Thief + Rifle = Sniper

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Fashion Mage.3712

Fashion Mage.3712

you want a sniper? roll a rifle warrior.

killshot is exactly that, except without stealth to make it OP.

Rifle warrior is dead and useless.

which is exactly what a sniper thief would be, because melee DPS > ranged DPS, especially single target.

Is that why rangers are so popular right now?

Melee DPS > Ranged DPS is only sometimes the case when a team is incapable of doing anything to protect their squishy ranged DPS’er (ie. the team has no coordination or proper team comp).

(edited by Fashion Mage.3712)

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: A Massive Headache.1879

A Massive Headache.1879

Where did throwing daggers come from? Also, rangers aren’t really popular, unless you mean in pvp, if so that’s because they can either spam condis blindly, or longbow people at range, and when someone does get near them, they melt.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: aspirine.6852

aspirine.6852

I hope not, do you want even more hate for the thief? How about invis sniping, wouldnt that be fun.

(edited by aspirine.6852)

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Toran.4230

Toran.4230

Inbefore, Thief gets a Szepter and becomes something like a Shadowmage. :P

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: A Massive Headache.1879

A Massive Headache.1879

their deadly arts skills from gw1 do seem to be missing, they could get magic.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Maugetarr.6823

Maugetarr.6823

Where is this supposed thief with a rifle? My best guess is that people are looking at the norn at roughly 1:05, but there’s nothing about him that I see that points to him not being an engineer. Heck, it may even be the same character – albeit in different equipment – that shows off the engineer hammer later in the trailer.

We can hope it’s a rifle for thieves though. But as to the engineer wielding a hammer, if you go to 0:55-0:59, you can see both that norn and the engineer in the same shot, so they are not the same character. This doesn’t prove its a thief, but thief would have been left of of the group what appears to be 9-11 player characters. It would seem that one of each class is there, and a possible ranger (or thief, it seems to be medium armor) at top right, while the engineer is bottom left. It’s possible thief isn’t represented in this group though.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Goatjugsoup.8637

Goatjugsoup.8637

facepalm
It took me right up until reading the first post of this topic to disconnect in my mind the idea that the rifle was a shotgun. I saw previously people saying something thief specialisation could be sniper and I was thinking how the heck can you be a sniper with a shotgun. Of course that was never even the question though x_x

Most wanted in game additions: Beastiary, readable books

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Belzebu.3912

Belzebu.3912

We can more than dream, I think that it will actually happen.

The norn with heritage medium armor in the HoT trailer holding a rifle is a thief imo.

Why do people assume a medium armour class character wielding a rifle is a thief and not, what is arguably the most common rifle user in the game, an engineer?

I’m not saying you’re wrong, but wouldn’t the simpler conclusion be that it’s an engineer? Is there something specific which indicates it’s not? This is like seeing a light armour class wielding a sword and assuming necros get a sword.

Fair enough, but my assumption for that is because in the trailer I see 1 of each class and if that Norn is an engineer we’ll have 2 engs and 0 thief.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: MarauderShields.6830

MarauderShields.6830

I think rifle will be VERY powerful, but initiative and casting time insanely decrease the effectivity( think double damage and time kill shot). But, who knows? Could bring in more traps.

I can already see you entering WvW, ready to pwn some noobs with dem stealthy 1337 sniper skillz BAM…
you just received 25K dmg from another sniper. You ded.
Well, another try, maybe sneak out of spawn area on another exit BAM… 25K dmg from somebody you didn’t see. It’s fun ey?
Can’t you see how much fun it is to get oneshot by someone without being able to react?

Whenever I see people wanting this kitten in MMOs, they forget that they are not alone in there. If you want unfair mechanics and advantages, stay in singleplayer games.

Former running-really-fast-man. Now proud member of Revenant clan.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Basaltface.2786

Basaltface.2786

if that really IS a thief in the trailers i could imagine it like the infiltrator at the snowball mayhem. Ya know.. the toy slingshot skillset. “Weak” auto attack, rather inaccurate volley fire that packs a punch if you are close to the enemie and a very long 3 staged windup shot that gets stronger per stage and ends with extremely high damage that completely locks you in place when you aim and prepare it that will most likely down somebody…or atleast bring him\her live points really far down. I would actually love to see this if that really should be the new thief specialization. Basically less stealth but close to insane single target damage to compensate. Something like this or something close to this might be a reason for me to make a thief.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

I hope thieves get greatswords.

I’ll buy Marjory’s katana and I can live happily like a ninja for the rest of my life.

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: sorudo.9054

sorudo.9054

IMO they did it already wrong with the engineer, instead of having a rifle we have a blunderbuss with tools.
they should’ve made two weapons, a blunderbuss and a rifle. (most rifle skins already look like a blunderbuss anyway)
a blunderbuss is a widespread short range cone weapon and a rifle is a single target long range weapon, only then can they ever make a sniper.
heck, if they did this they could change the skills for the engineer for the rifle, would make the engineer a perfect sniper.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Aviate.1376

Aviate.1376

Hello, Im commander Mizukage and I approve sniper idea! SCREEN included!

Attachments:

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Silly thought…

Could the pistol be fixed by rebalancing it as a pure power weapon (similar to how warrior rifle was) while thief rifle becomes more of a supporting condition weapon?

Since I think that’s ultimately the main issue with the pistol – in all other respects it feels like a power weapon (regardless of what offhand you get all it has is bleeding from skill 1 – the best you can do to turn it into a condition weapon is combining it with dagger to get more Sneak Attacks off), except that the autoattack is condition based. A two-handed weapon like a rifle could then be balanced as a condition weapon without worrying about how it might interact with offhands.

It would also make it more counterable – instead of being able to do burst damage, it would at best have burst conditions, giving the target a bit more of an ability to respond.

but see, P/D has shadow strike, which is a condi attack as well. turning the whole P/D playstyle into power (essentially screwing up anyone that currently plays it) isn’t the way to go. it would be like turning ranger shortbow into a power weapon overnight. entire chunks of the playerbase would have to obtain all their gear again just to go back to playing what they enjoyed.

the solution would have to be making unload something completely different. maybe turn P/P into a hybrid set, god knows thieves don’t have hybrid options.

A bit like how I made a rifle with condition damage for my warrior (in the name of conserving blood supplies for other uses) and then pretty much right after I had that rifle soulbound ArenaNet announced the change to a purely power-based weapon.

I’d forgotten that Torment got added to Shadow Strike, but even then, there isn’t really a condition damage offhand. Could do it either way, I guess.

(Mind you, I do think pistol does get a bit of a bad rap in general – it’s really not that kitteningle-target ranged goes.)

but the bleeding on autoattack is (was) the outlier skill on warrior rifle. similar to how ranger greatsword used to have bleeding on maul, it was a condition stuffed in a power weapon (or how like thief D/D still has death blossom as a condi attack >.> ).

with pistol mainhand, it’s trickier. there are 3 condi skills that are well used by a somewhat popular build, but switch to P/P and suddenly you have a condi auto, a hybrid stealth attack that can’t even be accessed without using utilities, a bunch of CC (including melee-range CC on a ranged set, at that), and a power skill in the middle.

LegendaryMythril/Zihark Darshell

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Toran.4230

Toran.4230

I think rifle will be VERY powerful, but initiative and casting time insanely decrease the effectivity( think double damage and time kill shot). But, who knows? Could bring in more traps.

I can already see you entering WvW, ready to pwn some noobs with dem stealthy 1337 sniper skillz BAM…
you just received 25K dmg from another sniper. You ded.
Well, another try, maybe sneak out of spawn area on another exit BAM… 25K dmg from somebody you didn’t see. It’s fun ey?
Can’t you see how much fun it is to get oneshot by someone without being able to react?

Whenever I see people wanting this kitten in MMOs, they forget that they are not alone in there. If you want unfair mechanics and advantages, stay in singleplayer games.

Nice crying. Enjoyed reading it a lot, thanks. So why do you think Sniper means beeing able to one shot everybody in their spawn? It’s not like the Devs are braindamaged or that you could climb the mountains around the spawn and so on.
Also people forget LOS. Ranger sometimes already have trouble with LOS with their LB Burst and the only reason they can still be viable with it is because those are multiple shots and he can move around while fireing.
Everything assumed here is that the sniper “oneshot” skill is only one single bullet and you can’t move around while channeling. Now look at the PvP maps. Most of the maps don’t even allow a Killshot to hit properly, why do you think such a sniper skill would be too broken there?
kitten kitten people crying and beeing scared but think only half the way.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

you want a sniper? roll a rifle warrior.

killshot is exactly that, except without stealth to make it OP.

Rifle warrior is dead and useless.

which is exactly what a sniper thief would be, because melee DPS > ranged DPS, especially single target.

Is that why rangers are so popular right now?

Melee DPS > Ranged DPS is only sometimes the case when a team is incapable of doing anything to protect their squishy ranged DPS’er (ie. the team has no coordination or proper team comp).

where did you pull that “rangers are popular” statistic from? on PvE, they’re asked to run melee in groups, on PvP, they’re hardly anywhere to be seen, leaving WvW roaming (because WvW zerg play rangers are the outlier, not the main course).

they’re popular in WvW roaming because they can safely gank someone else from 1500 range, safe in the knowledge that said someone can’t LoS their attacks given the openness of WvW maps.

LegendaryMythril/Zihark Darshell

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I think rifle will be VERY powerful, but initiative and casting time insanely decrease the effectivity( think double damage and time kill shot). But, who knows? Could bring in more traps.

I can already see you entering WvW, ready to pwn some noobs with dem stealthy 1337 sniper skillz BAM…
you just received 25K dmg from another sniper. You ded.
Well, another try, maybe sneak out of spawn area on another exit BAM… 25K dmg from somebody you didn’t see. It’s fun ey?
Can’t you see how much fun it is to get oneshot by someone without being able to react?

Whenever I see people wanting this kitten in MMOs, they forget that they are not alone in there. If you want unfair mechanics and advantages, stay in singleplayer games.

Nice crying. Enjoyed reading it a lot, thanks. So why do you think Sniper means beeing able to one shot everybody in their spawn? It’s not like the Devs are braindamaged or that you could climb the mountains around the spawn and so on.
Also people forget LOS. Ranger sometimes already have trouble with LOS with their LB Burst and the only reason they can still be viable with it is because those are multiple shots and he can move around while fireing.
Everything assumed here is that the sniper “oneshot” skill is only one single bullet and you can’t move around while channeling. Now look at the PvP maps. Most of the maps don’t even allow a Killshot to hit properly, why do you think such a sniper skill would be too broken there?
kitten kitten people crying and beeing scared but think only half the way.

the one reason killshot warrior can’t take off is because people can see him coming. he’s out there, staring at you for over a second, and if he misses he has to fill his bar over again and try again in 10 seconds.

thief can’t be seen coming (not if they’re any good). thief doesn’t have to wait for a cooldown to try their strong skill again. thief doesn’t need to fill a special bar again if they mess up the first shot.

there’s a reason thief is subpar at range.

and as for the LoS part, see why power rangers can work on WvW roaming but not on sPvP on my post above. not that you can LoS what you can’t see.

LegendaryMythril/Zihark Darshell

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: velmeister.4187

velmeister.4187

I want a GS on my thief to complete the samurai look!

“If there is anyone here whom I have not offended, I am sorry.”

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Mo Mo.1947

Mo Mo.1947

Most people seem to be completely ignoring axe. Why couldn’t a thief weild an axe?

But as far as why rifle? Many say thief could use another ranged option other than shortbow as pistols are underused. I’ve recently started running P/P with Ricochet in group settings and I think it’s more useful than shortbow aside from not being able to AoE walls in WvW. You get more tags on enemies for drops as well and have P 2 immobilize.

Maybe they’ll go rifle, but I’d definitely like another offhand to round out the main-hands we have already. We’ve only got 2 offhands after all.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

The only weapons, which thieves should receive through specializatino,s be it old or new weapons should be

  • Longbow
  • Staff
  • Torch(es)
  • Offhand Sword
  • Whip/Chain Sickles
  • Crossbow(s)
  • Maces
  • Axes
  • Claws

But absolutely NO

  • Greatsword
  • Rifle
  • Polearm/Scythe
  • Shield
  • Warhorn
  • Scepter
  • Focus
  • Great Axes

Thats what I think Thieves should and should not receive with upcoming Specializations.
The First Thing that I’d love to see the most, would be martial artistical Brawlers, that get to use Staffs together with that Ape King Staff finding the way into the game.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: yolo swaggins.2570

yolo swaggins.2570

If thief gets rifle, I am going to laugh because most of the same people who complain about thief do not want to see thief with a rifle fearing that is going to be equipped with a “long range backstab”. Knowing anet, I doubt they’de let this rifle idea go to waste since the OP has done part of the work for them and has already amassed a decent amount of support for it.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Geneaux.9547

Geneaux.9547

The only weapons, which thieves should receive through specializatino,s be it old or new weapons should be

  • Longbow
  • Staff
  • Torch(es)
  • Offhand Sword
  • Whip/Chain Sickles
  • Crossbow(s)
  • Maces
  • Axes
  • Claws

But absolutely NO

  • Greatsword
  • Rifle
  • Polearm/Scythe
  • Shield
  • Warhorn
  • Scepter
  • Focus
  • Great Axes

Thats what I think Thieves should and should not receive with upcoming Specializations.
The First Thing that I’d love to see the most, would be martial artistical Brawlers, that get to use Staffs together with that Ape King Staff finding the way into the game.

Jesus, we don’t need new weapons. That just adds more work and awards little, like the whole new race thing. We need more weapon versatility and usage amongst classes. Hence, specializations. Its the reason why many GW1 die-hards refuse to continue GW2 but have taken interest in HoT as of late. They love horizontal progression.

IMO, that only new weapons that sound like they’d make sense would be a two-handed battleaxe and maybe a scythe(its better off as a staff skin which we have very little of).

On topic: The thief could definitely use some new class specialization. It’s got too much focus on single target damage when its not needed or desired. A sniper class could work but it would need alot of work and thought on the devs part. The ‘thought’ part I don’t envy.

“Man this jungle in the expansion better look so good it gives me flashbacks to Nam.”
Server: Dragonbrand
Guild: Knights of Ares [ARES]

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: A Massive Headache.1879

A Massive Headache.1879

Again i want to mention, if the thief specialization does get rifle, they might wholly remove stealth outside of smoke field+ leap or blast finisher, and might not use initiative.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: beelzebub.1289

beelzebub.1289

i’m pretty sure they finally decided to take the Commando joke seriously lol

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Genesis.8572

Genesis.8572

Again i want to mention, if the thief specialization does get rifle, they might wholly remove stealth outside of smoke field+ leap or blast finisher, and might not use initiative.

Thank you! We don’t know how the thief specialization will play in comparison with the base thief.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Again i want to mention, if the thief specialization does get rifle, they might wholly remove stealth outside of smoke field+ leap or blast finisher, and might not use initiative.

This is what I’m expecting. I’m thinking “Gunner” or “Gunslinger” more than “Sniper”. Maybe lose access to Sword and/or Shortbow as well.

Sarcasm, delivered with a
delicate, brick-like subtlety.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Moo.3408

Moo.3408

I think rifle will be VERY powerful, but initiative and casting time insanely decrease the effectivity( think double damage and time kill shot). But, who knows? Could bring in more traps.

I can already see you entering WvW, ready to pwn some noobs with dem stealthy 1337 sniper skillz BAM…
you just received 25K dmg from another sniper. You ded.
Well, another try, maybe sneak out of spawn area on another exit BAM… 25K dmg from somebody you didn’t see. It’s fun ey?
Can’t you see how much fun it is to get oneshot by someone without being able to react?

Whenever I see people wanting this kitten in MMOs, they forget that they are not alone in there. If you want unfair mechanics and advantages, stay in singleplayer games.

Nice crying. Enjoyed reading it a lot, thanks. So why do you think Sniper means beeing able to one shot everybody in their spawn? It’s not like the Devs are braindamaged or that you could climb the mountains around the spawn and so on.
Also people forget LOS. Ranger sometimes already have trouble with LOS with their LB Burst and the only reason they can still be viable with it is because those are multiple shots and he can move around while fireing.
Everything assumed here is that the sniper “oneshot” skill is only one single bullet and you can’t move around while channeling. Now look at the PvP maps. Most of the maps don’t even allow a Killshot to hit properly, why do you think such a sniper skill would be too broken there?
kitten kitten people crying and beeing scared but think only half the way.

the one reason killshot warrior can’t take off is because people can see him coming. he’s out there, staring at you for over a second, and if he misses he has to fill his bar over again and try again in 10 seconds.

thief can’t be seen coming (not if they’re any good). thief doesn’t have to wait for a cooldown to try their strong skill again. thief doesn’t need to fill a special bar again if they mess up the first shot.

there’s a reason thief is subpar at range.

and as for the LoS part, see why power rangers can work on WvW roaming but not on sPvP on my post above. not that you can LoS what you can’t see.

ok, so kill shot is 5k damage right(maybe things changed)? Now add your opponents armor, so maybe 4.5k. Then add possible signets that they have, so maybe 4.1k. Multiply that by two, 8.2 k. That is not a oneshot. By the way, if you haven’t seen, I put an example of power rifle, and then changed to ultra confuse/blind/tp, when people argued to much power. And i also said that it wasn’t intended for one shot, but it has been a whip since I rolled gun warrior.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I think rifle will be VERY powerful, but initiative and casting time insanely decrease the effectivity( think double damage and time kill shot). But, who knows? Could bring in more traps.

I can already see you entering WvW, ready to pwn some noobs with dem stealthy 1337 sniper skillz BAM…
you just received 25K dmg from another sniper. You ded.
Well, another try, maybe sneak out of spawn area on another exit BAM… 25K dmg from somebody you didn’t see. It’s fun ey?
Can’t you see how much fun it is to get oneshot by someone without being able to react?

Whenever I see people wanting this kitten in MMOs, they forget that they are not alone in there. If you want unfair mechanics and advantages, stay in singleplayer games.

Nice crying. Enjoyed reading it a lot, thanks. So why do you think Sniper means beeing able to one shot everybody in their spawn? It’s not like the Devs are braindamaged or that you could climb the mountains around the spawn and so on.
Also people forget LOS. Ranger sometimes already have trouble with LOS with their LB Burst and the only reason they can still be viable with it is because those are multiple shots and he can move around while fireing.
Everything assumed here is that the sniper “oneshot” skill is only one single bullet and you can’t move around while channeling. Now look at the PvP maps. Most of the maps don’t even allow a Killshot to hit properly, why do you think such a sniper skill would be too broken there?
kitten kitten people crying and beeing scared but think only half the way.

the one reason killshot warrior can’t take off is because people can see him coming. he’s out there, staring at you for over a second, and if he misses he has to fill his bar over again and try again in 10 seconds.

