There was a time GW2 was Casual Friendly

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Roxanne.6140

Roxanne.6140

The game doesn’t have to be structured around your life to make it easily accessible. Think of the dungeons before HoT and LFG, how easy it was to play dungeons before. Each Silverwastes run takes an average of half an hour plus it can start whenever you want it. AB boss fight itself takes around half hour or so, I didn’t really notice but it feels like that. And that is without counting the pre-events you generally have to do to ensure a successful map. I have been on maps where no pre-events were done and the boss was still defeated but that is rare and it requires super determined and cooperative players, imagine fighting the boss for half an hour and it fails? I personally contributed alot of salt myself and I am not ashamed of it. TD maps require alot of coordination too, I think it is shorter than AB after the patch but you need 4 people willing to tag up and enough people on the map to disperse themselves out yada yada etc. Let’s not get started on DS. GW2 is now less a game where you can easily log in, do a bit of something and get loot or rewards.

I feel that if the old content was not nerfed out of existence, it would have given players a choice in the type of content they want to play and probably discontented people will not need to leave the game. I’m sure the new maps can be tweaked such that there is no need for an entire full map to make it successful and ensure rewards. There is a way to please all sides.


gaem not made for mi
===========

(edited by Roxanne.6140)

There was a time GW2 was Casual Friendly

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Posted by: Coulter.2315

Coulter.2315

checks day planner

Actually we are good to go in 63 minutes.

Get a grip.

Should have checked when I first mentioned it then, could’ve got the last one :P

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Posted by: Manasa Devi.7958

Manasa Devi.7958

the game is not going to be structured around your life.

The opposite is even more ridiculous. Too ridiculous for words. And yet that’s what we got.

Neither should be structured around either.

You want to play your hobby game, your hobby game is a persistant thing which has to cater for hundreds of thousands of people, it does this by having cycles of events.

If you want to play a specific piece of the content of your hobby, make time to play your hobby. Your entire life does not need to bend to the game because it cycles the events, if you can’t get one now you can get it again in 2hrs or tomorrow or any time in the last 4 months… And the future 4 months.

You seem to be confusing a few hours chosen in a week to play the game with “structured my life around it.” Your argument really doesn’t make sense.

Your making excuses for crap mechanics that scare most casuals away from the content while justifying it because you have no issue. The thread seems to be based on the differential between the core content and HoT in respect to casual players, which you are presenting yourself as anything but.

If that’s the case kitten off, log in, and enjoy.

Pretty much non-issue for you and that’s awesome, but why take part in the discussion outside trolling?

I am giving you a solution to your problem by pointing out the timer, I am explaining why the game isn’t structured around your life, I am showing the timer for events has existed before HoT (World boss trains being extremely casual friendly content I might add), I am pointing out you’ve been arguing here for 2hrs when you could have already solved your issue.

Have you tried thinking “I’d like to do AB this week some time,” then noticing its always available at 7pm then thinking “I’ll do AB on Thursday at 7pm.”

Problem solved, this is not casual or hardcore related.

Maybe I’m not interested in playing AB on thursday 7 PM. Maybe I want to chill with a book and some music. I don’t know. It’s not thursday 7 PM yet. Who knows what mood will strike me at that time.

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Posted by: fireflyry.7023

fireflyry.7023

the game is not going to be structured around your life.

The opposite is even more ridiculous. Too ridiculous for words. And yet that’s what we got.

Neither should be structured around either.

You want to play your hobby game, your hobby game is a persistant thing which has to cater for hundreds of thousands of people, it does this by having cycles of events.

If you want to play a specific piece of the content of your hobby, make time to play your hobby. Your entire life does not need to bend to the game because it cycles the events, if you can’t get one now you can get it again in 2hrs or tomorrow or any time in the last 4 months… And the future 4 months.

You seem to be confusing a few hours chosen in a week to play the game with “structured my life around it.” Your argument really doesn’t make sense.

Your making excuses for crap mechanics that scare most casuals away from the content while justifying it because you have no issue. The thread seems to be based on the differential between the core content and HoT in respect to casual players, which you are presenting yourself as anything but.

If that’s the case kitten off, log in, and enjoy.

Pretty much non-issue for you and that’s awesome, but why take part in the discussion outside trolling?

I am giving you a solution to your problem by pointing out the timer, I am explaining why the game isn’t structured around your life, I am showing the timer for events has existed before HoT (World boss trains being extremely casual friendly content I might add), I am pointing out you’ve been arguing here for 2hrs when you could have already solved your issue.

Have you tried thinking “I’d like to do AB this week some time,” then noticing its always available at 7pm then thinking “I’ll do AB on Thursday at 7pm.”

Problem solved, this is not casual or hardcore related.

Dude. seriously.

This is a comparison between the way the game has always been till now. Kitten boss timers…who gives a kitten? I can still play the game the way I want any time I want…boss timers had zero effect on my experience of core.

The timers in the HoT meta dictate….DICTATE….access to content. Offering a solution or clock that tells me when it’s ok to play the content is totally irrelevant as I’m not going to base playing a game and access to content on a timer.

Period.

I finish work, log on, and want to play….oh wait…no access for an hour….get kittened.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: maddoctor.2738

maddoctor.2738

If you enjoyed casually exploring open world PvE at your leisure….yeah….not so much.

There is nothing preventing you from exploring 100% TD or VB at any point you want, regardless of the meta progress.
There is exactly 1 Hero Challenge under Tarir that you cannot get unless you succeed in the meta and 1 POI and 1 Vista that require progress in the story.
There is another 1 POI in AB that require a tiny bit of meta progress, it is available for 90% of the time in AB with the sole exception when nobody is on your map. It requires just bit of meta to progress (two events at Southwatch) that take no more than 10 minutes. I’ve said it that even that vine wall that prevents getting that single POI shouldn’t exist, it serves no purpose, other than to annoy people.
DS is a sad excuse of a map and the exception to the rule. So 2/4 maps are as easy to explore as any Tyria map (in terms of timer), 1/4 map has 3 blocked POI, 1 blocked vista and 1 blocked HP, and the last map has a lot of things blocked, but at least you can get most of Dragon’s Stand with a single meta progress.

But it’s not like you make it sound like as if you are blocked from exploring casually.
You can enjoy exploration and casually explore at your leisure the HoT maps, there are very very few parts of the exploration that are blocked from the timer you so hate.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

People play when desire and opportunity intersect. Add a 3rd variable, the clock in this case, and it should be obvious to anyone that it will restrict the number of intersections even further.

I guess it’s not a problem when desire and opportunity are hardly restrictive to begin with as it is for some people.

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Posted by: Coulter.2315

Coulter.2315

the game is not going to be structured around your life.

The opposite is even more ridiculous. Too ridiculous for words. And yet that’s what we got.

Neither should be structured around either.

You want to play your hobby game, your hobby game is a persistant thing which has to cater for hundreds of thousands of people, it does this by having cycles of events.

If you want to play a specific piece of the content of your hobby, make time to play your hobby. Your entire life does not need to bend to the game because it cycles the events, if you can’t get one now you can get it again in 2hrs or tomorrow or any time in the last 4 months… And the future 4 months.

