What do I do with extra Luck?
When will you realize that x times 300%, 400%, 500% or whatever is meaningless without knowing what the x is?
Do you not understand how the magic find bonus works?
Every time you kill a mob one or more random rolls are performed to see if you get loot from specific tables. If your roll is higher than the threshold for that table then you get something from it.
The magic find bonus multiplies your roll. So with a 100% magic find bonus you have double the chance to get loot from every roll. On average that means double the loot, across the board.
What do I do with all my extra gold?
I have thousands of gold I have no immediate need for. You demand they invest development time into creating an NPC especially for you. I demand they take a developer away from insignificant ventures such as a luck vendor, and add a specific one for my needs that has rare items that are exclusive to those with excess gold.
Those are nowhere near the same thing. Gold is the main currency in the game, there are tonnes of sinks for it and in fact that isn’t a whole lot that can’t be obtained via Gold. There are also plenty of things that Karma can be used for as well as an item to help eat up excess karma (karmic converter).
On the otherhand luck drops like crazy and has very few uses, especially in comparison to the other currencies you mentioned. It is a real problem that will become more and more prevalent as more people start reaching the luck cap.
Luck hardly drop at all stop salvaging mate only rare festivals that drop luck.
I actually get luck all the kitten time from common & uncommon stuff. Granted I use a slavage o matic
Maybe you should read what you quote since you do exactly against what i said you should do to stop getting luck.
As it hardly drop at all you have to actively make it appear most of the time.
When will you realize that x times 300%, 400%, 500% or whatever is meaningless without knowing what the x is?
Do you not understand how the magic find bonus works?
Every time you kill a mob one or more random rolls are performed to see if you get loot from specific tables. If your roll is higher than the threshold for that table then you get something from it.
The magic find bonus multiplies your roll. So with a 100% magic find bonus you have double the chance to get loot from every roll. On average that means double the loot, across the board.
No it do not mate he is right if the chance to drop is 100% then having 100% bonus is dubble the loot, Since we dont know if its 100% or 1% or 0.0000001 our 300% are pretty worthless if its 0.00000000000001% said item drop but if its 100% its friggin amazing.
I would guess its pretty low and if they boost your magic find % to 600 you can be sure as hell that the base value is devided to compensate.
We dont know x the base % stuff drops so our magic find dont need to be boosted more since we wont gain on it anyway only the persons who are low on magic find will lose more on it.
Wrong thread, but I would like the have something to do with it when I get to the cap.
Officer of Power Overwhelming[ZERK].
First term Forum PvE Specialist.
Wrong thread, but I would like the have something to do with it when I get to the cap.
Why cant you just stop salvaging green and blues?
When will you realize that x times 300%, 400%, 500% or whatever is meaningless without knowing what the x is?
Do you not understand how the magic find bonus works?
Every time you kill a mob one or more random rolls are performed to see if you get loot from specific tables. If your roll is higher than the threshold for that table then you get something from it.
The magic find bonus multiplies your roll. So with a 100% magic find bonus you have double the chance to get loot from every roll. On average that means double the loot, across the board.
Actually, from what i remember, it doesn’t affect the chance that you get a drop, only the chance you get a better quality drop. Yes, that will likely mean that, on average, with +100% MF you will get double the number of rares, and a better green to blue ratio, but for truly rare things the difference will not be noticeable on individual scale.
…especially since now more and more of those better things come from boxes and containers, which are not affected by MF.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I just want to have a use for luck… the last thing I need is more worthless items to consolidate and store, much like ascended rings.
You could give it all to me
You could give it all to me
Good suggestion. They should remove it from account bound.
I think luck should probably be used in lots of other crafting. Maybe even have a stack with 3 exotics in the MF to increase the precursor chance :p
I think luck should probably be used in lots of other crafting. Maybe even have a stack with 3 exotics in the MF to increase the precursor chance :p
Yeah you should be able to throw stacks into the forge with exotics/rares to improve precursor drops. That would be an awesome way to get rid of luck.
