The Strength Of Our Ancestors
I see Dragon Age 3.0, Warcraft IV (the Tyria Edition) and…..nevermind…..
Champion Slayer | sPvP Rank 90
Dragonbrand
Well it’d be good if we could literally draw from their strength -coughcough-ritualist-coughcough- but I can kind of see your point. The human story doesn’t make a big deal about our ancestors, it’s more concerned with the present day and the troubles now, I would have loved to have seen more references but I dunno.
I do like this thought though.
The skill trainer in the ruined Eye of the North mentioned that the skills she once taught pale in comparison to the power the heroes now possess in GW2…
… seems like a kind of in-lore “power creep”. The magic we hold now dwarfs what we had back then, lore-wise.
I may be wrong. After all, our Human Gods had not abandoned us 250 years ago. sniff
Well it makes sense that with time comes more knowledge and the ability to learn new skills, so what was once an elite skill, may now be common knowledge, and even stronger skills are now coming into light through study of the arts.
In terms of modern heroes being more powerful than ancestors, as suggested by the ghost in the Eye of the North, it could be seen as a justification that back then max health (without sigils and stuff) was 600 whereas now its many times higher.
Asuran Engineer for life
And the level cap!
Well it makes sense that with time comes more knowledge and the ability to learn new skills, so what was once an elite skill, may now be common knowledge, and even stronger skills are now coming into light through study of the arts.
Many of the GW2 skills seem to be designed like GW1 elites. Most GW1 skills did only one thing or if they did more than one it would have a high energy cost or an elite. Many GW2 skills do multiple things or they can be traited to do multiple things.
Or how Guild Wars 1 elementalists couldn’t change attunements on the fly but had to prepare them in town or another safe place.