There was a time GW2 was Casual Friendly

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

I don’t understand, what’s one aspect of this game that is challenging. I hopped into HoT a few days ago after a year break and beat the story in a matter of two days. Cleared all exploration in the next two days. There is nothing in this game that isn’t casual… Unless all you complainers expect free kitten.

Thats due to the lack of content, the story is way to short.

The story was only a tid bit shorter than the original story.

The 1-80 story? Wat? HOT is far shorter. 1-80 is a legitimate single player length for an mmo, the single player story in HOT is way way to short.

Thats due to the lack of content, the story is way to short.

the reason the game is not casual friendly is because its too short?

No him clearing the story in 2 days is due to it being to short, nothing to do with whether HOT is casual friendly or not.

oh and what’s that got to do with the thread?

Because the story is so short, Anet takes the path of stretching out the content by putting in loads and loads of grind…. which is what makes the game no longer casual friendly.

what exactly did he grind then if he completed it in 2 days. its either casual un-friendly or its not.

I play casually and I am quite capable of farming stuff and have fun doing it, its hardly a gear check.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

There was a time GW2 was Casual Friendly

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Posted by: morrolan.9608

morrolan.9608

I don’t understand, what’s one aspect of this game that is challenging. I hopped into HoT a few days ago after a year break and beat the story in a matter of two days. Cleared all exploration in the next two days. There is nothing in this game that isn’t casual… Unless all you complainers expect free kitten.

Thats due to the lack of content, the story is way to short.

The story was only a tid bit shorter than the original story.

The 1-80 story? Wat? HOT is far shorter. 1-80 is a legitimate single player length for an mmo, the single player story in HOT is way way to short.

Thats due to the lack of content, the story is way to short.

the reason the game is not casual friendly is because its too short?

No him clearing the story in 2 days is due to it being to short, nothing to do with whether HOT is casual friendly or not.

oh and what’s that got to do with the thread?

Because the story is so short, Anet takes the path of stretching out the content by putting in loads and loads of grind…. which is what makes the game no longer casual friendly.

what exactly did he grind then if he completed it in 2 days. its either casual un-friendly or its not.

He said he completed the story in 2 days thats only 1 part of the xpac.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

There was a time GW2 was Casual Friendly

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Posted by: Astralporing.1957

Astralporing.1957

I have not read all 22 pages.. But everytime i wonder what people are Talking About.

Yes. it’s hard to understand what people are talking about if you don’t listen to them.

(seriously, read the thread first)

I did not say that i dident read anything. I have read some post and some post are just someone blame the game because you most put some Effort in to something and some post that is just qq

Yes, i understand. What i mean is that you obviously didn’t read all the other posts, where reasons for player disatisfaction are presented in depth. So, basically, you don’t know what people are talking about because you were not interested to find out in the first place.

pve is supposed to teach you how to play the game. Playing vs others who know how to play well is a sport, competition.

This is how it works, not an opinion.

No, that (PvE training area and lobby, PvP endgame) was how GW1 was supposed to work originally, but that design model was abandoned shortly after launch, when devs realized that far more people are interested in PvE than PvP. By the time GW2 came around, this idea was long forgotten.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Ricky.4706

Ricky.4706

“No, that (PvE training area and lobby, PvP endgame) was how GW1 was supposed to work originally, but that design model was abandoned shortly after launch,”
-
What they did was abandon a fundamental concept in gaming, because of bad advice from people that spend money in the black lion shop.

-
“when devs realized that far more people are interested in PvE than PvP. By the time GW2 came around, this idea was long forgotten.”
-
the only problem with that comment, is the front page of gw2 has a Huuuge banner announcing a twitch event for pvp “Pro League” finals with all these big name tech sponsors.. That should be self evident.
www.guildwars2.com

anet is dating pvers, but their heart belongs to pvprs. the banner says it all.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

MMO’s have always been about PvE and PvP. I agree that PvP is going to retain its challenge better than PvE until and unless the mob AI gets a whole lot more like fighting a player. While there is certainly a progression of difficulty through PvE to PvP, the thing is that all games are not going to mirror that progression in the game’s design.

The why is — and this shouldn’t be surprising — money. Money is why PvE-only tastes are catered to. There is a (likely) huge demographic that plays games to chill after work and family time. Such gamers use games like other people use TV. Just enough challenge so they don’t fall asleep playing is fine for them. Some (likely a lot) of them have no interest in PvP. PvP (and challenging PvE, until it’s old hat) is for people who play for an adrenaline rush, not for people who play to decompress. Both groups spend money, so MMO’s try to appeal to both.

This is also why PvP ESport is an aspiration for ANet. Money. MOBA’s are making big bank, so Anet would like a piece of that pie. The thing is, though, that though there are a lot of MMO’s that set out to imitate the successful games (many WoW clones, for instance), but rarely does one come anywhere close.

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Posted by: Ricky.4706

Ricky.4706

bingo! well said!!
The pvp community market sales is a billion dollar business.

http://www.pcgamer.com/league-of-legends-has-made-almost-1-billion-in-microtransactions/

this is simply out of the pvers league, the problem is you can’t treat the pvprs like pvers.

but it can be done, and gw2 is perfect for it, they just need to follow the game flow of difficulty…

level 1 – learn the game ( levels 1 – 20 )
level 2 – practice and learn skills and teamwork – (Dungeons )
level 3 – practice against others who mastered pve skills – wvw
level 4 – competitive play / sports – pvp

the current rules have people stuck on level 2. – not the game itself, the game is a masterpiece, it’s the rules. Treating pve and pvp as different modes is wrong, they are different levels of difficulty. A mode is single player or multi player.

basically you don’t insist a person playing level 3 or 4 difficulty grind in level 2 to have items that are critical to having the best stats to practice for competitive play. This does nothing to change pve, it simply changes the way level 3 and level 4 competitors acquire new items and features in expansions. – the key to fixing wvw is balancing the servers, they need the mega server and a way to keep guilds together for the matches so it can be an indirect loosely functional guild vs guild type scenario. server vs server doesn’t work because people used it to win over lower population servers. It’s pure strategy, we love to compete, in order to win, people who love to compete join the most populated servers…we won. basic pvp thinking. lol

a simple fix for the equipment in wvw is to use the weapon and items system being used in spvp, if they want to keep the stats in the pve levels exclusive to grind. maybe then i can stop grinding for ascended armor and pvp again.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

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Posted by: Marthkus.4615

Marthkus.4615

PvP is not the endgame. For most people it’s something they do because they ran out of PvE content and are waiting for more PvE content.

