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Posted by: Kite.2510

Kite.2510

As we old gamers know, things can go wrong with a game, and usually the stuff we haven’t see or tried before it’s release end up being the weak links that make a game suck.

What aspect of HoT, mentioned or yet unmentioned, is your biggest worry?

Let me start by giving an example.
I Seriously worried abut:

  1. Much of the actual “new” content ending up being stuff we’ve already seen in Living world. Especially in S2, we’ve experienced a lot of new map types and enemy variety, so… What if those great episodes where originally intended to be part of the expansion, but in order to reach the player demands for living world quality, they where cut-off and given early. The new content might end up being anticlimactic, and that bad live-gameplay actually scared me a lot by looking a LOT like Drytop and Silver Wastes.
  2. There have been No mention of Dungeons! At all! Will there be any! Will they fix the old ones? Will they replace the old ones? Or will they abandon the concept all together? Personally, I’m all for replacing the old ones and adding some sign of progression, but I fear for the worst.
  3. What balance changes are they planning for the existing problems? Will there be any core changes to the usefullness of the atributes in PVE? Will conditions and healing become a decent build? Will we stop being overflown with items of little value?
  4. The adventure I saw in that bad live-gameplay reminded me a lot of a Classic MMO quest. Aren’t we supposed to get away from those?

Tell your’s people!
Perhaps A-net will hear them and put them to rest, or take them into account before it’s release release.

…and don’t be toxic!

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Posted by: DoIKnowYou.3896

DoIKnowYou.3896

Well, why worry? Worrying isn’t going to make anything happen. How about we wait until they announce everything.

Active Gw2 member who is ready to venture into the jungle! :)

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Posted by: Brother Dulfite.5793

Brother Dulfite.5793

I’m concerned with the overall size of the expansion in terms of added territory. If we go this rate that means we get an expansion every 2-3 years, that probably will cost $20-30, and only add a few maps (no matter how large or impressive they may be) then I’m seriously wondering when we will explore all of Tyria and get to move on to Cantha/Elona/Utopia. I would rather they hire a bunch more people, make much larger expansions, and charge us more for the expansions. I want to see Cantha and Elona in thenext decade please!

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Posted by: darkace.8925

darkace.8925

That HoT is little more than Silverwaste 2.0, the remnants of LS Season 2, and a feature patch all packaged together and sold as an expansion.

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Posted by: Conski Deshan.2057

Conski Deshan.2057

1. That “Challenging content” is implemented poorly. While I’ll reserve final judgement for release, challenging to me is not racing against people for a higher leader-board score while everyone can do the adventure (as seen the the POI). to me it is a clear cut thing, you were skilled enough to complete this adventure, here is your unique reward well done/ you failed as a result you died and you also get nothing because failure should not be rewarded. Challenging is <90% of the player-base being physically unable to complete the piece of content with that % getting even higher the more challenging content faced.

2. That masteries are just an exp grind. I thought masteries would be a nice progression system that to reach the top of it you had to complete nearly every piece of content in every game mode. Instead it looks like you just level up as usual with the only advantage being high end people can have more mastery tracks active, while a lower end player can still match them in any individual track.

3. Story pacing, I feel currently the story is progressing very slowly, if we don’t kill mordy and setup for the 3rd dragon in this expansion I worry we’ll never move on to additional story lines.

4. That all the new zones are farm happy face-rolls like drytop and the silver wastes. They shower the player with lots of loot for doing practically nothing making other areas of the game look less rewarding and also not placing enough emphasis on individual player skill and the idea of highly skilled play being uniquely rewarded or that you the player should be constantly improving.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

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Posted by: BammBamm.6719

BammBamm.6719

1. That “Challenging content” is implemented poorly. While I’ll reserve final judgement for release, challenging to me is not racing against people for a higher leader-board score while everyone can do the adventure (as seen the the POI). to me it is a clear cut thing, you were skilled enough to complete this adventure, here is your unique reward well done/ you failed as a result you died and you also get nothing because failure should not be rewarded. Challenging is <90% of the player-base being physically unable to complete the piece of content with that % getting even higher the more challenging content faced.

its really funny how many pve elitists are afraid of to compete with the real deal, another human and not a stupid scripted AI.

