Excellent, then there are areas beyond the explorable map that were struck by the Searing, and the Searing hit Ascalon in its entirety. Noted.
[…]
You also shouldn’t ignore pieces of reasonable argument, for or against, just because you want to ignore it.
The Searing hit all of Ascalon, and then some. It literally ended on the northern reaches of the Ascalonian kingdom, and extended further south and – presumably – further east than Ascalon of the day.
And what, per se, have I ignored? Because I don’t think I’ve ignored any. Now, whether I’ve read the full argument or not is another matter, but it wasn’t out of ignoring. My point remains, however, that you shouldn’t exclude Ebonhawke just because it’s part of GW2 and not within GW1.
Wizard’s Folly I was just baiting. Just like if you overlay the map, Ebonhawke gates literally touch the edge of the southern explorable area in Pre-searing. Or why in the world can you see the North Wall running east to the horizon from Fort Ranik…I mean, if the areas we visit in-game are all there is of Ascalon, and we can’t go there as players, did Ascalonians just build that and abandon it? But whatever, I’m obviously nitpicking.
Uhhhh…That’s not the Wall, and Ebonahwke are far more south than anywhere in pre-Searing (more south than anywhere in post-Searing). The Wall doesn’t go north-south or make a jump south anywhere. That’s an entirely different structure – aqueducts, I believe, actually, given the shape and placement (near water).
I don’t think it even shares models with anywhere but the eastern most – and thinnest – parts of the Great Northern Wall.
At any rate, my point in all this nonsense is not to take the landscape visuals as factual clues to the actual size of things. The areas we get to explore in-game are simply the areas the devs wanted to, or had time to, show us.
I don’t think anyone would disagree with this statement. I certainly don’t and full-heartedly agree, in actuality. Nonetheless, Ebonhawke wasn’t considered part of the kingdom of Ascalon as of the Searing. It may have likely been a village built on the outskirts of the kingdom – such happens frequently, in fact – and thus not actually part of Ascalon itself, even if those there would consider themselves Ascalonians.
Furthermore, it makes sense for the current game to encapsulate Ascalon to only what we can see in-game, otherwise they’d have to either extend the radius of the Searing and/or Foefire, or explain away all the random satellite towns/villages/forts/whatever that would surround any kingdom.
Your statement, ironically or not, seems to me t o counteracts your previous paragraph. And I fail to see why the radius of either the Searing or the Foefire would have to be extended. Why couldn’t they just simply not eclipse the entire kingdom? Though the Searing did – and then some – but the Foefire may not have, even if said to (nonetheless, Ebonhawke wasn’t part of Ascalon – this is a fact – at the time). And why would there be a need to explain those satellite towns/villages/forts/etc.? Such scenarios existed in our own history, I do believe – often in the form of colonies or expansion attempts – and are beyond common in fantasy settings.
Do we know if the Foefire was actually a spell or not? To me, it sounded more like the magic of Magdaer trying to fulfill Adelbern’s wants/needs/desires. More of a magic gone awry, then an actually spell. Though, that’s only my personal opinion.
if that was so, then either Ebonhawke would have been taken out too since Adelbern knew they were there. Or it was left alone because Adelbern wanted some humans remaining living to reclaim the land. Hard to tell with a madman.
Both sets are twins of each other, and both sets are divine in origin(bestowed to humans by the gods).
The staves were not given by the gods, the only relation to the gods there are is that 1) the gods intervened when the nations holding the staves caused horrors to their people, and 2) Abaddon was after them via his minions. The swords are made by Orrians, by the way, so they’re not of divine origins.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.