Unplayable Solo
Classes with good defense can run zerker easily, having no trouble on my necro, warrior or ranger. If you’re squishy… time to take a look at the other 192678263stat combinations and find one that works for you. My soldier/ cele dagger/focus ele is frickin immortal.
People spend 3 years in a game where the PvE is so faceroll easy that they forget that there are other ways to play than glass cannon.
GW2: run around casually picking flowers, killing some mobs along the way, doing some hearts, viewing some vistas. Come across an event, do it, a couple of people show up, do it with you. Go back to your frolicking after event is over.
HoT: run past every mob because some of them can 3 shot you even in full heavy ptv gear, only do events with 10+ people because the mobs are so obnoxious the only way they are worth the hassle is if you can upscale some of them to champs to get bags and spawn extra to tag them for more exp for masteries. Once event is over, hope you have someone who pins and moves the zerg to the next event. Otherwise, afk at an uncontested wp until an event starts.
it’s not a “get good” issue, the entire pacing of the game was changed.
The hero points need to be able to be done solo. Locking people out of their elite specs based on the whims of other players is bad game design (on top of the gating elite specs behind hero points in the first place, and those behind masteries, and those behind a boatload of exp).
I sat at a Hero point for 3 hours waiting for people to come do it yesterday.
Maybe because some of us don’t have the time to invest
Anyone else spot a slight contradiction in these two statements hehe?
3 hours? Really? I’ve told you a million times not to exaggerate…
I took a day off work to have an extra day to play the release. That bother you? Troll much?
If pointing out your ridiculous statement that you spent 3 hours waiting in game whilst complaining that you don’t have much time to invest is trolling then, yes, guilty as charged. 3 hours? Really? Did you have to press space every 10 minutes so the game did not log you out? If you are going to make this stuff up you should at least try to make it realistic. You’d have been better of going to work. ;p
GW2: run around casually picking flowers, killing some mobs along the way, doing some hearts, viewing some vistas. Come across an event, do it, a couple of people show up, do it with you. Go back to your frolicking after event is over.
HoT: run past every mob because some of them can 3 shot you even in full heavy ptv gear, only do events with 10+ people because the mobs are so obnoxious the only way they are worth the hassle is if you can upscale some of them to champs to get bags and spawn extra to tag them for more exp for masteries. Once event is over, hope you have someone who pins and moves the zerg to the next event. Otherwise, afk at an uncontested wp until an event starts.
it’s not a “get good” issue, the entire pacing of the game was changed.
This brought a smile to my face, very well put!
For the posters favoring the “learn to play” solution to the new content I can only say that is just far too simple and shortsighted.
GW2 has always been popular because it really is (was) “play how you like” – HoT has changed that considerably and I know I am not the only one frustrated by the problems already mentioned by others in this thread, the fun has gone.
Every game needs players regardless of its business concept and by basically changing the core game Anet presumably is hoping to attract a healthy player base of hard core players in large guilds capable of doing group content with their guild leaving those who prefer small guilds or soloing their way through the world rather out in the cold.
GW2’s strength was its ability to cater for most styles of play and I think they are taking a great risk of alienating many players who prefer the core concept of “play how you like” while failing to attract enough hard core gamers who prefer the new concept.
Time will tell, but of the multiple accounts in our family I am the only one who has upgraded to HoT and after seeing the content during the weekend I will remain the only one. No-one else has the slightest motivation for upgrading as we are all basically solo players who very rarely even can group up for dungeons because of our different work/family schedules.
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
So, what ever happened to scaling events? I don’t have a problem with most of the areas except that hero points should be able to be soloed. Making the leveling for mastery and hero points a grind is one issue, making the hero points unobtainable for a single roamer is terrible.
On the bright side, I unlocked 3 hero challenges in a few hours of WvW so that is probably the preferred route for hero points for me right now.
I tried walking around Verdant Brink on Saturday Night and hardly see people walking around and stuff. Getting ganked by mobs and dying without many WP’s. Walked around and get lost and have problems finding wp’s.
This is worse than Cursed Shore 2012. But Hey, at least Cursed Shore is the furthest area and Verdant Brink is the first area of HoT. It is like going to Metrica Province, seeing nobody there and dying.