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Posted by: xXMapcoXx.9614

xXMapcoXx.9614

My only worry is that the expaion will be so awesome that peoples computer will explode

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Posted by: Conski Deshan.2057

Conski Deshan.2057

1. That “Challenging content” is implemented poorly. While I’ll reserve final judgement for release, challenging to me is not racing against people for a higher leader-board score while everyone can do the adventure (as seen the the POI). to me it is a clear cut thing, you were skilled enough to complete this adventure, here is your unique reward well done/ you failed as a result you died and you also get nothing because failure should not be rewarded. Challenging is <90% of the player-base being physically unable to complete the piece of content with that % getting even higher the more challenging content faced.

its really funny how many pve elitists are afraid of to compete with the real deal, another human and not a stupid scripted AI.

I’ve no problem competing against players the zypheryte races were great fun, what I care about is the rewards and using an ever changing leader-board system how exactly are they going to distribute and lock-down rewards? If someone is knocked out of the leaderboards is their reward taken away? Either answer to that question creates a whole slew of problems.

From a rewards perspective a clear yes/no condition is far better and easier to implement. Yes you did the thing we designed 95% of the player-base to be unable to do you get the reward, No you failed you get nothing.
Also from experience most PvE leaderboards end up with an upper limit I.E only 99 vines spawn/it’s physically impossible to kill more than that and eventually more and more people end up with the max score resulting in a pretty poor leader-board.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

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Posted by: cdsmith.1072

cdsmith.1072

My biggest issue is the vertical integration. I loth and despise being able to fall off things while I’m trying to concentrate on a fight.

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Posted by: Garambola.2461

Garambola.2461

I worry about the cost. I have four games to pay for after all.

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Posted by: Vayne.8563

Vayne.8563

I don’t have much to comment on, because I tend to take things like this in stride, but I do have one comment about the whole trying to get away from quest things. No, that’s not what we’re trying to do. What we’re trying to do is get away from traditional quests.

That is go to a guy, read a wall of text run around and do something, then run back and talk to the guy again to get a reward.

This isn’t feel or sound like at all.

Dynamic events are just organic quests. You’re protecting someone, gathering something, killing a bunch of things. They’re different from quests really only in their organic nature.

These adventures are organic as well. They spawn out of the outposts. It doesn’t seem like anything different to me than quest chains we’ve had since launch.

More to the point, in the Silverwastes, there’s a breech event that only occurs after the bar progresses. If adventures are basically like that, how is it different than what we already have?

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Posted by: Yumiko Ishida.3769

Yumiko Ishida.3769

I’m worried about the level number going away now. There is no way to see if anyone is 80 or lower for core content. This will really divide players more and make new players feel left out of old and new content.

Instead of looking at my party area, I will have to ask what their level is… of course 80 is required for southsun, orr, frostgorge and wastes areas and the new HoT maps, but dungeons? I should only have to look at my HUD!

Yumiko Emi Ishida 80 Ele, Hikari Kyoko Ishida 80 Guard TC-NA. Active RPer of NA megaserver.

(edited by Yumiko Ishida.3769)

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I’m worried about the forums becoming overrun in complaints and flames on release day.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Larynx.2453

Larynx.2453

I’m worried that ArenaNet considers the Living World and World Bosses to be “Challenging Group Content.”

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Posted by: Teon.5168

Teon.5168

I am not worried about anything. Pointless to worry about an expansion that hasn’t even been released, yet. It is just a game, and I have enough stress in my real life without adding needless worry over a part of a computer game that isn’t even here yet.

Sheesh. Some people have way too much time on their hands.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

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Posted by: thorsonwong.2805

thorsonwong.2805

I’m concerned about Guild housing being an extremely big let-down. So… instead of being able to put down buildings/furniture, all we’ll get is a “Build Tavern for 15K influence!” and it just erects as some static model that has four tables, one bar top, three patrons, a barkeep merchant, and ten stools.

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Posted by: Photonman.6241

Photonman.6241

I find the spec kinda troubling. I love the idea and want it so bad. But people seem to be getting strange impressions about it. I was thinking it’d be the same as in every other mmo with multiple specs to choose from, with semi-permanent consequences. But now they’re saying that not only can we change between them super easily like we change our traits, but people seem to be under the impression that it’s one per class, which doesn’t make much sense to me. All of this really seems like specs aren’t going to be a big deal, which totally sucks since that’s what i was looking forward to the most.

