Unrealistic Legendary Collections
Agreed. My request would be to take out any, and all, RNG from the precursor collections. Remove all RNG, all of it. This would make the collections fun and epic. RNG never does. Never.
And please no one say “ANet didn’t say it was going to be easier”. We get that. Obviously. We thought it was going to be a non RNG “cheaper” way to get a legendary. And because it would be “cheaper” (and by cheaper I mean less gold spent to get it), there would be a massive time commitment. What we currently have is practically the same cost in gold, along with RNG, AND a massive time investment.
Arena net made it very clear Legendary collections would be hard. Their intent was to keep the value of precursor.
I’m sitting on 50g, i spend a lot of my gold in game on stuff, new armor/weapon stats for my new specializations and i can manage to do the dusk collection just fine without dumping a lot of my gold resources. All those iron, steel and darksteel ingots, it sucks getting these, either buy em or farm em. The point is to play the game to get what you want. People who are rich have it easier, but it doesn’t mean everyone should be eligible to get easily obtainable legendaries. Work for it, stop complaining.
#justdoit
Unrealistic Legendary Collections
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
I don’t think the complaint is that they want it ‘easier’ per se. Or even that it takes less time. Just less rng.
Honestly, (for example) having to show up at every Shatterer event and praying to every god you can name that he 1)gets his crystalize attack off before we melt him and 2) that he randomly uses it on you specifically, isn’t what people were envisioning.
Having to travel to remote locations, sure.
Dance for a assorted monarchs, great.
Gather specific items for/from a very specific set of heart vendors, absolutely.
Sacrifice your first born to RNGesus? Not so much.
(edited by LanfearShadowflame.3189)
Yes remove the rng parts. The point with crafting is to avoid this.
I used to be a power ranger, now not sure anymore
Arena net made it very clear Legendary collections would be hard. Their intent was to keep the value of precursor.
What, exactly, is hard or challenging on a personal level about waiting for a super rare boss to spawn in Dry Top, or hoping to god you get hit by a boss attack with a super low target cap?
There is “hard and challenging” and there is “hard and stupid.” Folks like PlatinumMember don’t know the difference.
Are we crafting legendaries or precursors? Since when did exotic weapons take ascended crafting materials and PvP and WvW grinds? Since the books are called, for example Bolt Vol. 1, are we crafting Bolt or Zap? I have not finished, and may not ever if the rng is as bad as you say for some of the collection items.
Unrealistic Legendary Collections
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
Sadly…. we are just crafting the precursors. We still have all the rest of the normal legendary work/grind/whateverYouWantToCallIt to do after we have that one component.
Hi ho Hi Ho it’s off to work we go….
Precursor crafting lets you work at it at your own pace. You do not need to save up X amount of gold, if you wanted to do that just buy the precursor. Not once did they say precursor crafting would cost less than a precursor currently.
700 gold is $45 dollars. Ask your parents for a precursor under the tree this year.
Crystal Desert
Precursor crafting lets you work at it at your own pace. You do not need to save up X amount of gold, if you wanted to do that just buy the precursor. Not once did they say precursor crafting would cost less than a precursor currently.
You can work at your own pace by saving gold bit by bit and buying it off the TP later. The only thing precursor crafting does is give you a visual of your progress.
Sadly, I am the parent, and I refuse to spend $45 for play gold, but time, I have. Have you seen the sell price of ascended mats? I think I would be much better off making and selling these than the current grind of precursor farming, unless that became the only way to get one.
RNG has no place in the collections. We asked for a non-RNG alternative to acquiring the precursor because after 3 years of no drops for the majority of us players, we were a bit fed up with it.
700 gold is $45 dollars. Ask your parents for a precursor under the tree this year.
Lmao… here’s your Christmas present Johnny. If you save up 3 or 4 more Christmas and Birthday presents, we’ll buy you the materials to turn it into a legendary.
I have not received a precursor drop, so I don’t have a legendary. I’ve never understood why players felt they were worth the $1000s + gold on the TP, and I don’t think they are worth the $1000s of gold in materials to craft them, so I’ll probably never have one and I’m certainly okay with that. :-)
What, exactly, is hard or challenging on a personal level about waiting for a super rare boss to spawn in Dry Top, or hoping to god you get hit by a boss attack with a super low target cap?