Thought with this new metaserver you will see lots more people in each instance but I guess that this is not happening.
GW2: run around casually picking flowers, killing some mobs along the way, doing some hearts, viewing some vistas. Come across an event, do it, a couple of people show up, do it with you. Go back to your frolicking after event is over.
HoT: run past every mob because some of them can 3 shot you even in full heavy ptv gear, only do events with 10+ people because the mobs are so obnoxious the only way they are worth the hassle is if you can upscale some of them to champs to get bags and spawn extra to tag them for more exp for masteries. Once event is over, hope you have someone who pins and moves the zerg to the next event. Otherwise, afk at an uncontested wp until an event starts.
it’s not a “get good” issue, the entire pacing of the game was changed.
Attachments:
GW2 has always been popular because it really is (was) “play how you like” – HoT has changed that considerably and I know I am not the only one frustrated by the problems already mentioned by others in this thread, the fun has gone.
But with HoT we REALLY get “play how you want”.
No more Zerk meta! Sinister, Soldier, Celestial, Berzerk, Nomad.
Different sets for different game styles.
Damage, Condition, Bunker, Buffer, …
You want things to be easy? Join other players!
You want things to be hard? Go alone!
You want to play with people? Join other players!
You want to be proud of you? Go the hard way!
I’ve actually had a lot of fun with solo play. It’s a little frustrating how easy it is to be killed, but with a little mastery it becomes worlds easier. It’s also far more rewarding for me to get places, and the exploration feels far more genuine. I’m loving the new content, and having a couple guilds to run stuff with that I need help on when I need it is super nice. Even as a casual player who hasn’t progressed incredibly far yet, I’ve noticed my gameplay skill level has gone up considerably. I think people are confusing casual play with lazy play, honestly. As an action RPG game, it’s not necessarily meant to be easy, even if the early-game content is a breeze. I totally get the complaints about the difficulty, but again, it really isn’t too bad if you can savor the content for what it is.
This is worse than Cursed Shore 2012. But Hey, at least Cursed Shore is the furthest area and Verdant Brink is the first area of HoT. It is like going to Metrica Province, seeing nobody there and dying.
Follow the storyline (quite easy) to take you to the 2nd area. That area is MUCH less complicated in terms of gliding and whatnot.
GW2: run around casually picking flowers, killing some mobs along the way, doing some hearts, viewing some vistas. Come across an event, do it, a couple of people show up, do it with you. Go back to your frolicking after event is over.
HoT: run past every mob because some of them can 3 shot you even in full heavy ptv gear, only do events with 10+ people because the mobs are so obnoxious the only way they are worth the hassle is if you can upscale some of them to champs to get bags and spawn extra to tag them for more exp for masteries. Once event is over, hope you have someone who pins and moves the zerg to the next event. Otherwise, afk at an uncontested wp until an event starts.
it’s not a “get good” issue, the entire pacing of the game was changed.
~Sincerely, Scissors
…the maps are already losing players. Maybe because some of us don’t have the time to invest like allot of the children posting here do.
Right on.
This is an mmo. Of course some things are going to be “unplayable” solo.
Pretty much this.
Except that group content should be content that begs repeating, which means incremental, updated, or RNG rewards. This creates a longer-term pool of players who want to do the content. When such content is for one-and-done rewards like Hero Points, you’ve got a situation where anyone who is not in on the initial wave-front of players doing them is behind the eight ball. Group content is fine, but developers ought to be selective about what they use it for. A system that unlocks a key feature of your expansion should be accessible to all, regardless of when they play it.
This is an mmo. Of course some things are going to be “unplayable” solo.
Pretty much this.
Except that group content should be content that begs repeating, which means incremental, updated, or RNG rewards. This creates a longer-term pool of players who want to do the content. When such content is for one-and-done rewards like Hero Points, you’ve got a situation where anyone who is not in on the initial wave-front of players doing them is behind the eight ball. Group content is fine, but developers ought to be selective about what they use it for. A system that unlocks a key feature of your expansion should be accessible to all, regardless of when they play it.