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Posted by: Basaltface.2786

Basaltface.2786

well my worry is that a-net will continune the trend of really REALLY kittenty charr and asura armor and so barely any rewards to look forward to like i did now since almost 2 years. Why do i worry about it besides the given record and the available evidence in the wardrobe? Well…remember the trailer for HoT and the hammer engi? Remember his helmet?

http://i.imgur.com/pD8QIg4.png

This seems to be the charr version of it…i think my worries are justified.

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Posted by: VergilDeZaniah.3295

VergilDeZaniah.3295

I’m worried about the pace, before and after the release.

They announced it so early I’m worried they will wait too long before releasing it, especially since there won’t be substantial updates as far as we know.

I’m also worried that, after release, we will have to way years before having, for example, new specializations etc.

But as some said, worrying won’t change anything, so I’m just trying to be thrilled as much as possible waiting for the release (please may it be soon!)

Guild leader of The Nephilim of Elysium.

Son of Elonia.

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Posted by: Saephaan.7285

Saephaan.7285

The only thing I worry about is that they don’t fix the hobosacks on the engineers.

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Posted by: Basaltface.2786

Basaltface.2786

The only thing I worry about is that they don’t fix the hobosacks on the engineers.

oh yea add that to my list too

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Posted by: MaXi.3642

MaXi.3642

only thing I’m a bit worried about right now is that specializations wont be distinctive enough to make different specializations for different profession really different from their base profession… but I’m still waiting for some more detailed info about at least one specialization to judge the feature itself

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Posted by: PetboyJoshua.3108

PetboyJoshua.3108

I’m more worried about the whole “map full of events leading to other events” stuff.

It’s not the idea that’s getting me worried, I actually think it’s a cool thing… it’s the players :
I love to explore at my pace, try to do some map climbing at random places that aren’t Jumping Puzzles, take my time to do some screenshots/videos, or even roleplay with friends from time to time. But lately, there’s more and more people just getting angry and insulting me if I’m not doing the events.
So, yeah, I get it, you’d rather have kitteneful player on the map you could taxi and stuff, and having a few people not doing an event while staying close upscales it for other players.
I do a lot of PvE and I also farm like most players too, so, yeah, I know. But the fact is, I like to be able to do something other than bashing monsters or doing events sometimes, and the hate I’m getting from other players when that happens really kittenes me. I’m afraid it’s going to be worst and worst with the new maps. :/ Can’t I just play how I want and where I want without being seen as a troll ?

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Posted by: ckotoc.5421

ckotoc.5421

That we dont get a release date and ppl will lose interest for hot.Market is competitive and some other mmos wil get major updates with new content before gw2 even announce beta.

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Posted by: RashanDale.3609

RashanDale.3609

Biggest worries:

1.‘bigger’ PvE fights will still be designed kitten: no need for defensive stats or really anything beyond fullzerk, boons and the occasinal reflection skill.

2.no new dungeons

3.fight mordrem all day erryday and barely anything else.

4.barely any new armor sets and some of the ones we might get will be kittenty retextures of existing ones (like luminescent set) and/or require a ridiculous amount of grind. and of course there will be skirts and trenchcoats and it will look awful on charr because they cant be kitten d not to cut the horns of or make special boots.

5.that the specialisations are either buggy, not worth it or make the default class completely obsolete. also, that anet just brings out this one package of specialisations and then forgets about it in the future, similar to how they gave each class one new healing skill and then dropped that.

6.no/not enough balance changes

edit: oh, and 7.: that we get more kitten currencies for new stuff that will be forgotten about after a short time with no consistency whatsoever. like karma, fractal relics, pristine fractal relics and all that stuff.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

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Posted by: PzTnT.7198

PzTnT.7198

My main worry is that the difficulty of the new stuff is too high for random teaming to work along with being required to actually get anywhere with traits and such.

I also hope that the specilizations wont be required to get for your char to stay competetive and instead them just being an option to the normal classes.

If you are reading this you have finished reading my post and are now reading my signature.

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Posted by: Puls.5867

Puls.5867

My only fear is that everyone will think my sylvari is evil and try to set me on fire or put me in a stew as the only vegetable :c

Tsento – Mesmer | Timcarnate – Revenant | Timigami – Necromancer

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Posted by: Rauderi.8706

Rauderi.8706

Biggest worry? That the Mastery portion of the Trait system isn’t going to fix the Trait problem.