You seem to be confusing a few hours chosen in a week to play the game with “structured my life around it.” Your argument really doesn’t make sense.

Your making excuses for crap mechanics that scare most casuals away from the content while justifying it because you have no issue. The thread seems to be based on the differential between the core content and HoT in respect to casual players, which you are presenting yourself as anything but.

If that’s the case kitten off, log in, and enjoy.

Pretty much non-issue for you and that’s awesome, but why take part in the discussion outside trolling?

I am giving you a solution to your problem by pointing out the timer, I am explaining why the game isn’t structured around your life, I am showing the timer for events has existed before HoT (World boss trains being extremely casual friendly content I might add), I am pointing out you’ve been arguing here for 2hrs when you could have already solved your issue.

Have you tried thinking “I’d like to do AB this week some time,” then noticing its always available at 7pm then thinking “I’ll do AB on Thursday at 7pm.”

Problem solved, this is not casual or hardcore related.

Maybe I’m not interested in playing AB on thursday 7 PM. Maybe I want to chill with a book and some music. I don’t know. It’s not thursday 7 PM yet. Who knows what mood will strike me at that time.

Maybe at one point in the next year, on any day, at that time +/-2x hours (where x is a natural number between 0 and 11) you might feel like it..

The other solution is to have the metas progress and end with player activity (which I would prefer but it would hurt casuals who maybe log in and NOTHING is about to progress). You’re a turkey be careful of voting for Christmas.

The timers force players to group up and do each of the events, without them you’ll have people just doing the most efficient one (blocking the others off from casuals).

There was a time GW2 was Casual Friendly

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Posted by: fireflyry.7023

fireflyry.7023

But it’s not like you make it sound like as if you are blocked from exploring casually.
You can enjoy exploration and casually explore at your leisure the HoT maps, there are very very few parts of the exploration that are blocked from the timer you so hate.

Of course there is, it’s been posted in thread after thread here and online, you just quote to suit your argument as per usual Doc. The one shot mobs, gated content based on gliding and jumping on mushrooms. time gated metas , etc, etc.

“Casually explore at your leisure” seems to be a farce according to many in the casual community but if you want to have a go at me all good.

Couldn’t care less as I’m one of many voicing similar concerns and this has been an ongoing theme and complaint here for months.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

the game is not going to be structured around your life.

The opposite is even more ridiculous. Too ridiculous for words. And yet that’s what we got.

Neither should be structured around either.

You want to play your hobby game, your hobby game is a persistant thing which has to cater for hundreds of thousands of people, it does this by having cycles of events.

If you want to play a specific piece of the content of your hobby, make time to play your hobby. Your entire life does not need to bend to the game because it cycles the events, if you can’t get one now you can get it again in 2hrs or tomorrow or any time in the last 4 months… And the future 4 months.

You seem to be confusing a few hours chosen in a week to play the game with “structured my life around it.” Your argument really doesn’t make sense.

Your making excuses for crap mechanics that scare most casuals away from the content while justifying it because you have no issue. The thread seems to be based on the differential between the core content and HoT in respect to casual players, which you are presenting yourself as anything but.

If that’s the case kitten off, log in, and enjoy.

Pretty much non-issue for you and that’s awesome, but why take part in the discussion outside trolling?

I am giving you a solution to your problem by pointing out the timer, I am explaining why the game isn’t structured around your life, I am showing the timer for events has existed before HoT (World boss trains being extremely casual friendly content I might add), I am pointing out you’ve been arguing here for 2hrs when you could have already solved your issue.

Have you tried thinking “I’d like to do AB this week some time,” then noticing its always available at 7pm then thinking “I’ll do AB on Thursday at 7pm.”

Problem solved, this is not casual or hardcore related.

Maybe I’m not interested in playing AB on thursday 7 PM. Maybe I want to chill with a book and some music. I don’t know. It’s not thursday 7 PM yet. Who knows what mood will strike me at that time.

Maybe at one point in the next year, on any day, at that time +/-2x hours (where x is a natural number between 0 and 11) you might feel like it..

Sure. The problem however, are all the times that I might feel like it and can’t play it.

The other solution is to have the metas progress and end with player activity (which I would prefer but it would hurt casuals who maybe log in and NOTHING is about to progress). You’re a turkey be careful of voting for Christmas.

That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven meta.

The timers force players to group up and do each of the events, without them you’ll have people just doing the most efficient one (blocking the others off from casuals).

Why would player-driven progress not require all events to be done? It should, and that would make every event available every cycle. The current system is actually the one that doesn’t encourage doing everything before the meta reaches its climax, because what happens in the early metas hardly matters to the finales.

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Posted by: Coulter.2315

Coulter.2315

The one shot mobs, gated content based on gliding and jumping on mushrooms.

If after 4 months these are causing you trouble then no one can help you.

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Posted by: maddoctor.2738

maddoctor.2738

The one shot mobs, gated content based on gliding and jumping on mushrooms. time gated metas , etc, etc.

I answered already about the “time gated” metas how they aren’t blocking much (if at all) of HoT exploration.
“Gating” content based on mushrooms and gliding? Really? You can get both before you leave VB for the first time. That’s how the system works, you are not “supposed” to explore 100% a zone then move to the next. And absolutely nothing prevents you from going up to DS without ever finishing 100% VB exploration then you can go back once you get all the mastery skills and explore it without any kind of problem.
Where are these one shot mobs? Only one shot mobs that might spawn are those with either huge tells and big red circles that you can avoid, or leveled mobs that spawn during events with loads of people. Which means you want to explore while everyone else is fighting the mobs and doing the events?

Please post some more with that “etc etc” because the above are hardly any kind of problem.

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Posted by: Coulter.2315

Coulter.2315

The other solution is to have the metas progress and end with player activity (which I would prefer but it would hurt casuals who maybe log in and NOTHING is about to progress). You’re a turkey be careful of voting for Christmas.

That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven meta.

Oh no… Do you not understand a single player pushed meta (Silverwastes) in the game is different to a choice of 4 meta events? Do you really think anyone will do AB if it turns out to be less rewarding and rushable than the others?

The reason they all get completed now is because of the timers, let people pick the most efficient and thats all they’ll do. The timers focus people at certain times to certain maps, no timer and everyone just logs into the most efficient and drives it 24/7 (I won’t suffer from this but casuals will suffer not getting access to the other maps – which I believe was the complaint we started on).

(I’m pretty sure I explained this already in my previous post, but I guess I needed to make the bolded bits more clear)

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Posted by: fireflyry.7023

fireflyry.7023

Please post some more with that “etc etc” because the above are hardly any kind of problem.

Nah I’m done….being that this thread is 22 pages deep says it all and being it’s the same 5 dudes every friggin time…as in EVERY FRIGGIN TIME on this forum I’m done. Haven’t logged in here in months and what do you know….same group, same posters, running to the games defense.

If anyone has something other than praise for this game and how awesome HoT is for everyone look out. You defend the expac like it’s your first born child..and if it aint at fault it’s the player who has the problem.

kitten ….you guys just don’t give in.

All hail the White Knights.