For PvP focused people, PvE is just training.

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Posted by: Ricky.4706

Ricky.4706

exactly, and that’s the reason e-sports is not coming easy. Since pve is being treated as end game, pvprs are being pulled out of pvp to pve to get things they need for pvp. getting ascended armor and hot only stats is a pure pve grind. major turn off for pvprs.
Unbalanced matches are fine with tequatl and the shatterer, but not in a player vs player environment.

so you see pvers, we don’t want to take anything away from you and your goals, we just don’t want you to impose your rules on us. Your end game is not our end game, we’ve moved on to bigger game.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

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Posted by: Astralporing.1957

Astralporing.1957

“No, that (PvE training area and lobby, PvP endgame) was how GW1 was supposed to work originally, but that design model was abandoned shortly after launch,”
-
What they did was abandon a fundamental concept in gaming

That’s not a fundamental concept, not by a long shot. And won’t be as long as huge majority of players will remain mostly uninterested in PvP.

because of bad advice from people that spend money in the black lion shop.

…since when listening to your paying part of customer base was bad?

-

“when devs realized that far more people are interested in PvE than PvP. By the time GW2 came around, this idea was long forgotten.”
-
the only problem with that comment, is the front page of gw2 has a Huuuge banner announcing a twitch event for pvp “Pro League” finals with all these big name tech sponsors.. That should be self evident.
www.guildwars2.com

anet is dating pvers, but their heart belongs to pvprs. the banner says it all.

Yes, a lot of the devs are into pvp, and often tend to forget it’s a gamemode for only a small part of the whole community. Well, some do. Others seem to think that PvP events are a good advertisement that will bring more PvE players.This is an actual detriment to a game that is primarily not pvp.

exactly, and that’s the reason e-sports is not coming easy.

Nah, esport is not coming easy because this game was not really designed for it from the beginning – and you do need to do this from the start. Trying to introduce it later is just going to make a mess.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Famps.7461

Famps.7461

I have not read all 22 pages.. But everytime i wonder what people are Talking About.

Yes. it’s hard to understand what people are talking about if you don’t listen to them.

(seriously, read the thread first)

I did not say that i dident read anything. I have read some post and some post are just someone blame the game because you most put some Effort in to something and some post that is just qq

Yes, i understand. What i mean is that you obviously didn’t read all the other posts, where reasons for player disatisfaction are presented in depth. So, basically, you don’t know what people are talking about because you were not interested to find out in the first place.

Did you even read my post?.. Feels like you like read the first thing i wrote ans did not read anything else. Because if you read more you can see that i cant se how people se this game not causal friendly. You get ascended rings and stuff like that more like for no Effort at all (with laruals login rewards) or you can get Them faster by doing fractal dailys like adept (no agony needed). Takes no time at all and guild missions. There you go minimum req for raid. When core gw2 was new, people complain that is was to easy to get exotic gear. So they gave us ascended gear. Make ascended gear more easy to get would make Them go back to square one. Pvp (not WvW) is even more casual friendly because you do not need to grind for gear. Everyone is on even playingfield. That people need to do is just practics and get better. WvW is in limbo right now, nothing to say there. HoT. Mastery is a new way to lvl your character. See it like this. Core story needed lvl req. HoT story do samething but with mastery instead. The timers for the event in hot is samething as big world Bosses timers. Do people complain About that, not what i can see.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

The timers for the event in hot is samething as big world Bosses timers. Do people complain About that, not what i can see.

For the record, I have complained about that.

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Posted by: Ragnarox.9601

Ragnarox.9601

What will save this game in next expansion:

- New weapon types
- New races
- New continent (at least 12 maps)
- Events similar to SW (no HoT events)
- Better rewards (not just blue items)
- Mounts as cosmetics
- Capes (no more wings)
- at least 36 new armor skins (12 for each class)
- better wvw
- 2v2, 5v5 10v10 arena system
- pvp armors and rewards
- 6 new dungeons with 3 path each
- 2 new raids
- new and better crafting (fishing, treasure hunting, archeology or something…)
- rare monsters with rare drops
- new fractals
- new elite specs
- no gating and no “we will nerf this so you must play that attitude”
… and that my friends is worth 60$

(edited by Ragnarox.9601)

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Posted by: Famps.7461

Famps.7461

What will save this game in next expansion:

- New weapon types
- New races
- New continent (at least 12 maps)
- Events similar to SW (no HoT events)
- Better rewards (not just blue items)
- Mounts as cosmetics
- Capes (no more wings)
- at least 36 new armor skins (12 for each class)
- better wvw
- 2v2, 5v5 10v10 arena system
- pvp armors and rewards
- 6 new dungeons with 3 path each
- 2 new raids
- new and better crafting (fishing, treasure hunting, archeology or something…)
- rare monsters with rare drops
- new fractals
- new elite specs
- no gating and no “we will nerf this so you must play that attitude”
… and that my friends is worth 60$

Some of the thinks like more raids, new fractals. We are gonna get with in HoT exp life. When we get new exp, Then can we look at what HoT was giving use. Now it is to earlly. The do not give everything right away and Then. 1-2 years of nothing. Look at for example wow exp. They do not give everything right away either. And look how long it takes to get new stuff in wow. Anet uppdating and giving new stuff outclass Like Every other mmo.

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Posted by: Vayne.8563

Vayne.8563

What will save this game in next expansion:

- New weapon types
- New races
- New continent (at least 12 maps)
- Events similar to SW (no HoT events)
- Better rewards (not just blue items)
- Mounts as cosmetics
- Capes (no more wings)
- at least 36 new armor skins (12 for each class)
- better wvw
- 2v2, 5v5 10v10 arena system
- pvp armors and rewards
- 6 new dungeons with 3 path each
- 2 new raids
- new and better crafting (fishing, treasure hunting, archeology or something…)
- rare monsters with rare drops
- new fractals
- new elite specs
- no gating and no “we will nerf this so you must play that attitude”
… and that my friends is worth 60$

I think it’s entertaining that people think the game needs saving. I think it six months after two more profit reports we’ll know if that’s the case or not.

But yes, the pendulum swing away from casuals did hurt the game for some people.

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Posted by: Newteck.6403

Newteck.6403

Totally agree!

There are games that are too easy and there are games that are too hard. Either extreme make me loose interest quickly.

HoT is TOO HARD! it feel like a chore. For instance, the chapter 8 city of hope is TOO HARD (remove healing skills, and every combat becomes difficult, is so stupid!). It make me want to quit the game. It discourage me to replay HoT because of that stupid unoriginal part, because for the 2nd time I’m stuck at this part again. Where is the casual play you we’re talking about? If a part is TOO HARD and I have to restart over and over and over again because I just keep dying, it’s not fun anymore.

I have a guild member who doesn’t even have unlocked the gliding mastery yet, because she’s a casual player who just want to have fun and relax. What is fun and relaxing when you die every 2 sec? She has absolutely no fun going in the jungle, which is sad because gliding is one of the best feature of HoT.

So overall it’s not a fun expansion, it’s more of a pain in the kitten ., that’s what it is.

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Posted by: Famps.7461

Famps.7461

Totally agree!

There are games that are too easy and there are games that are too hard. Either extreme make me loose interest quickly.

HoT is TOO HARD! it feel like a chore. For instance, the chapter 8 city of hope is TOO HARD (remove healing skills, and every combat becomes difficult, is so stupid!). It make me want to quit the game. It discourage me to replay HoT because of that stupid unoriginal part, because for the 2nd time I’m stuck at this part again. Where is the casual play you we’re talking about? If a part is TOO HARD and I have to restart over and over and over again because I just keep dying, it’s not fun anymore.

I have a guild member who doesn’t even have unlocked the gliding mastery yet, because she’s a casual player who just want to have fun and relax. What is fun and relaxing when you die every 2 sec? She has absolutely no fun going in the jungle, which is sad because gliding is one of the best feature of HoT.

So overall it’s not a fun expansion, it’s more of a pain in the kitten ., that’s what it is.

To hard????.. Say what.. I think it is pretty easy that is for sure. I had to google up city of hope to se what it was. Had forgive that part, maybe because that was like easy in my opinion. The only hard thing in the story was the last instance only because of all the bugs.. Sometimes and i mean it, it is learn to play. You can go full zerk if you want. But if you die alot, maybe change to something else or change traits and utilitys. Learn to use all skills, learn to dodge. Not that hard. The game
Is not About Finding the best build and stick with it.. Sometimes you must change traits or utilitys for the situation your are in.

(edited by Famps.7461)

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Posted by: Newteck.6403

Newteck.6403

Yes! This part is too hard in my opinion. I’m an experienced player, and i’m telling you, it’s not fun. Just imagine my guildie, she wouldn’t have fun.

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Posted by: Newteck.6403

Newteck.6403

How many times Am I supposed to do it before I get it right? having to restart 20 times to get the right combinaison of trait and skills and utility and weapon that is what i find really boring and no fun at all!

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Posted by: Coulter.2315

Coulter.2315

Totally agree!

There are games that are too easy and there are games that are too hard. Either extreme make me loose interest quickly.

HoT is TOO HARD! it feel like a chore. For instance, the chapter 8 city of hope is TOO HARD (remove healing skills, and every combat becomes difficult, is so stupid!). It make me want to quit the game. It discourage me to replay HoT because of that stupid unoriginal part, because for the 2nd time I’m stuck at this part again. Where is the casual play you we’re talking about? If a part is TOO HARD and I have to restart over and over and over again because I just keep dying, it’s not fun anymore.

I have a guild member who doesn’t even have unlocked the gliding mastery yet, because she’s a casual player who just want to have fun and relax. What is fun and relaxing when you die every 2 sec? She has absolutely no fun going in the jungle, which is sad because gliding is one of the best feature of HoT.

So overall it’s not a fun expansion, it’s more of a pain in the kitten ., that’s what it is.

Do you mean the room where you kill 5 mobs? Why don’t you just equip a ranged weapon or burst them down with CC before they hit you? I’ve done that many times without taking a single hit, the mobs die instantly. What class do you use?

Your friend who hasn’t unlocked gliding must not have completed the first story mission, maybe you could help her. But seriously the first mission is not too hard – almost every player managed it (even you, and you find killing 5 mobs 1 at a time without healing hard).

You are really in the minority thinking these 2 things are “too hard” (even amongst those who find the expansion more difficult than they are willing to adapt to).

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Posted by: Newteck.6403

Newteck.6403

Ok, i was a bit kittened off earlier, so i didn’t expressed myself correctly. What i meant is that i find this part (Chapter 8: City of Hope; the trial of strength specifically) too hard for the casual player. Hey, i’m experienced, I’ve played many MMOs, i’ve been playing this game since it started, i know what i’m doing, I know when to use range or melee, but i always struggle with this part. So I put myself in the shoes of my friend (and any player with her level of experience) and it’s become really hard and it takes the fun away. It’s a game it’s suppose to be fun… it’s not supposed to be a chore.

P.S. i finally succeeded an hour ago after taking 3 deep breath. and i didn’t have to change my traits so your argument of trait doesn’t stand. I still stand by my opinion.

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Posted by: CaptainVanguard.4925

CaptainVanguard.4925

The E-sport thing is an entirley seperate issue not relevent to this topic but the casual friendly problem is still an obvious affair.