thief can’t be seen coming (not if they’re any good). thief doesn’t have to wait for a cooldown to try their strong skill again. thief doesn’t need to fill a special bar again if they mess up the first shot.

there’s a reason thief is subpar at range.

and as for the LoS part, see why power rangers can work on WvW roaming but not on sPvP on my post above. not that you can LoS what you can’t see.

ok, so kill shot is 5k damage right(maybe things changed)? Now add your opponents armor, so maybe 4.5k. Then add possible signets that they have, so maybe 4.1k. Multiply that by two, 8.2 k. That is not a oneshot. By the way, if you haven’t seen, I put an example of power rifle, and then changed to ultra confuse/blind/tp, when people argued to much power. And i also said that it wasn’t intended for one shot, but it has been a whip since I rolled gun warrior.

your killshots only do 5k damage? you’re not stacking enough might and fury before landing them then. i’ve hit 18k killshots before, using only FGJ.

LegendaryMythril/Zihark Darshell

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Moo.3408

Moo.3408

Ok, that might explain his one hit kill r anger, it’s been a while

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Again i want to mention, if the thief specialization does get rifle, they might wholly remove stealth outside of smoke field+ leap or blast finisher, and might not use initiative.

so they’d remove dagger offhand, and all traps and deceptions, on top of shadow arts as a trait line.

and then they’d remove initiative, which not only implies redesigning like, half the thief traits on every line, but every single weapon skill the thief has, around the idea of no initiative.

yeah, no, that’s not happening.

LegendaryMythril/Zihark Darshell

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Ok, that might explain his one hit kill r anger, it’s been a while

keep in mind that it’s the sort of build that isn’t viable for anything other than annoying the hell out of squishies roaming WvW. but with thief, it would be even harder to counter it, since they can just shadowstep/leap/stealth away.

LegendaryMythril/Zihark Darshell

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Mo Mo.1947

Mo Mo.1947

The only weapons, which thieves should receive through specializatino,s be it old or new weapons should be

  • Longbow
  • Staff
  • Torch(es)
  • Offhand Sword
  • Whip/Chain Sickles
  • Crossbow(s)
  • Maces
  • Axes
  • Claws

But absolutely NO

  • Greatsword
  • Rifle
  • Polearm/Scythe
  • Shield
  • Warhorn
  • Scepter
  • Focus
  • Great Axes

It’s a good thing there will be no claws, polearms, great axes, crossbows, or whips.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Again i want to mention, if the thief specialization does get rifle, they might wholly remove stealth outside of smoke field+ leap or blast finisher, and might not use initiative.

so they’d remove dagger offhand, and all traps and deceptions, on top of shadow arts as a trait line.

and then they’d remove initiative, which not only implies redesigning like, half the thief traits on every line, but every single weapon skill the thief has, around the idea of no initiative.

yeah, no, that’s not happening.

Actually, why not?

Removing initiative means that the skills now have a cooldown timer, like all other classes. That’s not really too complex.

I fully expect them to remove/replace an entire trait line for each Specialization, so that line being Shadow Arts isn’t too big of a leap.

Ditto with removing an entire type of skills, such at Traps or Tricks, to replace with new skills for the Specialization.

Finally, remove the special attacks on Weapon Skill 1 for when you’re in stealth. That might be replaced with the new class mechanic, or it might just go away, but that’s very much the current Thief class mechanic. They’d still have plenty of access to stealth, but they wouldn’t be the only ones and it wouldn’t do nearly as much for them as it does now.

Sarcasm, delivered with a
delicate, brick-like subtlety.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

Jesus, we don’t need new weapons. That just adds more work and awards little, like the whole new race thing. We need more weapon versatility and usage amongst classes. Hence, specializations. Its the reason why many GW1 die-hards refuse to continue GW2 but have taken interest in HoT as of late. They love horizontal progression.

IMO, that only new weapons that sound like they’d make sense would be a two-handed battleaxe and maybe a scythe(its better off as a staff skin which we have very little of).

On topic: The thief could definitely use some new class specialization. It’s got too much focus on single target damage when its not needed or desired. A sniper class could work but it would need alot of work and thought on the devs part. The ‘thought’ part I don’t envy.

Why do I have the freaking feeling, that you have most likely understood only half of what I’ve written oO

Adding more useable weapons AUTOMATICALLY means more build versatility together with Specializations. Thieves should wield Great Axes and Scythes.?. ROFL.
Not to forget, there exist already Staff-Scythe Skins …

Adding more usable weapons to all classes is exactly horizontal progression.

@ Mo Mo
Not now, but can you read into the future ??
Do you know, what will be in the next coming 2-3 years? No, you don’t. Same as I, but I just hope for it, that Thieves will be able to use somewhen in the future those listed weapons, which currently not exist.
That ANet in general will improve this game also with adding some complete new weapon categories stands out of question imo. Its just a matter of time when it will happen.

Polearms..which would be most likely the very first new weapon category would be the most easiest new category to add, considering, that ANet can easily rework the Spear Skins and animations. They are followed by Great Axes, Whips and Crossbows I think beign the most easiest to add then after. Whip Animations basically exist also already, just need to be improved to look more realistical and allow for longer whips, the current animations are too short and look too small, as if those whip animations would show whips of just like only 2m length, but Whips easily have a length of like 4-5m approx. and are due to this range considered mid range weapons and not melee weapons.

However, anet has time with this, for now we will see first 1 Specilization per Class. buts its absosultely sure, that we will see more Specializations for the future of this game and the surely won’t be then Specializations, which also won’t add any kind of complete new weapons to the game.
For now its clear that Anet first focusses on already existing weapons, because it simply means lesser work for Naet and is easier to implement, than to start directly with adding complete new weapons.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Jokubas.4265

Jokubas.4265

Jesus, we don’t need new weapons. That just adds more work and awards little, like the whole new race thing. We need more weapon versatility and usage amongst classes. Hence, specializations. Its the reason why many GW1 die-hards refuse to continue GW2 but have taken interest in HoT as of late. They love horizontal progression.

They add plenty. More variety. More flavor. Something new to try out. And it may not be progression, but it’s horizontal. There’s never “too many races” for me in any game (well, unless it just doesn’t make sense, like a real world modern day game wanting anything other than human), for instance, because I care about the idea, not the mechanics, and races are similar enough in this game to not run out of mechanical ideas. Development time wise it’s also smart, because it’s something truly new that can attract new blood to keep a game alive in the way that something like Maguuma won’t, because while it may be awesome, those players won’t have the frame of reference to be able to appreciate it yet.

Personally, I think Thief + Rifle = Corsair

It would still keep Steal (or rename it to Pillage ;P), but would replace Initiative and the Trickery Trait line. They would still be thieving criminals, but they would be more direct about it. It would be a tougher, less stealthy version of the class that’s about raiding the enemy for their loot with their buddies instead of sneaking in to take it without anyone knowing. After the destruction of Lion’s Arch, more pirates will be out in the world again instead of settled down, too, so there would be opportunities to have this Specialization taught.

(edited by Jokubas.4265)

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Myxam.2790

Myxam.2790

From what I’ve seen and heard…

Thief Specialization Weapon is Rifle, Shadow Arts and Trickery are being replaced by two new trait lines, Steal is being replaced with a new more appropriate skill (I don’t know what it is at the moment). Stealth, and Initiative are both still going to be apart of the class, Thieves are not getting a change in Armor Class, nor are any NEW weapons being added in this expansion.

Thieves are not Assassins, they aren’t Ninja, or Samurai; Kryta and Tyria are very Western influenced locales, therefore, Thieves are Thieves. Get over it.

Here, is your influence.

Attachments:

(edited by Myxam.2790)

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

myxam,

Dont speak, as if anything of what you say here is a fact.
Nothing of what you say there is a fact at all about Thieves, because Anet yet hasn’t announced NOTHING officially about what the Thief profession specilization will be at all and how Specilizations even at all will work exactly…

I wouldn’t have high hopes for Snipers. There simply doesn’t exist anything at all, what you could have “seen” about it at this current moment, because anet, nor any gaming magazine website like IGN for example has shown anything about thieves yet, what someone could have “seen”…

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: A Massive Headache.1879

A Massive Headache.1879

Again i want to mention, if the thief specialization does get rifle, they might wholly remove stealth outside of smoke field+ leap or blast finisher, and might not use initiative.

so they’d remove dagger offhand, and all traps and deceptions, on top of shadow arts as a trait line.

and then they’d remove initiative, which not only implies redesigning like, half the thief traits on every line, but every single weapon skill the thief has, around the idea of no initiative.

yeah, no, that’s not happening.

What’s wrong with you? they’d only have to remove 2 deceptions, of course runes of the trapper would work, remove part of the shadow trap, the specialization very well might not be able to use off-hand dagger.
where did you even get your line of reasoning?

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Again i want to mention, if the thief specialization does get rifle, they might wholly remove stealth outside of smoke field+ leap or blast finisher, and might not use initiative.

so they’d remove dagger offhand, and all traps and deceptions, on top of shadow arts as a trait line.

and then they’d remove initiative, which not only implies redesigning like, half the thief traits on every line, but every single weapon skill the thief has, around the idea of no initiative.

yeah, no, that’s not happening.

What’s wrong with you? they’d only have to remove 2 deceptions, of course runes of the trapper would work, remove part of the shadow trap, the specialization very well might not be able to use off-hand dagger.
where did you even get your line of reasoning?

the entire shadow arts line is based on stealth, including a bunch of traits that trigger stealth. meanwhile, trickery is entirely based on initiative, and a bunch of traits in every trait line involve initiative gain and loss. plus, if initiative is removed, every single thief weapon skill would have to be redesigned and rebalanced to take into account cooldowns.

if they’re going to remove utility, it’ll be by types, not “oh you can’t use this specific deception skill, but you can use this other one”. and they’re not going to redesign a skill (shadow trap) just so they can get a stealthless specialization.

you guys are way, way overstating how much a specialization will change. removing initiative alone would be as much effort as making a whole new profession. removing stealth on top of that? not happening.

LegendaryMythril/Zihark Darshell

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

you want a sniper? roll a rifle warrior.

killshot is exactly that, except without stealth to make it OP.

Rifle warrior is dead and useless.

which is exactly what a sniper thief would be, because melee DPS > ranged DPS, especially single target.

what thief needs is a new playstyle, not yet another “single target burst” weapon.

Cause thief has so many ranged single target burst weapons…. o wait…

A rifle would be awesome and fitting for a thief. But a greatsword thief would also be epic, ninja style!

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

you want a sniper? roll a rifle warrior.

killshot is exactly that, except without stealth to make it OP.

Rifle warrior is dead and useless.

which is exactly what a sniper thief would be, because melee DPS > ranged DPS, especially single target.

what thief needs is a new playstyle, not yet another “single target burst” weapon.

Cause thief has so many ranged single target burst weapons…. o wait…

A rifle would be awesome and fitting for a thief. But a greatsword thief would also be epic, ninja style!

what do you think unload is?

LegendaryMythril/Zihark Darshell

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Myxam.2790

Myxam.2790

myxam,

Dont speak, as if anything of what you say here is a fact.
Nothing of what you say there is a fact at all about Thieves, because Anet yet hasn’t announced NOTHING officially about what the Thief profession specilization will be at all and how Specilizations even at all will work exactly…

I wouldn’t have high hopes for Snipers. There simply doesn’t exist anything at all, what you could have “seen” about it at this current moment, because anet, nor any gaming magazine website like IGN for example has shown anything about thieves yet, what someone could have “seen”…

A. We see a leather wearer wielding a Rifle; since they already showed Ranger wielding a Stave, and an Engineer wielding a Hammer, its simple to deduce the character is a thief. (The Announcement Trailer).

B. From what they said at the PAX announcement, and subsequent interviews we know that.

1. There will be no new weapons added to the game.
2. The new traits will come packaged in Attribute Trees.
3. The Core ability is to be changed.
4. There will be no Armor Class changes, because they’re looking for parity of 3×3 (3 classes to each armor).
5. That the class mechanics will stay relatively the same (Sneak Attacks and Initiative).

So. How can I NOT speak authoritatively about these aspects? These are things we already know, the only things up for Speculation really are:

What is the new Core Ability?
What new Attribute Trees will we see?
What will be the Specialization be named?
What skills will come with the new weapon?
What kind of Playstyle will the Specialization take us towards?
Will it be effective?
Will it have a place in the Meta?

And the real question I have is how kitten are you over the fact you play a Thief, not the Kittened, Monkey-King

(edited by Myxam.2790)

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

~snip~

but see, the problem is that you just jumped into the speculation train and spoke like you were sure that oh yeah, they’re dropping two trait lines (what’s more, knowing what trait lines are being replaced) and giving two new ones, among a bunch of other nonsense (like “it’s 100% a thief because we already saw a ranger and engi in the trailer” ).

just keep speculation what it is, don’t pretend it’s fact.

LegendaryMythril/Zihark Darshell

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: KPKlukken.7260

KPKlukken.7260

I personally think Assassin will be the speci for thieves. It could give them rifle (or mace) or even make dagger a ranged weapon. Also since assassins are such a prevalent enemy in the game amongst various groups it wouldn’t take to much tweaking to make it a specialization/sub-class.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: A Massive Headache.1879

A Massive Headache.1879

Again i want to mention, if the thief specialization does get rifle, they might wholly remove stealth outside of smoke field+ leap or blast finisher, and might not use initiative.

so they’d remove dagger offhand, and all traps and deceptions, on top of shadow arts as a trait line.

and then they’d remove initiative, which not only implies redesigning like, half the thief traits on every line, but every single weapon skill the thief has, around the idea of no initiative.

yeah, no, that’s not happening.

