[feedback] HoT failed...
Well Yeah like the other ppls said , but also keep in mind its Beta still .it can be changed and we got just a little zone ,where we was able to play and so on ,also bugged events and other stuff.Anyways … those events felt kinda boring,except that sniping event , but ,if there are like 20 snipers.It feels like bird hunting or so , because most of the time you standed there and waited until it was done or some cheap mechanics got just extended for example I WAS thinking , when i bring supplies to those pact ppls .It would be worth for something , but ATM i can only say.Yeah it does !… but not like you was thinking.You spent some time there building it up and then , when the timer gone …. POOF! destroyed .I was like right …. supporting the pact helping them and the only kitteng thing they can do , was blowing everything up !?
Well this made it nonsense for me to do those events.So i was just running around and fighting against mushrooms and other stuff , which are a real challenge sometimes , but yeah , if those events are like that.
it for me kinda nonsense , because since i entered silverwaste events and so on.I kinda enjoy my work or the work with other players to defend something and working for a huge event called “Vinewrath”,but those kind of events on every map would be …. repetive and weird ? Also effortless … but still.Those verdant brink events ,WHICH we was able to test , was fun , but somehow a waste ,because there was no goal … you did them and done … but still its BETA . So let’s hope for more change and stuff and looking forward for a good HOT expansion , even if i have mixxed feelings about it.
For example the specs … some are really awesome and some are just like or atleast felt like ….“Ohh no we have to do something let’s throw some kitten in it and done… Poof! Dragonhunter done ! … i mean for what ? i dont get the hang with that class seriously or well with that spec.”
I mean 10 skills and one limited traitline ,which grant you access to a new weapon.it’s kinda ugh …. i would like to add another traitline or so , where you can select your elite spec trait .So you would keep your 3 chosen traitline and now can pick up ONE elite spec traitline , would be atleast cool for me .Also i mean it was 50 € we paid.Please give us some great stuff and not only 2-3 awesome specs and some decent ideas about guild hall and wvw….
Let’s see what will come next.
As Seera.5916 said – BWE is like a trailer for the film – whould you demostrate the boring part, expecting people to like it?
In their place i would demostrate cool part, leaving the coolest part to the late game
and if that was “cool” part…
It wasn’t boring to everyone though. In fact, it wasn’t boring to most people I spoke with. I’ve seen movie trailers that bore me from very successful movies and I’ve been very excited by movie trailers that bore my wife.
The fact is not every movie trailer can appeal to every person. You’re trying to make this sound like it’s objectively boring, when in fact, it’s just your opinion that it’s boring.
On the other hand, things were specifically removed from this so as not to ruin the story for people. I wish some movie trailers would do that.
the thing is- in gw2 i’ve seen 3 kind of people:
1) the ones farming something (grinding)
2) the ones enjoing game (i really don’t get why or how. But there are people enjoing free-to-play mobile city simulators, right?)
3) the ones trying to return to game, having faith, that game potential will find it’s place in gameand that’s why the discussion have place to be: not everyone want hard events, not everyone want easy ones
but i still can’t get: how do people see demostrated events interesting? you still just kill mobs, but have progressbar! it don’t have any difference with classic quests, how can anyone enjoy this?!
i don’t get it! but that doesn’t mean i am right or wrong – its just my opinionI’ll tell you a secret, that might surprise you. The answer to your question about people enjoying the game, is the same as the answer to your problem with events. There are two types of players…those who focus on mechanics and those who focus on immersion. They’re not completely mutually exclusive, but they’re very different beasts. You sound like you’re more interested in mechanics, so those fights are all the same to you.
I’m more interested in immersion and those fights are very different to me. Fighting centaurs in a human area is completely different than fighting off the modrem and it’s not just because of mechanics. My character is doing something.
If you think of action movies, a hero moves from fight to fight, working his way up to the big bad guy. It’s always the same. This fight, that fight, this car chase that car chase. The specifics of each might be different, but it’s always sort of the same. People who like action movies don’t watch them for just the fighting. They watch them for the motivation for the fighting. They watch them to see this really bad guy get his kitten kicked. How is the hero going to overcome this obstacle. It’s the same in just about every action movie, but people still seem to go see action movies.
When I play in the open world and I do events, my character is doing those events. It’s not really RPing, because I’m not interacting with other humans. I’m immersing myself in the world and situation. It doesn’t matter that the fort was only freed a bit ago, when the centaurs attack, it’s might duty to help fight them off. I can enjoy that, and so can a lot of other people.
If you only focus on mechanics, you’re missing a rather large aspect of the game.
And yeah, i like gameplay, not story\lore things, it’s just it – i like to do something, not to watch
story part of.. EVERYTHING! in gw2 is pretty cool (but some of my story lovers tell me it isn’t good enough), but gameplay part (except of SW) looks like “kill 10 boars and there… won’t be 10 boars” “kill 10 majesctic boars so!.. they.. won’t.. kill farmers!”
about “if u focus on mechanics you’re missing some things” – yeah, maybe, but for lore\stories i read books – they are much more interesting; and i play games for gameplay, so yes, i play because of mechanics
You don’t play games for mechanics, at least you shouldn’t. You should play games because they are fun. (insert gasp of shock here) I know, novel concept is it not?
“But mechanics are what makes it fun!”
No, not true, though they can help. The ‘mechanics’ behind monopoly are boring as hell, but Monopoly itself can be a very fun game. It depends on an assortment of factors, not just the mechanics.
Not everything is going to be just like the silverwastes. Besides, there are people that really don’t like the way SW is done. So are you saying that Anet should listen to you, appease you, and tell those players to just go to hell? They don’t matter because they are not you, OP? Doesn’t work that way.
“But mechanics are what makes it fun!”
No, not true, though they can help.
Well gee, I’ve been having fun wrong all this time. Thanks for straightening that out.
“But mechanics are what makes it fun!”
No, not true, though they can help.Well gee, I’ve been having fun wrong all this time. Thanks for straightening that out.
Really? Just the mechanics of an event are what make it fun?
It wouldn’t matter if, for example, there were no visually appealing models involved? If it were black and white, animated stick figures, it would be just as appealing? If you had no snazy armor or weapons? No other people to interact with?
Don’t get me wrong, but there were 3 years since start of GW2, and i was really looking forward for this addon, but if the whole addon is that boring, or only 1 zone is interesting, like silverwastes, then… i don’t know… i love the idea too much :c
OP, this is the part I found perplexing in your first post. Do you really think that the devs spend all their time working like crazy to come up with different maps to release and think, “Well most of it is boring but one of our zones is interesting, so that should be good enough.”? I don’t see any dev ever saying about their work, “Come on everyone, we know all these maps blow so let’s try to make what we did not boring.”
I can’t see anyone developing any game and thinking that any part of it sucks. They think it is ALL cool. I realize that “great” and “interesting” are in the eye of the beholder but I’m not sure if you do.
And that also scares me a lot: if they created that zone, thinking “IT IS ONE OF THE GREATEST THINGS WE’VE EVER MADE”, then what will be other content..?
Um… Missing the point much? The devs enjoy what they make. MANY people enjoy what they make. It isn’t a poor map just because you think so. Every map is a favorite of someone. All maps are not going to please everyone. The point is that the devs set out to make a map they think will be fun for most.
The devs are also players, so they make maps that they know they would have fun playing on and try to incorporate what others have fun doing.
I am positive with every fiber in my body that your personal and sole enjoyment is the focus of any of their map making.
As someone above says, you play the game for fun. If you are not having fun, why are you playing it?
Well Yeah like the other ppls said , but also keep in mind its Beta still .it can be changed and we got just a little zone ,where we was able to play and so on ,also bugged events and other stuff.Anyways … those events felt kinda boring,except that sniping event , but ,if there are like 20 snipers.It feels like bird hunting or so , because most of the time you standed there and waited until it was done or some cheap mechanics got just extended for example I WAS thinking , when i bring supplies to those pact ppls .It would be worth for something , but ATM i can only say.Yeah it does !… but not like you was thinking.You spent some time there building it up and then , when the timer gone …. POOF! destroyed .I was like right …. supporting the pact helping them and the only kitteng thing they can do , was blowing everything up !?
Well this made it nonsense for me to do those events.So i was just running around and fighting against mushrooms and other stuff , which are a real challenge sometimes , but yeah , if those events are like that.
it for me kinda nonsense , because since i entered silverwaste events and so on.I kinda enjoy my work or the work with other players to defend something and working for a huge event called “Vinewrath”,but those kind of events on every map would be …. repetive and weird ? Also effortless … but still.Those verdant brink events ,WHICH we was able to test , was fun , but somehow a waste ,because there was no goal … you did them and done … but still its BETA . So let’s hope for more change and stuff and looking forward for a good HOT expansion , even if i have mixxed feelings about it.