Sorry casuals….HoT is amazing. My bad.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

The other solution is to have the metas progress and end with player activity (which I would prefer but it would hurt casuals who maybe log in and NOTHING is about to progress). You’re a turkey be careful of voting for Christmas.

That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven meta.

Oh no… Do you not understand a single player pushed meta (Silverwastes) in the game is different to a choice of 4 meta events? Do you really think anyone will do AB if it turns out to be less rewarding and rushable than the others?

The reason they all get completed now is because of the timers, let people pick the most efficient and thats all they’ll do. The timers focus people at certain times to certain maps, no timer and everyone just logs into the most efficient and drives it 24/7 (I won’t suffer from this but casuals will suffer not getting access to the other maps – which I believe was the complaint we started on).

(I’m pretty sure I explained this already in my previous post, but I guess I needed to make the bolded bits more clear)

Two words:

Different rewards.

More words: You need a ton of everything from all 4 metas combined for many of the bigger rewards HoT offers. Play only one and you get nothing except a metric kitten-ton of map currency for one map, and nothing to spend it on.

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Posted by: Swagger.1459

Swagger.1459

Please post some more with that “etc etc” because the above are hardly any kind of problem.

Nah I’m done….being that this thread is 22 pages deep says it all and being it’s the same 5 dudes every friggin time…as in EVERY FRIGGIN TIME on this forum I’m done. Haven’t logged in here in months and what do you know….same group, same posters, running to the games defense.

If anyone has something other than praise for this game and how awesome HoT is for everyone look out. You defend the expac like it’s your first born child..and if it aint at fault it’s the player who has the problem.

kitten ….you guys just don’t give in.

All hail the White Knights.

Sorry casuals….HoT is amazing. My bad.

Funny thing is that they are going to make HoT much more casual friendly. Watch the latest episode of “whatever the name” chat.

Here ya go…

https://www.guildwars2.com/en/news/fun-on-a-time-budget-on-guild-chat-a-summary/

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Sykper.6583

Sykper.6583

Please post some more with that “etc etc” because the above are hardly any kind of problem.

Nah I’m done….being that this thread is 22 pages deep says it all and being it’s the same 5 dudes every friggin time…as in EVERY FRIGGIN TIME on this forum I’m done. Haven’t logged in here in months and what do you know….same group, same posters, running to the games defense.

If anyone has something other than praise for this game and how awesome HoT is for everyone look out. You defend the expac like it’s your first born child..and if it aint at fault it’s the player who has the problem.

kitten ….you guys just don’t give in.

All hail the White Knights.

Sorry casuals….HoT is amazing. My bad.

Funny thing is that they are going to make HoT much more casual friendly. Watch the latest episode of “whatever the name” chat.

Here ya go…

https://www.guildwars2.com/en/news/fun-on-a-time-budget-on-guild-chat-a-summary/

I doubt they might hit the underlying systems behind the maps, such as DS meta. They might impact the cost of certain currency items though as a start which likely won’t resolve the “issues” certain ‘casual’ players are having…

People hate change I guess.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: maddoctor.2738

maddoctor.2738

kitten ….you guys just don’t give in.

You said timers are bad for exploration, I pointed out exactly how many things are in reality “blocked” by those evil timers. Then you added a bunch of new things that had nothing to do with timers. Keeping it simple and discussing one thing at a time is a very good way of not getting confused.

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Posted by: fireflyry.7023

fireflyry.7023

kitten ….you guys just don’t give in.

You said timers are bad for exploration, I pointed out exactly how many things are in reality “blocked” by those evil timers. Then you added a bunch of new things that had nothing to do with timers. Keeping it simple and discussing one thing at a time is a very good way of not getting confused.

Totally.

Hot is awesome and the best expac ever released that caters to both casuals and hardcore players. The content is exceptional and embraces all game types.

My previous complaints are null and void and I apologize for confusing myself and delving into semantics and complaint that was totally invalid. Probably the best game ever released of all time ever.

Thanks for setting me straight and god bless this forum and the fans of the game for embracing a format where people can discuss and embrace critique of the game while being told how amazing the game is at the same time by the same handful of posters.

Can’t wait to see you in 3 months time. I know you’ll all still be here and can’t wait to catch up

HoT is the kittens…..the TITS!!!!

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

(edited by fireflyry.7023)

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Posted by: maddoctor.2738

maddoctor.2738

Hot is awesome and the best expac ever released that caters to both casuals and hardcore players. The content is exceptional and embraces all game types.

Obviously you are trolling now and don’t mean it but anyway, since you called me a White Knight earlier, that finds no flaws in the game, I made a thread about what I’d like to change in HoT:

https://forum-en.gw2archive.eu/forum/game/hot/A-couple-of-suggestions-fixes-for-HoT/first#post5979284

has quite a lot of things I don’t like with HoT. A bit more “on the spot” list of issues than “it’s not good for casuals”

And I didn’t touch Dungeons, Raids, World vs World and PVP at all, if I did I’d have to write a short novel.

(edited by maddoctor.2738)

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Posted by: fireflyry.7023

fireflyry.7023

Hot is awesome and the best expac ever released that caters to both casuals and hardcore players. The content is exceptional and embraces all game types.

Obviously you are trolling now and don’t mean it but anyway, since you called me a White Knight earlier, that finds no flaws in the game, I made a thread about what I’d like to change in HoT:

https://forum-en.gw2archive.eu/forum/game/hot/A-couple-of-suggestions-fixes-for-HoT/first#post5979284

has quite a lot of things I don’t like with HoT. A bit more “on the spot” list of issues than “it’s not good for casuals”

Bless.

See you in 3 months bud.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

(edited by fireflyry.7023)

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Posted by: Orpheal.8263

Orpheal.8263

Hmm with seeing that this thread got some attention by Gaile to the Devs responsible for this topic, I’ll put my two cent to this topic too in hope, it will reach the Devs and lead into some way of rethinking, so that this Game gets again back on its right path in certain points.

Casual Friendlyness has in my opinion ALOT to do also with Quality of Life improvements, with Reducements to absolute unneccessary artifical Grind (pointless Time Gates just to artificially slow down player progress is absolutely not casual friendly, nor is it good for the game economy when prices otherwise explode into the sky due to everything costing now much more after Anet has increased the demand to tons of items lately)

Forced Repitition isn’t also casual friendly, when you get forced to repeat certain things always again with new characters, when you have done these things completely already with your Main Character, forced to waste time just so that an alternative character can do the same stuff like you can do with your Main isnt really casual friendly, as it is very limitating the options you have as a player if you have only limited time to play and you want to play with your friends maybe with a specific clas,s but you can#t do something, because you need to get with your Alt first onto the same progression as like your main….
Heres alot of Stuff Anet could add as quality of life improvements to make alting with many characters easier and more rewarding to improve with those changes at the same time the casual friendliness again of this game without people forcing to play constantly only a main character just to have no problems with some restrictive game mechanics due to character progression.