Secondary? Stupid vertical maps. I hated Dry Top for it, and I’ll likely loathe a fair portion of HoT’s new maps. :\

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Tachenon.5270

Tachenon.5270

Not really a worry, but an expectation: that HoT will be a glorified Living Story chapter combining the most player-unfriendly and mind-numbingly repetitive aspects of Dry Top and the Silverwastes with system updates that will make the trait system redesign and NPE look like fun-filled frolics in wonderland.

Ironic, I suppose, that the less I knew about HoT, the more enthusiastic I was for it.

It’s like the John Carter movie. I wanted so very much for it to be good, to be at least reasonably true to the source material, and even though the trailers revealed enough to show that it wouldn’t be, I still couldn’t help hoping…

The table is a fable.

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Posted by: Beldin.5498

Beldin.5498

Not really a worry, but an expectation: that HoT will be a glorified Living Story chapter combining the most player-unfriendly and mind-numbingly repetitive aspects of Dry Top and the Silverwastes with system updates that will make the trait system redesign and NPE look like fun-filled frolics in wonderland.

Haha .. yeah .. exactly this ^^

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Moo.3408

Moo.3408

My only fear is that everyone will think my sylvari is evil and try to set me on fire or put me in a stew as the only vegetable :c

That’ll be me, tasty silvari soup.

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Posted by: Puls.5867

Puls.5867

My only fear is that everyone will think my sylvari is evil and try to set me on fire or put me in a stew as the only vegetable :c

That’ll be me, tasty silvari soup.

:o I’m more bite than bark ;3 if you spare me I will Appreciate it Sylvari much xD

Tsento – Mesmer | Timcarnate – Revenant | Timigami – Necromancer

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Posted by: Moo.3408

Moo.3408

My only fear is that everyone will think my sylvari is evil and try to set me on fire or put me in a stew as the only vegetable :c

That’ll be me, tasty silvari soup.

:o I’m more bite than bark ;3 if you spare me I will like you Sylvari much xD

Great one!

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Posted by: KyreneZA.8617

KyreneZA.8617

I’m worried about the forums becoming overrun in complaints and flames on release day.

I’m also worried that I’ll get eye cancer or want to gouge my own eyes out from merely seeing all those threads.

Recently returned to…
Aurora Glade some random MegaServer™, always being asked to volunteer for that buff…
Ranger | Necromancer | Warrior | Engineer | Thief

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Posted by: Moo.3408

Moo.3408

My only fear is that everyone will think my sylvari is evil and try to set me on fire or put me in a stew as the only vegetable :c

That’ll be me, tasty silvari soup.

:o I’m more bite than bark ;3 if you spare me I will Appreciate it Sylvari much xD

Am I barking up the wrong tree, or are you Chlorafilling

(edited by Moo.3408)

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Posted by: Iretha.7625

Iretha.7625

I’m worried about the level number going away now. There is no way to see if anyone is 80 or lower for core content. This will really divide players more and make new players feel left out of old and new content.

Instead of looking at my party area, I will have to ask what their level is… of course 80 is required for southsun, orr, frostgorge and wastes areas and the new HoT maps, but dungeons? I should only have to look at my HUD!

You’ve done it. You’ve won the award for ‘Most Vacuous Complaint.’ Please come to the front to receive your trophy.

Unless of course you’re trolling, if so, then good job! :P I’m very poor at detecting that sort of thing.

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Posted by: Pifil.5193

Pifil.5193

My worries are:

  1. That the content between now and release will be too light.
  2. That there is no “Personal Story” content at launch and that we have to wait a long time for the Living World story to restart.
  3. That the maps will be too few and too similar.
  4. That there won’t be many new skins added to the game as part of basic HoT.
  5. That condition stacks won’t be “fixed” for large scale PvE.
  6. That the new systems they introduce will be abandoned in the future rather than expanded on (like guild missions).

Edit (and yes, these are the two sides of the same worry coin):

  1. That the new maps will require large numbers of players to progress through their stages so you’ll never be able to see the “final stages” of the map if you’re playing in the off hours.
  2. That large numbers of players playing will mean that the maps stay in their “final stage” and so you never see the start stage unless you get a new megaserver instance.