Buy Luck ram lanterns… Upgrade them to exotic lucky ram lanterns… Profit!
Luck hardly drop at all stop salvaging mate only rare festivals that drop luck.
That presumes luck is the only reason you would salvage blues and greens, and that salvaging blues and greens is the only way you get luck. at a minimum you will get it as a daily login reward multiple times in a month and if you ever salvage ecto for crystalline dust you will get large amounts of it as well.
If you need clarifying on what the issue is – there is currently very little use for luck essence after you reach the account bound luck cap. It is a valid issue and it is not helpful at all to downplay it just because it is not affecting you personally right now.
Give them a vendor price or something for people who are capped, I guess.
Buy Luck ram lanterns… Upgrade them to exotic lucky ram lanterns… Profit!
Been there done that… little to no profit left there… was making 9g per on day 1… now its like not even 20s. Sadly all my luck for the most part has been consolidated to 200’s with no way to reverse engineer back to 10’s, or I could have made close to 1kg in profit that first day.
Give them a vendor price or something for people who are capped, I guess.
Great suggestion… I would be happy with that simple fix
Why have a vendor? Why not just consume it to gain gold/karma/xp directly once you reach max?
Why have a vendor? Why not just consume it to gain gold/karma/xp directly once you reach max?
I really hope that they do something like this… so many good ideas, I am really excited to see what they do in the expansion with regards to magic find.
They could add a vendor that trades essences of luck and gold for a certain new type of currency, say a “Lucky Transmutation Stone” or something, and then put it in the Mystic Forge along with several full stacks of “x” type of luck with the output being an “Essence of Karma” or “Essence of Gold Find” which obviously would increase said account reward chance. You could then proceed to add a progress percentage bar to those things just like how the Magic Find percentage bar works, and BAM! Problem solved.
I recently hit the cap finally and have no use for luck. It is just stacking in my inventory. Here are some ideas that resolve the issue.
.
I think the best solution would be for Anet to make the game reset your luck stat to 0, and reward you with a wvw style reward for reaching the target. Congratulations on your 10 AP, oh and two greens and 15 silver.
I read your post as ‘boo hoo, I rushed to 300, boo hoo, you must do something Anet it’s all your fault Anet boo hoo’.
It’s just like having too much of any of the other non-tradables in the game- use that destroy option and stop coming on here moaning about a ‘problem’ that you only have yourself to blame for.
What did you expect to happen when you reached 300?
Honestly, i don’t get all the “you rushed” posts. OP said they’ve maxed it “recently”. I am at almost 250% without ever having rushed this (just by salvaging whatever dropped for me and wasn’t worth selling).
It’s a valid concern if i think about it. I’ll keep salvaging stuff after having maxed luck, but then luck essences will keep piling up rather quickly, hogging inventory space.
Sure, i can delete the essences -or Arenanet can come up with a solution to this.
And yes… sooner or later this will be a problem for everyone who says you shouldn’t have “rushed” it.
I just made a quick calculation based om my luck I have 204% base.
204% is about ~1.4M luck
300% is about ~4.3M luck
difference ~2.9M luck
when salvageing ecto’s you’ll need ~29k ecto (116stacks to be precise)
which cost 80 gold a stack which will cost ~9.3k gold (~2-3 legendaries)
Gems cost 1366 gold per 9999, so you could but 68k gems for this price.
68k gems is 812 Black lion keys…. or 85 salvage o matics/armor skins/perma tools/character slots… If you actually did this you either have no life, are a above average flipper
I do not mind you rushing it, just to show you cannot think of any use for your time ingame (maybe other then leeching the communicty to ingame bankrupsy by flipping on the TP)??
Oh And I do not mind if Anet uncapped it at:
(“normal uncapped value for 301 and on”) times 10
, so you could enjoy getting your 301 for 2 million base…
Enjoy your HoT time flipping till 400. Oh and why rush it. It will not actually give you much benefits.. you could wait a few days and get a celebration booster to see it’\s mostly -mèh- anyways.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Wrong thread, but I would like the have something to do with it when I get to the cap.