For example the specs … some are really awesome and some are just like or atleast felt like ….“Ohh no we have to do something let’s throw some kitten in it and done… Poof! Dragonhunter done ! … i mean for what ? i dont get the hang with that class seriously or well with that spec.”
I mean 10 skills and one limited traitline ,which grant you access to a new weapon.it’s kinda ugh …. i would like to add another traitline or so , where you can select your elite spec trait .So you would keep your 3 chosen traitline and now can pick up ONE elite spec traitline , would be atleast cool for me .Also i mean it was 50 € we paid.Please give us some great stuff and not only 2-3 awesome specs and some decent ideas about guild hall and wvw….
Let’s see what will come next.
As Seera.5916 said – BWE is like a trailer for the film – whould you demostrate the boring part, expecting people to like it?
In their place i would demostrate cool part, leaving the coolest part to the late game
and if that was “cool” part…
It wasn’t boring to everyone though. In fact, it wasn’t boring to most people I spoke with. I’ve seen movie trailers that bore me from very successful movies and I’ve been very excited by movie trailers that bore my wife.
The fact is not every movie trailer can appeal to every person. You’re trying to make this sound like it’s objectively boring, when in fact, it’s just your opinion that it’s boring.
On the other hand, things were specifically removed from this so as not to ruin the story for people. I wish some movie trailers would do that.
the thing is- in gw2 i’ve seen 3 kind of people:
1) the ones farming something (grinding)
2) the ones enjoing game (i really don’t get why or how. But there are people enjoing free-to-play mobile city simulators, right?)
3) the ones trying to return to game, having faith, that game potential will find it’s place in gameand that’s why the discussion have place to be: not everyone want hard events, not everyone want easy ones
but i still can’t get: how do people see demostrated events interesting? you still just kill mobs, but have progressbar! it don’t have any difference with classic quests, how can anyone enjoy this?!
i don’t get it! but that doesn’t mean i am right or wrong – its just my opinionI’ll tell you a secret, that might surprise you. The answer to your question about people enjoying the game, is the same as the answer to your problem with events. There are two types of players…those who focus on mechanics and those who focus on immersion. They’re not completely mutually exclusive, but they’re very different beasts. You sound like you’re more interested in mechanics, so those fights are all the same to you.
I’m more interested in immersion and those fights are very different to me. Fighting centaurs in a human area is completely different than fighting off the modrem and it’s not just because of mechanics. My character is doing something.
If you think of action movies, a hero moves from fight to fight, working his way up to the big bad guy. It’s always the same. This fight, that fight, this car chase that car chase. The specifics of each might be different, but it’s always sort of the same. People who like action movies don’t watch them for just the fighting. They watch them for the motivation for the fighting. They watch them to see this really bad guy get his kitten kicked. How is the hero going to overcome this obstacle. It’s the same in just about every action movie, but people still seem to go see action movies.
When I play in the open world and I do events, my character is doing those events. It’s not really RPing, because I’m not interacting with other humans. I’m immersing myself in the world and situation. It doesn’t matter that the fort was only freed a bit ago, when the centaurs attack, it’s might duty to help fight them off. I can enjoy that, and so can a lot of other people.
If you only focus on mechanics, you’re missing a rather large aspect of the game.
And yeah, i like gameplay, not story\lore things, it’s just it – i like to do something, not to watch
story part of.. EVERYTHING! in gw2 is pretty cool (but some of my story lovers tell me it isn’t good enough), but gameplay part (except of SW) looks like “kill 10 boars and there… won’t be 10 boars” “kill 10 majesctic boars so!.. they.. won’t.. kill farmers!”
about “if u focus on mechanics you’re missing some things” – yeah, maybe, but for lore\stories i read books – they are much more interesting; and i play games for gameplay, so yes, i play because of mechanics
I read books too. But I still need a story in my game, one of the reasons PvP doesn’t really do much for me.
The meta, by definition, comes from outside the game. Therefore the meta takes away from my enjoyment.
But if you’re only focused on mechanics, I’m not sure why the open world stuff is even an issue. You haven’t really seen the big boss fights yet. You’ve touched the first area of a new zone.
When the hard stuff comes in, that’s when mechanics players should get excited. Not the first steps into a new zone.
You don’t play games for mechanics, at least you shouldn’t. You should play games because they are fun. (insert gasp of shock here) I know, novel concept is it not?
“But mechanics are what makes it fun!”
No, not true, though they can help. The ‘mechanics’ behind monopoly are boring as hell, but Monopoly itself can be a very fun game. It depends on an assortment of factors, not just the mechanics.Not everything is going to be just like the silverwastes. Besides, there are people that really don’t like the way SW is done. So are you saying that Anet should listen to you, appease you, and tell those players to just go to hell? They don’t matter because they are not you, OP? Doesn’t work that way.
please don’t tell how should i have fun and why
i’m having fun my way, do you have smthn wrong with it? )
Seriously are people still feeding the troll?
Game can’t fail until it launches, it’s as simple as that.
Also op just started playing again and already purchased HoT without thinking if he wanted to, that’s his fail, doesn’t need another useless topic.
(edited by Fox.3469)
Don’t get me wrong, but there were 3 years since start of GW2, and i was really looking forward for this addon, but if the whole addon is that boring, or only 1 zone is interesting, like silverwastes, then… i don’t know… i love the idea too much :c
OP, this is the part I found perplexing in your first post. Do you really think that the devs spend all their time working like crazy to come up with different maps to release and think, “Well most of it is boring but one of our zones is interesting, so that should be good enough.”? I don’t see any dev ever saying about their work, “Come on everyone, we know all these maps blow so let’s try to make what we did not boring.”
I can’t see anyone developing any game and thinking that any part of it sucks. They think it is ALL cool. I realize that “great” and “interesting” are in the eye of the beholder but I’m not sure if you do.
And that also scares me a lot: if they created that zone, thinking “IT IS ONE OF THE GREATEST THINGS WE’VE EVER MADE”, then what will be other content..?
Um… Missing the point much? The devs enjoy what they make. MANY people enjoy what they make. It isn’t a poor map just because you think so. Every map is a favorite of someone. All maps are not going to please everyone. The point is that the devs set out to make a map they think will be fun for most.
The devs are also players, so they make maps that they know they would have fun playing on and try to incorporate what others have fun doing.
I am positive with every fiber in my body that your personal and sole enjoyment is the focus of any of their map making.
As someone above says, you play the game for fun. If you are not having fun, why are you playing it?
YES!, they are making game for “the most”, exactly!, that’s what i’ve been talking about.
i don’t say it is bad, i’m just saying that potencial of the game, because of what i’m trying to start to play again, is crying in the corner :c
Seriously are people still feeding the troll?
Game can’t fail until it launches, it’s as simple as that.
telling my own opinion, that doesn’t match with opinion of the most is trolling?
You don’t play games for mechanics, at least you shouldn’t. You should play games because they are fun. (insert gasp of shock here) I know, novel concept is it not?
“But mechanics are what makes it fun!”
No, not true, though they can help. The ‘mechanics’ behind monopoly are boring as hell, but Monopoly itself can be a very fun game. It depends on an assortment of factors, not just the mechanics.Not everything is going to be just like the silverwastes. Besides, there are people that really don’t like the way SW is done. So are you saying that Anet should listen to you, appease you, and tell those players to just go to hell? They don’t matter because they are not you, OP? Doesn’t work that way.
please don’t tell how should i have fun and why
i’m having fun my way, do you have smthn wrong with it? )
Nice side stepping of the primary point being made.
I will reiterate… the mechanics are not the entirety of what makes your game play fun. They are the very simple rules applies to the actions being taken, and that alone is not what makes something fun. As I pointed out with the monopoly example.
As for having fun your way… What makes your way better than someone elses? As I brought up in my previous post, and you blatantly ignored, you’ve stated that you want to see the new maps done similarly to SW. Some people don’t like SW, so why is what they consider fun any less important than yours?
There needs to be a mix in the new zones. This way the xpac appeals to a broad spectrum of players. We’ve only seen 25% of the first map, and we won’t see the rest until the xpac drops, so it’s hard to judge what else lies in store. Yes, we’re going to see events similar to what we find in the core game; however, given what we’ve seen in DT and SW, we’re also likely to see things like that somewhere too.
@LanfearShadowflame At this point, I think the OP is trolling. He is doing the same thing to my replies. He isn’t paying attention to our (or others) points. He is just twisting what we say to give some credible validation to what he wants to say.
@LanfearShadowflame At this point, I think the OP is trolling. He is doing the same thing to my replies. He isn’t paying attention to our (or others) points. He is just twisting what we say to give some credible validation to what he wants to say.
Very probably.
ArenaNet Communications Manager
The general consensus and a review points to this topic having run its course.
I’d just like to add that making an assessment of a game while in beta is, at best, premature.
Thread closed.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet