Underwater Combat

Underwater Combat

in Guild Wars 2: Heart of Thorns

Posted by: Hamfast.8719

Hamfast.8719

No mention of underwater combat. A true shame. 3D movement is no problem for them, as the Hang Gliders show, and 3 environmental layers of jungle. It must be combat that is the stumbling block. Perhaps they need to import some developers from successful flight simulator games.

Underwater combat could be a MAJOR expansion of our gaming world if we had separate armors, underwater-specific slot skills, traits, etc. that we automatically switch to when underwater.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Underwater Combat

in Guild Wars 2: Heart of Thorns

Posted by: roachsrealm.9284

roachsrealm.9284

the problem with underwater is your traits, and utility skills..

you cannot have different traits for underwater set like your utilities, and there is huge unbalance in what utilities you can and cannot use underwater between the professions..

until that is balanced, I dont think they will focus on underwater at all. which really sucks.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

Underwater Combat

in Guild Wars 2: Heart of Thorns

Posted by: Evo.2319

Evo.2319

well if really we can climb that high maybe somekind of flying combat? easiest for me it would be to suggest combat similar what was in attack on titan we already will be able to use something to flying

Underwater Combat

in Guild Wars 2: Heart of Thorns

Posted by: trumbeller.4128

trumbeller.4128

I would say that in a jungle there should be plenty of bodies of water, so I can definitely see underwater combat still existing in new zones. They may experiment with some new underwater events in HoT. We got the major plot points here, I would say improvements like this may be something that comes out between now & release.