What’s wrong with you? they’d only have to remove 2 deceptions, of course runes of the trapper would work, remove part of the shadow trap, the specialization very well might not be able to use off-hand dagger.
where did you even get your line of reasoning?

the entire shadow arts line is based on stealth, including a bunch of traits that trigger stealth. meanwhile, trickery is entirely based on initiative, and a bunch of traits in every trait line involve initiative gain and loss. plus, if initiative is removed, every single thief weapon skill would have to be redesigned and rebalanced to take into account cooldowns.

if they’re going to remove utility, it’ll be by types, not “oh you can’t use this specific deception skill, but you can use this other one”. and they’re not going to redesign a skill (shadow trap) just so they can get a stealthless specialization.

you guys are way, way overstating how much a specialization will change. removing initiative alone would be as much effort as making a whole new profession. removing stealth on top of that? not happening.

Sorry i was going to edit out my rudeness, I apologize for that. when i said they could remove initiative, I as thinking steal in my head and it didn’t click. anyways, if they do remove stealth from thieves, they probably would remove all deception, but the three skills i Mentioned are the only ones that provide outright stealth.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Myxam.2790

Myxam.2790

They made a point to display all 9 Professions in the Video. We can’t see what the Warrior or Elementalist is wielding (this is the Dragon Fight section close to 1:45 I believe). But the character closest to the camera does a trade mark Thief Dodge Roll, and we can see her shouldering a long weapon like a typical rifle prior. Its quite obviously a thief, quite obviously holding a rifle. The Trait lines are speculation, but not shots in the dark. We know that Steal is going to change when you swap Specializations, Thievery is tied directly to Steal. That Trait line is most definitely going to change.

Shadow Arts I will admit was based thematically on what my own speculations are as to the Specialization, but with consideration of the likely theme, pirates aren’t exactly Sneaky.

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Sagat.3285

Sagat.3285

Thieves are not Assassins, they aren’t Ninja, or Samurai; Kryta and Tyria are very Western influenced locales, therefore, Thieves are Thieves. Get over it.

This thread should emphasize on this paragraph.

I can still see SA with rifle, the idea of Acro remaining is just awkward hughh an evading rifle wielder just hughh if lighter duel pistols didn’t get it I can’t see it with rifle. To position himself and create opportunities I can see it with SA. I still think they should create one line and few utilities for it and lock everything before just to balance it, Acro is out of place.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Myxam.2790

Myxam.2790

It really depends on the style of Rifle they go for, you could argue literally for all 4 of those Attribute Lines.

Also, if you like the Paragraph, download and attach the photo xP! Thieves are Thieves!

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Geneaux.9547

Geneaux.9547

Jesus, we don’t need new weapons. That just adds more work and awards little, like the whole new race thing. We need more weapon versatility and usage amongst classes. Hence, specializations. Its the reason why many GW1 die-hards refuse to continue GW2 but have taken interest in HoT as of late. They love horizontal progression.

IMO, that only new weapons that sound like they’d make sense would be a two-handed battleaxe and maybe a scythe(its better off as a staff skin which we have very little of).

On topic: The thief could definitely use some new class specialization. It’s got too much focus on single target damage when its not needed or desired. A sniper class could work but it would need alot of work and thought on the devs part. The ‘thought’ part I don’t envy.

Why do I have the freaking feeling, that you have most likely understood only half of what I’ve written oO

Adding more useable weapons AUTOMATICALLY means more build versatility together with Specializations. Thieves should wield Great Axes and Scythes.?. ROFL.
Not to forget, there exist already Staff-Scythe Skins …

Adding more usable weapons to all classes is exactly horizontal progression.

Please don’t add words and ideas to a statement where they don’t exist. Particularly thieves with scythes.

No thief specializations? That’s just… unwise, no matter how you look at it.
As for new weapons, we wont see them unless they benefit more than one class, conceivably speaking. What you’re suggesting, is, ideologically speaking, make sense for a mere one or two classes a time. For example, if you’re gonna have a scythe, there better be at least 2 classes that can make use of them aside from the necromancer(yes the rifle and longbow are currently exceptions to the rule(and they shouldn’t be)) and they need to aesthetically make sense. Whip/chain sickles, claws, and polearms , imho, would look ridiculous, then again thats up to Anet to pull off, not my mind. It’s just something I’d much rather see an NPC using than a player. Hence, specializations, again, and not new weapons. Also, if we’re gonna have weapons that are specific to a given class, they all have to be available for their given class and their specific classes alone.
You got me on the battleaxe though. I would certainly pay money for that, without a doubt.

Realistically, devs will simply reuse content available(weapons) and create new horizontal gameplay(specializations) from that and cut down on development time and resources. Time is money and they probably have to think in reality’s terms quite often then they’d find comfortable.

“Man this jungle in the expansion better look so good it gives me flashbacks to Nam.”
Server: Dragonbrand
Guild: Knights of Ares [ARES]

(edited by Geneaux.9547)

Thief + Rifle = Sniper

in Guild Wars 2: Heart of Thorns

Posted by: A Massive Headache.1879

A Massive Headache.1879

if thieves ever get scythes, assuming those are ever implimented, the specialization has to be farmer. Has to happen, provided scythes happen.