There’s hundreds of collections items to be gotten. Picking out particularly difficult or buggy items as if the whole thing is like that is ridiculous. The game is designed to be completable; in the final analysis literally the only thing anything you do in the game costs you is time. Only a handful of content requires enough skill that its rare purely on the basis of difficulty.
Arenanet is already looking at the Shatterer item. Dry Top bosses are not about waiting for them to spawn; I don’t know what collection this is in reference too, but IME all Sandstorm bosses spawn at fixed times dependent on how much Favor of the Zephyrites is earned.
\Sadly, I am the parent, and I refuse to spend $45 for play gold, but time, I have. Have you seen the sell price of ascended mats? I think I would be much better off making and selling these than the current grind of precursor farming, unless that became the only way to get one.
This is how the economy is supposed to work
Right now the cost of ascended mats has increased for several reasons, but people getting into precursor crafting is a big one.
So people SHOULD be foregoing their own crafting in order to sell their materials to make gold
Eventually prices will settle down…maybe… I expect at least a small price spike after raids come out, assuming ascended materials will be part of legendary armor.
(edited by Shoe.5821)
If you can’t farm tier 2,3,4,5 wood (example from Bifrost collection, probably the most expensive one), the I would like to see how you farm T6, lodestones, gold, and all the other requirements for full legendary.
I say, material costs of precursor collections are reasonable. Just chill and do it slowly…one ascended mat per day + PvP and wvw dailies for those new tokens.
And please no one say “ANet didn’t say it was going to be easier”. We get that. Obviously. We thought it was going to be a non RNG “cheaper” way to get a legendary. And because it would be “cheaper” (and by cheaper I mean less gold spent to get it), there would be a massive time commitment. What we currently have is practically the same cost in gold, along with RNG, AND a massive time investment.
They didn’t say it was going to be cheaper either.
They said it was going to be a more reliable way to acquire a precursor yourself in stead of buying it
The collections actually do that. You can fairly reliably farm every part of them yourself, or split your cost between purchase and farming. You are no longer limited to trying for obscenely low RNG chances or farming up the entire gold TP price of a precursor.
The collections don’t make precursors cheaper, but they make them reliably obtainable for people that don’t want to buy stuff from the TP to get them
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I actualy enjoy the legendary collection…
except the fact that I had a bug when I completed tier1 and now I can’t go any further because I lack 2 craft recipe that I never got from the chest..
And please no one say “ANet didn’t say it was going to be easier”. We get that. Obviously. We thought it was going to be a non RNG “cheaper” way to get a legendary. And because it would be “cheaper” (and by cheaper I mean less gold spent to get it), there would be a massive time commitment. What we currently have is practically the same cost in gold, along with RNG, AND a massive time investment.
They didn’t say it was going to be cheaper either.
They said it was going to be a more reliable way to acquire a precursor yourself in stead of buying it
The collections actually do that. You can fairly reliably farm every part of them yourself, or split your cost between purchase and farming. You are no longer limited to trying for obscenely low RNG chances or farming up the entire gold TP price of a precursor.
The collections don’t make precursors cheaper, but they make them reliably obtainable for people that don’t want to buy stuff from the TP to get them
Getting a precursor from the collection is just as reliable as getting it from the TP. In its current state, there is zero point whatsoever in going through the collection if it’s going to be the same cost in gold (or even more in some cases), as well as more RNG drops AND a massive time investment (especially because of all the ascended mats you have to craft- and if you say just buy them, then what’s the point in not buying the whole thing off the TP?). Trust me, I love this game, and I was hyped for precursor crafting. But crafting a precursor seems to me to be way more of a gold and time investment than it is worth.
As for “cheaper”. What should have been taken away from the monetary cost of the crafting should have been added in the time investment it takes you to craft it. Therefore they would be on the same level, with one requiring 100% gold and one 50% gold and 50% time investment. But what ended up happening was the same massive gold cost along with a massive time investment tacked on.
You’re not getting it.
The entire idea of the crafting was a path by which you didn’t have to use the TP or crazy low RNG to get it.
The crafting model isn’t balanced to make it easier or cheaper when you’re buying stuff. It’s to make it actually achievable at all if you’re not buying stuff from the TP. You can go gather the materials yourself, reliably, and not spend anything at the TP.
Crafting is the ‘I want a precursor and want to spend zero gold on it, and in stead spend my time’ option. That option didn’t realistically exist before crafting because the only way to acquire a precursor without the TP was to sacrifice your firstborn to rngesus and still possibly get nothing. There was no progression toward it, it was either you got nothing, or you got a precursor.
Paying someone else for their luck or effort is still the fastest way to get a precursor. They didn’t want to change that for the existing ones. What they wanted to do is to add a method similar to the new legendaries (which you can’t buy or drop the precursors at all) for people that would rather do it themselves.
Doing it yourself is nearly always slower or more time consuming than paying someone else. That’s why commerce works in the first place. The difference is that it’s actually reasonable to say “i’ll do it myself” now.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
So basically all the things that annoyed us in the original gw2 were carried on with a bigger impact to HoT? This is so funny I want to cry. Tell you what though, glad I didn’t pay for pre-purchase. Probably gonna wait for the price to drop to $15 or so.
You’re not getting it.
The entire idea of the crafting was a path by which you didn’t have to use the TP or crazy low RNG to get it.
The crafting model isn’t balanced to make it easier or cheaper when you’re buying stuff. It’s to make it actually achievable at all if you’re not buying stuff from the TP. You can go gather the materials yourself, reliably, and not spend anything at the TP.
Crafting is the ‘I want a precursor and want to spend zero gold on it, and in stead spend my time’ option. That option didn’t realistically exist before crafting because the only way to acquire a precursor without the TP was to sacrifice your firstborn to rngesus and still possibly get nothing. There was no progression toward it, it was either you got nothing, or you got a precursor.
Paying someone else for their luck or effort is still the fastest way to get a precursor. They didn’t want to change that for the existing ones. What they wanted to do is to add a method similar to the new legendaries (which you can’t buy or drop the precursors at all) for people that would rather do it themselves.
Doing it yourself is nearly always slower or more time consuming than paying someone else. That’s why commerce works in the first place. The difference is that it’s actually reasonable to say “i’ll do it myself” now.
I can’t possibly see how that is any more reasonable to say if it will take way longer and cost just as much if not more gold.
(edited by ZachAttack.3957)
You’re not getting it.
The entire idea of the crafting was a path by which you didn’t have to use the TP or crazy low RNG to get it.
The crafting model isn’t balanced to make it easier or cheaper when you’re buying stuff. It’s to make it actually achievable at all if you’re not buying stuff from the TP. You can go gather the materials yourself, reliably, and not spend anything at the TP.
Crafting is the ‘I want a precursor and want to spend zero gold on it, and in stead spend my time’ option. That option didn’t realistically exist before crafting because the only way to acquire a precursor without the TP was to sacrifice your firstborn to rngesus and still possibly get nothing. There was no progression toward it, it was either you got nothing, or you got a precursor.
Paying someone else for their luck or effort is still the fastest way to get a precursor. They didn’t want to change that for the existing ones. What they wanted to do is to add a method similar to the new legendaries (which you can’t buy or drop the precursors at all) for people that would rather do it themselves.
Doing it yourself is nearly always slower or more time consuming than paying someone else. That’s why commerce works in the first place. The difference is that it’s actually reasonable to say “i’ll do it myself” now.
I can’t possibly see how that is any more reasonable to say if it will take way longer and cost just as much if not more gold.
You’re still viewing it in gold costs. The point is that you can do it by not spending gold at all in a way that there’s an actual progress path rather than a completely RNG super low chance path of binary success.
It’s the same logic as crafting ascended. You can hope for an extremely low RNG drop chance, or you can opt for a more time consuming but reliable path by crafting it. The only reason precursors seem out of whck to you is because you’re viewing them from the lens of gold cost because, unlike ascended gear, they’re actually tradable. Anet admitted making them tradable was a mistake which is why all new legendaries and their precursors are not rng drops or tradable. Take gold cost out of the equation. Just pretend that, hey, you wanted to earn it through your own play in stead of paying for it on the TP, and save or use your gold for something else in stead. Now, from that lens compare the method of acquisition of precursors with and without the crafting mastry.
That was the type of play the crafting was designed for. it wasn’t designed to make them more accessible for people who pay others for their effort to make the process faster.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)
Arena net made it very clear Legendary collections would be hard. Their intent was to keep the value of precursor.
As usual, Anet cares more about their precious economy than they do their players.
And let’s not even get into the stupidity of using ascended mats (in ludicrous quantities because beep boop arbitrary value of item must be protected because reasons) to make an exotic weapon.
As for “cheaper”. What should have been taken away from the monetary cost of the crafting should have been added in the time investment it takes you to craft it. Therefore they would be on the same level, with one requiring 100% gold and one 50% gold and 50% time investment. But what ended up happening was the same massive gold cost along with a massive time investment tacked on.
Yeah, this. What precursor crafting should have been was a system that required a lot of time but very little gold (or items that can be sold on the TP, ie ascended mats). That way, there would be a dichotomy of long-term and cheap (crafting) versus immediate but expensive (buying it on the TP), with the toilet for people who feel lucky and random drops as a wild card.
Arena net made it very clear Legendary collections would be hard. Their intent was to keep the value of precursor.
This is a ludicrous statement. Never, not once, ever, during the triumphant reveal of precursor crafting which was meant to get players to buy HoT did they say they would be designed to keep precursors on the TP expensive. The OP’s take on this is identical to mine, we were lied to so Anet could take our money.
Precursor scavenger hunt was one of the major additions to the game, it had it’s own round of applause at the reveal. If this system had been shown I’d still be waiting for HoT to drop in price.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
Precursor crafting lets you work at it at your own pace. You do not need to save up X amount of gold, if you wanted to do that just buy the precursor. Not once did they say precursor crafting would cost less than a precursor currently.
You can work at your own pace by saving gold bit by bit and buying it off the TP later. The only thing precursor crafting does is give you a visual of your progress.
It was always going to be this with a few flavourful bits thrown in, anyone expecting otherwise was just fooling themselves.
The crafting should have been an alternative to just another gold sink. As it is its just as much as an alternative as red and black chess is to black and white chess.
You’re not getting it.
The entire idea of the crafting was a path by which you didn’t have to use the TP or crazy low RNG to get it.
The crafting model isn’t balanced to make it easier or cheaper when you’re buying stuff. It’s to make it actually achievable at all if you’re not buying stuff from the TP. You can go gather the materials yourself, reliably, and not spend anything at the TP.
Crafting is the ‘I want a precursor and want to spend zero gold on it, and in stead spend my time’ option. That option didn’t realistically exist before crafting because the only way to acquire a precursor without the TP was to sacrifice your firstborn to rngesus and still possibly get nothing. There was no progression toward it, it was either you got nothing, or you got a precursor.
Paying someone else for their luck or effort is still the fastest way to get a precursor. They didn’t want to change that for the existing ones. What they wanted to do is to add a method similar to the new legendaries (which you can’t buy or drop the precursors at all) for people that would rather do it themselves.
Doing it yourself is nearly always slower or more time consuming than paying someone else. That’s why commerce works in the first place. The difference is that it’s actually reasonable to say “i’ll do it myself” now.
I can’t possibly see how that is any more reasonable to say if it will take way longer and cost just as much if not more gold.
You’re still viewing it in gold costs. The point is that you can do it by not spending gold at all in a way that there’s an actual progress path rather than a completely RNG super low chance path of binary success.
It’s the same logic as crafting ascended. You can hope for an extremely low RNG drop chance, or you can opt for a more time consuming but reliable path by crafting it. The only reason precursors seem out of whck to you is because you’re viewing them from the lens of gold cost because, unlike ascended gear, they’re actually tradable. Anet admitted making them tradable was a mistake which is why all new legendaries and their precursors are not rng drops or tradable. Take gold cost out of the equation. Just pretend that, hey, you wanted to earn it through your own play in stead of paying for it on the TP, and save or use your gold for something else in stead. Now, from that lens compare the method of acquisition of precursors with and without the crafting mastry.
That was the type of play the crafting was designed for. it wasn’t designed to make them more accessible for people who pay others for their effort to make the process faster.
I’m just viewing it how it is. I’m not going to do precursor crafting if it costs more gold, more effort, and more time than buying it off the TP.
Arena net made it very clear Legendary collections would be hard. Their intent was to keep the value of precursor.
As usual, Anet cares more about their precious economy than they do their players.
And let’s not even get into the stupidity of using ascended mats (in ludicrous quantities because beep boop arbitrary value of item must be protected because reasons) to make an exotic weapon.
As for “cheaper”. What should have been taken away from the monetary cost of the crafting should have been added in the time investment it takes you to craft it. Therefore they would be on the same level, with one requiring 100% gold and one 50% gold and 50% time investment. But what ended up happening was the same massive gold cost along with a massive time investment tacked on.
Yeah, this. What precursor crafting should have been was a system that required a lot of time but very little gold (or items that can be sold on the TP, ie ascended mats). That way, there would be a dichotomy of long-term and cheap (crafting) versus immediate but expensive (buying it on the TP), with the toilet for people who feel lucky and random drops as a wild card.
My point exactly.
Lets add WvW and PvP items to the collection, wooooo. Guess I’ll just spend gold on those… very creative.
I don’t know. Maybe it’s because (unlike everyone in my guild) I’m not rushing to complete every single one of my precursor as fast as possible. So I’m not really experiencing this issue. I guess I can see how someone who wants it now would not like this system.
I don’t know. Maybe it’s because (unlike everyone in my guild) I’m not rushing to complete every single one of my precursor as fast as possible. So I’m not really experiencing this issue. I guess I can see how someone who wants it now would not like this system.
I don’t really want it now… My point of thinking is that if something costs a kittenload of money you can get it very quickly. If something costs a little money it should take you quite a while to get it. And if the monetary value is the same as just buying a precurser off the TP with a time investment tacked on, then there’s not really a point. I REALLY like the idea, but it could have been implemented a tad bit better.
The only thing that should be removed is the RNG. Anet said the Legendary is obtainable by any player as long as they are willing to put the effort into it. I myself would rather grind the materials than buy them. It feels more like a real accomplishment than something I viewed as an annoyance and decided to throw money at.
I also understand why we must visit certain world bosses and hope for certain things to happen. This is to keep players in Old World Tyria and playing together as a team. Otherwise old content would become empty.
Has anyone been in the Silver wastes lately? I went there a few days ago (albeit on a weekday) and there were a total of 5 people on the entire map. It’s happening already.
So Anet has done a good thing, we the players who live in this “I want it now generation” just don’t realize it yet.
The only thing that should be removed is the RNG. Anet said the Legendary is obtainable by any player as long as they are willing to put the effort into it. I myself would rather grind the materials than buy them. It feels more like a real accomplishment than something I viewed as an annoyance and decided to throw money at.
I also understand why we must visit certain world bosses and hope for certain things to happen. This is to keep players in Old World Tyria and playing together as a team. Otherwise old content would become empty.
Has anyone been in the Silver wastes lately? I went there a few days ago (albeit on a weekday) and there were a total of 5 people on the entire map. It’s happening already.So Anet has done a good thing, we the players who live in this “I want it now generation” just don’t realize it yet.
What silverwastes did you go to? I see full silverwaste maps all the time, and taxis left and right on LFG.
If you can’t farm tier 2,3,4,5 wood (example from Bifrost collection, probably the most expensive one), the I would like to see how you farm T6, lodestones, gold, and all the other requirements for full legendary.
I say, material costs of precursor collections are reasonable. Just chill and do it slowly…one ascended mat per day + PvP and wvw dailies for those new tokens.
Bifrost collection?
Lets see RNG drops from the Jotun then at t3 we have those RNG drops from the coral need a great deal of those in fact. Also been seeing people complain about the sheer amount of RNG involved with bifrost pre when there are others that are much worse. No one cares about the mats or the costs on that one the people who are complaining about mats and costs are those trying to craft pres that are literally cheaper to simply buy than to craft.
In the end people should just buy them there isn’t any RNG, Imbalance, group play, or any of the complaints made against crafting when you simply just buy the thing. It’s even faster becasue you can farm specific areas for the mats over and over again or you can just play the game for gold and sell whatever comes your way for even more gold.
I do feel sorry for the people who started pre crafting because all these complaints in the forums are people that simply went to far to give up.
The only thing that should be removed is the RNG. Anet said the Legendary is obtainable by any player as long as they are willing to put the effort into it. I myself would rather grind the materials than buy them. It feels more like a real accomplishment than something I viewed as an annoyance and decided to throw money at.
I also understand why we must visit certain world bosses and hope for certain things to happen. This is to keep players in Old World Tyria and playing together as a team. Otherwise old content would become empty.
Has anyone been in the Silver wastes lately? I went there a few days ago (albeit on a weekday) and there were a total of 5 people on the entire map. It’s happening already.So Anet has done a good thing, we the players who live in this “I want it now generation” just don’t realize it yet.
What silverwastes did you go to? I see full silverwaste maps all the time, and taxis left and right on LFG.
Everyone was in HoT back then but HoT maps don’t have any retaining power and most people get completely burned out on them farming the same events over and over again for masteries. Once they’ve got there masteries they go back to SW because SW has retaining power and is actually a bit more fun than the events on the newer maps.
I have to give my two cents here. When Anet said that they would be adding legendary collections I assumed it would be something equivalent of, farm 3,000 of this map currency to buy one part of the first tier for said legendary, spend 500,000 karma on item number 2, use 1,500 dungeon tokens on item number 3, and the final item involving skill points. It’s really quite annoying you guys have went back on your word, looking at Kudzu alone, if i’m going to craft the FIRST TIER, i’ll need 40 spirit wood planks and 45 elonian leather squares, that’s not gating anything, that’s just being dumb. Take monetization out of precursor crafting and people will be happy, but the route you went with this is just so dumb, words can’t even describe.
I don’t think the complaint is that they want it ‘easier’ per se. Or even that it takes less time. Just less rng.
Honestly, (for example) having to show up at every Shatterer event and praying to every god you can name that he 1)gets his crystalize attack off before we melt him and 2) that he randomly uses it on you specifically, isn’t what people were envisioning.
Having to travel to remote locations, sure.
Dance for a assorted monarchs, great.
Gather specific items for/from a very specific set of heart vendors, absolutely.Sacrifice your first born to RNGesus? Not so much.
The fact that the situation with Shatterer even exists goes to show that Anet has learned absolutely nothing from all the feedback they’ve had over time.
I don’t mind mild RNG, such as having to kill 5 to 10 sharks for each of the sharks teeth required for the Tier I Carcharias collection. That is reasonable, but some of this other stuff is flat out insulting to the players.
“Precursor drop rate is set to 0.00000000000001% chance, and we know people are upset. We’ve heard your cries! Here’s a collection you can easily achieve. Oh, and this one part of it has a 0.0000000001% chance to happen.”
I’ll just leave this here:
It’s no good whining about these things after the event, this was pretty easy to anticipate well before HOT was released.
Unrealistic Legendary Collections
in Guild Wars 2: Heart of Thorns
Posted by: CD673141-975B-42E9-8500-F0FEFF861A7D
The RNG aspect of these are the bullkitten in my eyes. That is the opposite of what adding the collections should have accomplished.
That being said, I don’t get why everyone assumed that the precursors were now going to be cheap. It wasn’t about making legendaries a complementary item; it was about making it possible to grind them instead of either getting lucky or saving for them.
Additionally, A few points to make here:
1) It was significantly cheaper to craft these collections than the pre-HoT price of the precursors. Precursors have gone down quite a bit since the launch (Zap at 880g instead of 1,100g; storm at 380g instead of 500g as some examples) to compensate, because if they remained so much higher no one would purchase them. These collections have the added benefit of preventing prices from eternally rising.
2) Think of the other side of coin. People have spent literal months working on them. If there was little to no cost to these collections (so far as purchasing the mats goes, not collecting/crafting them yourselves in which case there is little to no cost), it would be vastly unfair to them.
3) Why do people act as if 500-1000 gold is an insurmountable price barrier? I regularly farm in this game because I suck at playing the economy and like shinies. Id say on average (with spikes both higher and lower) one can make 15-25g per hour if they know what they are doing. YES, that means 50-100 hours to outright purchase a precursor, and 150-200 for the legendary. It is a LEGENDARY item people… its not called a “sort of rare shiny weapon”. If you want that, go with the black lion skins. Not spending gold on anything else goes a long way to facilitate savings.
If you are curious about how to farm and don’t mind spending the time, I’d direct you to either
A ) SW event
B ) SW Chest run
C ) If you don’t mind playing slightly dirty, chain farming lvl 10 molton duo fractal. It is possible to skip the trash and kill the bosses over and over again for salvage loot, caches, and lodestones/cores to sell on TP.
If you wanted ANET to make a precursor cost nothing for you so you can get it with relatively little effort, I have no sympathy for you.
/endrant, sorry if it comes off a bit kittenhole-ish.
700 gold is $45 dollars. Ask your parents for a precursor under the tree this year.
Your math is ridiculously off. $10 will buy you 800 gems and converts to about 50 gold. Do the rest.
I have to give my two cents here. When Anet said that they would be adding legendary collections I assumed it would be something equivalent of, farm 3,000 of this map currency to buy one part of the first tier for said legendary, spend 500,000 karma on item number 2, use 1,500 dungeon tokens on item number 3, and the final item involving skill points. It’s really quite annoying you guys have went back on your word, looking at Kudzu alone, if i’m going to craft the FIRST TIER, i’ll need 40 spirit wood planks and 45 elonian leather squares, that’s not gating anything, that’s just being dumb. Take monetization out of precursor crafting and people will be happy, but the route you went with this is just so dumb, words can’t even describe.
i sympathize with this argument, but it would lead to a lot of literally grinding specific things. at least with monetized items, you can do whatever you want and earn money that way rather than being forced into Caudecus Manor or w/e.
700G? You are lucky.
Twilight collection: Until the end of Twiligh Vol 2. (not finished yet) it requires like 100 Deldrimor Ingots. Thats 10G EACH. + Thousands of mithril INGOT + Hundreds of other materials from range 5G – 25G. If you craft the 100 deldrimor ingot (LOL) you are still way over the TP price.
Dusk is 1050 G buyout atm. Legendary journey my kitten. Vol 2 basically only requires you to run between the crafting spot and the Trading Post. Worst GW2 experience ever.
I was like dumping my gold into this, saying to myself: “The next step cant be this exepsnive.” It is. Spend 930 G already. (Buyout price of Dusk) and still need 35!!!!! deldrimor ingot to finish. Congrats ANET.
Desolation – [TEU]
I realised with the pre-reveal that this whole system was going to be a bad joke at the players expense. I’m not planning to even select legendary collection mastery for training, not even once i’m done with fractals.
Arena net made it very clear Legendary collections would be hard. Their intent was to keep the value of precursor.
Except they’re not hard.
Right now, if you plan on doing a precursor collection, not only are you going to be running around the world, browsing the wiki, figuring out where to go, bashing your head against a wall trying to get certain requirements which are completely random (getting crystalized by the shatterer, seriously, who thought of this one?), but to top it all off, you’ll be crafting mats which (if you sold instead) would give you the gold needed to just buy the precursor and you would be saving gold and time.
For example, I haven’t got the exact numbers, but let’s put it like this.
Let’s say Storm takes 700gs worth of mats to craft, which, if you gathered yourself, that took a long time, you also did some scavenging for certain pieces for said collection.
But, oh, would you look at that, storms 400g on the TP.
So what would you rather do, sell the mats/ascended crafts for 700g, buy storm and have 300g profit, or craft it, and lose out on 300g?
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
but to top it all off, you’ll be crafting mats which (if you sold instead) would give you the gold needed to just buy the precursor and you would be saving gold and time.
For example, I haven’t got the exact numbers, but let’s put it like this.
Let’s say Storm takes 700gs worth of mats to craft, which, if you gathered yourself, that took a long time, you also did some scavenging for certain pieces for said collection.
But, oh, would you look at that, storms 400g on the TP.
So what would you rather do, sell the mats/ascended crafts for 700g, buy storm and have 300g profit, or craft it, and lose out on 300g?
WAD
rationally if its cheaper for people to buy the precursor with gold they should be selling their mats
This will drive down the price of mats, which will drive down the price of crafting precursors
The big fly in this ointment is sunk costs for people only partway through precursor crafting