Example: Make it easier for alt characters to get alot quicker map explorations done. You have explored to 100% the world map already with your main, why should I need to do this liek the 10+ times again when I have practicalyl done it already onmc,e or in case of many players already practically with each class once.
Its repetitive pointless grind that slows people down that alt alot to have to do this stuff again and again, when it would be a great quality of life progression for players to becoem able to speed up that map exploration on alts, once you have made at least with 1 character the 100% complete.
Thats casual friendly, because you safe up this way ALOT OF TIME – exactly that ressource, that casual players have daily NOT MUCH OF to play ands when they play, they want to make with the time they have to play also some kind of significant progress in the game and not be slowed down with crap, that they have done already x times.

Thats why I suggested for example a Map Exploration Rework, where once you have a character with 100%, you can create with that character useable Map Itrems, that when used with alt characters can speed up for them significantly the map exploration, due to benefitign from basically the knowledge of your main character that has done everythign already.
When I look onto a cartographed map, I also know then where place X is by looking at the map.. I don#t need to go then to the place anymore, just to get to know where that place is..

This simple principle needs to work finally for GW2 too, so that you can speed up the exploration process for Alts to make the game more casual friendly again.
—-

Another point that needs to get removed finally is the pointless time gating of ascended crafting. This stuff has become way too expensive lately to be at all casual friendly, especially due to the increased demand from material demand cost raises and especialyl due to the increased demand after raid introduction.
The time gatign originally was implemented only with the intention to slow down their supply, so that ascended crafting could get implemted safely, without that it gets instantly crushed by the economy and endign up as worthly copper cost junk…
By now you gave the system way more than enough of time to get integrated in a cost stabile way.
if you would remove now the time gate, the costs would fall down, due to more supply coming in, but they would stay stabile, simpkly due to people being still greedy as they as as people know, that they can makealot of gold stil lwith that stuf,f, the prices will stay high enough, that ascended materials will stay valuable for plaers, even if the supply becomes better, but the prices will just simply NORMALIZE again, making getting endgame equipment and gettign ready for raids also more casual friendly!!!

If those two points would get addressed in the distant future, this would make GW2 alot better and more casual friendly.

- Reduce Grind/Unneccessary Time Sinks
- Imprve gameplay Mechanics, that reward the player significantly for playing with many alts, making certain grind for players with more characters simpler due to having a broader access to income of required mechanics in the game from the increased number of characters, so that accountbound taskes can be completed quicker by players with many characters, than by players, who play just only a single character – see Map Exploration Example where simply reducing the Grind behind re-exploring for the x time with your yth character should become alot easier and done quicker, making this way the process of exploration alot more casual friendly for players

Also more Account Bonus Effects would be nice, like one that increases on % the Crafting Experience and Critical Chance for your account, so that it becomes significantly easier over time to max out Craftign Jobs for all your Alts

Or one, that increases the chances on salvaging items to find rarer or more materials than usual from salvaged items, making it easier to collect quickly the needed amounts of materias for crafting from salvaging stuff, that way it becomes also slightly easier for casuals to get what they need in the short time they have to make easier signicant progress in the game.

That would be changes, that dont affect the economy by reducing numbers on recipes and so on, but more Accoutn Bonus Effects weould be nice, than having only Gold Find, Magic find and Exp/Karma increase.
Somethign that improves Craftign over time and somethign that improves Material Gain over time from Salvaging/Gathering would be awesome to make this game more casual friendly and it adds also for the player that kind of feeling of “progression” that you and your account become better over time somehow whats also a reason why alot of people play mmorpgs, that feelign of progression, login in, doign somethign in the game over time and becoming better. character progression is one thing, account progression somethign else that should be considered and be looked into also too to make the game more casual friendly ^^

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

“That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven”

I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.

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in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

“That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven”

I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.

Whenever you arrive on a SW map, you first have the option to go fish in the LFG system to get to a map in the state you want it, and failing that, you can work your way toward that state instead of waiting for the big hand of the clock to finish its 2 hourly rotations. Taking action to achieve something, that’s a tried and true gaming mechanism. Staring at the clock to wait for something to achieve itself, that just means you bought a really dumb game.

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in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I almost never play HoT with a timer. I almost never look at the timer. I’ve done every single meta event in HoT multiple times without ever looking at a timer.

See I’m casual. I don’t say I really want to play this content NAO. That’s not a casual mindset. I jump into a map and I hang around and do stuff. Whatever stuff happens to be going on. Sometimes it’s just events. If I end up in a map long enough, or if I’m lucky I can catch a meta. That’s how I almost always get one.

The difference is that I enjoy these maps more than core maps so I’m more likely to be there and there are less maps so I’m more likely to catch one of the new metas.

I’ve had the same thing happen with world bosses, I just happen to be in a zone and they show up. It’s not magic.

But with four zones, it’s likely that any zone I’m in will start a meta at some point.

You FEEL like you have to watch a clock, because you discount everything in the zone except for the meta. That’s a choice.

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in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

I almost never play HoT with a timer. I almost never look at the timer. I’ve done every single meta event in HoT multiple times without ever looking at a timer.

See I’m casual. I don’t say I really want to play this content NAO. That’s not a casual mindset. I jump into a map and I hang around and do stuff. Whatever stuff happens to be going on. Sometimes it’s just events. If I end up in a map long enough, or if I’m lucky I can catch a meta. That’s how I almost always get one.

The difference is that I enjoy these maps more than core maps so I’m more likely to be there and there are less maps so I’m more likely to catch one of the new metas.

I’ve had the same thing happen with world bosses, I just happen to be in a zone and they show up. It’s not magic.

But with four zones, it’s likely that any zone I’m in will start a meta at some point.

You FEEL like you have to watch a clock, because you discount everything in the zone except for the meta. That’s a choice.

I think this is very important because what defines you as casual isn’t how much you can play at a give time or when you can play; being casual isn’t a question of ‘time’.

It’s about a carefree approach to playing the game. Not “I want to do this now” but “what can I do now?” A casual player doesn’t care if they missed a daily or the boss timer; the issues people are raising here about ‘schedules’ does not concern someone who is casual. If a casual player misses a timer, they just go do the next thing available to them. The above post makes a WHOLE lot of sense to me and it’s why I think Anet hasn’t betrayed their core market with HoT either.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I almost never play HoT with a timer. I almost never look at the timer. I’ve done every single meta event in HoT multiple times without ever looking at a timer.

See I’m casual. I don’t say I really want to play this content NAO. That’s not a casual mindset. I jump into a map and I hang around and do stuff. Whatever stuff happens to be going on. Sometimes it’s just events. If I end up in a map long enough, or if I’m lucky I can catch a meta. That’s how I almost always get one.

The difference is that I enjoy these maps more than core maps so I’m more likely to be there and there are less maps so I’m more likely to catch one of the new metas.

I’ve had the same thing happen with world bosses, I just happen to be in a zone and they show up. It’s not magic.

But with four zones, it’s likely that any zone I’m in will start a meta at some point.

You FEEL like you have to watch a clock, because you discount everything in the zone except for the meta. That’s a choice.

I think this is very important because what defines you as casual isn’t how much you can play at a give time or when you can play; being casual isn’t a question of ‘time’.

It’s about a carefree approach to playing the game. Not “I want to do this now” but “what can I do now?” A casual player doesn’t care if they missed a daily or the boss timer; the issues people are raising here about ‘schedules’ does not concern someone who is casual. If a casual player misses a timer, they just go do the next thing available to them. The above post makes a WHOLE lot of sense to me and it’s why I think Anet hasn’t betrayed their core market with HoT either.

That’s nice. In case you haven’t noticed, words evolve regularly in popular culture. There are at least three definitions of casual in common use just on these forums. One has to do with the carefree approach you refer to. Another has to do with preferring to play to unwind rather than for an adrenaline rush. A third has to do with fitting in game play when nothing else is going on, and having a lot else going on. That last one definitely is a question of time.

Anet did state at one point that they wanted to cater to people who would play by dropping in for a bit whenever they felt like it. HoT maps cater more to Vayne’s type of casual (afaik he plays hardcore time-wise, doing whatever he feels like) than either of the other two definitions. Not that I view HOT as a betrayal. It’s more like a pendulum swing. However, it’s a swing away from catering to the drop-in crowd.

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Posted by: Obtena.7952

Obtena.7952

What’s nice is that Anet STILL caters to people who play by dropping in for a bit whenever they feel like. They didn’t say that EVERY bit of the game would do that though. In fact, not every bit of the game ever did, so it should be no surprise there are more elements intro’ed that don’t now either, or in the future.

My issue with what people have done with ‘casual’ as a definition is that they have assumed that generally, it’s not casual friendly because of HoT meta timers, which is untrue. Their real complaint should be that they don’t benefit from participating for the time they have available to them in the HoT meta events; I actually agree with that. Unfortunately, they have attempted to make it sensational by attaching “not casual friendly” to their argument, which actually degrades this point quite a bit, depending on what people think casual means. being sensational does not make a stronger point.

(edited by Obtena.7952)

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: IndigoSundown.5419

IndigoSundown.5419

The thing is, HoT is aimed at parts of the total GW2 player demographic, not the whole. The casuals (time) got left behind. The casuals (ease) got left behind. The non-platformers got left behind. The WvW’ers had their mode eviscerated and have been left in limbo waiting for a fix. PvPers got (reported) imbalance tied to Elite Specs.

There’s an argument that HoT scratched the itch (at least to some extent) of the hardcore (challenge) and the hardcore (raids) players. These were groups that had reason to believe that the game had little for them. On the other hand, HoT is now supposed to be the game. The XPac, as the only new content for a year, offered little to a segment of the player-base that had waited as long as anyone else for something new, only to find that it wasn’t for hem, even thought they also paid for it. If GW2 failed certain demographics before HoT, HoT failed other demographics. Maybe next time out, ANet will know what other MMO developers have known all along. Its better for the game if expansions offer a balance of things for everyone.

I honestly don’t care about the label, casual. If I hear it, I try to see which definition the poster is thinking of. We shouldn’t be surprised that people use buzz words to try to build agreement about whatever their point is.

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Posted by: OrcasWorld.3271

OrcasWorld.3271

You all can have your debates about what “casual player” means. And about HoT, and timers, and so on.

Bottom line for me is that GW2 started going downhill with the famous September 9 patch, and just kept going down and down. I never did buy HoT, and I won’t.

I LIKED dungeons. And champ trains. And the old dailies. And temple timers. And viewing the chats from RPers in Lion’s Arch and Queensdale. And “easy mode.”

I HATE fractals. And Drytop. And Silverwaste. And PvP. And the (no longer) new NPE. And raids. I’ve no interest in e-sports, none at all.

Things were already on a trajectory into the toilet, from my perspective, and NOTHING I’ve seen about HoT makes me in any way interested.

I don’t post this for discussion or debate. Go ahead and make your personal attacks, if you wish; I simply don’t care. I’m posting this to provide one person’s opinion to the dunderheads at ANet, so that they may learn from their mistakes. I doubt they will, but there’s always hope.

In the meantime, I’m outta here. And the above is why. Bye.

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Posted by: Ashen.2907

Ashen.2907

“That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven”

I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.

Whenever you arrive on a SW map, you first have the option to go fish in the LFG system to get to a map in the state you want it, and failing that, you can work your way toward that state instead of waiting for the big hand of the clock to finish its 2 hourly rotations. Taking action to achieve something, that’s a tried and true gaming mechanism. Staring at the clock to wait for something to achieve itself, that just means you bought a really dumb game.

Whenever I arrive on a SW map there is a possibility that the LFG system might have an option for the specific content I wish to play at that moment. It has not happened yet, but I suppose that it could in theory. Pretty much just as you could happen to log in at just the right time for a given aspect of HoT content to be running…in theory.

Failing that I can…“work,” instead of play the content I want? That is better somehow? Normally I get paid when I go to work, but am expected to work for Anet for free?

As I said, “I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.”

So I adjust expectations of my play time to meet the reality of a multiplayer game understanding that, if I choose a genre of game that involves sharing it with many thousands of other players, I will need to compromise. I chose to buy an MMO rather than a single player RPG where the game, and all of its content, await my pleasure.

Still, you might have a point. I am going back to the game right now. I want to run the pac-man maze in SW. I am sure that it will be waiting for me….

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in Guild Wars 2: Heart of Thorns

Posted by: Ricky.4706

Ricky.4706

the flow that’s missing in gw2 is – in the roots of mmorpg, there were no expansions, bug fixes yes, but expansions no – the original expansion was enabling pvp.

The game flow is supposed to be, easy replayable pve – things that teach you the basic mechanics of the game – casual , simple fun, something you can roleplay with ……then dungeons – where more focus is required, which taught you skills with the mechanics learned in the ez areas ….from there it went into hard mode which introduced strategies…….after this …the final mission was hardened pve’rs looking for the ultimate challenge – competing directly vs other hardened pve’rs. Once it got to that level, no strategy the game could offer would compare – because it was never repetitive – it was pure lively strategy full of surprises.

hot is trying to make pve endgame – and it’s just not a natural flow in a game that was originally supposed to be gvg end game

so, level / adventure —-> dungeon —->hard mode —-> pvp —-> Deathmatch
(death match being the most extreme level of difficulty )

These aren’t different modes, as much as they are different levels of difficulty.

That game flow is broken in gw2 – and the only real problem the game has is cheating. People cheating and gaming the system caused all the changes we hate. casual players are being imposed with rules made for hardcore players that need the highest scores, the most money, the most skins, the fastest wins, the cutest cats, and the biggest titles.

PVP’rs just want to win vs the best fighters. Our title, prize, shiny, is that win.

the problem with hot isn’t the content, the content is great….it’s the rules, the rules are for hardcore extreme pve’rs. The problem with these rules is people who want to end game in the natural order, are forced to go backwards to get new “expansion” options / perks that are important to wvw / pvp. wvw is basically open world gvg.

and just for reference, npc’s were part of original pvp – as original pvp didn’t have special arenas, the ability to attack other players was enabled in the regular world.
In fact, npc’s were an important part of pvp strategies. From there players would agree to fight different locations of the game, and clear the npc’s first for a different rule based pvp session.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

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Posted by: Manasa Devi.7958

Manasa Devi.7958

“That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven”

I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.

Whenever you arrive on a SW map, you first have the option to go fish in the LFG system to get to a map in the state you want it, and failing that, you can work your way toward that state instead of waiting for the big hand of the clock to finish its 2 hourly rotations. Taking action to achieve something, that’s a tried and true gaming mechanism. Staring at the clock to wait for something to achieve itself, that just means you bought a really dumb game.

Whenever I arrive on a SW map there is a possibility that the LFG system might have an option for the specific content I wish to play at that moment. It has not happened yet, but I suppose that it could in theory. Pretty much just as you could happen to log in at just the right time for a given aspect of HoT content to be running…in theory.

My heart bleeds for your unlikely misfortune. I have never, ever heard that complaint from anyone, anywhere. You must be the unluckiest man playing the game.

Failing that I can…“work,” instead of play the content I want? That is better somehow? Normally I get paid when I go to work, but am expected to work for Anet for free?

Learn to read. I never said you needed to work. I said you needed to “work toward”. That’s an idiom that means “making progress toward something.” It doesn’t necessarily mean actual “work”.

As I said, “I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.”

That would make a great retort if it actually addressed the issue. But alas, it doesn’t.

So I adjust expectations of my play time to meet the reality of a multiplayer game understanding that, if I choose a genre of game that involves sharing it with many thousands of other players, I will need to compromise. I chose to buy an MMO rather than a single player RPG where the game, and all of its content, await my pleasure.

The real-world clock has no business intruding into the game world. That adds an unacceptable constraint. It adds ridiculous constraints that can’t be solved with compromise. You do realize what “compromise” means, don’t you? It requires both sides to make concessions to come to a mutually acceptable solution. There is no compromising with the clock. The clock makes an absolute demand. The only way to deal with the clock is to submit to it (submit to a game, hahahahahahahahaha, yeah, right.) or distance yourself from it.

Still, you might have a point. I am going back to the game right now. I want to run the pac-man maze in SW. I am sure that it will be waiting for me….

It probably will. Really. It’s one of the most likely points of arrival in that map.

(edited by Manasa Devi.7958)

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in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

the flow that’s missing in gw2 is – in the roots of mmorpg, there were no expansions, bug fixes yes, but expansions no – the original expansion was enabling pvp.

The game flow is supposed to be, easy replayable pve – things that teach you the basic mechanics of the game – casual , simple fun, something you can roleplay with ……then dungeons – where more focus is required, which taught you skills with the mechanics learned in the ez areas ….from there it went into hard mode which introduced strategies…….after this …the final mission was hardened pve’rs looking for the ultimate challenge – competing directly vs other hardened pve’rs. Once it got to that level, no strategy the game could offer would compare – because it was never repetitive – it was pure lively strategy full of surprises.

hot is trying to make pve endgame – and it’s just not a natural flow in a game that was originally supposed to be gvg end game

so, level / adventure —-> dungeon —->hard mode —-> pvp —-> Deathmatch
(death match being the most extreme level of difficulty )

These aren’t different modes, as much as they are different levels of difficulty.

That game flow is broken in gw2 – and the only real problem the game has is cheating. People cheating and gaming the system caused all the changes we hate. casual players are being imposed with rules made for hardcore players that need the highest scores, the most money, the most skins, the fastest wins, the cutest cats, and the biggest titles.

PVP’rs just want to win vs the best fighters. Our title, prize, shiny, is that win.

the problem with hot isn’t the content, the content is great….it’s the rules, the rules are for hardcore extreme pve’rs. The problem with these rules is people who want to end game in the natural order, are forced to go backwards to get new “expansion” options / perks that are important to wvw / pvp. wvw is basically open world gvg.

and just for reference, npc’s were part of original pvp – as original pvp didn’t have special arenas, the ability to attack other players was enabled in the regular world.
In fact, npc’s were an important part of pvp strategies. From there players would agree to fight different locations of the game, and clear the npc’s first for a different rule based pvp session.

There is no evidence at all that WvW or PvP were supposed to be “the” end game of Guild Wars 2. In fact, Anet spent an entire year promoting PvE before it ever went into any detail at all about PvP and WvW. In fact, the narrative of the company suggests that Anet has centered the game around dynamic events and a living, breathing world. That is what Anet has said, it’s what they’ve shown through development and it’s what exists today.

PvP and WvW were alternative end games, but the game has always has a PvE focus.

The problem is, there was never anything that really forced anyone to do the challenging content, so they didn’t. And every time challenging content was introduced, there was so much basic easy content that people could avoid it.

But that becomes the issue. People expected an expansion to have the same ease as the core game, and that’s not reasonable. It’s really not Anet’s fault that people didn’t learn how to play their characters, or aren’t open to even simple changes to their routine.

Admittedly, the schedule aspect is troubling for some people but let’s not pretend that all complaints about how casual this game is are about scheduling. Many of the ones I’ve seen are also about difficulty.

The fact is some people wanted more of the same where as other people wanted content that required you to do more than stand in one spot and hit 1.

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Posted by: Famps.7461

Famps.7461

I have not read all 22 pages.. But everytime i wonder what people are Talking About. No more causal friendly???.. I mean gw2 is casual friendly and is gonna always be.. It take longer to achi your goal if you are a casual Then hardcore. That is fact. You play less Then a hardcore player. The logic speaks. If you want something right away that is not design for to get right away, ofcoruse is gonna be grindy. Logic speaks there to. Sometimes time Gates like daily on ascended crafting and daily fractal, legendary. (Paper thing) make that hardcore player cant get a edge on casual because they play more. Hardcore player cant progress further because time gate. Causal cant progress further because they dont have the time to play (but still have time to do the daily on the time gate). I am casual that IT for sure. Sometimes i just do fractal dailys. Like adept and veteran (cant do champ because dont have enough agony) i do the recommended on adept and veteran to. On like 30-40min i make 8 to 10 gold. Then i am Done for that day because i dont have time to play more. Sometimes i am looking on the event timer on guildwars 2 wiki and see what i can do on the time limit i have, sometimes i can do big meta events, sometimes i cant. The gear req for stuff is full exotic, take zero time to get. You can raid full exotic but recommended is everything ascended except the armor. (Take sometime if you buy everything with laurels but you can do fractals and guild missions and stuff like that to and same time, start craft ascended weapon or hope for drop in fractals and or world Bosses.) everything you do give you exp. So at the same time you do all that, you Also lvl your mastery in the background. If you want everything right away ofcoruse is not casual friendly and feel grindy. Logic speaks. The game is not design to get everything in a week, even core gw2 have that design.. If you look at other mmos. Gw2s “hardcore stuff” is like casual stuff compare to other mmos.

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Posted by: Astralporing.1957

Astralporing.1957

I have not read all 22 pages.. But everytime i wonder what people are Talking About.

Yes. it’s hard to understand what people are talking about if you don’t listen to them.

(seriously, read the thread first)

Actions, not words.
Remember, remember, 15th of November

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Posted by: vesica tempestas.1563

vesica tempestas.1563

I have not read all 22 pages.. But everytime i wonder what people are Talking About.

Yes. it’s hard to understand what people are talking about if you don’t listen to them.