(edited by Pifil.5193)

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Posted by: Diovid.9506

Diovid.9506

My biggest fear is definetely that the HoT maps are too similar to Dry Top and the Silverwastes. In my opinion Dry Top and the Silverwastes are way too focused on zerging and farming. They are also lacking in the variety of their events.

I understand that they try to have this map-wide event that they want to tie everything to but I enjoy the way it is done in Orr (specifically Straits of Devastation but also the other two zones) way more than the way it is done in Dry Top and the Silverwastes. It feels much more organic and there is much more variety in the look and feel of the events and of the areas in which they take place.

I’m worried about the level number going away now. There is no way to see if anyone is 80 or lower for core content. This will really divide players more and make new players feel left out of old and new content.

Instead of looking at my party area, I will have to ask what their level is… of course 80 is required for southsun, orr, frostgorge and wastes areas and the new HoT maps, but dungeons? I should only have to look at my HUD!

Since masteries are only unlocked when a character is level 80, you do not have to worry about this. When you see a character’s mastery points you automatically know the character is level 80.

(edited by Diovid.9506)

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Posted by: The Great Al.2546

The Great Al.2546

My biggest fear is definetely that the HoT maps are too similar to Dry Top and the Silverwastes. In my opinion Dry Top and the Silverwastes are way too focused on zerging and farming. They are also lacking in the variety of their events.

I understand that they try to have this map-wide event that they want to tie everything to but I enjoy the way it is done in Orr (specifically Straits of Devastation but also the other two zones) way more than the way it is done in Dry Top and the Silverwastes. It feels much more organic and there is much more variety in the look and feel of the events and of the areas in which they take place.

I’m worried about the level number going away now. There is no way to see if anyone is 80 or lower for core content. This will really divide players more and make new players feel left out of old and new content.

Instead of looking at my party area, I will have to ask what their level is… of course 80 is required for southsun, orr, frostgorge and wastes areas and the new HoT maps, but dungeons? I should only have to look at my HUD!

Since masteries are only unlocked when a character is level 80, you do not have to worry about this. When you see a character’s mastery points you automatically know the character is level 80.

This is my exact worry as well. Dry Top and Silverwastes are fine for people who enjoy farming and grinding, but that goes against the spirit of the game. I find the rest of the open world to be much more enjoyable (even with less ‘rewards’), than those two zones.

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Posted by: sorudo.9054

sorudo.9054

my biggest worry is simple, not being able to at least try the expansion without buying it.
and i am not talking about PAX, not everyone is able to get to PAX, i am talking about a beta that anyone can try.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

They won’t touch dungeons and just leave them as they are. Honestly most encounters in this game need to be completely reworked. Many are very dull and need to be reworked completely. The AI is incredibly stupid and the mechanics behind bosses don’t really do anything, or the bosses have no mechanics. They may do something like “knocks down” or “enrages” but they arn’t mechanics you need to worry about.

I think that a rework of most of the dungeon paths in this game to create truly interesting encounters would go way beyond just adding a new dungeon or two. Also theyd have to make them more rewarding if they made them have some sort of difficulty to them.

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Posted by: Jokubas.4265

Jokubas.4265

I’m a little concerned that the challenging content might go overboard in a misguided attempt to appeal to a vocal minority, but overall the new features sound great to me. My biggest worry is that quality of life won’t get much attention.

Guild Wars 2 is a great game that’s had some really brilliant iteration over the years, but that iteration hasn’t always been thorough. There are a ton of inconsistencies and leftover confusions that may not seem like much on their own, but really add up, and it really hurts the appeal of the game to new players. A lot of ones I was even taking for granted are being brought to my attention now that I got a couple of new people into the game.

Honestly, I think I would be happy with an expansion that did nothing but clean those things up (I mentioned several on a separate thread I posted not long ago, but that was before I started playing with new people). Few things bother me about a game as it ages than all the little loose ends, and they really are a detriment to bringing new players in, which is necessary for a healthy, long-lasting game.

(edited by Jokubas.4265)

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Posted by: SkylightMoon.1980

SkylightMoon.1980

My biggest fear is definetely that the HoT maps are too similar to Dry Top and the Silverwastes. In my opinion Dry Top and the Silverwastes are way too focused on zerging and farming. They are also lacking in the variety of their events.

I understand that they try to have this map-wide event that they want to tie everything to but I enjoy the way it is done in Orr (specifically Straits of Devastation but also the other two zones) way more than the way it is done in Dry Top and the Silverwastes. It feels much more organic and there is much more variety in the look and feel of the events and of the areas in which they take place.

I’m worried about the level number going away now. There is no way to see if anyone is 80 or lower for core content. This will really divide players more and make new players feel left out of old and new content.

Instead of looking at my party area, I will have to ask what their level is… of course 80 is required for southsun, orr, frostgorge and wastes areas and the new HoT maps, but dungeons? I should only have to look at my HUD!

Since masteries are only unlocked when a character is level 80, you do not have to worry about this. When you see a character’s mastery points you automatically know the character is level 80.

This is my exact worry as well. Dry Top and Silverwastes are fine for people who enjoy farming and grinding, but that goes against the spirit of the game. I find the rest of the open world to be much more enjoyable (even with less ‘rewards’), than those two zones.

I also agree. I feel like those zones have nothing to do in them besides complete the mapwide meta. I can only do that so many times, otherwise it just becomes grindy. Also, they are meta events that arn’t really hard to do. If vinewrath was considered to be on par with the “challenging” content in this expansion, id be rather upset.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Atm my biggest worry is the new trait system somehow being worse than the current one. Anet probably tries to invent another ‘innovative and edgy’ system while the first system (the trait books) were just fine.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

What's your biggest worry...

in Guild Wars 2: Heart of Thorns

Posted by: Tron.3471

Tron.3471

My only worry is that there will not be enough time in the day for me to enjoy HoT! But seriously, they havent announced hardly anything yet, its all just been teaser stuff. Until we see some actual new content I’m not worried. There’s no sense in worrying about something that may never be worth worrying over.

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Posted by: dobri.7820

dobri.7820

adding more dead end-concepts

WWW exp – we reach the cap and it is useles
MG find we reach the cap and essences of luck are useless
EXP we train masterys and when we get them all xp gets useless
and more to come looking forward to them :/

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I’m a little concerned that the challenging content might go overboard in a misguided attempt to appeal to a vocal minority, but overall the new features sound great to me. My biggest worry is that quality of life won’t get much attention.

Guild Wars 2 is a great game that’s had some really brilliant iteration over the years, but that iteration hasn’t always been thorough. There are a ton of inconsistencies and leftover confusions that may not seem like much on their own, but really add up, and it really hurts the appeal of the game to new players. A lot of ones I was even taking for granted are being brought to my attention now that I got a couple of new people into the game.

Honestly, I think I would be happy with an expansion that did nothing but clean those things up (I mentioned several on a separate thread I posted not long ago, but that was before I started playing with new people). Few things bother me about a game as it ages than all the little loose ends, and they really are a detriment to bringing new players in, which is necessary for a healthy, long-lasting game.

I think the community that wants challenging content or would be okay with it is actually much much bigger than most people think. Ive met more people in pve who could do challenging content or would prefer something more challenging, than actual people who just want soft kitty content to farm.

I mean look at the amount of people doing teq and the wurm when they came out. Loads and loads of people and servers were doing them. I think those bosses and the marionette showed a great desire for more challenging content in this game.

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Posted by: silvermember.8941

silvermember.8941

First world problem. Worrying about a product for a company you own no part of.

Why are you worried about the expansion not being X. You act like worrying about it is going to have an impact on X happening or not.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Kite.2510

Kite.2510

First world problem. Worrying about a product for a company you own no part of.

Why are you worried about the expansion not being X. You act like worrying about it is going to have an impact on X happening or not.

When I’ve bought the game, spend my spare time for 3 years playing it, bought prepaid cards and bothered to follow it’s lore, then I made some sort of investment on it.
It’s not as much about money, as it is about time. More like the investment you make when building something as a hobby and then fear that it might start coughing oil and die.

Arena-net are experts when it comes to making poorly thought decisions and abandoning promising ideas, so a thread like this might help pinpoint their weaker aspects before a Beta has even started!

…and don’t be toxic!

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

First world problem. Worrying about a product for a company you own no part of.

Why are you worried about the expansion not being X. You act like worrying about it is going to have an impact on X happening or not.

Yeah how dare people discuss things on a forum.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors