(edited by Predator.7321)
All die to come back
How is this beneficial half my team fell down into oblivion and you expect the rest of us to die just to continue?
Bad design. Very bad idea especially in a dungeon.
Yeah, I think they forgot about the ‘fun’ part. Listening to a lot of cryers about how content isn’t tough enough, they went for punishing. Not engaging, unique, strategy based… just punishing. But I’m sure someone will complain that isn’t tough enough either.
This is intended? I kept wondering why I couldn’t rez once I was downed. I hope this is a bug because if it isn’t this is the dumbest kitten they’ve ever done.
They’re trying to get rid of the waypoint zerging seen in all the other dungeons. This actually functions like GW1 where if a players dies they stay dead until the whole group wipes (unless you can rez them).
They did it because people were crying about waypoint zerging bosses. This is what they came up with. They should have made waypoints but make them not active until the group was out of combat. It works more like a traditional wipe mechanic now.
crickits 80 ranger
crickets 80 warrior – current main
It would be fine IF they didn’t include the ability to die by falling to your death in an unreachable chasm and had taken full precautions to ensure that no other deaths could leave you out of reach for a revival by party members.
I understand the reason for no waypoints, but am dumbfounded they didn’t realize that that would require some special care on their part to ensure that players would always be left in a position to be revived by surviving team mates!
Seriously? Every other game i’ve ever played uses this instead of the pathetic WP zerg which made every other dungeon in this game a complete joke. Fiontar, not sure what you mean but if you’re doing one of the ones that has jumping parts in and you fall off the map, it should teleport you to land and leave you in downed state, atleast it did for the people in my group
But it doesn’t work like that — one person gets blown off a ladder and ends up un-rezable. So you need everyone else to die and incur repair costs. Not gonna happen.
one person gets blown off a ladder and ends up un-rezable. So you need everyone else to die and incur repair costs.
IF that guy fell off a ladder, so can everyone else. Armor is not damaged by falling.
At easy levels you might have people just being left dead for 10 minutes or more while the others 3 or 4 man a boss. But this won’t be possible in later levels. If someone dies then you will all have to die to start over. This is not particularly pug friendly. But I like that, the game really needs an incentive to guild up in my opinion.
Im sorry but don’t be selfish, they don’t have to all die because you couldn’t do it. Either wait til they legitimately wipe because they aren’t able to do it with fewer people, or let them win it without you. You don’t deserve chest items if you couldn’t do it either. This play style makes rezzing strategic. Waypoint zerging doesnt make any sense and makes content way to easy.
Im sorry but don’t be selfish, they don’t have to all die because you couldn’t do it. Either wait til they legitimately wipe because they aren’t able to do it with fewer people, or let them win it without you. You don’t deserve chest items if you couldn’t do it either. This play style makes rezzing strategic. Waypoint zerging doesnt make any sense and makes content way to easy.
That’s not how it works, for anybody to res everybody has to die. If somebody ends up in a spot where they can’t be reached then everybody has to die since there’s no way for them to come back. If anybody disconnects or leaves everybody has to leave.
Im sorry but don’t be selfish, they don’t have to all die because you couldn’t do it. Either wait til they legitimately wipe because they aren’t able to do it with fewer people, or let them win it without you. You don’t deserve chest items if you couldn’t do it either. This play style makes rezzing strategic. Waypoint zerging doesnt make any sense and makes content way to easy.
That’s not how it works, for anybody to res everybody has to die. If somebody ends up in a spot where they can’t be reached then everybody has to die since there’s no way for them to come back. If anybody disconnects or leaves everybody has to leave.
By rezzing I mean press F over their body and get them up. Why are people dying in places that can’t be reached? Ive always had my whole team within short bow range..
But it doesn’t work like that — one person gets blown off a ladder and ends up un-rezable. So you need everyone else to die and incur repair costs. Not gonna happen.
if that happens its buged (unless thay fall into lava or somthing
but if you fall off a cliff you get moved back to the begaining of the jump if you die your friends can go back to get you
I actually prefer it. There is actually a tangible consequence that isn’t rectified simply by clicking the nearest WP.
It’s a nice blend between GW1 where wiping meant starting over and GW2 dungeons where you just click a waypoint and have repairs pretty much whenever you want.
And yes, if someone leaves, everyone has to start over. This will mean your group MEANS something. Grouping with guildies and friends is already occurring more, and pugs that stay the entire time now get to know each other more.
I like it. Not sure about the ascended tier stuff, but I do like the dungeon so far.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
As opposed to running a corpse trail because party members can’t stay alive long enough by actually playing the game.
Yes, there are issues with it at the moment like unreachables that need to be ironed out. However, I MUCH prefer this system. I actually care to stay on my own 2 feet now. I can only imagine the rage if this became universal, especially with Magg. Oh, the tears would be delicious.
Resident Thief
But it doesn’t work like that — one person gets blown off a ladder and ends up un-rezable. So you need everyone else to die and incur repair costs. Not gonna happen.
if that happens its buged (unless thay fall into lava or somthing
but if you fall off a cliff you get moved back to the begaining of the jump if you die your friends can go back to get you
When I died falling into the lava at the volcano, my body got moved to the base of the ramp heading back up.
Why are people dying in places that can’t be reached?
Why do people ask questions like this? Think about it for more than a second and you’ll have your answer.
And yeah, it’s a pain in the kitten Especially when the built-in anti-fall-teleport doesn’t actually work. Or worse, works against you.
I saw someone mention GW1… You couldn’t die in GW1 by falling off a cliff. Therefore there wouldn’t really be occasions when your party members couldn’t “reach you” especially since most Rez skills in GW1 were ranged (and not requiring you to touch the other player).
I see zero problems with how it works. We ran into one issue with it today, but it was a player mistake. A group member died at the wrong spot in the dark underwater cavers and got eaten by the pirahnas. We got around it and nailed it on the next try.
They want people to utilize the rezz functions aswell as caring if people get downed.
If you fall down or die to envoirment you lose nothing and get moved to the closest “save” point. It works like falling and dying in the real world, you lose no durability, also you end up downed and not defeated in the fracts, so you can FA to max health.
If a member in your group died from falling he scrwed up and didnt watch his downed debuff, fall too many times and get a too high debuff resulting in you getting defeated and not downed eventually.
If you fall down or die to envoirment you lose nothing and get moved to the closest “save” point.
Or it doesn’t, and you bug. Considering at least two of the dungeons have “falling” as part of their platforming, it’s simply inexcusable to get knocked down and then disappear until reset.
If you fall off a cliff you spawn back downed at the last check point. If this didn’t occur then that is indeed a bug and should be reported.
If you fall off a cliff you spawn back downed at the last check point. If this didn’t occur then that is indeed a bug and should be reported.
Well then I guess it’s a really common bug because that happened to our party like 6 times in one run
I don’t understand what the issue really is, if you have a sub par group at least, this just makes it challenging and fun. It’s better than having super OP bosses that wipes you out continuously so you just waypoint back to zerg him.