Points. That was all they really after although they would join such events while there.

2>raids started and a number of people out to try that . More rewards apparently so why not?

3>Crashes. This my main reason. While the number of crashes are lower with last patch there nothing I hate worse then getting near completion on a Meta then crashing out before the finish and coming into an empty map where you no where near as far along.

(edited by babazhook.6805)

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Posted by: Boysenberry.1869

Boysenberry.1869

The solution is for Anet to up the rewards and modify the difficulty so that it is on par with the other 3 Meta events. It is silly that killing an Elder Dragon is extremely easy and yet killing some large Chak is very difficult. Maybe the Chak should strive for world domination. They are obviously the most powerful species in the world.

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Posted by: Doggie.3184

Doggie.3184

First time I even saw the Meta and people tried to organize and taxi it failed in like 1 minute. XD I dont even

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Posted by: Celtic Lady.3729

Celtic Lady.3729

I think TD needs to be adjusted. The margin for error is very unforgiving. I’ve been trying for some time now to see the thing completed a second time, but so far no dice. I just keep racking up maps with failures.

People seem to be tired of trying. It’s really long, the map in general is confusing, takes a lot of coordination, and the failure rate for an open world event involving random people rather than guild members used to working together is too high.

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Posted by: Yamialexa.5103

Yamialexa.5103

Tbh, I’ve run through for the story and a few hp along the way and then I’ve never been back. Like Zaoda said before, I got extremely frustrated navigating the map. There’s no visual clues whatsoever to know where you need to go to reach certain areas and constantly having to backtrack because you end up in a dead end or get yourself killed is quite frustrating.
Haven’t seen too many lfgs for this one either. Though, since raids came out I actually haven’t seen many for any of the maps, except AB. Somehow that one always seems to have people doing the meta.

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Posted by: Zaoda.1653

Zaoda.1653

The solution is for Anet to up the rewards and modify the difficulty so that it is on par with the other 3 Meta events. It is silly that killing an Elder Dragon is extremely easy and yet killing some large Chak is very difficult. Maybe the Chak should strive for world domination. They are obviously the most powerful species in the world.

Ha ha, exactly! You know something is wrong when the final map’s meta is actually easier than the previous map’s meta.

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Posted by: ChrizZcE.5981

ChrizZcE.5981

I´ve only done the meta event once while there were still enough people there.

Took roughly 3 hours to get enough people, comms talked us through the event etc.

Then the event started and failed within 5 minutes xD

(edited by ChrizZcE.5981)

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Posted by: saturn.4810

saturn.4810

Has there been any success of TD that was not organized by a specialized guild?

And do specialized guilds have anything close to 100% success rate?

If not, TD might be even harder than raids. People motivated enough to try TD would rather try the raid, making TD meta emptier, and even less likely to succeed.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

I’ve been focusing on TD for the last few days because I need Leyline Stones, and I gotta say, it’s much less well-designed than Verdant Brink or even Auric Basin. Every map has been frustrating to navigate for the first 20-30 minutes, but whereas I’ve come to love Verdant Brink’s verticality and tolerate Auric Basin’s dead ends, Tangled Depths is still just irritating as all heck to deal with. With all the waypoints unlocked it’s at least somewhat tolerable, but you can easily be be right on top of an event and have no idea how to get to it. At least in Verdant Brink you can generally get where you need to go by finding the highest point and then jumping off until you’re at the right level. Navigating an unmarked mess of underground tunnels just isn’t fun.

The Pact needs to get their rears in gear and place a bunch of signposts around the map. That would go a long way towards fixing things.

I main Ele and Necro, though I have an alt of each profession at level 80.
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Posted by: Tiburon.8634

Tiburon.8634

It’s not hard to see why nobody is there. Most people don’t think it is entertaining to do something for hours and get nothing out of it. The few people that do have largely moved on to raids.

Or you could do Dragon Stand where you can run literally around in circles for an hour and get nothing out of it. That’s a really great way to spend a night.

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Posted by: Faux Play.6104

Faux Play.6104

I’m still rolling from that comment. I think the map was designed to sell those teleport to friend stones at the gem store. Very frustrating for people new to it to get around on. I only play it long enough to cap a couple hero points for my alts.

It’s not hard to see why nobody is there. Most people don’t think it is entertaining to do something for hours and get nothing out of it. The few people that do have largely moved on to raids.

Or you could do Dragon Stand where you can run literally around in circles for an hour and get nothing out of it. That’s a really great way to spend a night.

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Posted by: TexZero.7910

TexZero.7910

The people complaining about navigating the maps confuse me. It’s almost like they put no time into learning it. It’s a straight forward map, there’s nothing complex about it. Each camp has a waypoint, Each lane has a Wallow to and from said camp. Simple.

The Meta itself however is plagued with a few issues, scaling, timing, and counter-intuitive combat being the 3 biggest issues.

The Nuhoch lane scaling is extremely poorly designed there’s no middle ground once you hit 9 people elites spawn which take far too long to take down with that number. However once you do get above 9 there’s not enough mushroom spores to stomp out, even including getting the refresh on killing the mushroom mobs that spawn.

Scar Lane is a prime example of counter intuitive combat. Your defense event would be acceptable if the stun did more than trigger Gerent to go into his next combat loop animation. Instead the group is punished, and breaking the bar doesn’t even get the exposed debuff to allow for more damage to be dealt.

If that wasn’t enough, the no CC strat excludes players from properly using their skills. Eliminating a vast number of viable combat options.

Not sure who designed this Meta, but those 3 issues desperately need to be looked at as they are the problem with the entire encounter.

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Posted by: MashMash.1645

MashMash.1645

The solution is for Anet to up the rewards and modify the difficulty so that it is on par with the other 3 Meta events. It is silly that killing an Elder Dragon is extremely easy and yet killing some large Chak is very difficult. Maybe the Chak should strive for world domination. They are obviously the most powerful species in the world.

This is the thing that bugs me a bit too. Another example:

1. I kill Zhaitan & Mordremoth = get two greens and a blue. (ok, its not that bad, but still).

2. I kill raid bosses that ARE NOT as powerful or dangerous as Elder Dragons, they are not even Elder Dragons Champions = I get Legendary Armor (or stuff towards it at least).

Logically, killing an Elder Dragon should give the best loot in the game.

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Posted by: MashMash.1645

MashMash.1645

The people complaining about navigating the maps confuse me. It’s almost like they put no time into learning it. It’s a straight forward map, there’s nothing complex about it. Each camp has a waypoint, Each lane has a Wallow to and from said camp. Simple.

The Meta itself however is plagued with a few issues, scaling, timing, and counter-intuitive combat being the 3 biggest issues.

The Nuhoch lane scaling is extremely poorly designed there’s no middle ground once you hit 9 people elites spawn which take far too long to take down with that number. However once you do get above 9 there’s not enough mushroom spores to stomp out, even including getting the refresh on killing the mushroom mobs that spawn.

Scar Lane is a prime example of counter intuitive combat. Your defense event would be acceptable if the stun did more than trigger Gerent to go into his next combat loop animation. Instead the group is punished, and breaking the bar doesn’t even get the exposed debuff to allow for more damage to be dealt.

If that wasn’t enough, the no CC strat excludes players from properly using their skills. Eliminating a vast number of viable combat options.

Not sure who designed this Meta, but those 3 issues desperately need to be looked at as they are the problem with the entire encounter.

The only issue with TD is that it can fail so easily, so quickly. They change that, people would be doing it all the time. But that would make it less, hmmmm, epic I guess.

But, if barely anyone is doing it….. shrug

Pre-Ordered HoT | Recently started to get what I paid for – may spend $$$

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Posted by: Substance E.4852

Substance E.4852

If that wasn’t enough, the no CC strat excludes players from properly using their skills. Eliminating a vast number of viable combat options.

The no CC exploit is probably one of the main reasons people are even getting the event done in the first place.

Connection error(s) detected. Retrying…

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Posted by: Blaine Tog.8304

Blaine Tog.8304

The people complaining about navigating the maps confuse me. It’s almost like they put no time into learning it. It’s a straight forward map, there’s nothing complex about it. Each camp has a waypoint, Each lane has a Wallow to and from said camp. Simple.

The issue isn’t the map in relation to the meta-event. From what I’ve seen it’s fine for the meta-event

It’s everything else about the map that’s frustrating. Traversing Verdant Brink is pretty easy: just get as high as possible and then drop if whatever you’re trying to get to is below you. The Tangled Depths, on the other hand, is twisting and winding, filled with dead-ends and counter-intuitive tunnels. It’s very easy to get lost and very hard to figure out the right direction to move. Sometimes you have to move up and away from a point to reach something below you. That’s completely bonkers considering there’s no way in-game to figure out how to get where you want to go other than intense trial and error.

I’m telling you: drop in some signposts and the place would be much less frustrating. The minimap could also do a better job of showing the verticality of paths.

The Meta itself however is plagued with a few issues, scaling, timing, and counter-intuitive combat being the 3 biggest issues.

The Nuhoch lane scaling is extremely poorly designed there’s no middle ground once you hit 9 people elites spawn which take far too long to take down with that number. However once you do get above 9 there’s not enough mushroom spores to stomp out, even including getting the refresh on killing the mushroom mobs that spawn.

Scar Lane is a prime example of counter intuitive combat. Your defense event would be acceptable if the stun did more than trigger Gerent to go into his next combat loop animation. Instead the group is punished, and breaking the bar doesn’t even get the exposed debuff to allow for more damage to be dealt.

If that wasn’t enough, the no CC strat excludes players from properly using their skills. Eliminating a vast number of viable combat options.

Not sure who designed this Meta, but those 3 issues desperately need to be looked at as they are the problem with the entire encounter.

Yeah, the first time I was in the map around when the Meta-event was starting, I just left. Didn’t feel like trying to re-arrange my build so I didn’t throw any CC.

I main Ele and Necro, though I have an alt of each profession at level 80.
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Posted by: TexZero.7910

TexZero.7910

If that wasn’t enough, the no CC strat excludes players from properly using their skills. Eliminating a vast number of viable combat options.

The no CC exploit is probably one of the main reasons people are even getting the event done in the first place.

It’s not an exploit….

It’s a strategy. There’s a huge difference between an exploit and playing the content as it’s designed. Sadly the content is pretty poorly designed when it comes to removing skills from being used. The idea that any form of CC in a boss fight is bad…poor form. Almost as poor form as removing Stealth as an option on Mai Trin fractal.

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Posted by: thewaterguy.4796

thewaterguy.4796

As many of stated the problem is simple, rewards, the rewards vs difficulty in TD is just pitiful, people aren’t going to run difficult meta events if they aren’t rewarded enough to justify all the failures and the time spent learning the map

(Especially since its TD SCREW THAT MAP I absolutely loathe it’s design, it’s so kitten confusing and the Chak are just everywhere, I picked up a few hero points, the waypoints then did the story and never looked back)

(edited by thewaterguy.4796)

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Posted by: Star Ace.5207

Star Ace.5207

I don’t know if the megaserver problem they were having with HoT maps was fixed, but I still think they can be improved-better to be in a populated, non-organized map than feeling like the only player on the map. This applies to TD, but in my case, also DS. It makes the game appear “dead”, even when I highly doubt that’s the case (and is very unlikely “everyone” is doing Raids.) I’d suggest that the megaserver would somehow prioritize map populations vs any other of its criteria concerns-taxi-ing should be reserved for organizing maps, not just to populate them, which is what the megaserver, IMO, ought to do.

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Posted by: Sinope.5630

Sinope.5630

It always happens like that. “Hardcore” players are asking for hardcore events / maps from Arenanet. And Arenanet answers their call. “Hardcore” players do it once or twice or are not able to do it at all, and then whole place is always ghost town.

I remember when Teq came in “hardcore” mode. There was a time, that no one, not even those “Hardcore” players did it. So most of the time Teq was standing empty. Same thing have been happened now in HoT areas. Casual players don’t have time to do those events and Metas and “Hardcore” players have done it already or they have fail it. So now those “hardcore” areas are standing empty.

Here is a picture how Teq was once until Anet little ease that event:

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Posted by: Chiccotot.7296

Chiccotot.7296

Tangled Depths becomes a bit easier with unlocking the WPs.
It is extremely difficult to navigate. Chaks hurt like a mother on steroids.

The scaling is just so bad…
In one of the metas, if an almost dead maps can spawn so much (i.e. beetle larva defense in Nuhoch) i shudder to think what it would be like on a full map.
And dont get me started on the Chak Gerent…

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Posted by: azizul.8469

azizul.8469

nowadays, i only come to TD for the mastery points….

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Posted by: Wahaha.7938

Wahaha.7938

And here I am in a TD map at 2 am EST that came decently close to beating the chak gerent (my point being that there are enough people). I was in this map for about 6 hours (4 chak gerent events) and the map always reached t4, many optional events were done, and people were helping out with hero points. Surely this is an anomaly. No it isn’t, try playing the game.

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Posted by: Star Ace.5207

Star Ace.5207

And here I am in a TD map at 2 am EST that came decently close to beating the chak gerent (my point being that there are enough people). I was in this map for about 6 hours (4 chak gerent events) and the map always reached t4, many optional events were done, and people were helping out with hero points. Surely this is an anomaly. No it isn’t, try playing the game.

I definitely do not doubt you, but that adds more ammunition to my belief that megaservers are either a)not working normally, at least for some accounts, or b)prioritizing instances inappropriately for the kind of maps these are. Neither you or the players that claim maps are “dead” are technically wrong, but just getting a skewed viewpoint from the current megaserver treatment

I have never been able to find a populated Dragon’s Stand map, though I’ve had similar experiences to yours regarding TD at about the same time (very early AM hours, Eastern time.) Taxi-ing, IMHO, should not be the one way to populate maps, but rather to fill the last player gaps or meta optimization-megaserver should be an “auto-taxi” of sorts.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Never seen the meta completed in Tangled Depths and, unless ANet adjusts it, I doubt I ever will.

Gone to Reddit.

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Posted by: Defiling Treekiller.1632

Defiling Treekiller.1632

I was in TD all night last night probably switched between 3 maps because of closings, the last map I was in for about 4 hours as several waves of players came and went doing a few events but mostly trying to get help with hero points until a guild came in and quickly organized the map and we made a good attempt at it,
with 10 people from a guild who knew what’’s up and a taxi the map was full in minutes and even though it failed anyone half paying attention learned alot about why it failed and now know what to do and bring next time. my point is that the more of us who become determined to beat this , step up to the plate and do it right the faster we are gonna beat it. Its not impossible , it takes certain tactics and forethought

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Posted by: Tapioca.9062

Tapioca.9062

I just want to finish off my Rev’s armour collection so I never have to do this meta again.

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Posted by: Sylum.1806

Sylum.1806

1. I still see LFGs for Tangled Depths, quite regularly in fact, but nowhere near the frequency for LFGs for Verdant Brink, Auric Basin and Dragon’s Stand.

2. The success rate for TD is many order of magnitude lower than any of the other 3 HoT Maps. Since it is NOT the last map, the other commenters are right in saying it makes no sense for this to be harder than Dragon’s Stand.

3. I am in a mega-guild that relishes challenging content, and did TD day and night before finally completing it. Now the leaders say they are burnt out of TD because of the effort to get the first successful completion. They were nowhere near as pushed when it came to completing the meta for the other three maps.

In the interests of guilds such as the one I’m in, that likes very hard content, I’d suggest scaling up the difficulty of DS and nerfing TD’s instead.

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Posted by: Ok I Did It.2854

Ok I Did It.2854

This topic will fall on deaf ears, Anet do not care for these types of topics at all, and to back up Anets reasoning for ignoring you, is well dedicated teams using TS3/Vent have beaten the Meta, if you are a pug you have no chance,

There have already been topics about this zone for weeks now, and they have went ignored, not even as much as an acknowledgment on the problem.

https://forum-en.gw2archive.eu/forum/game/hot/TD-Meta-is-anyone-still-trying/first

https://forum-en.gw2archive.eu/forum/game/hot/TD-meta-Chak-Gerent/first

The fact still remains the map is dead, pugs have no chance to complete this, the events failure rate is to high, so people avoid it to go do other metas that succeed and that are rewarding, not to mention the other meta’s also don’t instant fail if one of the events during that meta fail, you get a chance to continue, in TD if just 1 lane is a few ppl short and cant get that pre done BAM 2 hour wait for the next event.

I feel Anet have already washed there hands of this map, and have already moved forward with Raids etc, they may review the map in a few months or so, or just leave it for dead.

Its been just over a month since HoT came out, and Anet haven’t replied once about the situation in TD,

So my advice is, if you really want this map, you will have to sit on a TS community server for 2 hours+ then hope that when they port in that you end up on the same map, if you do manage to get onto the map, then you are half way there, but keep in mind that even dedicated teams can fail the event also.

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Posted by: Matisse.9356

Matisse.9356

Tangled Depths is a pain in the kitten to navigate, even with all the mastery unlocks.
That’s why having a maze in a mmo is only fun at first glance.
Case closed.

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Posted by: ferdi.1452

ferdi.1452

Tried the meta event one time. It failed after 1 minute, never bothered with it again. Fact that the map is hard to navigate also doesn’t help. You’ll never see me again in that horrible map.

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Posted by: Ulion.5476

Ulion.5476

Tangled Depths is a painful zone to be in. Takes awhile just to get the Wp you need to navigate the zone. Even if you have the WP getting to a event in time or finding people to do the event is difficult. You do not get Chak Acid for map participation and getting ley line crystals to buy chak acid is difficult. It does not matter if you see crystalline caches everywhere if you can not open them and you need ley line crystals for other things.

The Meta event is to easy to fail. Their are is no recovering for one lane not having enough people unlike AB or DS. It requires high dps and not breaking the break bar just to increase your dps. The break bar is suppose to increase your dps or provide you an opportunity to do dps not the opposite.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

It always happens like that. “Hardcore” players are asking for hardcore events / maps from Arenanet. And Arenanet answers their call. “Hardcore” players do it once or twice or are not able to do it at all, and then whole place is always ghost town.

I remember when Teq came in “hardcore” mode. There was a time, that no one, not even those “Hardcore” players did it. So most of the time Teq was standing empty. Same thing have been happened now in HoT areas. Casual players don’t have time to do those events and Metas and “Hardcore” players have done it already or they have fail it. So now those “hardcore” areas are standing empty.

Here is a picture how Teq was once until Anet little ease that event:

that’s how Teq was until mega servers. most people wanting to do teq guessed to a high population server. I remember when I was on FoW server, every world boss was empty. they would just sit there all angry with no one to kill.

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Tangled Depths Meta is a ghost town

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Posted by: eldrin.6471

eldrin.6471

This topic will fall on deaf ears, Anet do not care for these types of topics at all, and to back up Anets reasoning for ignoring you, is well dedicated teams using TS3/Vent have beaten the Meta, if you are a pug you have no chance,

There have already been topics about this zone for weeks now, and they have went ignored, not even as much as an acknowledgment on the problem.

https://forum-en.gw2archive.eu/forum/game/hot/TD-Meta-is-anyone-still-trying/first

https://forum-en.gw2archive.eu/forum/game/hot/TD-meta-Chak-Gerent/first

The fact still remains the map is dead, pugs have no chance to complete this, the events failure rate is to high, so people avoid it to go do other metas that succeed and that are rewarding, not to mention the other meta’s also don’t instant fail if one of the events during that meta fail, you get a chance to continue, in TD if just 1 lane is a few ppl short and cant get that pre done BAM 2 hour wait for the next event.

I feel Anet have already washed there hands of this map, and have already moved forward with Raids etc, they may review the map in a few months or so, or just leave it for dead.

Its been just over a month since HoT came out, and Anet haven’t replied once about the situation in TD,

So my advice is, if you really want this map, you will have to sit on a TS community server for 2 hours+ then hope that when they port in that you end up on the same map, if you do manage to get onto the map, then you are half way there, but keep in mind that even dedicated teams can fail the event also.

i have been siting on gw2community ts for over a week trying to get the gerent meta done.and the maps i have gotten on to with them haven’t done any better than pugs.
out of 23 straight fails 13 have been on maps organized by gw2community.There is a lot of demand for these maps and when gw2comminity make an attempt over 300 people are trying to grab available slots.

(edited by eldrin.6471)

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Posted by: xarallei.4279

xarallei.4279

So for the past few days I’ve been trying to get the achievements for the TD Meta for my final few mastery points that I need to get to make the gift of insights, but this place is literally a ghost town.

Just today I waited 20 minutes and only myself and ONE other person turned up for the Meta. WTF!? I feel like I’m in Guild Wars 1 all over again, where, because there aren’t many (if any) updates for it anymore (or in this case, not enough frequent events), no one is there, and when no one is there, YOU CAN’T DO A SINGLE THING.

So right now I’m really frustrated because these are the final few achievements I need for my final few mastery points, and there’s not a single thing I can do to suddenly make this place popular.

Maybe raids is to blame and everyone has flocked there, but my money is on the fact that the TD Meta is so hard. So hard that you need a very popular, well organised GUILD team to actually get it done. Unlike Auric Basin Meta, where the place isn’t such a nightmare to navigate, and is easier to succeed in (been in 5 successful tarir city takeovers so far).

Heck, I don’t even see any TD Meta ORG lfg’s. Trust me, I’ve looked. THEY AIN’T THERE.

So Anet, is Tangled Depths going to be another wasteland where people simply cannot get their achievements because it’s so hard to navigate, and succeed in the Meta?

Something seriously needs to be done about this.

20 minutes? That’s nothing most people who do organized TD are on the map for an hour or even two hours before the event actually starts. Mainly to try to have enough time to taxi in their people to the map. Not sure you’ll find any successful TD only 20 minutes before the event. It is a pain in the kitten to be honest. And even if it’s organized it sometimes fails. I’m trying to get the hivemaster collection, it’s going to take forever…

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Posted by: Zaoda.1653

Zaoda.1653

So for the past few days I’ve been trying to get the achievements for the TD Meta for my final few mastery points that I need to get to make the gift of insights, but this place is literally a ghost town.

Just today I waited 20 minutes and only myself and ONE other person turned up for the Meta. WTF!? I feel like I’m in Guild Wars 1 all over again, where, because there aren’t many (if any) updates for it anymore (or in this case, not enough frequent events), no one is there, and when no one is there, YOU CAN’T DO A SINGLE THING.

So right now I’m really frustrated because these are the final few achievements I need for my final few mastery points, and there’s not a single thing I can do to suddenly make this place popular.

Maybe raids is to blame and everyone has flocked there, but my money is on the fact that the TD Meta is so hard. So hard that you need a very popular, well organised GUILD team to actually get it done. Unlike Auric Basin Meta, where the place isn’t such a nightmare to navigate, and is easier to succeed in (been in 5 successful tarir city takeovers so far).

Heck, I don’t even see any TD Meta ORG lfg’s. Trust me, I’ve looked. THEY AIN’T THERE.

So Anet, is Tangled Depths going to be another wasteland where people simply cannot get their achievements because it’s so hard to navigate, and succeed in the Meta?

Something seriously needs to be done about this.

20 minutes? That’s nothing most people who do organized TD are on the map for an hour or even two hours before the event actually starts. Mainly to try to have enough time to taxi in their people to the map. Not sure you’ll find any successful TD only 20 minutes before the event. It is a pain in the kitten to be honest. And even if it’s organized it sometimes fails. I’m trying to get the hivemaster collection, it’s going to take forever…

The 20 minutes thing was just 1 example of 1 day – there were other days I waited for hours and the same thing happened – very few people turned up for the Meta and I just gave up in the end. If it wasn’t the lack of players for the Meta, it was trying to navigate that map. At least with Verdant Brink you know an area is either above or below, so it’s not that hard, and with Auric Basin, if you can’t get to a specific area, it’s usually tied to some event or you can get there via gliding/updrafts, and Dragon’s Stand is nice because it doesn’t have so many layers, but Tangled Depths is like a maze in comparison to all of these places. I still get lost despite being there multiple times. I’ve had to resort to using the nuhoch wallows a lot because I simply can’t figure out how to get out of those caves and all those entrances and exits making me go around in circles.

In terms of trying to find an organised group for this, I’ve seen maybe 1 or 2 claim to be organised, but both failed miserably. I’m still waiting for some miracle to happen and for the TD Meta to become easier so that one day I’ll maybe/might be able to also get that ‘Plains of Golghein’ Strongbox that requires a successful Chak Gerent kill. It isn’t looking too promising though at this rate :-/

Forever a supporter of more male skimpy armor

(edited by Zaoda.1653)

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Posted by: Obtena.7952

Obtena.7952

Frankly, I can’t find my way around … they should just give rewards for roaming around that map.

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Posted by: FleurBlanc.1790

FleurBlanc.1790

Sorry, what? The map is called Tangled Depths for a reason. And, like someone else has mentioned, its really not hard at all to navigate. Use the wallows. There is one right at the entrance. Follow the arrows on the wallows, get to the Ley Line Confluence waypoint and you have easy access to all waypoints on the map via the 4 lanes individual wallows. If connect the dots is too hard then I’m sorry, but its not the layout of the map that needs to change.

As for the OP, yeah the meta timer needs some massive tweaking. Pre events across the entire map complete in usually 20 minutes and I believe TD has less “ticks” for the map tier than the other maps. That leaves hours of sitting around getting nothing. Either they need to quadruple the number of events or just shave off an hour from the meta setup.

Some tips for your Ley Line crystals until the timers get tweaked:
- Kill everything. Random mobs drop Nuhoch Hunting Stashes. These give you Ley Line Crystals, usually 5 each but with chance of 50+. This is my main source of Crystals.
- Memorize hidden chests, and open strongboxes daily. They also drop Crystals
- Fail the meta. It gives you 75 or more Crystals per fail. Use a meta timer (Google it) and get to the map before the meta ends to build your participation to 120-200%

And regarding meta success: if you want to finish the meta, make an effort to either join or at least get the names of members from a guild that can succeed it, as you would do with Triple Trouble. It’s fun. Learn it, don’t just jump in spamming buttons and ignoring map chat hoping to complete it. It gives a sense of accomplishment that you rarely get in this game, because there is actually a looming chance for failure. I followed and later joined a guild that regularly does it and completes it. For them I’d say it’s about a 75% success rate. We use more than half pugs/LFG. No teamspeak. Note: successes (early on at least) seemed to happen during the day before east/west coast get off work- the day time pugs seem to listen and read better. Some days we do 4 or more runs and have 3 successes. The day before raid patch was our last 2 runs but having beaten the raid they’ll start running TD again today or tomorrow probably, I’m guessing other guilds did the same, so if you want your successes then ask around or keep an eye on LfG

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Posted by: Substance E.4852

Substance E.4852

If that wasn’t enough, the no CC strat excludes players from properly using their skills. Eliminating a vast number of viable combat options.

The no CC exploit is probably one of the main reasons people are even getting the event done in the first place.

It’s not an exploit….

It’s a strategy. There’s a huge difference between an exploit and playing the content as it’s designed. Sadly the content is pretty poorly designed when it comes to removing skills from being used. The idea that any form of CC in a boss fight is bad…poor form. Almost as poor form as removing Stealth as an option on Mai Trin fractal.

People are deliberately not CC’ing during the break bar window in order to keep the gerant frozen in place and locked in a single attack to burn it down with dps. A much easier proposition than trying to do so as it’s running all over the place.

It not only works in a way not intended by the developers (break bars are there for one reason) but it also bypasses other elements of the fight by locking it in the ‘falling ceiling’ attack.

It’s just as much an exploit as the old Fiery Greatsword #4 run in place ‘tactic’ was effectively an exploit.

Connection error(s) detected. Retrying…

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Posted by: velmeister.4187

velmeister.4187

Ok here is my take on TD and it’s state of current affairs.

TD is actually a very intelligently designed map; one of the best maps I have ever come across in any game. And I will tell you why.

1. It gives you a real feel of being in the jungle – It’s dangerous, it’s confusing, momentary lapse of attention can get you in big mess and it’s disorienting. On the other hand, it’s great for adventurers and the explorers who want to delve into the unknown to find a way out.

2. Map is living and breathing – Literally, it is. You can see that in Ley line confluence waypoint. Every single view of the landscape is just a work of art.

3. Easy navigation – Over time as you explore the map, you will appreciate the simplicity of the concept and the intricacies of the design. It actually gives you the hint how inhabitants (nuhochs for example) live there and and how easy it is to navigate the map once you get accustomed.

I know many of you will disagree w/ me on #3 at least. But, this map needs you to know basic gliding, updraft usage and nuhoch wallows. Once you have these masteries, you will be able to appreciate this map which is nothing but 4 lanes converging at Ley-Line Confluence.

Meta, however, is a huge problem. It’s on a LONG cooldown. The boss fight makes little to no sense. It gets over quickly either way. AB, on the other hand, has a more meaningful culmination of events in the meta. The rewards are meaningless. On the other hand, AB gives a lot of rewards for successful completion. Also, raids killed the HoT maps. It also exposed a dangerous vulnerability of HoT design. These maps, over time, may not be sustainable just by meta chains.

To fix some of the issues, ANET needs to reduce the cooldown of the meta; increase rewards drastically; buff drop-rates of ley sparks or w/e its called after successful meta completion. Additionally, add a failsafe option for the meta failure where players participated still get decent rewards for trying.

“If there is anyone here whom I have not offended, I am sorry.”

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Posted by: Tsplodey.4719

Tsplodey.4719

3. Easy navigation – Over time as you explore the map, you will appreciate the simplicity of the concept and the intricacies of the design. It actually gives you the hint how inhabitants (nuhochs for example) live there and and how easy it is to navigate the map once you get accustomed.

This is how TD went for me as well. At first it was “wtf how do I get anywhere?” but over time I learnt how each part of the map is basically its own mini-zone with the trees or caves as points of connection, and how the wallows can get you nearly anywhere from Teku Nuhoch. It’s become probably my second favourite HoT map over time (VB is just too much fun to glide around in).

In regards to the meta event, I agree it needs a reduced timer. It’s a bit silly how much of a delay there is before the Chak Gerent, you shouldn’t have to go hunting random events just to keep 200% map participation. I also think the Chak Gerent should be changed in two ways:

1. Less HP. While I love hard content, I think open world events should be doable by “organised pugs” (think Triple Trouble). We have raids now for the hard stuff.

2. You should be able to do a partial completion for a lesser reward (once again think Triple Trouble, you could decap 1-3 heads). The event shouldn’t totally fail if one lane does, you should be able to kill 1 Gerent and get something out of it.

I think that’s all TD really needs to be brought in to line with the other HoT maps.

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Posted by: TexZero.7910

TexZero.7910

If that wasn’t enough, the no CC strat excludes players from properly using their skills. Eliminating a vast number of viable combat options.

The no CC exploit is probably one of the main reasons people are even getting the event done in the first place.

It’s not an exploit….

It’s a strategy. There’s a huge difference between an exploit and playing the content as it’s designed. Sadly the content is pretty poorly designed when it comes to removing skills from being used. The idea that any form of CC in a boss fight is bad…poor form. Almost as poor form as removing Stealth as an option on Mai Trin fractal.

People are deliberately not CC’ing during the break bar window in order to keep the gerant frozen in place and locked in a single attack to burn it down with dps. A much easier proposition than trying to do so as it’s running all over the place.

It not only works in a way not intended by the developers (break bars are there for one reason) but it also bypasses other elements of the fight by locking it in the ‘falling ceiling’ attack.

It’s just as much an exploit as the old Fiery Greatsword #4 run in place ‘tactic’ was effectively an exploit.

Nothing in the game says, if it has a breakbar you must break it. It’s an option, both have down sides.

Not breaking does give you what feels like relatively more DPS time. However during that phase the cave ins will continue and the pool of ooze the gerent spawns will continue to expand effectively limiting combat areas.

On the other hand should you break it, he moves to the next spot allowing you to get free of hazardous combat areas meaning you can safely do damage.

Your choice of strategy will vary, obviously it does not change the fact that this is poorly designed.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

The people complaining about navigating the maps confuse me. It’s almost like they put no time into learning it. It’s a straight forward map, there’s nothing complex about it. Each camp has a waypoint, Each lane has a Wallow to and from said camp. Simple.

The Meta itself however is plagued with a few issues, scaling, timing, and counter-intuitive combat being the 3 biggest issues.

The Nuhoch lane scaling is extremely poorly designed there’s no middle ground once you hit 9 people elites spawn which take far too long to take down with that number. However once you do get above 9 there’s not enough mushroom spores to stomp out, even including getting the refresh on killing the mushroom mobs that spawn.

Scar Lane is a prime example of counter intuitive combat. Your defense event would be acceptable if the stun did more than trigger Gerent to go into his next combat loop animation. Instead the group is punished, and breaking the bar doesn’t even get the exposed debuff to allow for more damage to be dealt.

If that wasn’t enough, the no CC strat excludes players from properly using their skills. Eliminating a vast number of viable combat options.

Not sure who designed this Meta, but those 3 issues desperately need to be looked at as they are the problem with the entire encounter.

Agree about all of what you said.

The map is not THAT confusing to navigate at all and it become just as easy as any others when you eventually know your wallows. Each lane as a wallows that is connected to it’s line so when you die, and you were to, say, SCAR lane, go back to SCAR encampment and take the wallow back to your line. It’s not rocket science really…

And yes, I also think there is something wrong with how the event scale. It is absolutely not normal to finish a line at stage 2 of the event and run to another lane to help with the consequence of making it impossible. It should be an advantage to receive help not a hindrance.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

It always happens like that. “Hardcore” players are asking for hardcore events / maps from Arenanet. And Arenanet answers their call. “Hardcore” players do it once or twice or are not able to do it at all, and then whole place is always ghost town.

I remember when Teq came in “hardcore” mode. There was a time, that no one, not even those “Hardcore” players did it. So most of the time Teq was standing empty. Same thing have been happened now in HoT areas. Casual players don’t have time to do those events and Metas and “Hardcore” players have done it already or they have fail it. So now those “hardcore” areas are standing empty.

Here is a picture how Teq was once until Anet little ease that event:

There shouldn’t be real Hardcore open world meta.

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Posted by: Bandit.8279

Bandit.8279

The problem is not rewards. It’s not the difficulty in navigating the map. It’s not getting enough people either. Been helping organize pug maps for the last few days. We have always been able to fill the map and get about 20 in each lane.

The problems come mostly in two lanes:

- Nuhock scales poorly. So if extra players jump into that lane after the commander has stated he doesn’t want anymore it can’t get out of hand with elites spawning. The other problem, a smaller one, is just teaching players to leave early at the end of the burn phase. It can lead to a quick failure.

- Scar lane. The bonus from the thumpers seems bugged. The break-bar insta breaks and the lane is punished for it. This results in this lane being a major DPS hurtle to overcome and on a map where the average adventurer will run with a beefed up build while exploring the map this can be problematic when max dps is a must. Not to mention the other 3 maps have meta events where players can run different types of builds and not get punished for it. TD meta seems very out of place compared to those three.

I understand we already have a world boss (Triple Trouble) that requires organized guilds to tackle it but the TT world boss is rather isolated in terms of what rewards are given. The fact that legendary, mastery and specialization rewards are locked behind the TD meta make it even more painful as the losses mount and the community becomes frustrated.

Many of us will continue to teach and educate the community in how to tackle this meta as I have seen several pug organized maps come very close and we know a few have succeeded. I also hope ANet will take a look at it and balance the difficulty to match that of the other new maps and to remove any of the bugs plaguing it.

Cheers!

Fools N Gold [FNG] of Tarnished Coast

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Posted by: biofrog.1568

biofrog.1568

Put in one last spawn CHAK GERENT KING in the middle. Size and potency scaled by number of Chak Gerents still alive from each lane.

Plan on sitting in the middle, ignoring the lanes? You will get decimated.
Manage to take one lane down? You might have a chance.. 95% failure though.
Two lanes down? Good chance! Just respawn when you die and dodge the donuts.
Three lanes down? You’ve got this, just DPS with all your consumables.
FOUR lanes down? Sweet, should be a breeze.

“There’s no lag but what we make.” – biofrog