The truth is its clear A-net went into HoT with the same ideas that WoW had with TBC trying to appeal to a minority so that the minority was happy at the expense of the majority. This logic is designed because they think it makes people want to become part of that minority over time.

But I have a rude news flash, people dont care about being on par with the best players out there, they dont even care about the idea of playing the game on their level.

The problem is, most HoT content centers around the idea of cooperative group play and extreme levels of ascended mat farming for the best possible gear when it comes to the end game raid.

This is an immediate problem because it means two things:
1. The game has now chosen to center itself around guild community as opposed to the individual thus forcing people to join guilds or party up with people to even experience most of the content when catching up to those that were there at the inital wave.
2. It also creates the issue of isolating people that like playing smaller content for the same level of reward, the world has moved forwards and the MMO Industry is not as 12+ as it used to be and even then kids have school and adults have jobs. The issue lies in that the content of the old world was never intended to be time consuming save the absoleute trophy point things like legendary weapons.

Ultimatley, the problem is, the old world lacked hard content, now the expansion has too much of it, the entire content shift has fluxed 180 on its audience. The origional game was more centered around less time spent for the same reward, which is why you got stupid amounts of crests per dungeon run to buy gear, and why you got the ability to respawn “in” the dungeon to just overwhelm the boss. The challenge was really about rush-respawning the boss to death as opposed to respawning when everyone else is dead.
Im not necessarily saying that was a good practice, im saying that was “the” intention.

It was designed that way onpurpose, because it was meant to be relaxing, fun, casual friendly.

This isnt, none of the content in the end game right now is even remotley designed like this, if you dont have a group theres a strong chance that unless you farmed ascended, fractals and infusions to the tip your character is never going to solo those elite challenges.

The cost of ascended mats has never been higher and neither in that same context has the cost of gearing in general, getting gear isnt hard, getting “good” gear, best suited to your class “is” considering some of that gear stat is literally behind a wall of farming so some stats are literally impossible without farming them.
This essentially creates the paradox in which gearing becomes a grind wall, and that grind wall, which a-net promised to eliminate is clearly there even if they try to hide it behind an idea like mastery, which is just as grindy.

Grind, is a definition of a Hardcore, having the time to grind something and spend days on days earning a long reward is hardcore, is elite, is what those with the commitment to do it “are” by defitinion. It isnt simply doing something hard, its doing something that takes a long time to do.

And that isnt what the majority of players wanted, or ever did want in the first place.

Thats why HoT feels badly designed, because it appealed to a 1% of people that wanted a wall of content hidden behind a long farm, vs the 99% who hated the idea of such long consuming content that takes forever to do.

Basically, you solve this by simply avoiding it anymore, simply give people what they want and add the “option” of a challenge, maybe a unique head skin for people that farm content enough like Silverwastes was.

Silverwastes, in terms of actual design was perfect, it had just the right level of content to be both grindy, and yet at the same time accessable and dooable in a short span of time.

This isnt the case with HoT, most zones gated content literally restricts some rewards behind tiers which cant even be achieved because of poor coordination or other problems (Verdant Brink is a great example of terrible design, why the hell put a raid portal in a map that requires a 4 tier effort to get the chestpiece?)

Ultimatley, theres just a case of “poor design” in this universal level of map making, game play and general choice focusing too much on the idea that after 2 months people will still be doing the same content.

Which they aernt because they either got what they wanted, or they gave up trying.

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Posted by: Coulter.2315

Coulter.2315

P.S. i finally succeeded an hour ago after taking 3 deep breath. and i didn’t have to change my traits so your argument of trait doesn’t stand. I still stand by my opinion.

You failed so often and painfully you decided to come to the forums and complain, you clearly are playing incorrectly or should have adapted build ages ago.

When people suggest you alter your clearly failing (by your own admission) strategy, you should maybe listen instead of banging your head against a wall then coming back and acting like you have any right to call yourself “experienced” while standing beside your ridiculous opinion.

Finding City of Hope’s ‘kill 5 mobs’ room “a struggle” means there is something very wrong with your play, people offered to help with requests for your class and suggested changing weapons or traits – you decided our clearly superior experience (in that we didn’t fail so much that forum posts were deemed necessary) was not worth anything.

Sticking to your opinion here shows a real lack of experience (I mean actual experience thinking in the game with knowledge of it, not just hours spent).

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Posted by: Triggerbrand.8072

Triggerbrand.8072

I find it astonishing that people find the first trial of city of hope hard. They need to git gud and dodge. The 3rd one is pretty dumb without exploiting it though, but it just requires patience

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Posted by: Torolan.5816

Torolan.5816

I think it is a hard fact that HoT blows most if you do not have many mastery points.

Gliding begins as a pure chore, you´re basically more hopping than flying, and you nearly always end up in one of the bottomless deathtraps that have been set there for reasons I don´t get. It gets much better once your stamina never disappears, and already a little better with updrafts.
All other masteries are just, uhm, time sinks or are removing a gate from stuff you do not need in the first place.

I managed to do most story stuff on the first attempt. Like every GW2 story after the initial one and ls1, it is a glorified reflexes test with a video attached to it. Nothing to remember here. Rarely a memorable foe, no devious plot, only Zhaitan plot part 2 and now 3 in HoT.

I have no idea how much of a market pvp has. i guess it is huge. I have played some very old online shooters and was entertained. I know for sure that I would have quit GW2 6 weeks after release if it only was pvp. I find GW2 pvp slow, repetetive, boring and utterly pointless. You have only seasons, no leagues.
Who would remember FC Barcelona winning the champions league if they were just a bunch of anonymus clowns who disband and form at their whim? Although I admit that I had a good laugh when I read about teams ragequitting a leagues match because of something they already knew from the start but still agreed on.^^

(edited by Torolan.5816)

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Posted by: Astralporing.1957

Astralporing.1957

Did you even read my post?.. Feels like you like read the first thing i wrote ans did not read anything else. Because if you read more you can see that i cant se how people se this game not causal friendly.

I do see that. I also see that several people explained (quite extensively) exactly why they say the game became less casual friendly with HoT. Hint: it has nothing to do with ascended rings (though if you think that one month per piece of equipment is “no time”…) Btw, the part about timers got explained more than once too. You might look that up.

Actions, not words.
Remember, remember, 15th of November

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Posted by: maddoctor.2738

maddoctor.2738

I managed to do most story stuff on the first attempt. Like every GW2 story after the initial one and ls1, it is a glorified reflexes test with a video attached to it. Nothing to remember here. Rarely a memorable foe, no devious plot, only Zhaitan plot part 2 and now 3 in HoT.

Yes because fighting an epic foe that you can kill him while afk and auto-attacking, like all bosses in the original personal story make the game feel so much more memorable.

Although you might call it a “reflex test” I really liked the battle with the Shadow of the Dragon, it was how a boss fight is supposed to be (for me). Challenging enough, menacing and threatening. How a boss should feel.

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Posted by: Avarice.2791

Avarice.2791

What will save this game in next expansion:

- New weapon types
- New races
- New continent (at least 12 maps)
- Events similar to SW (no HoT events)
- Better rewards (not just blue items)
- Mounts as cosmetics
- Capes (no more wings)
- at least 36 new armor skins (12 for each class)
- better wvw
- 2v2, 5v5 10v10 arena system
- pvp armors and rewards
- 6 new dungeons with 3 path each
- 2 new raids
- new and better crafting (fishing, treasure hunting, archeology or something…)
- rare monsters with rare drops
- new fractals
- new elite specs
- no gating and no “we will nerf this so you must play that attitude”
… and that my friends is worth 60$

A lot of these I agree with but a lot are also opinionated. While I agree that there needs to be more content, I don’t think we are ready for Cantha or Elona yet. We still have yet to see the ring of fire, crystal desert, I mean anything north of our current exploitable area! There’s so much more I personally want to see out of Tyria, but then again, I would love to see how the Kurzicks and Luxons have been holding up all this time with a map that is constantly changing based off of PvP. The only problem I see with adding in 12 new zones is that it is going to stretch the community resulting in the death of Tyria… But of course this is all speculation from an amateur such as myself.

Also we do not need mounts. Please no :P

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Posted by: Avarice.2791

Avarice.2791

Also newtech… City of hope chapter 8… You’re talking there part where you need to avoid damage and kill 5 enemies? Well… Look at the ground… You have a 10 second warning on when that AoE damage effect is coming up. Also if you took 30 seconds to optimize your spec it may be easier to kill 5 enemies one by one. Man if you think this is challenging go play any other MMO. This is about as casual as it gets. It is just unbelievable that people are complaining. You’re literally going to ruin all new content by making it so-able on the first try. I’m sure you’re mouse clicking skills and keyboard turning. You probably have your heals, utilities and elites key bound to 6-0. Please realize you are the problem and not the game. Thanks.

Go check out GW1. You’re an hour into a mission and you pull an extra group of mobs on accident due to moronic NPC’s. GG you get to restart the whole mission!!!! Kids these days want content to be handed to them. PLEASE DO NOY RUIN GUILD WARS ANY MORE FOR ME! IT LITERALLY CAN NOT BE MORE CASUAL.

(edited by Avarice.2791)

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Posted by: vesica tempestas.1563

vesica tempestas.1563

Ok, i was a bit kittened off earlier, so i didn’t expressed myself correctly. What i meant is that i find this part (Chapter 8: City of Hope; the trial of strength specifically) too hard for the casual player. Hey, i’m experienced, I’ve played many MMOs, i’ve been playing this game since it started, i know what i’m doing, I know when to use range or melee, but i always struggle with this part. So I put myself in the shoes of my friend (and any player with her level of experience) and it’s become really hard and it takes the fun away. It’s a game it’s suppose to be fun… it’s not supposed to be a chore.

P.S. i finally succeeded an hour ago after taking 3 deep breath. and i didn’t have to change my traits so your argument of trait doesn’t stand. I still stand by my opinion.

Just because you find a thing hard does not mean the world and his dog finds it hard. The vast majority of guild wars players are casual and can do this fight with no problem, and if they do find it a problem, they have not felt the need to complain about it in a games forum, they either worked it out or just moved on – that’s how gaming usually works. The alternative is that somehow the game automagically reads your mind and balances itself exactly to give you as an individual the perfect difficulty level based on your skill level and preference for learning and mood and number of retries, and adaptability and desire for a challenge while also taking into account all possible skill combinations and how you personally use those skills moment to moment. – I will buy that technology when it arrives ! Although interestingly you did manage it eh.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: Ricky.4706

Ricky.4706

the requests from the wvw community are not to change pve – it’s to ask your “Mode” of extreme pve to stop imposing “Your” rules on us.

To argue this point, is to say you don’t want the wvw community to grow. That’s very not good.

We don’t want to grind for gear to play vs other players, we want balanced matches.

We WILL outgrow the pve community if you honor these simple requests, we don’t need an overhaul, we need fairness and to not be forced to roll with a community that doesn’t want our community to grow and have fun our wvw way.

most of these pve is more popular and better than pvp is false and unwarranted, they are just the same “we want the shiniest” attention, and bad advice that’s keeping anet from the multi billion dollar pvp industry.

trump would not approve of unbalanced wvw matches, would be fun to start a change.org petition for fairness and equality in wvw lol

use the spvp locker system for wvw, that will fix the ‘shiniest’ weapon pve rule imposed on pvprs. This will allow me to feel more casual in my pve only builds, and not stressed that i’m not all ascended with yassith’s yet. That is a horrible burden to place on someone that only wants to play wvw. Make pve a ‘fun’ choice for us again.

and in all fairness, pvp shouldn’t be a mandatory mission for rewards that affect pve players either. The rules should change when you opt to attack another player. For arguments sake, pvers are civilians, and pvprs are the military. Different rules!

#freewvw2016

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

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Posted by: Roxanne.6140

Roxanne.6140

Ok, i was a bit kittened off earlier, so i didn’t expressed myself correctly. What i meant is that i find this part (Chapter 8: City of Hope; the trial of strength specifically) too hard for the casual player. Hey, i’m experienced, I’ve played many MMOs, i’ve been playing this game since it started, i know what i’m doing, I know when to use range or melee, but i always struggle with this part. So I put myself in the shoes of my friend (and any player with her level of experience) and it’s become really hard and it takes the fun away. It’s a game it’s suppose to be fun… it’s not supposed to be a chore.

P.S. i finally succeeded an hour ago after taking 3 deep breath. and i didn’t have to change my traits so your argument of trait doesn’t stand. I still stand by my opinion.

Nice try at reverse psychology, complain about something so obviously most people will disagree with to make a point at complaining.


gaem not made for mi
===========

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Posted by: Torolan.5816

Torolan.5816

I managed to do most story stuff on the first attempt. Like every GW2 story after the initial one and ls1, it is a glorified reflexes test with a video attached to it. Nothing to remember here. Rarely a memorable foe, no devious plot, only Zhaitan plot part 2 and now 3 in HoT.

Yes because fighting an epic foe that you can kill him while afk and auto-attacking, like all bosses in the original personal story make the game feel so much more memorable.

Although you might call it a “reflex test” I really liked the battle with the Shadow of the Dragon, it was how a boss fight is supposed to be (for me). Challenging enough, menacing and threatening. How a boss should feel.

Maybe I should have been clearer here:
After claw island, nothing memorable happens in the original story. It is plain unimaginative, repeating and full of filler stuff. Like nearly the whole story of ls2 and the HoT story in vast stretches except that the last has less fillers and targets important people instead of someone you basically met an hour before like Belinda.

I don´t even mind them being build the way they are, designing somewthing tzhat is fun and challenging all at once is surely not easy. You already know my gripe with them, they are forcing you to play the same garbage over and over again when you want the ascended jewelry behind them. This has led me from annoying hours of trying to save any soldier of Fort Salma up to try and stop the healer from healing the statue for a piece of jewelry that should be avaiable for laurels like any other piece of ascended jewelry too.

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Posted by: Sealer.1937

Sealer.1937

The grinding required for Guild Wars 2 after reaching lvl 80 and ranking up your specialization is just insane. I played a lot of Jrpg’s and Asian mmo’s to have some understanding about grind but this is just hell. If your someone like me and dont have a lot of cash lying around for games this is gonna be a big problem at the end game. Ascended gear costs an arm and a leg, to even be able to craft them youll need to grind yourself to death leveling your crafting specialization and the time gated crafting materials that you can make once per day is not helping. When i started playing GW2 at launch day it was the best thing ever but now i feel like iam working just to play a kitten game

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Posted by: Vayne.8563

Vayne.8563

The grinding required for Guild Wars 2 after reaching lvl 80 and ranking up your specialization is just insane. I played a lot of Jrpg’s and Asian mmo’s to have some understanding about grind but this is just hell. If your someone like me and dont have a lot of cash lying around for games this is gonna be a big problem at the end game. Ascended gear costs an arm and a leg, to even be able to craft them youll need to grind yourself to death leveling your crafting specialization and the time gated crafting materials that you can make once per day is not helping. When i started playing GW2 at launch day it was the best thing ever but now i feel like iam working just to play a kitten game

Asian grinders come out with new tiers of gear all the time. I’ve had ascended gear on my characters for well over a year now without having to upgrade those characters. Ascended gear is even account bound so you can move sets around and it get be relatively cheaply converted to other stat sets in the mystic forge.

You might have a point if ascended gear wasn’t going to be the top tier of gear this year and next year and the year after, but as it stands, it’s a bad comparison. Here you get your bis gear and it ends.

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Posted by: vesica tempestas.1563

vesica tempestas.1563

The grinding required for Guild Wars 2 after reaching lvl 80 and ranking up your specialization is just insane. I played a lot of Jrpg’s and Asian mmo’s to have some understanding about grind but this is just hell. If your someone like me and dont have a lot of cash lying around for games this is gonna be a big problem at the end game. Ascended gear costs an arm and a leg, to even be able to craft them youll need to grind yourself to death leveling your crafting specialization and the time gated crafting materials that you can make once per day is not helping. When i started playing GW2 at launch day it was the best thing ever but now i feel like iam working just to play a kitten game

ther is no grinding required, you do not need ascended gear, but since you have been playing since day 1 you would know this would you not?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: Sykper.6583

Sykper.6583

That whole ‘Ascended grind’ argument is getting old, given how long it has been out.

Even back when HoT came out, if you started saving up your laurels since then you would have a full trinket set easily by now. If you made 1g, yes just 1g, a day, you would have an ascended weapon right now.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Ricky.4706

Ricky.4706

if ascended armor only affected pve – I’d agree….

But considering a person that only plays wvw, has to stop playing his favorite area, max his craftsmen ( which takes a lot of money and time, I maxed all of them ) – lots of gold, lots of farming for mats ….I’d have to say you are inconsiderate of how others want to play.

So the only thing that is getting old is the bad advice people are giving to anet. They are losing people because of it.

Please stop giving bad advice to anet, I don’t play like you and your misinformed comments are affecting my game too.

Thanks.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: Sykper.6583

Sykper.6583

if ascended armor only affected pve – I’d agree….

But considering a person that only plays wvw, has to stop playing his favorite area, max his craftsmen ( which takes a lot of money and time, I maxed all of them ) – lots of gold, lots of farming for mats ….I’d have to say you are inconsiderate of how others want to play.

So the only thing that is getting old is the bad advice people are giving to anet. They are losing people because of it.

Please stop giving bad advice to anet, I don’t play like you and your misinformed comments are affecting my game too.

Thanks.

If WvW rewards were the same since launch I would agree with you, but there have been pushes towards improving the rewards steadily. Removal of repair bills, WvW Rank Up Chests, Champion Bags just off the top of my mind. You can still make a few gold every evening playing WvW, without even stepping into PvE.

If you haven’t built up even your ascended weapons since they were released as a WvWer, you done messed up more so than those players who suddenly feel compelled to make ascended gear for raids despite the fact it can statistically be done in exotics.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Ricky.4706

Ricky.4706

pvp wants balanced fights, not to be forced off our preferred way to play. please stop imposing your extreme pve rules on us. Please stop giving anet bad advice. You are IN FACT giving anet bad advice.

Yes, wvw changed, it got worse, and it’s emptier than ever. we are much much easier to please than your pvers that basically want anet to write a brand new game every 3 months, it’s night and day vs wvw ..where we are asking for OLD maps back!! I get it…..come on, time for anet to have fun with the pvp community – the ones that already destroyed pve and moved on.

In fact, these “pve” guru’s advice are 2 losses and 0 – ZERO wins…. Not only is wvw empty, but so is dragon stand. They have Their own areas to worry about than to tell wvwrs how to play.

Now, if you don’t mind, Arenanet wants to make pvp money, and I’d like to help them.

Just add the spvp locker to wvw and it will do wonders, let them have some of their pve skins – that should be the extent of pve stuff in wvw ….for argument sake, spvp and wvw should have the same rules…… spvp doesn’t have to grind …neither should wvw. Think of wvw as one large spvp practice arena.

what WE need is practice, not grind.

btw, I think hot is great, i wish the pvers would stop complaining. Looooooove love love the revenant …for pvp reasons of course

as of this post i’m not blaming anet anymore, it’s become painfully obvious they’ve had too many distractions with bad advice from their pve community. Anet does amazing work, else no one would have anything to complain about.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

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Posted by: Astralporing.1957

Astralporing.1957

That whole ‘Ascended grind’ argument is getting old, given how long it has been out.

Even back when HoT came out, if you started saving up your laurels since then you would have a full trinket set easily by now. If you made 1g, yes just 1g, a day, you would have an ascended weapon right now.

And by that time metas (and thus builds) for many classes changed at least once. So you’d need to start again.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Sykper.6583

Sykper.6583

pvp wants balanced fights, not to be forced off our preferred way to play. please stop imposing your extreme pve rules on us. Please stop giving anet bad advice. You are IN FACT giving anet bad advice.

Things like the Advent of WvW Seasons show otherwise. WvW participation was dying well before HoT. You know what would be really bad advice? Asking Arenanet to regress back. ‘Imposing your extreme pve rules on us’ what the heck are you even talking about lol. I haven’t even spoken about PvE at all, keeping the conversation towards WvW.

Yes, wvw changed, it got worse, and it’s emptier than ever. we are much much easier to please than your pvers that basically want anet to write a brand new game every 3 months, it’s night and day vs wvw ..where we are asking for OLD maps back!! I get it…..come on, time for anet to have fun with the pvp community – the ones that already destroyed pve and moved on.

In fact, these “pve” guru’s advice are 2 losses and 0 – ZERO wins…. Not only is wvw empty, but so is dragon stand. They have Their own areas to worry about than to tell wvwrs how to play.

You should know very well the old BLs being flipped over is probably…like the 5th reason on the list of issues why WvW was dying. Not even top 3. Should I talk about Matchups being Stale? Incentives towards Karmatrains? Siegehumping? Don’t even know why it took so long for PPK to be finally implemented in stone, now we need a few more pushes towards getting players to fight.

And attempting to say the teams that work on PvE work on WvW is dishonest. You should know there’s a team for just about…everything. I think the only thing missing is maybe a team for Roleplayers, but those guys can chill on TC for all I care.

Now, if you don’t mind, Arenanet wants to make pvp money, and I’d like to help them.

Lemme just get some more coffee for this one.

Just add the spvp locker to wvw and it will do wonders, let them have some of their pve skins – that should be the extent of pve stuff in wvw ….for argument sake, spvp and wvw should have the same rules…… spvp doesn’t have to grind …neither should wvw. Think of wvw as one large spvp practice arena.

SPvP locker…whoa whoa wait hold on. Are you talking about that skin locker or are we talking about the PvP Stat rules? There’s a big difference between something that was removed more than a year ago from SPvP and Normalizing WvW Stats on armor and rules like SPvP. The former is a terrible idea, the latter might get you some hate and might be a touch difficult since PvE and WvW are the shared stat systems rather than SPvP and WvW. I wonder if its even possible or wanted, players kinda like flexible stats you know?

what WE need is practice, not grind.

btw, I think hot is great, i wish the pvers would stop complaining. Looooooove love love the revenant …for pvp reasons of course

as of this post i’m not blaming anet anymore, it’s become painfully obvious they’ve had too many distractions with bad advice from their pve community. Anet does amazing work, else no one would have anything to complain about.

Trust me, if they were listening to the PvE community that is constantly whining about HoT, we would have a vastly inferior Silverwastes x4 maps where no one would ever die.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Sykper.6583

Sykper.6583

That whole ‘Ascended grind’ argument is getting old, given how long it has been out.

Even back when HoT came out, if you started saving up your laurels since then you would have a full trinket set easily by now. If you made 1g, yes just 1g, a day, you would have an ascended weapon right now.

And by that time metas (and thus builds) for many classes changed at least once. So you’d need to start again.

Can you give an accurate tally of how many builds had to be adjusted? Bear in mind many players had already had condition damage builds for Triple Wurm, and built ascended sets for it.

In fact, ascended sets for condition really broke out more when Condition cap was removed.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Vayne.8563

Vayne.8563

That whole ‘Ascended grind’ argument is getting old, given how long it has been out.

Even back when HoT came out, if you started saving up your laurels since then you would have a full trinket set easily by now. If you made 1g, yes just 1g, a day, you would have an ascended weapon right now.

And by that time metas (and thus builds) for many classes changed at least once. So you’d need to start again.

I didn’t start again though. I converted my ascended armor to ascended viper. It wasn’t particularly costly and didn’t take a huge amount of gold. It’s true I don’t have multiple sets of ascended armor for my characters that use it, but then I don’t feel I need multiple sets.

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Posted by: Sird.4536

Sird.4536

That whole ‘Ascended grind’ argument is getting old, given how long it has been out.

Even back when HoT came out, if you started saving up your laurels since then you would have a full trinket set easily by now. If you made 1g, yes just 1g, a day, you would have an ascended weapon right now.

And by that time metas (and thus builds) for many classes changed at least once. So you’d need to start again.

You are aware that ascended stat swapping is a thing now? it is far cheaper to stat swap and re-rune your gear then make a completely new set.

RP enthusiast

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Posted by: Astralporing.1957

Astralporing.1957

That whole ‘Ascended grind’ argument is getting old, given how long it has been out.

Even back when HoT came out, if you started saving up your laurels since then you would have a full trinket set easily by now. If you made 1g, yes just 1g, a day, you would have an ascended weapon right now.

And by that time metas (and thus builds) for many classes changed at least once. So you’d need to start again.

You are aware that ascended stat swapping is a thing now? it is far cheaper to stat swap and re-rune your gear then make a completely new set.

Sykper was talking about trinkets. Those cannot be stat-changed, as far as i know.

By the way, while stat changing armor and weapons is indeed cheaper that crafting new ones, it is by no means cheap.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Sird.4536

Sird.4536

That whole ‘Ascended grind’ argument is getting old, given how long it has been out.

Even back when HoT came out, if you started saving up your laurels since then you would have a full trinket set easily by now. If you made 1g, yes just 1g, a day, you would have an ascended weapon right now.

And by that time metas (and thus builds) for many classes changed at least once. So you’d need to start again.

You are aware that ascended stat swapping is a thing now? it is far cheaper to stat swap and re-rune your gear then make a completely new set.

Sykper was talking about trinkets. Those cannot be stat-changed, as far as i know.

By the way, while stat changing armor and weapons is indeed cheaper that crafting new ones, it is by no means cheap.

Trinkets can be obtained through guild missions and fractals. They are not complicated or time consuming.

Stat swapping is cheap when compared to crafting a full set of armour and weapons. If you do the above activity and maybe wiki how to get the new runes etc then it is cheap. If you sit around and complain and want things handed to you then it is not cheap (not saying that you are doing that). People now need to work to get stuff.

RP enthusiast

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Posted by: Dhaise.5639

Dhaise.5639

Some of this stuff is silly.
“We shouldnt have to do map completion with an alt if we already did it with our main-thats not casual friendly.”

IF you want the EXP, the alternate method to getting a portion of the level. Allowing people to do different things (kill, events,tradeskill,explore) is VERY casual friendly. Removing all the rewards for an alt because your main did it first (HoT style) doesn’t seem casual friendly.

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Posted by: Ricky.4706

Ricky.4706

“And attempting to say the teams that work on PvE work on WvW is dishonest.”

Actually pretending PVE doesn’t impose Extreme PVE Rules on PVPrs in WVW is insanely dishonest. Ted cruz would obviously be a pver……no time for that, we need wvw to be great again!

Until anet removes the pver point of view from wvw , it will continue to fail. Debate the story all you want, the results are official and obvious. ALL of Tyria and Maguuma, pve and pvp is suffering because of bad pve advice. PVPrs are far better suited as guides for both pvp and pve – PvPrs are after all master pvers that wanted a bigger challenge.

Please focus on fixing Dragon Stand, you can’t sit here and tell wvwrs how to play when you can’t even fix your own pve areas, and this is addressing the players…not anet, anet has done a fabulous job with hot ….I solo Dragon Stand all the time while the pvers run to safer areas in tyria. I can’t solo a meta event, at least not within 2 hours!

and yes, wvw needs a system that will allow us to test a variety of builds in wvw to use in spvp. And please spare me the typical pver response of “but you can test builds in spvp now” – it’s about the maps and ability to watch many others play / respond to our current builds of choice. It will also help anet get better more accurate information on how to further enhance spvp. I have all the right reasons.

They, spvp and wvw, are connected, only a pver wouldn’t see that connection.

dear anet – the pvp community, are literally professionals as endorsed by your major prizes. Treat us as the professionals you want us to be in your tournaments and don’t put us in the same category as the *Pre-k- pvers. Don’t give professionals, pre-k rules. it will go a long way in establishing a long lasting professional relationship. Thank You.

  • - Pre-K = Pre-Kill – the time before a player has his/her first real player vs player encounter.
IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

That whole ‘Ascended grind’ argument is getting old, given how long it has been out.

Even back when HoT came out, if you started saving up your laurels since then you would have a full trinket set easily by now. If you made 1g, yes just 1g, a day, you would have an ascended weapon right now.

And by that time metas (and thus builds) for many classes changed at least once. So you’d need to start again.

You are aware that ascended stat swapping is a thing now? it is far cheaper to stat swap and re-rune your gear then make a completely new set.

Sykper was talking about trinkets. Those cannot be stat-changed, as far as i know.

By the way, while stat changing armor and weapons is indeed cheaper that crafting new ones, it is by no means cheap.

Anyone who runs fractals regularly (and they’re much easier to run now than they’ve ever been) will have enough ascended rings to choke an arrowhead.

Anyone who runs guild missions (and they’re also easy enough to do) can get ascended accessories for 12 commendations and 5 gold each. So for 10 gold and 24 guild commendations you can change your build. Anyone choosing not to that content is silly because some of it is really easy, and it’s very profitable. I have over 300 guild commendations right now.

Ascended amulets can be bought with 30 laurels. If you don’t spend all your laurels on T6 mats or something, it’s quite easy to get 30 of them (or 20 laurels and 250 badges of honor) to get an amulet.

Plenty of people sitting on a couple of hundred laurels.

If you’re not talking about weapons or especially armor, what you said makes even less sense than it did when I thought you were talking about ascended gear more generally.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

If you’re not talking about weapons or especially armor, what you said makes even less sense than it did when I thought you were talking about ascended gear more generally.


Seriously, the post i was answering to was about players that started at HoT. Not about people with your playtime, Vayne.

Actions, not words.
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