(seriously, read the thread first)

actually I agree with him, the title of the thread is evidently false, casual players can indeed play 99% of the game, therefore the game is casual friendly, you cant discuss away the facts in 22 pages. The rest is noise which boils down to someone personally not liking this or that.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: maddoctor.2738

maddoctor.2738

I have not read all 22 pages.. But everytime i wonder what people are Talking About.

Yes. it’s hard to understand what people are talking about if you don’t listen to them.

(seriously, read the thread first)

actually I agree with him, the title of the thread is evidently false, casual players can indeed play 99% of the game, therefore the game is casual friendly, you cant discuss away the facts in 22 pages. The rest is noise which boils down to someone personally not liking this or that.

The funny part is the OP made this thread complaining about raids and esports, then due to the all-inclusive title, it lost it’s initial purpose because other people failed to read the OP. We haven’t talked about raids and esports since the first few pages…

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Posted by: Manasa Devi.7958

Manasa Devi.7958

That’s because hardly anyone cares about raids and esports.

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Posted by: maddoctor.2738

maddoctor.2738

That’s because hardly anyone cares about raids and esports.

So… /thread and start a new one? I never liked threads that deal with a bazilion things at once, dealing with each issue alone makes for a far better discussion and maybe, maybe, in that case we could also see suggestions for improvements something this entire thread is really missing.

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Posted by: Famps.7461

Famps.7461

I have not read all 22 pages.. But everytime i wonder what people are Talking About.

Yes. it’s hard to understand what people are talking about if you don’t listen to them.

(seriously, read the thread first)

I did not say that i dident read anything. I have read some post and some post are just someone blame the game because you most put some Effort in to something and some post that is just qq

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Posted by: Ricky.4706

Ricky.4706

@vayne – point taken, but I wasn’t posting about what anet planned or didn’t plan…

I was talking about the natural order of progress in an mmorpg.

level 1 – learn the game
level 2 – practice and get good
level 3 – practice vs other players that got good
level 4 – compete vs the best player

Anet abandoned this basic concept with going extreme pve – and placed a focus on level 2. which gets old. – not that level 3 and 4 isn’t there, level 3 and 4 don’t work because there are too many ways to cheat that have not been addressed. – ie – unbalanced server in wvw – this was left in place for pve reasons – not for pvp reasons. Someone wanted it to be real life – this is an rpg view, not a pvp view where balance is important.

your point is stronger because the extreme pve approach chased away the pvprs. So yeah…of course most of the complaints will be about how pve could be made better, but the pve audience overall in gaming is a minority in contrast to pvp. Consider the number of players in dota2 vs D&DOnline. no such thing as pvesports. You won’t see MSI hosting a competition any time soon for who can take tequatl down the fastest. Granted, there are leader boards of who scored most against the machine, but that is not direct pvp, That is arcade level, not sports level. so we can redefine this as arcade vs sports. That said, Dota2 is a sports model game, DDOnline is an arcade model game. Sports games have a bigger draw than Arcade games.

pitting the 2 players that took tequatl down the fastest to compete vs each other in direct pvp, is worth betting on.

and just for the record, different modes is SUPPOSED TO MEAN – multi player vs single player mode. – pvp is not a mode as much as it is a level of difficulty.

i am absitively popsolutely 100% sure of what i wrote, I lived it with an arcade / blackjack in the back shop down the block from my old neighborhood, and lets not forget the time square 42nd street arcades, i was there too, and watched it’s birth online with home computers and dial up. Home computers allowed arcade games to become sports by allowing difficulty levels 3 and 4 to exist at home. What I’ve lived and grew up with, is what books are made of.

which btw, i can also discuss music and it’s evolution in great detail too, i was raised in new york in areas that many cultures were exploding and I was very lucky to have been able to watch it all come to life, first hand…I remember hip hop when it was a distorted cassette on somones “Box” and radio was dominated by classic rock and pop. A time when dub steps predecessor was acid rock lol, and edm’s grandmother was disco, when barry white was doing justin beibers job. :p

the games and music changed, but people are the same. People haven’t changed, the way we get news just got more efficient.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Aldath.1275

Aldath.1275

@vayne – point taken, but I wasn’t posting about what anet planned or didn’t plan…

I was talking about the natural order of progress in an mmorpg.

level 1 – learn the game
level 2 – practice and get good
level 3 – practice vs other players that got good
level 4 – compete vs the best player

Anet abandoned this basic concept with going extreme pve – and placed a focus on level 2. which gets old. – not that level 3 and 4 isn’t there, level 3 and 4 don’t work because there are too many ways to cheat that have not been addressed. – ie – unbalanced server in wvw – this was left in place for pve reasons – not for pvp reasons. Someone wanted it to be real life – this is an rpg view, not a pvp view where balance is important.

your point is stronger because the extreme pve approach chased away the pvprs. So yeah…of course most of the complaints will be about how pve could be made better, but the pve audience overall in gaming is a minority in contrast to pvp. Consider the number of players in dota2 vs D&DOnline. no such thing as pvesports. You won’t see MSI hosting a competition any time soon for who can take tequatl down the fastest. Granted, there are leader boards of who scored most against the machine, but that is not direct pvp, That is arcade level, not sports level. so we can redefine this as arcade vs sports. That said, Dota2 is a sports model game, DDOnline is an arcade model game. Sports games have a bigger draw than Arcade games.

pitting the 2 players that took tequatl down the fastest to compete vs each other in direct pvp, is worth betting on.

and just for the record, different modes is SUPPOSED TO MEAN – multi player vs single player mode. – pvp is not a mode as much as it is a level of difficulty.

i am absitively popsolutely 100% sure of what i wrote, I lived it with an arcade / blackjack in the back shop down the block from my old neighborhood, and lets not forget the time square 42nd street arcades, i was there too, and watched it’s birth online with home computers and dial up. Home computers allowed arcade games to become sports by allowing difficulty levels 3 and 4 to exist at home. What I’ve lived and grew up with, is what books are made of.

which btw, i can also discuss music and it’s evolution in great detail too, i was raised in new york in areas that many cultures were exploding and I was very lucky to have been able to watch it all come to life, first hand…I remember hip hop when it was a distorted cassette on somones “Box” and radio was dominated by classic rock and pop. A time when dub steps predecessor was acid rock lol, and edm’s grandmother was disco, when barry white was doing justin beibers job. :p

the games and music changed, but people are the same. People haven’t changed, the way we get news just got more efficient.

They way you say it, it seems you think of Guild Wars 2 as a MOBA with Story Mode…

Even PvP based MMOs like BnS have some grade of challenging PvE content and constant updates to both PVE and PVP, in fact, most if not all MMOs get more in the way of PVE content… Some people is just not interested in PvP, some are not interested on PvE, and making PvE some sort of gateway towards PvP sounds just nonsense…

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Ricky.4706

Ricky.4706

pve is supposed to teach you how to play the game. Playing vs others who know how to play well is a sport, competition.

This is how it works, not an opinion.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

“That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven”

I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.

Whenever you arrive on a SW map, you first have the option to go fish in the LFG system to get to a map in the state you want it, and failing that, you can work your way toward that state instead of waiting for the big hand of the clock to finish its 2 hourly rotations. Taking action to achieve something, that’s a tried and true gaming mechanism. Staring at the clock to wait for something to achieve itself, that just means you bought a really dumb game.

Whenever I arrive on a SW map there is a possibility that the LFG system might have an option for the specific content I wish to play at that moment. It has not happened yet, but I suppose that it could in theory. Pretty much just as you could happen to log in at just the right time for a given aspect of HoT content to be running…in theory.

My heart bleeds for your unlikely misfortune. I have never, ever heard that complaint from anyone, anywhere. You must be the unluckiest man playing the game.

Failing that I can…“work,” instead of play the content I want? That is better somehow? Normally I get paid when I go to work, but am expected to work for Anet for free?

Learn to read. I never said you needed to work. I said you needed to “work toward”. That’s an idiom that means “making progress toward something.” It doesn’t necessarily mean actual “work”.

As I said, “I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.”

That would make a great retort if it actually addressed the issue. But alas, it doesn’t.

So I adjust expectations of my play time to meet the reality of a multiplayer game understanding that, if I choose a genre of game that involves sharing it with many thousands of other players, I will need to compromise. I chose to buy an MMO rather than a single player RPG where the game, and all of its content, await my pleasure.

The real-world clock has no business intruding into the game world. That adds an unacceptable constraint. It adds ridiculous constraints that can’t be solved with compromise. You do realize what “compromise” means, don’t you? It requires both sides to make concessions to come to a mutually acceptable solution. There is no compromising with the clock. The clock makes an absolute demand. The only way to deal with the clock is to submit to it (submit to a game, hahahahahahahahaha, yeah, right.) or distance yourself from it.

Still, you might have a point. I am going back to the game right now. I want to run the pac-man maze in SW. I am sure that it will be waiting for me….

It probably will. Really. It’s one of the most likely points of arrival in that map.

The clock is the compromise. If events were designed to adhere to my schedule you might never be able to see them. If they were designed to adhere to your schedule I might never see them. By choosing a neutral option, giving advance notice to everyone as to regularly scheduled availability, there is compromise between the many thousands of options.

No, by the way, the maze was not open. I had to wait, admittedly playing different content, until it was available…as one can do in HoT.

You have commented, on more than one occasion, that the HoT timers prevent you from playing the content you want, when you want, without having to wait, while holding SW up as a counter to the HoT design. And yet, “I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT,” remains true and completely counters your argument(s) about being able to play the specific event/content you want when you want, without waiting. The example you hold up as a better option can affect me in the same manner that you complain about the HoT timers. I can log in with limited time to play, with a desire to play certain specific content, only to find it not available at that time. This means waiting, perhaps even playing around with content that did not initially pique my interest, while I do so.

It doesnt matter what aspect of the game prevents me from doing exactly what specific event I want at precisely the time I want, just that I recognize that such obstacles will sometimes occur when sharing a game with many thousands of people whose personal schedules are not arranged around mine, and accepting that sharing means that the (game) world does not revolve around me.

If I have to share a game, as in an MMO, I would rather have a timer that made it possible to plan for accessing content that I want than a system where I just log in blindly hoping for the best each time.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: morrolan.9608

morrolan.9608

I don’t understand, what’s one aspect of this game that is challenging. I hopped into HoT a few days ago after a year break and beat the story in a matter of two days. Cleared all exploration in the next two days. There is nothing in this game that isn’t casual… Unless all you complainers expect free kitten.

Thats due to the lack of content, the story is way to short.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Avarice.2791

Avarice.2791

I don’t understand, what’s one aspect of this game that is challenging. I hopped into HoT a few days ago after a year break and beat the story in a matter of two days. Cleared all exploration in the next two days. There is nothing in this game that isn’t casual… Unless all you complainers expect free kitten.

Thats due to the lack of content, the story is way to short.

The story was only a tid bit shorter than the original story. The difference was that level wasn’t a constraint. This doesn’t change the fact that it was extremely easy. I jumped back into this game from a year long break and literally destroyed the fresh content. I hear people complaining about dying to regular mobs. Or people complaining that they don’t like working with others. WHY are you playing a mmo???! Why are timed based events even a bad thing? Why is it so hard to either commit two hours to an event chain… OR… Now this is going to sound crazy… BUT OR… do something else??? Yeash. This thread is full of the most useless complaining I have ever seen. Get back to the game you rabbits.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

I don’t understand, what’s one aspect of this game that is challenging. I hopped into HoT a few days ago after a year break and beat the story in a matter of two days. Cleared all exploration in the next two days. There is nothing in this game that isn’t casual… Unless all you complainers expect free kitten.

Thats due to the lack of content, the story is way to short.

the reason the game is not casual friendly is because its too short? I bought the patch on release, several months on and I still visit when I’m in the mood for more intense fights.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: morrolan.9608

morrolan.9608

I don’t understand, what’s one aspect of this game that is challenging. I hopped into HoT a few days ago after a year break and beat the story in a matter of two days. Cleared all exploration in the next two days. There is nothing in this game that isn’t casual… Unless all you complainers expect free kitten.

Thats due to the lack of content, the story is way to short.

The story was only a tid bit shorter than the original story.

The 1-80 story? Wat? HOT is far shorter. 1-80 is a legitimate single player length for an mmo, the single player story in HOT is way way to short.

Thats due to the lack of content, the story is way to short.

the reason the game is not casual friendly is because its too short?

No him clearing the story in 2 days is due to it being to short, nothing to do with whether HOT is casual friendly or not.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

I don’t understand, what’s one aspect of this game that is challenging. I hopped into HoT a few days ago after a year break and beat the story in a matter of two days. Cleared all exploration in the next two days. There is nothing in this game that isn’t casual… Unless all you complainers expect free kitten.

Thats due to the lack of content, the story is way to short.

The story was only a tid bit shorter than the original story.

The 1-80 story? Wat? HOT is far shorter. 1-80 is a legitimate single player length for an mmo, the single player story in HOT is way way to short.

Thats due to the lack of content, the story is way to short.

the reason the game is not casual friendly is because its too short?

No him clearing the story in 2 days is due to it being to short, nothing to do with whether HOT is casual friendly or not.

oh and what’s that got to do with the thread?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Lord Kuru.3685

Lord Kuru.3685

I don’t understand, what’s one aspect of this game that is challenging. I hopped into HoT a few days ago after a year break and beat the story in a matter of two days. Cleared all exploration in the next two days. There is nothing in this game that isn’t casual… Unless all you complainers expect free kitten.

Thats due to the lack of content, the story is way to short.

The story was only a tid bit shorter than the original story.

The 1-80 story? Wat? HOT is far shorter. 1-80 is a legitimate single player length for an mmo, the single player story in HOT is way way to short.

Thats due to the lack of content, the story is way to short.

the reason the game is not casual friendly is because its too short?

No him clearing the story in 2 days is due to it being to short, nothing to do with whether HOT is casual friendly or not.

oh and what’s that got to do with the thread?

Because the story is so short, Anet takes the path of stretching out the content by putting in loads and loads of grind…. which is what makes the game no longer casual friendly.