slow and chill

slow and chill

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Posted by: Lian Olsam.9541

Lian Olsam.9541

what’s the difference?

slow and chill

in Guild Wars 2: Heart of Thorns

Posted by: Invictus.1503

Invictus.1503

It has been mentioned in other forum posts, but the answer is this. Chill reduces speed and increases cooldown. Slow increases activation time of skills. Slow is the opposite of Quickness.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

(edited by Invictus.1503)

slow and chill

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Posted by: Eggyokeo.9705

Eggyokeo.9705

as far as i can tell, chill increases the cool down time of a skill where slow increase the activation time

slow and chill

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Posted by: Lian Olsam.9541

Lian Olsam.9541

thanks for the answer, but i didnt understood yet xD
with quickness, u do the attack faster, and the opposite should be slow, but with chill u will attack slower too :S

slow and chill

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Posted by: Lian Olsam.9541

Lian Olsam.9541

ahhh ok now i understood it so its about the cast time, not the cooldown

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Posted by: Smirgel.9460

Smirgel.9460

thanks for the answer, but i didnt understood yet xD
with quickness, u do the attack faster, and the opposite should be slow, but with chill u will attack slower too :S

No you don’t. You attack at the same rate chilled as not chilled.

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Posted by: Invictus.1503

Invictus.1503

thanks for the answer, but i didnt understood yet xD
with quickness, u do the attack faster, and the opposite should be slow, but with chill u will attack slower too :S

Chill does not increase skill activation times. It only makes you move slower and increases cool downs. Chill doesn’t make your attack itself slower, but makes it so you can’t use the skill as often. Slow actually makes your attack itself slower (meaning that you are easier to interrupt).

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: BladeRain.6543

BladeRain.6543

Wiki, on Chill:

Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.

Blog Post, on Slow:

This will slow down animations and casts

Chill affects movement speed and the time between skill usage (affects before/after a cast). Slow affects how long a used skill takes to activate (affects during the cast).

For example, Chill does not affect your character’s auto-attack at all, but Slow will.

Having both on you at the same time sounds like it’d be a nightmare, though I’m curious to find out how Slow affects channeled skills like Necromancer’s Life Leech or Elementalist’s Meteor Storm.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m hoping Necros get good access to Slow. It’s something they rather need.

On the flip side, the introduction of Slow may finally get ANet to realize just how godawful long some of the Necro weapon skills take to cast (Spinal Shivers).

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