Why cant you just stop salvaging green and blues?
Listing on the TP is tedious, merching looses value sometimes and the inventory fills pretty fast and sometimes you are midrun and don’t have a merchant handy, especially for people like me who carry with them tons of food, potions, utility items, weapons and extra set of armor… and also a few other items I always keep with me because of dem feels. At best I have about 40-50 free spots in inventory for drops and those fill really fast.
Salvaging is by far the best you can get when it comes to inventory clutter, I just wish trophies would be salvageable as well (mmm, the days of old in gw1…). New uses for luck just need to be added to the game, and not only rare recipes using a bit of luck, but stuff to use it en masse.
How about a vendor that you can trade full stacks of exotic luck essences to in exchange for a permanent gold find, karma find, or XP find increase?
You mean like I suggested a few posts ago? :P
The most feasible suggestions have already been made. In the mean time I would vendor/TP all your blues/greens. I would imagine you don’t exactly need many crafting mats if you rushed max luck.
Dump blues and greens in the mystic forge ’till rare items come out ?
You won’t have essences of luck cluttering your inventory then.
Selling every single blue and green on tp or forging them would take longer than clicking luck, and even yield less profit. That’s not a solution, that would be an even bigger problem.
Selling every single blue and green on tp or forging them would take longer than clicking luck, and even yield less profit. That’s not a solution, that would be an even bigger problem.
Forging blues yields less profit than selling them to the npc. On that I agree.
Forging green however… I’m not so sure. Mix armour and weapons so you have a change to get cloth out of your green weapons on top of an exo.
Selling every single blue and green on tp or forging them would take longer than clicking luck, and even yield less profit. That’s not a solution, that would be an even bigger problem.
Forging blues yields less profit than selling them to the npc. On that I agree.
Forging green however… I’m not so sure. Mix armour and weapons so you have a change to get cloth out of your green weapons on top of an exo.
If the forge yielded consistent higher profits then it would cause inflation. The forge is a gamble where the house always wins majority. Anyone who thinks the forge is a good way to make profit, will eventually go broke.
I watched my friend invest thousands and thousands of gold in the forge, and sometimes its a roller coaster, but it always ends up at the bottom.
My main point being… can you imagine every time your inventory fills up you have to say “Hold up! Gotta go to the forge”. Then click 4 items at a time until its all cleared that’s just as many clicks as it would be to salvage and destroy the luck.
If the forge yielded consistent higher profits then it would cause inflation. The forge is a gamble where the house always wins majority. Anyone who thinks the forge is a good way to make profit, will eventually go broke.
I watched my friend invest thousands and thousands of gold in the forge, and sometimes its a roller coaster, but it always ends up at the bottom.
My main point being… can you imagine every time your inventory fills up you have to say “Hold up! Gotta go to the forge”. Then click 4 items at a time until its all cleared that’s just as many clicks as it would be to salvage and destroy the luck.
The force break even on greens. It’s the 15% tax on selling that prevent people from making money out of it. If a window of profit exist, players will likely make it disappear by themselves by investing in the MF.
Classic economic reasonning should tell you that in equilibrium, forging greens should be neutral for you. The high price of the ecto is what makes it viable (and unviable for the blues).
In the end, you asked for a way NOT to get luck when reaching the 300% cap. Forging greens and selling blues is something you CAN do. I’m NOT forcing you to do it. I’m NOT saying that it is more practical or better than just salvaging you loot either.
I’m just saying that you won’t get any essence of luck using this method, which is what was asked for in the OP.
In the end, you asked for a way NOT to get luck when reaching the 300% cap. Forging greens and selling blues is something you CAN do. I’m NOT forcing you to do it. I’m NOT saying that it is more practical or better than just salvaging you loot either.
I’m just saying that you won’t get any essence of luck using this method, which is what was asked for in the OP.
My main point being… can you imagine every time your inventory fills up you have to say “Hold up! Gotta go to the forge”. Then click 4 items at a time until its all cleared that’s just as many clicks as it would be to salvage and destroy the luck.
I doubt anet will do nothing about luck that stacks in your vault.
For instance, the maudry II crafting required luck in the recepies. Also since the maudry II they have introduced with it the concept of an object consuming any excess of account bound materials you may have (I could totally envision the “pot of gold” as an item that eats luck in a similar fashion)
None the less, with the xpac and the mastery system, expect to have some use for luck
In the end, you asked for a way NOT to get luck when reaching the 300% cap. Forging greens and selling blues is something you CAN do. I’m NOT forcing you to do it. I’m NOT saying that it is more practical or better than just salvaging you loot either.
I’m just saying that you won’t get any essence of luck using this method, which is what was asked for in the OP.
My main point being… can you imagine every time your inventory fills up you have to say “Hold up! Gotta go to the forge”. Then click 4 items at a time until its all cleared that’s just as many clicks as it would be to salvage and destroy the luck.
Unfortunately, for WvW players the salvage-O-matic is something that allow’s us to keep getting loot while remaining in the fight (I remember stopping for a merchant every 2-3 zerg fights in the early days… it was a pain)
Edit: For instance, they could simply make it that we can vendor luck for a slightly lesser but similar value to the greens and blues. They will definitely introduce crafting that uses luck further down the road too, we have already seen it with “Maudrey II” (Obtaining it and how it consumes account bound stuff)
Also, daily rewards has 4 nodes that awards luck, trashing it for no reason would suck.
(edited by LostBalloon.6423)
5 exotic essence(1 legendary essence) + mysticforge stone +2 rare(or exotic) = new rare or exotic
Well good luck finding out what to do with them OP.
-Total War: Warhammer
-Guild Wars 2
Add MF cap to 500 but let it cost ridicules number of luck to get it just like the WvW achievements
The fun part about getting high MF is that investment per-return is awful for the majority of the cases. Say an item has 1% chance to drop. With 100MF you have 2%, with 300MF you have 4%. But. Between 200MF and 300MF the increase in drop rate is only 33% and the amount of luck necessary becomes astronomical somewhere around 150MF mark. So not only are you getting smaller (relatively to current value) returns, you also need to invest more. I suspect that if someone worked out math in the detail, they’d find that the time it would take to pay off their salvaging vs vending of blues/greens for luck (past MF200 or so) would be in years if not decades.
The fun part about getting high MF is that investment per-return is awful for the majority of the cases. Say an item has 1% chance to drop. With 100MF you have 2%, with 300MF you have 4%. But. Between 200MF and 300MF the increase in drop rate is only 33% and the amount of luck necessary becomes astronomical somewhere around 150MF mark. So not only are you getting smaller (relatively to current value) returns, you also need to invest more. I suspect that if someone worked out math in the detail, they’d find that the time it would take to pay off their salvaging vs vending of blues/greens for luck (past MF200 or so) would be in years if not decades.
People that keep saying this don’t seem to understand that it is quite easy to make hundreds of gold and cap magic find simultaneously. Your whole post and everyone that tries to make this point is dead wrong.
The fun part about getting high MF is that investment per-return is awful for the majority of the cases. Say an item has 1% chance to drop. With 100MF you have 2%, with 300MF you have 4%. But. Between 200MF and 300MF the increase in drop rate is only 33% and the amount of luck necessary becomes astronomical somewhere around 150MF mark. So not only are you getting smaller (relatively to current value) returns, you also need to invest more. I suspect that if someone worked out math in the detail, they’d find that the time it would take to pay off their salvaging vs vending of blues/greens for luck (past MF200 or so) would be in years if not decades.
People that keep saying this don’t seem to understand that it is quite easy to make hundreds of gold and cap magic find simultaneously. Your whole post and everyone that tries to make this point is dead wrong.
Well if your profiting on the items then destroy the worthless luck then mate why should you profit more I wonder?
you can make almost 2 gold per greater ram lantern right now. But that is only if you have the lowest tier essence of luck.
you can make almost 2 gold per greater ram lantern right now. But that is only if you have the lowest tier essence of luck.
And if they will even sell. Lucky to get less than 2g per. Worthless if you have compiled your essence of luck like I have.
(edited by Roguefire.8174)
I had an idea:
Why dont we make Luck sellable on TP?
so new ppl that don’t have MF can easy buy the stuff
and ppl whit max MF can still do somthing whit it?
I had an idea:
Why dont we make Luck sellable on TP?so new ppl that don’t have MF can easy buy the stuff
and ppl whit max MF can still do somthing whit it?
The essences of luck have been introduced to encourage people to trade and recycle greens instead of selling them to an npc.
Unbinding the essences of luck would undo this and massively destabilize the economy. So no it’s not even an option.
I dont get it. how’d it mess the economy?
and if I’ve max MF the only thing left for me to do whit greens and blues is selling to vendor/tp.
and as time passes by more ppl will be on this state -max MF
I myself am close to max and not shure what I’m gona do when I get to 300mf
I dont get it. how’d it mess the economy?
and if I’ve max MF the only thing left for me to do whit greens and blues is selling to vendor/tp.
and as time passes by more ppl will be on this state -max MF
I myself am close to max and not shure what I’m gona do when I get to 300mf
Reason 1 : it will be much easier for people with high wealth to max out their MF. IIRC, the most efficient method to increase the MF is to recycle ectos and sell the dust while consumming the essences of luck. It’s not that efficient in practice but it’s possible. And these people with high wealth will now receive even better loot while farming the SW. Can you see the snowballing effect coming ?
Reason 2 : the economy of GW2 is made of 3 different groups that trade with each others :
- Farmers : generate raw materials used to craft various gears/Equipment/prestige items. Sell these raw materials at the TP for gold.
- Dungeon runners/gold creators : run/sell their dungeons daily. They generate the gold that keep the economy functionning. They need however the materials that the farmers have gathered.
- The flippers : have two functions. They transform the immediate need of money of the farmers in immediate item disponibility for the gold creators. They also act as a gold sink to prevent rampant inflation.
Note : a player can belong to all the above groups during his career. Yet we all have a preferred way of playing. I personally belong to the gold creators since I gladly do my dungeon tour every single day to accumulate gold. Sometimes, I’ll spend an hour or 2 in the SW just for fun and thus, be a temporary farmer.
Farmers (especially the SW ones) are the ones who generate blues and greens the fastest. Making essences of luck sellable will increase their source of income, especially for those who have the copper fed salvage kit since it is less costly to use. This will disturb the equilibrium between gold generators and farmers.
Reason 3 : it will also result in drastic changes in the blue and green item pricing at any level. Nowadays, a blue or green object is valued using 2 criteria :
- Expected rate of return of salvaging (will increase a lot if we make luck tradable)
- Usefulness for a character who can use this item (won’t change)
A lot of very low level blue/green gear is now dirt cheap, allowing newbs to purchase adequate armour for cheap (because we don’t need jute/copper for ascended materials). With your changes, the prices of these will skyrocket (since expected return from salvaging will increase), preventing characters below level 25 (e.g new players from the expansion) to be able to purchase armour/weapons/trinkets at an affordable price. And we’re not even talking about higher level gear.
I understand this is cryptic (because it’s one in the morning where I am and I should be sleeping by now). Just try to wrap your head on the structure of GW2 economy and how it will react to the change you’ve proposed.
It’s not going to kill all of you to keep using the Luck if you’re already at max MF, and make sure you’re at Max MF from Luck and not including the bonus from AP, there is a difference. Max MF from Luck is 300%, the AP bonus should technically be added to that for your Max MF without foods, etc.
Remember that MF only affect drops from mobs that you kill, unless specifically stated otherwise, also, we were given the base percentage that the loot tables use for MF, and I seem to recall it was .001% so that with max MF you are now dealing with .003%…or something around there.