Excellently phrased! I remember well the time when I was doing world completition on a newly made toon about 4 months ago. Getting the skill points in Malchor’s was a nightmare – almost no players and usually a group event parked right in front of it. That’s when the design backfires – and a few months from now people will (probably) concentrate on one map and on elocation and when you’re somewhere else you have the fun of soloing one champ + 2 vets in confined quarters and with a 4 minute timer … bad design!
As you put it: “Group content is fine, but developers ought to be selective about what they use it for” – using group content for the hero challenges is a bad idea – especially if you consider the decision in a long term point of view.
This is an mmo. Of course some things are going to be “unplayable” solo.
Pretty much this.
Except that group content should be content that begs repeating, which means incremental, updated, or RNG rewards. This creates a longer-term pool of players who want to do the content. When such content is for one-and-done rewards like Hero Points, you’ve got a situation where anyone who is not in on the initial wave-front of players doing them is behind the eight ball. Group content is fine, but developers ought to be selective about what they use it for. A system that unlocks a key feature of your expansion should be accessible to all, regardless of when they play it.
Indeed, that’s where all this group content fails.
Group content needs to be repeatable. No one is going to farm a hero point, so once most players are done with the content, or whenever there aren’t many players around you are screwed. Hero Points/Masteries are not group content.
As for events, some of them need to be scaled for groups. But right now all of them are, it needs to be like the events in Orr and other central tyria zones. There need to be both normal events (defend outpost, escort npc) and group events (kill wyvern boss, assault mordrem stronghold). And they should be scaled accordingly.
~Sincerely, Scissors
What’s worse is even if you are capable of soloing some of the champs, the developers put a kittenING TIME LIMIT on killing them so there is usually no way you can kill them in time unless you do massive dps. With some champs you can wait nearby and hope other players show but many are on small platforms where you will be in combat from the second you land (if you are not two-shotted out of the sky first).
They clearly don’t want you to solo anything so they box you into a corner of having to coax other players into doing a massive, frustrating grind with you which is further complicated by the fact everyone is doing different stuff.
Unreal. I have never seen such incompetent and thoughtless game design. This is absolutely rock bottom terrible.
HoT content, I’m progressing through it alright. My biggest issues are:
- Requires a group for one-time content. It could take hours right now, just after HoT launches, to gather 3+ other players to help with a Hero Challenge. It’s going to be literally impossible to get these Hero Points within the month, unless you summon your guild from their other “challenging group content” to help you out in unlocking your baseline profession skills.
- Crazy fast respawns. To get to the above Hero Points/Mastery Points, I’m working my way through fights against 2-3 enemies that are individually challenging and are pretty epic as a group. I can barely finish this fight before the group of mobs behind me respawns and joins in. Throw in fights against huge AoE that requires a lot of movement (into other, nearby groups of mobs) and the occasional veteran to blow your pacing all to heck. This stuff gets crazy.
- Gated content. Nothing more frustrating than going through all the above logistical work to get to a Hero Challenge on the first map… then discovering that I cannot access it because I haven’t earned 5 levels of experience in the yet. Gee, go figure. That’s ludicrous; why would you do that on the first map, when you know that no one who reaches it is going to possibly have unlocked the required mastery yet?
- The above, but also it turns out the Hero Challenge fight is bugged.
Look, I’m managing to slog my way through this stuff. Yeah, it’s harder than the core content, but I tend to love challenging content. That’s not the issue here.
The problem is that these maps are obviously designed to be handled by small groups, and the small groups are supposed to gather into larger zergs to handle some of the meta events; however, players who are still trying to unlock core stuff for their characters (Mastery and Hero points) are running into fights that are designed to be handled by groups, but the rewards are not repeatable and they’re gated behind the Mastery system, hidden deep within highly-populated dens of enemies, at the end of a logistical challenge (e.g. “jumping” puzzle), or all three.
It’s not that I don’t like the idea that we form up teams of skilled players to handle tough group content to access cool rewards; it’s that we’re ending up hoping (or begging) for charity from random strangers to unlock the basic HoT content and mechanics for our characters, and that’s just a little bit ridiculous and tiresome.
I was really pumped for this expansion, but I wound up playing for 5 hours then saying, “You know what? I’m over this”. I’ve been convincing myself to go back for a couple of hours here and there to keep hacking away at this stuff, but I’m really to the point where I don’t care anymore.
The core content is just not fun or exciting; is a tedious chore.
(edited by Lucubration.8361)
GW2: … frolicking …
HoT: …full heavy ptv gear … upscale some of them to champs to get bags and spawn extra to tag them for more exp for masteries. … zerg to the next event…
it’s not a “get good” issue, the entire pacing of the game was changed.
Actually it sounds like how some play the game has changed. Instead of enjoying the game if one is entirely focused on loot and xp and maximizing the amount of both they will surely have a bad time regardless of how insanely murderous the monsters of HoT are.
Anet original game FAQ statement when GW2 came out is the following:
Will Guild Wars 2 be solo-able?
Yes. You will be able to advance your character to the maximum level without ever joining a group, if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game however they prefer.
MMORPG = Massive Multiplayer Online Role Playing Game, no where does it state it is a MMGORPG – Massive Multiplayer Group Online Role Playing Game. If there are others playing the same game as you (Massive Multiplayer Online Role Playing game) it does not mean you have to group with them in order to play. Again, its not MMGORPG. If you want semantics there it is. If you want choice, this game was touted as giving that choice in the beginning. If it has changed, it wasn’t conveyed. If you want to group that is fine. If you don’t, that is fine. Stop with the old worn out MMORPG statement, its irrelevant and you keep using that word, I do not think it means what you think it means. INCONCEIVABLE.
J.R.R. Tolkien, The Lord of the Rings
Heh, i play 100% solo and reached dragon’s stand or whatever the last zone is, only needed help on a few hero points, but other then that i soloed 100%, i am a berserker glass cannon warrior.
Heh, i play 100% solo and reached dragon’s stand or whatever the last zone is, only needed help on a few hero points, but other then that i soloed 100%, i am a berserker glass cannon warrior.
Yeah right.
~Sincerely, Scissors
Just killed that vampire champ you can only reach during night with choppers in VB. The life leech is insane, and it took us ( 10ish players) 3 times to be able to kill it. Impossible to solo, but fun tho.
As for events, some of them need to be scaled for groups. But right now all of them are, it needs to be like the events in Orr and other central tyria zones. There need to be both normal events (defend outpost, escort npc) and group events (kill wyvern boss, assault mordrem stronghold). And they should be scaled accordingly.
Well, you can easily solo the escort missions on map #1. Defending an outpost during night is depending on your class and build. Condi Necro did just fine solo there. But I agree that the content for CASUAL/LAZY solo players is low on the new maps.
On map #2 I soloed quite a few escort events – they do, however, sooner or later run into a problem where solo won’t do (vine keeper respawns, etc.). It’s not that they’re too difficult – it’s just that you cannot be at two places at the same time and thus you reach a point, where you have a standstill in the event.
What really annoys the hell out of me is how unbalanced the damage output is. Smoke pooches and frog archers can pretty much 2 shot you without you having time to retaliate. Now I don’t mind a challenge, but it has to be fair, learn the abilities and how to dodge and avoid them. In most cases I’ve been able to adapt and learn to avoid certain one hitters, but the frog archers and smoke pooches seems to be impossible to predict and avoid.
I’m annoyed at going 3 steps forward and getting shot 6 steps back because I was killed by a frog or a dog and the spawn point is far away. Even more annoying when the nearest is contested and you have to travel even further.
What really annoys the hell out of me is how unbalanced the damage output is. Smoke pooches and frog archers can pretty much 2 shot you without you having time to retaliate. Now I don’t mind a challenge, but it has to be fair, learn the abilities and how to dodge and avoid them. In most cases I’ve been able to adapt and learn to avoid certain one hitters, but the frog archers and smoke pooches seems to be impossible to predict and avoid.
I’m annoyed at going 3 steps forward and getting shot 6 steps back because I was killed by a frog or a dog and the spawn point is far away. Even more annoying when the nearest is contested and you have to travel even further.
Yeah. As a grenade-focused Engineer running ascended zerker/knights, I simply, literally cannot kill a solo frog archer. There are other enemies that are challenging (like the smoke dogs) which are a real struggle even just one-on-one, but my only options when I run into a frog archer are to flee or to die.
I can dodge several single attacks in a fight, but a spammable chain of GETWRECKED that does 70% of my health is pretty ludicrous.
Also, the innate 75% or whatever chance to be missed by ranged attacks… do I seriously have to respec Scrapper just to be able to hit the kitten ed things? There’s no other way I can see to possibly handle them.
Just killed that vampire champ you can only reach during night with choppers in VB. The life leech is insane, and it took us ( 10ish players) 3 times to be able to kill it. Impossible to solo, but fun tho.
I and about 5 other people did the vampire champ, and at one point someone said “no pets please” (I guess it was pulling life out of a player’s pet?). Tough fight, though I thought it was fun.
Have not had a problem soloing anything yet. Sometimes you die a few, but you learn and adapt. Oh, did I hear someone say there would be a meta for HoT? Don’t think so … if your not changing your builds around for certain mobs, you will have LOTS of problems soloing HoT content, even trash mobs.
Interesting I see people complaining about engis on certain mobs … If anything, I have been MOST successful with Engi. FT, stacking might and boon duration. Almost nothing kills me unless I’m doing something stupid. Smoke dogs are a pain, I just FT 3 them.
(edited by Obtena.7952)
It’s going to be a real chore once most players have finished the content and returned to their preferred game areas/modes.
I find myself doing OK when running from place to place to get to events as a Revenant with zerker gear on. The #4 skill with the hammer, helps a lot with all of those ranged frogs (and with the candy corn spraying elemental in the Mad King’s Labyrinth, by the way), but those smokescales are a huge problem if one catches you and you don’t counter or escape fast enough. Even some of those mushrooms can be terrible.
Oddly enough, I don’t find the Mordrem nearly as bad as the wildlife of Maguuma, and those are the “big bads” of the expansion. It’s nice being challenged by this game since the base game is pretty easy, but I can see the current difficulty being trouble once the game is past the “Shiny and new!” phase.
Heh, i play 100% solo and reached dragon’s stand or whatever the last zone is, only needed help on a few hero points, but other then that i soloed 100%, i am a berserker glass cannon warrior.
Anyone can say anything and never have to back it up. Welcome to the internet.
What really annoys the hell out of me is how unbalanced the damage output is. Smoke pooches and frog archers can pretty much 2 shot you without you having time to retaliate. Now I don’t mind a challenge, but it has to be fair, learn the abilities and how to dodge and avoid them. In most cases I’ve been able to adapt and learn to avoid certain one hitters, but the frog archers and smoke pooches seems to be impossible to predict and avoid.
I’m annoyed at going 3 steps forward and getting shot 6 steps back because I was killed by a frog or a dog and the spawn point is far away. Even more annoying when the nearest is contested and you have to travel even further.
Yeah. As a grenade-focused Engineer running ascended zerker/knights, I simply, literally cannot kill a solo frog archer. There are other enemies that are challenging (like the smoke dogs) which are a real struggle even just one-on-one, but my only options when I run into a frog archer are to flee or to die.
I can dodge several single attacks in a fight, but a spammable chain of GETWRECKED that does 70% of my health is pretty ludicrous.
Also, the innate 75% or whatever chance to be missed by ranged attacks… do I seriously have to respec Scrapper just to be able to hit the kitten ed things? There’s no other way I can see to possibly handle them.
You are aware that running P/S you have (with toolkit) 2 great options against ranged opponents – 3 actually ….
It’s going to be a real chore once most players have finished the content and returned to their preferred game areas/modes.
Ding ding ding, we have a winner.
That is why I’m honestly surprised the developers did what they did in Heart of Thorns.
As it stands now, I have zero interest in doing pretty much anything in the new areas. Can I get by? Yes. Is it even a little bit fun getting my rear continually handed to me? Nope. Ah well, I have plenty of alts. I’ll probably spend more time on them. Or maybe work on map completion in older areas, since I haven’t been playing the game that long and still don’t have that done. But after that, if things are still this completely un-fun in HoT (from my perspective) I may have to explore other games.
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
No they are not playable solo. The new maps are about the same difficulty as story mode dungeons in the core game. You have to pick your battles and hope there are other players around or you won’t accomplish much. Yes that is not only a fundamental change to the design of the core game, but it also goes against he tenants of the original manifesto that brought many of us into GW2. ArenaNet knows this and they will cower from responding to this thread or any like it because they don’t wan to publicly address this.
What’s more the dynamic events on the new maps are often void of players making the new content unapproachable without a premade party. You have to convince guildies or friends to abandon whatever their goals are to help you. The people praising the design either played in a premade team or were lucky enough to be moving with the heard of players who came in at launch when all the events were full. Of course their experience is a lot different and they are too narrow minded to consider what it’s been like for others or why perhaps their experience was so different.
~shrug~
I’ve been doing pretty good solo. Sure, I have a guild and friends, but they aren’t always available for groups, so I’ve done quite a bit on my own. Of course there are some things I can’t handle alone, but those are usually challenges that were meant for a group in the first place. If there aren’t people around to help in those situations, I just find something else to do that I can handle.
Perhaps part of it is because of how I have my characters outfitted. They aren’t in the best gear in the game, but they got pretty good stuff, and yet I can survive things that are bringing other people down. Maybe it’s time to put a little more into Vitality and Toughness?
(edited by Tregarde.6031)
Heh, i play 100% solo and reached dragon’s stand or whatever the last zone is, only needed help on a few hero points, but other then that i soloed 100%, i am a berserker glass cannon warrior.
Same here my main is a zerker zerker warrior and with 3 dodges (1 on GS) and double endure pain most things are pretty much face roll. But maybe it’s just the class carrying us and not skill right? lol
The fact that you have to be wearing zerker gear is kittening ridiculous. The community finds an optimal armor config and the publisher decides to make the new content so in order to solo you have to wear the config instead of just nerfing zerker gear. Yeah, that makes so much sense.
I killed a Diarmid by myself (With the help of some NPCs and the terrain). It was hard but fun.
I got to a Hero Point by myself, but killing the champion was downright impossible (Insta kill, no terrain to cover, no NPCs). Hard, not fun at all.
My Point: Content should be soloable. Hard, but soloable. Specially content you NEED to do to improve your character.
that it makes every other class in the game boring to play.”
Hawks
Heh, i play 100% solo and reached dragon’s stand or whatever the last zone is, only needed help on a few hero points, but other then that i soloed 100%, i am a berserker glass cannon warrior.
Same here my main is a zerker zerker warrior and with 3 dodges (1 on GS) and double endure pain most things are pretty much face roll. But maybe it’s just the class carrying us and not skill right? lol
Hehe – don’t forget 25% movement speed, ignore incoming cc when using a “movement skill” and a superb healing via signet. If you add a horn and trait for cc conversion … oh my
Yes, warriors are a bit easy mode – but they still require skill. Many “casuals” (this is such a broad term for a highly inhomogeneous crowd) rely on the damage output and the healing and never bother with positioning and dodging never mind non-damage skills on the bar. And those WILL have a problem in HoT.
My little condi necro is doing quite fine so far – especially the story is a piece of cake yet (just found Rata Novus). Given the huge XP bonus from the story I’d really recommend hauling 2 or 3 chars through the story using the XP to unlock the basic traits.
The hero challenges still suck big time, imo!
Play how you want, just make sure your party agrees with you.
The fact that you have to be wearing zerker gear is kittening ridiculous. The community finds an optimal armor config and the publisher decides to make the new content so in order to solo you have to wear the config instead of just nerfing zerker gear. Yeah, that makes so much sense.
It does make sense as it will not require respeccing outside of HoT. So if you have a problem pack a piece or two Soldier’s for HoT but your usual dungeon/fractal runs will be unaltered. Had they nerfed Zerker gear … the outcry would have been HUGE by the speed runners.
Ok, While I understand the comments about MMO including the words Multiplayer, I will answer from the perspective of a “soloer” who is willing to join people as I pass.
I started HoT on my Sylvari Ranger chiefly to be able to hear the dragon. While I am only rank 10 on HoT region, I have had a blast in all the areas so far, I play alone and help others where I can.
This region is challenging yet it is IMHO NOT impossible alone if you join others you pass as the opportunity arises.
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
That fact that you were even able to make a post is amazing in and of itself…. The game itself is called…..
Guild Wars 2 (nothing of which screams solo)
MMORPG (key word being multiplayer, not solo)Get a guild, quit being a social misfit and git gud. I’m so tired of seeing dumb posts about QQ… I can’t solo.
…and yet you decided to click on a thread titled “unplayable solo”. I’d say that’s actually a pretty clear sign of intent that you are actively looking for such comments, only to then attempt invalidation of debate on a valid change to core mechanics that clearly doesn’t concern you.
You do realize that your talking to quite a large group of players, a group that helped fund HoT in the first place? I get it’s not your thing but segregating and ostracizing such a large groups effects the whole games health and prosperity.
As mentioned above soloing is not always an actual choice, it can often be forced on the player due to server/area/guild/friends list inactivity. Speaking as someone who plays in a timezone when the majority of the player base are in bed makes this more of an issue.
Outside any of that GW2 was marketed as being “solo” friendly from day one. They even changed the core PS this year to make that even more applicable. I’d suggest doing some research before over generalizing and simplifying complaint into “just gtfo and play a console” as the devs clearly don’t wan’t that given the history of encouragement directed squarely at solo play and really, if you want this expansion to have longevity and success, neither should you.
Heh, i play 100% solo and reached dragon’s stand or whatever the last zone is, only needed help on a few hero points, but other then that i soloed 100%, i am a berserker glass cannon warrior.
Yeah right.
Lol want me to use all the new elite skills? i can, do you want me to teleport from way point to way point, i can, do you want me to reach that vista? i can, invite me to a party watch me get there.
Heh, i play 100% solo and reached dragon’s stand or whatever the last zone is, only needed help on a few hero points, but other then that i soloed 100%, i am a berserker glass cannon warrior.
Yeah right.
Lol want me to use all the new elite skills? i can, do you want me to teleport from way point to way point, i can, do you want me to reach that vista? i can, invite me to a party watch me get there.
Might want to set aside a day for resting, just sayin.
Here’s some advice:
Learn to play your class. By this I mean, if what you’re doing isn’t currently working, try something different. Adopt a play style with abilities that better suit the map your on.
A speed signet and a dodge roll goes a long way to boost your survivability. A stun break might help too, but I never use ’em. Getting stun-locked by beetles can certainly mean death, but you can dodge roll through them.
Know your limits. Learn the mobs and stay away from the ones that can wreck you. Play smarter, not harder. Gliding can let you skip quite a few mobs.
You want ten hero points for the price of one? That’s laughable. If your map is sparsely populated join a new one and find a group or go back to the main maps for free and easy points.
Heh, i play 100% solo and reached dragon’s stand or whatever the last zone is, only needed help on a few hero points, but other then that i soloed 100%, i am a berserker glass cannon warrior.
Yeah right.
Lol want me to use all the new elite skills? i can, do you want me to teleport from way point to way point, i can, do you want me to reach that vista? i can, invite me to a party watch me get there.
Might want to set aside a day for resting, just sayin.
No he needs to stroke his EGO again and again, just saying
Tottlay Agree on OP, there was until now maybe 3% map completion which was not soloable. That changed the day HoT Dropped. I have no problem that events, champs, mega bosses etc not being soloable. This is normal. But hearts, vistas, skill challenges, and POIs were always soloable till now. Basically you could map complete solo. This is a very big change from what the people are used to.
Of course the Farm minded community wont give a single kitten , coz they are zerging anyway.
And VB is already empty. People NEED to LFG for a full map 4 days after release.
And btw you basically punish everyone who wants to enjoy halloween, at the time it ends, no one will be there to party with in VB anymore.
if its indeed more difficult im going to buy it, i stopped playing the core game a long time ago because you could faceroll all the maps and it was boring as hell